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Osiris - a completely broken guide on sending people to the Afterlife

42 18 492,224
by Elemental Affinity updated September 10, 2014

Smite God: Osiris

Build Guide Discussion 33 More Guides
Choose a Build: Osiris the Team Player
Osiris the Team Player Osiris the Face****er Osiris the Undead Osiris the Good Guy Support Xtreme Arena Build (Use at your own risk!) Osiris the Warrior-Tank
Tap Mouse over an item or ability icon for detailed info

Osiris Build

Starter, everyone likes boots, or else get it on second

Build Item Warrior Tabi Warrior Tabi
Build Item Witchblade Witchblade
Build Item Runic Shield Runic Shield

2nd item, get some sustain, or mana and cdr

Build Item Soul Eater Soul Eater
Build Item Jotunn's Wrath Jotunn's Wrath

3rd item, get this if you have not already got it

Build Item Jotunn's Wrath Jotunn's Wrath

3rd item, if you have jotunn

Build Item Soul Eater Soul Eater
Build Item Bloodforge Bloodforge

4th item, melt those tankers

Build Item Qin's Sais Qin's Sais
Build Item Titan's Bane Titan's Bane

5th item, time to be deadly

Build Item Deathbringer Deathbringer
Build Item Rage Rage

6th item

Build Item Deathbringer Deathbringer
Build Item Rage Rage
Build Item Malice Malice

Actives

Build Item Greater Purification Greater Purification
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Greater Sprint Greater Sprint
Build Item Heavenly Agility Heavenly Agility
Build Item Greater Blink Greater Blink

Something I prefer

Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Qin's Sais Qin's Sais
Build Item Deathbringer Deathbringer
Build Item Rage Rage
Build Item Greater Purification Greater Purification
Build Item Heavenly Agility Heavenly Agility

Osiris's Skill Order

Sickle Strike

1 X Y
Sickle Strike
1 4 6 7 10

Spirit Flail

2 A B
Spirit Flail
2 8 11 12 14

Judgement Tether

3 B A
Judgement Tether
3 15 16 18 19

Lord of the Afterlife

4 Y X
Lord of the Afterlife
5 9 13 17 20
Sickle Strike
1 4 6 7 10

Sickle Strike

1 X
Osiris throws his Sickle forward. It passes through minions and stops on the first god hit, dealing damage and Slowing them. If the Sickle hits a god, it remains for the duration of the slow. Additionally, the Sickle only deals 75% damage to minions.

Ability Type: Line, Slow, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+45% of your Physical Power)
Slow Duration: 3s
Slow: 20%
Range: 55
Cost: 30
Cooldown: 6s
Spirit Flail
2 8 11 12 14

Spirit Flail

2 A
Osiris imbues his flail with spiritual energy, striking at the target ground location. Enemies hit take damage, and Osiris gains movement speed. If an enemy is under the effect of Sickle Strike, the target's slow is increased in power and duration.

Ability Type: Circle, Slow, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+75% of your Physical Power)
Sickle Slow Increase: 40% for 3s
Speed Buff: 20% for 3s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Judgement Tether
3 15 16 18 19

Judgement Tether

3 B
Osiris flings out mummy wraps, tethering himself to all nearby enemy gods. Targets hit have their Attack Speed reduced and deal reduced damage over the next 4s. The tether can be broken by targets moving far enough away from Osiris. Targets still in range when the duration expires are Stunned.

Ability Type: Circle, Stun
Damage Reduction: 10 / 12.5 / 15 / 17.5 / 20%
Attack Speed Reduction: 20 / 22.5 / 25 / 27.5 / 30%
Stun Duration: 1.4s
Radius: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Lord of the Afterlife
5 9 13 17 20

Lord of the Afterlife

4 Y
Osiris sheds any remaining fragments, gaining the benefit of his Passive, and leaps forward. Osiris targets all enemy gods in the landing area, and rips a fragment of their spirits out, dealing damage, afflicting them with negative Cooldown Reduction, and preventing them from healing. Targets are rooted for 0.4s during the attack. Enemy minions in the target area also take damage.

