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Odin is an iconic God, but he's does fairly poor in the solo lane due to his high mana usage, low healing and strictly melee abilities. This guide and build help overcome Odin's poor solo lane. First off, Odin is an early game God, you literally press 2 and 1 to hop on someone and nearly take out all their health early game, This will also nearly insta-kill the minions most times in wave. The goal with Odin is not to play a safe early game really, You CANNOT let them take control of the wave, If they are a Warrior or assasin then this is fairly easy, merely "bird bomb" (2&1) onto the opposing God, while at the same time hitting at least half their wave, this accounts for a large clear and does enough damage for either a kill or enough to make them back off. You must djump on them before they start their clear, Yes you could take more damage from abilities, but that is nothing compared to a wave of minions on you if you hesitate. You have to be conservative with Odin's mana, And will probably have to back many times early game, so the goal is to make the enemy back first. If the enemy stays off wave, then clear wave with autos, if they get near enough for a Bird Bomb, hit them, make them scared, make them back off, Don't chase too deep for a kill however, once you hit level 5 you don't have to chase, just press 4. If you successfully can get past early game with a kill or two inside your arena, and no deaths and still have a tower, It's smooth sailing, especially if you are fed. From the mid game to Late game you play him like you would play Chaac, just a little more conservative.
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Why have you not explained his skills or given us tips and skills to use while playing him? Combat blink is never needed and if you do feel like you need it you need to work on positioning and awareness. When playing solo you need to rush tier 2 of an item that gives you defence against your lane opponent. for example steel mail against physical or tier 2 of stone of gaia against a magical god. As odin you will want to be a bruiser and build slightly tanky, this makes runeforged hammer a must have and I really don't see why you have hydras lament there. You overcap cdr and its awful on doin, it would be better to go for a defence item to help the team (maybe another sov or a pestilence) or you could go for titans bane or frostbound hammer. Spirit robe is a great item due to its protections and cdr as well.
I don't have combat blink, then eg ulnar blink is for surprise in team fights since his one and two together take forever and give yourself away, and if you say I need better positioning for a bank and ult, you can hear Odin as well. And hiss jump is very slow. This can also be used to catch up to gods, since your leap is 80% of your damage, you don't want to use it to catch up, but you want it for the damage.
Now, I really like your second build. As a matter of fact, it is almost identical to the build I use almost exclusively. If you swap out Ancile for Runeforged Hammer, you have a ton of Physical Protection as well as Physical Power. Likewise, although your second build is designed to go against magic users, you could probably be ok just getting Stone of Gaia as a first item and you can last amazing well against a magic user. By the time you get your third or fourth item, you'll probably be getting in teamfights and be glad you have some physical protection.
If you're open to suggestions, build Transcendence third, build either Stone of Gaia or Runeforged Hammer first, depending on your solo opponent, then build the other items as you see fit. I REALLY like VoidShield and Jotunn's Wrath too.