Ability Type: Circle, Leap, Damage
Damage: 220 / 320 / 420 / 520 / 620 (80% of your Physical Power)
Negative CDR: -20%
Healing Reduction: All Healing
Duration: 6s
Range/Radius: 60/15
Cost: 100
Cooldown: 70s

Starters

Welcome everyone, to the guide for the newly released god, Osiris!

I was actually wondering whether where has Osiris gone to in SMITE previously, and hoped that SMITE would release him soon, and true enough, he's now here. (But, actually, I expected a mage from him)

Want to see a picture of Osiris? Don't be silly, of course you want to!
(Sorry, Osiris)

Well, for some reason, the famous symbols wielded by pharaohs - the crook and flail held by Osiris has been changed to sickle and flail.

Fine enough, I guess, at least sickle hurts more than a crook.

That's enough blabbering for a section. Guys, let's move on to the next, shall we?

Sides of the Nile

East side - Pros:
-Versatile.
-Low mana consumption.
-Cooldowns are quite short for first two skills.
-Can pass through enemies when in his Spectral Form.
-Last two basic attack progression hits in a melee AoE.
-Natural tank.
-Ultimate is an annoying move that keeps you from being healed.

West side - Cons:
-Very little to no utility.
-The only escape skill is his ultimate.
-His only CC needs 4 seconds after activation to take effect.
-Small AoE on his skills.
-Basic attack reliant.
-Melee god, outranged.
-No CC immune skills.

The Crook and Flail

(a.k.a. Equipments, if you haven't figured that out)

For the Damage Osiris,
I wouldn't want to walk around naked (I mean the feet), now do you? With this guy, you have more movement speed, and for a god without any escape abilities which is not an ultimate, this is good news! Get Greater Sprint in addition to this! This boots gives penetration too, so you can penetrate more deeply into the other gods.

First off, Warrior Tabi gives you movement speed, and as an Osiris, movement speed is very much needed, for, as I have stated above, he has no escape skill other than his ultimate, Lord of the Afterlife.

Then comes the problem, why this boots, instead of Ninja Tabi, you ask? Well, I feel that flat Physical Penetration (it has a value of 15 in this case) will help you deal more damage than CDR (cooldown reduction) will. This is because all the Phys. Pen. are quite low early game, and if you get this, you should be able to ignore almost all their Protections, giving you a boost in DPS. It's almost as if your damage is True damage. Besides, the cooldown on Sickle Strike isn't that long, so you shouldn't need that much CDR.

You kiddin' me? You're going into the face of enemy without this lil' guy? He gives you lifesteal to help you survive, and gives you more attack speed, so that you can f**k them in their face faster. He also lets you, dude, to hit deeper, beyond where people normally go, with that extra Physical Penetration of his. Oh, did I mention that he gives you the extra lifesteal when you're desperately trying not to die? No worries, with this, you'll be a Thanatos or Kali, who for ****'s sake, suddenly gain health just as they're about to die. Annoying, right?

In overall, I think Asi is a great item which, if you want to maximise your DPS, you should get. This is due to the extra Attack Speed and Phys. Pen. it gives. Up until now, you only have 2 items, but the problem is, you have approximately 30 Phys. Pen., and that is usually enough to melt anyone, yes, anyone, in early game, of course. In late game, you'll still be able to melt almost anyone, except for tankers. For that, you'll need an extra piece of equipment. (I wonder how did Osiris manage to wield so many weapons....)

Now that Osiris has a lower Attack Speed gain per level, it is probably wise to get this.

Admit it, everyone loves this little thing. It provides you the extra proc damage every single darn time you basic attack. It gives you the extra power and attack speed to hit faster too. Thus, in a nutshell, this lovely little thing just skyrockets your damage output.

I'd say that this is probably a must-have for almost every warriors - no matter what role you're going to play as - and assassins, and hunters. (Pretty much sums up all the Physical gods of the game)

Trust me when I say that, it gives you the extra damage you need to finish off enemy gods. You'll basic attack a lot in the game, so it is probably a very, very good idea to get this baby.

Well, well, well, what do we have here? Just as the name implies, the weapon brings death! If you have this, just hold your mouse with one hand, and spam the left button out. And then, GG Pentakill! Somebody, put an age restriction on this! Parental advisory recommended when using this.

Well, basically, this item brings death, with the passive making all Crit. attacks going from 1.5x to 2x the normal damage. Basically that means your basic attack damage progression will become 1/2/1/2, IF all your basic attacks Crit., that is. This is just another must-have, if you're a basic attacks spammer, this, will almost double your DPS (well, not quite, because you'll not get a 100% Crit. Chance at this stage).

Just. Look. At. The. Passive! 33% Penetration! Only get this when the enemy team starts to stack Physical Protection (duh!). If they have below 100 Physical Protection, don't even bother getting this, it's just a waste of your time, get Malice instead. Anyway, once you get this, just swing at anyone, and even the tankiest of tank will run with their tail between their legs. Any girl will melt in you if you use this. (Oops, what have I said?)

I like this guy's passive. And I used to buy it on every physical gods, I mean after its most recent revamp that gives him his passive, of course. It's like adding a spearhead to your arrow, after your basic attack Crit., of course. But that is also its downside, if your Crit. chance is low, then there is no point in getting this babe, you cannot abuse his passive that much.

Malice give us +60% of Physical Power for every basic attacks after we deal critical damage, and this will surely gives another huge boost to your DPS. Think of it, you deal 160% of Physical Power instead of the normal 100% in your basic attacks.

As a god using loads of basic attacks, you should probably want your basic attacks to Crit. as much as you can, to maximise your DPS. But since now that it doesn't give any Attack Speed, you might want to reconsider it for Malice, for the better passive.

Provides some amount of lifesteal (that is better than none) and some health t help you survive. The best part is, you provide your Carries more power and lifesteal, and these might just help them one day.

Get Soul Eater when you don't feel like doing all the tanking nor doing all the damage. This item is sort of a carry-support item. You could get some Attack Speed and Lifesteal, while having 300 more Health to waste. You could help your allies too, if they are Physical gods, that is.

If you're planning to be an Assassin, don't get it. Other items that gives you more Attack Speed or Lifesteal is more worth it. But if you're planning to be just a Bruiser, or Warrior, you might consider getting it.

I think Jotunn might be some godly guy, for this item is quite cool. Hey, come on, it gives power to hit harder, more mana to spam skills, and some penetration to help you go deeper. Above all, it provides 25% cooldown reduction, so you can spam your tentacles Judgement Tether and your now-AoE ultimate with higher frequency.

This item is only good when you're a Bruiser. This is due to the fact that it gives no Attack Speed, and all we want when we dive in to KO opponents is Attack Speed to cut him/her down with your crook and flail. Usually you won't be in the fray for that long to be able to use your skills for the second time, even if you have CDR, except for Sickle Strike. If your enemies aren't dead by the time your Judgement Tether's cooldown is off, then you're probably dead.

But if you're a tank, or bruiser, then you might want to consider getting this babe. You will want to spam your skills a lot when you're at the vanguard, keeping your teammates out of harm's way.

I take Asi over this, and the reason is because this does not give my any attack speed. Yes, I know, the lifesteal is insane, but think of it, if you can hit much more often with your basic attack, would it not amount to almost the same thing?

But, if you find yourself having problems with your life, and that you're unable to get in a fight to burst someone down and get out alive, then you'd better take this item, to help you lifesteal more. If you find yourself able to land tons of basic attacks on the enemies, but unable to survive too long, get this, as this dear provides us with loads of lifesteal. The more the lifesteal, the merrier.



For the Support Osiris,
Only get this in Conquest mode, other than that, don't even think about it. The small amount of extra gold won't help that much in other modes. Say, in Arena, you can earn Gold at a much faster pace than you could in Conquest, so Gold is not a problem in there. Say, in Assault? You should get more Protections, and sustain till the end. Who knows, that Mystical Mail might helps you to secure your team's Deicide? You'd benefit from other items much more than this.

The reason for you to get this in Conquest is that as a Support, you won't be able to get as much god kills or minion kills as you would if you're playing Damage. This means less Gold. Less Gold = No equipments. Tank with no equipments = GG tank.

The extra 5 Gold per 5 seconds (5 GP5) helps a lot in getting you the equipments to swallow your teammates' damage as yours.

This item is just OP, suitable for any tank. Just look at that! (I can't even....)

Alright, so 45 of each Protection, plus an additional 2 when you get a kill or assist, up to 10 stacks. So that gives us a maximum of 65 of each Protection. That would make any non-tank become a semi-tank immediately!

But, but, but GET THIS S**T EARLY GAME. You want to abuse its stacks as soon as possible, and a Hide without stacks is just meh.

You can get this item early game to be a little bit tanky, and focus on getting a Qin's Sais afterwards to boost your damage as a Bruiser, before continuing on to other tanking items. An item with pure Protection stats, I'd say.

There's just one occasion that you shouldn't buy this item, and that is when the enemy team is all-Physical, or all-Magical. There just are better items than this to deal with that kind of situation, which probably won't happen that often, in ranked plays.

You want his 25% cooldown reduction. Why? So that you can annoy your enemies more by using your tentacle rape skill Judgement Tether more. Also, it gives some nice Physical Protection too!

This guy gives the second highest Physical Protection in the game, with Hide of the Nemean Lion being 5 points before him. Good item to stop the enemy's Physical carries' madness, with the damage mitigation and extra spaminess you can do.

Hmm, he gives Magical Protection. He gives you HP5. He gives you MP5. Now that is some s**t you want! Equipping this stone will make you a stone. Ao Kuang's Tornado? Can't hurt you.

In my opinion, it's an item perfect to be bought (especially in Assault), for the extra HP5. Your health will be full in no time if you manage to survive the enemy team's onslaught, making you neigh-invincible and immortal.

Want to annoy people even more, while giving them 4 seconds of warning before they are going to be raped by your teammates? No problem! Just get this. Need some AoE damage per second, you get it. Need to finish off that little scurvy rat who is running away, but is almost dead? This item covered it.

(A friendly advice, if you don't mind. Get this thing ASAP in Assault mode, as your first or second item, if the enemy team is full of Physical gods. That way, I can ensure you, if you play it correctly, that you're neigh impossible to kill, and that your team is slowly making their way towards enemy Titan)

Therein lies a tale, so they say. One day, I was playing as Sobek, and I got this item, and a Scylla was trying to run to her sweet little home, with almost no health left. But I secured the kill, by just simply using Charge Prey and being near her. Well, she got back into her base, all right, but she died anyway, from this Mail. So, you want it or not?

This item gives Magical Protection, and it gives you a 50% damage reduction shield when you're low on blood. In other words, a lifesaver. I've been saved by this green bulwark countless number of times. (Thank you, Bulwark of Hope, I love you!)

A moderate item on Osiris, I'd say. Don't buy it during early game, as the passive would have been wasted. 50% damage reduction for 1 second is not that much in early game. Stone of Gaia would be better in early game, due to the HP5 passive. But as the carries' power increase exponentially, you might want to take this, to shield yourself, even for 1 second. 50% means a lot in late game.

Magi's BlessingAn annoying Ymir freezing you at every chance? A ****ing Arachne pulling at you every single darn time? No problem! Get this thing, and your nightmares are all solved. Anti-CC item of the game, and of the year. Make your enemies cry, as they can't hit you with their CC.

If the enemy team is full of CC gods, then you should totally get this. They'll be stunned when they see you walking out of their CC unharmed. But if the enemy team has only say, 1 CC god, depending on who it is, you might not want to get this, as the gold is far batter spent in other items.

Gives you some Magical Protection, without sacrificing too much of your own damage as a Bruiser. Shields are always for the vanguard.

And, uh, I like how it gives you extra Magical Protection when you're hit by an ability, that means mages' follow-up combo will deal less damage than normal, and usually, it's the follow-up combo that hurts.

Well, if you're going to help your teammates out, you might just as well get this. It reduces their Physical Protection, making your carries' attacks more effective, and making your team all the more deadlier. Also gives you some damage, so that you won't be like air hitting them.

The four shields in the same item tree are all viable for Bruisers, as they all give you Power and Protections, so it's worth considering them.

Enemy Chang'e, Aphrodite, or Hel being bothersome? Get this s*** to shut them up. Their healing will be reduced, AND also, they won't be able to deal as much damage to you as before.

Basically an item with different passive than Bulwark of Hope, and gives you 5 more Magical Protection. Get Pestilence if you see the enemy healer buying Rod of Asclepius. That should even out the healing. 15% may or may not mean much, so what you do before buying this item is to assess whether their healer is proficient or not. If they don't heal much in overall, don't bother getting this.

Enemy Artemis or Apollo being irritating? Tell them to shut their gobs with this! They'll be dead before they even know why their attack speed got that slow. You don't support by buffing your teammates a lot, instead, you support by debuffing your enemies.

The slow and Power reduction on enemy Physical gods is quite substantial, I must admit. Good if the enemy carries are well-fed, and if they know what they're doing.

Besides, you might be helping your teammates if you buy this. See, you apply an AoE debuff on enemies. And if an Assassin comes out of nowhere to finish your carry off, your Attack Speed debuff on him may just as well save your teammate, before the Assassin is able to burst your carry down. Also, this item gives Movement Speed, and remember, Osiris likes Movement Speed.

It also gives some moderate amount of Physical Protection. So to sum it up, it is basically an anti-Hunter item or anti-Assassin item.

(Heck! This item has a range even greater than Judgement Tether!)

Godpowers

(Translating into skills, you moron!)


Well, basically a free indefinite Hastened Fatalis for 6 successful basic attacks. And, oh, bored of Bastet's cats bodyblocking you? With this, you can walk right through them, and the cats will freak out and die immediately. (Just joking, but it's true for the walking through enemies part).
Here's a list of what you can walk through:
Spoiler: Click to view


And here's a list of what you CANNOT walk through:
Spoiler: Click to view


Besides, he's a natural tank. You see, his passive gives him 2% Physical damage mitigation for each fragments lost, which means 2% less damage to you for each skills you use. This translates into a 16% PHYSICAL damage mitigation when you're in your Spectral Form. I guess that makes sense, doesn't it?

This passive is quite powerful, as you can see. Although you don't have any non-ultimate chasing skill, this passive will help you in chasing your target. If there are a lot of minions blocking your way, you can just pass through them, while your target have to swerve through them carefully.

You should get yourself into this form as soon as you can, for the damage mitigation benefits, at least. But that doesn't mean that you should spam all your skills until you're out of mana!

The trick is: maintain the passive at about 5 or 6 lost fragments, and after that, you use your basic attacks to sweep minion wave, or in case you're a tanker, let your carry do the job.

And when you're ready to initiate, you use some skills to turn into Spectral Form and hack the enemy down. Note that you DO NOT have basic attacks movement penalty. So don't be shy to just keep left-clicking. (Just don't accidentally waste it on minions)

Spectral Form is also an integral part of support Osiris as much as it is for the damage Osiris who chases enemy down. Turn yourself into Spectral Form when you're in teamfights, and you can tank even longer!



Just look at that cooldown! 5 seconds! 5 FREAKING seconds! And it slows enemy hit by it by 20% for 3 seconds. So, assuming that you have indefinite mana, and that every one of this skill fired hits the enemy, the enemy will pretty much spends 60% of his time in miserable slow. Sounds good? Not to mention that Osiris' Spirit Flail can combo with this skill.

Swing your sickle, baby, and deliver them to heaven!

Can be used to chase an enemy down. Just throw this MOFO at him/her, then simply walk forward at a leisurely pace and hack them down with your s3xy basic attacks, which, by the way has a 4 swing-damage progession, namely, 0.5/1.0/0.5/1.0, with the last two hits hitting in a melee AoE (that's Area of Effect, dummy!). Just make sure you don't outrun them and miss.

As any other skillshots are, you don't launch this skill at where the god is now, but instead, you launch it at the path you predict your enemy will take. Requires some practice to master, but the speed of your projectile is not that slow, so it's quite unlikely that you will miss.

You can use this to gain stacks for your passive, as its cooldown is pretty low. I like to use this skill to initiate an enemy, as this skill can slow them down. Also, one can use this skill to harass enemy. Or to slow an enemy while you're running away.

In teamfights, launch this skill at enemy carries so that they can't run away too fast, and finish them off, or let your teammates finish them off.

Pretty much the most OP skill existing (maybe not), I'd say, with just 30 mana cost, AT ALL RANKS, and just 5 seconds cooldown.



See how it works in tune with Sickle Strike? You always use this skill right after Sickle Strike, to proc the extra slow, and slow duration. Well, maybe not always, you could use this to finish enemy, or minions off.

It hits sort of like Chaac's Thunder Strike, except that you cannot teleport to it. And if combo-ed with Osiris' first skill, your enemy will be slowed 50% for 4 seconds, moving like a turtle.

A nice skill that you could use to clear minion waves in desperate situations. Or to harass an enemy that always stay at the back. This skill hits like brick, really, so, whenever you see your enemies getting too close together, punish them for it! And the only reason why I max Sickle Strike before this is because of its cooldown.

Notice that you gain 20% movement speed for 3 seconds after using this skill!

So, basically, the idea is to Sickle Strike someone, combo it with Spirit Flail, and he/she's dead meat. You have 20% more speed, and they have 50% less, not to mention that you might have your Ghost Mode on. You'll be able to rape them in no time!



Ah, our lovely 'tentacle rape' skill.

So, basically, what it does is that Osiris throw a tether at enemies around him when he casts this skill. Your goal is to prevent them from escaping your AoE. If they're still in your not-too-small-but-not-too-large AoE 4 seconds after you cast this skill, they'll be stunned for 1.4 seconds.

This skill just so happens to be Osiris's only hard CC. And it just so happens that the cast time and cooldown is the longest out of all his abilities, except for his ultimate, of course. The cooldown doesn't scale with level, so, what I suggest is that you put it at Level 1 and leave it there. It is only the damage reduction that scales with level. While that may be tempting, a Damaging Osiris won't be needing that much damage reduction, for he'll just kill his target before they can do anything.

A Support Osiris, however, is an entirely different thing. This skill is a very nice skill to help your teammates in distress. I max out this skill before anything else in the Tank build because, as a tank, you let your carry does all the damage, while you CC and tank the damage. And the slow on his Sickle Strike does not scale with level, so I suggest maxing this first, to reduce the enemy's damage.

Their damage is reduced by 30% at this skill's max rank at the beginning. And as they continue to be tethered to you, your tentacles will drill into them and make them lose themselves. 5% more damage is reduced each passing second, which means a whopping 50% damage reduction at the last second before the stun.

Ao Kuang's ulti, Spirit Tempest? No prob.! Just throw a tentacle at him and he'll be howling in rage (and pleasure). (Gosh, what have I been talking about?!)



Dude, this skill is worth 8 skills, for it will turn you into a Ghost straight after you use it. (Well, I'm sure with his Sickle Strike's low cooldown, you won't want to use this skill just for the sake of becoming a Ghost, but who knows, sometimes, maybe you just need the extra 16% damage mitigation?)

Notice that you have a mere 0.4 second root to all enemies in a small AoE, so abuse the time!

P.S. You might want to know that the enemies hit will have NO source of healing for 6 seconds. Yes!! No healing!!

Know that this skill has some delay before you actually land at your target location, so your target might just run away. But it isn't as slow as Odin's Lunge. Thus, remember to aim a little ahead of your target. Used as both initiator and finisher.

No matter what role you are, abuse this skill to initiate teamfights. You just have to jump into the fray using this skill to cancel everyone's healing for 6 seconds and follow up with a Judgement Tether. You might want to try Enfeebling Curse with it to ensure everyone is stunned!

Sometimes (just sometimes), you can finish off enemy using this skill, but since now it hits in an AoE, it's better off as an initiator.

Oh, just mentioning this, even if you target this skill at point blank range, it still take the same time to execute the full skill.

C-C-C-Combos!!!

Who in their right mind wouldn't like a properly executed combo?

The basic, universal skill execution order when bursting down any single target should be:
-> -> -> Basic attack ->

Sickle Strike to proc the slow on your enemy, and to deal some damage of course! And then, since it lasts for a few seconds, you should activate Judgement Tether to save your own arse just in case he/she retaliate. Now you have a stun timer going on, and your target will want to escape you, and you can say, "No-no." to them by casting Spirit Flail on your target. Now the 50% slow will proc, and you can basic attack him/her to death. If they still aren't dead, just launch another Sickle Strike, and they should be dead.


As a tanker, you may want to get yourself an Enfeebling Curse, and the reason you get this over the other is to prevent the carries in enemy team to deal too much damage on you. So, in teamfights, you can do it like this:
OR OR
-> -> -> -> Basic attack or

In this case, you have 3 initiating options. I'd recommend Lord of the Afterlife the most, or use Greater Sprint if it is on cooldown. If you've gotten yourself a Greater Blink, you can use that to initiate too, with its short cooldown.

As soon as you're in, activate Enfeebling Curse, so that they'd have a hard time evading your stun, and so that they will attack you 30% slower. This is why I set my casting to Quick Cast. (Instant Cast is sometimes quite annoying, but for Quick Cast, at least you can cancel the skill before you fire it by right-clicking.) With Quick Cast, you can ensure that you fire both Enfeebling Curse and Judgement Tether at almost the same time almost after you jump in. Your enemies will be screaming in rage.

Pick an enemy that you don't like the looks of. Throw a Sickle Strike at him/her, just for fun. You might want to get yourself a Mystical Mail, because if you can do more damage to the enemies in an AoE, beside your basic attacks.

Your ultimate will render them heal-less, while Mystical Mail will burn them slowly till they die.

After the stun ends, if an enemy tries to flee, use the slow combo : Sickle Strike -> Spirit Flail. That should secure the GG Pentakill for your team.

Summoning Osiris to Conquest!

Early Game

So, early game it is then, depending on what role you decided to play, you have different jobs.

But basically, be careful, for as a Warrior, you have slightly inferior HP, Phys. Protection, and HP5 compared to other Warriors. So, a word of caution: be very, very careful. Especially if you're going to build the Damage build. You'll be very prone to danger, as your enemies also know that you have lower stats than other Warriors, and so they'll target you for a gank first, to prevent you from being fed.

And since Osiris has no sustain skills, or any utility skill, he's all the more prone to being targeted.

My advice?

Spoiler: Click to view


Spoiler: Click to view


Transition Phase

Also called Mid-game in some case. Now, you should have gotten yourself or your teammates some kills, whether you're building Damage or Support. And either one of your tower has fallen, or one of the enemy's has fallen. This is where the fun starts, and you start to go out from your lane to gank other lanes. But, with that being said, have your teammates give you some time before the real gank to travel the distance in between, as you may find yourself moving a little bit slow.

Spoiler: Click to view


Spoiler: Click to view


For Late Game

You basically is the most annoying person in your team, or the person who keeps dying now, depending on your performance in the previous phases. I hope you're the most annoying person. At this point, a few towers should have been destroyed, maybe even a phoenix, or maybe not. Abandon lane by now, and instead, focus on securing objectives for your team. This is where you really have to be attentive, or one false move, and GG.

Spoiler: Click to view


Spoiler: Click to view

Conquering The Jungle?

So yeah. As requested by some viewers, I did this jungling guide.

So, why Osiris as a jungler, you ask? I mean, there are other assassins out there who can jungle pretty well to, no?

The thing is, with Osiris's damage reduction, his slow, and a tether-stun, he's pretty much the killer of all gods who ain't have an escape. He's darn good at 1v1, you know. Actually, he could be one of the best.

You see, as a jungler, you'll want to secure the kill for your lane, and Osiris's slow and stun can do exactly that. Besides, his Judgement Tether will reduce the damage you take. You're pretty much the meat fodder (a combination of meat shield and cannon fodder) for the laning gods. Just remember this: landing Sickle Strike is vital. Almost all your combos depends on whether you can land this or not.

Alright, let's begin:

Spoiler: Click to view


Spoiler: Click to view


Spoiler: Click to view

Dessert

Osiris is no doubt, in my opinion, a versatile god. He can be anything, but jungler, due to his lack of movement speed. He can be the tank that eats all the damage, the bruiser who keeps annoying people, or even the assassin who burst down the enemy core damagers real quick (using his ultimate to initiate, probably).

Well, everyone, thanks for bearing with my humble guide.

Hope you will come again. and please, if you have any comments or anything, just spit it out. Your questions and comments are much appreciated. If you like this guide, please upvote it. If you have any discontent with this guide, please voice it out at the comments section below, I will try my best to do better, and master this guide.


Thank you.

Additional Notes

+ I will add a section of Lane Match-ups, for I need to do some research beforehand.
+ Stay tuned!

+ Edit: 14th May 2014 Update, where Lord of the Afterlife hits all enemies in a small AoE.
+ Edit: 10th September 2014, where a 'Conquering The Jungle' section is added.

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1
Stuke99 (56) | April 20, 2016 1:45pm
Ya'll *********as have to stop necroing, it's getting annoying.
1
Technotoad64 (46) | April 20, 2016 1:41pm
I'm with Devampi, this is an amazing guide, but severely outdated.
1
Devampi (105) | March 12, 2016 3:23am
AmalgamAg wrote:

I'm not sure if any one else has ever commented on this, and the age of the posting I've just realized is extremely dated. So things might've changed, but Warrior's Tabi gives No Penetration. Ninja Tabi gives No Cooldown. Surely you must've been thinking of mage's boots and not physical god's boots. From the very start, this egregrious error discounted your credibility for the remaining build guide. Some parts are ok, but check your facts before mis-guiding players looking for solid information.


As you said yourself this is a really expired guide.

in S1 the tabis gave what said in this guide boots where mostly the same for magical and physical characters with the difference of power
1
AmalgamAg | March 11, 2016 9:15pm
I'm not sure if any one else has ever commented on this, and the age of the posting I've just realized is extremely dated. So things might've changed, but Warrior's Tabi gives No Penetration. Ninja Tabi gives No Cooldown. Surely you must've been thinking of mage's boots and not physical god's boots. From the very start, this egregrious error discounted your credibility for the remaining build guide. Some parts are ok, but check your facts before mis-guiding players looking for solid information.
1
SoulSpam | January 12, 2015 5:53pm
Pros:

Can pass through enemies when hes passive is completed

I find this to sometimes be a bad thing when playing Osiris. I cannot connect my autos with my target and get wrecked.

This guide might be dead but whatever.
1
Elemental Affinity (3) | September 9, 2014 4:23pm
HammaSmite wrote:

Osiris Need mors builds.....Im too lazy to make one myself. :D

Everybody's lazy. Even me, most of the time. High-5! :D
1
Elemental Affinity (3) | September 9, 2014 4:22pm
AlexiTheSexy wrote:

Really helpful build, but perhaps you could mention jungle osiris? Jungle osiris is a pretty big thing at the moment.

Done. Thanks for the suggestion! ^^
1
Elemental Affinity (3) | September 9, 2014 4:21pm
beanert wrote:

Great builds, your second build is fantastic I just got two pentakills with it!

Thanks, and it's my pleasure to have you get Pentakills with these builds. Thanks for your time! And congratulations on the pentakills!

ItsRye wrote:

Thanks for this so much... i used the first build on osiris in jungle... first time went 22-2 and he is now my favorite God.

You're welcome! Actually, both Build 1 and 2 works fine, I guess. Or you could rush Qin's Sais as your 2nd item, as Osiris damage output is 90% from his auto-attacks.
Good to see that you love Osiris! Congratulations of the 22-2! ^^
1
Elemental Affinity (3) | September 9, 2014 4:06pm
HolyPudding wrote:

This is a nice guide, but one thing bugs me; Osiris is more than able to jungle in fact I'd vouch that jungling is in fact his best role. He focuses on shredding squishy gods and reducing damage of the enemy team, something junglers do very well.

Ah, I hasn't been playing for awhile, due to some personal reason (namely study business), so I hasn't been following up on the game for awhile. Sorry for that, and thanks for the suggestion. ^^
1
ItsRye | July 21, 2014 6:27pm
Thanks for this so much... i used the first build on osiris in jungle... first time went 22-2 and he is now my favorite God.
1
AlexiTheSexy | July 11, 2014 4:51am
Really helpful build, but perhaps you could mention jungle osiris? Jungle osiris is a pretty big thing at the moment.
1
HammaSmite (7) | July 10, 2014 7:02pm
Osiris Need mors builds.....Im too lazy to make one myself. :D
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