Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Odin guides

Odin - Arena Guide - Burst Damage Build

10 0 165,348
9.3
by ShiftyGrifter updated May 9, 2015

Smite God: Odin

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Odin Build

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Winged Blade Winged Blade
Build Item Frostbound Hammer Frostbound Hammer
Build Item Runeforged Hammer Runeforged Hammer
Build Item Shifter's Shield Shifter's Shield

Build Item Combat Blink Combat Blink

Odin's Skill Order

Lunge

1 X Y
Lunge
2 8 10 11 12

Raven Shout

2 A B
Raven Shout
1 3 6 7 9

Gungnir's Might

3 B A
Gungnir's Might
4 13 14 15 16

Ring of Spears

4 Y X
Ring of Spears
5 17 18 19 20
Lunge
2 8 10 11 12

Lunge

1 X
Odin lunges to his target location, doing damage to all nearby enemies.

Ability Type: Circle, Leap, Damage
Damage: 120 / 165 / 210 / 255 / 300 (+70% of your Physical Power)
Radius: 20
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 16 / 15 / 14 / 13 / 12s
Raven Shout
1 3 6 7 9

Raven Shout

2 A
Odin summons a flock of Ravens that create a shield around him. When the Shield expires it explodes outward, dealing damage to nearby enemies based on how much Health it had remaining. The shield will not expire while Odin is using Lunge, and will always detonate upon landing, dealing bonus damage.

Ability Type: Circle, Buff, Damage
Shield Health: 100 / 160 / 220 / 280 / 340 (+50% of your Physical Power)
Duration: 4s
Bonus Damage: 15%
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Gungnir's Might
4 13 14 15 16

Gungnir's Might

3 B
Odin begins empowering Gungnir with Runic Magic, becoming immune to knockbacks. Every second, Gungnir changes runes and Odin pulses out damage around him, slowing enemies for 2s. When Odin releases Gungnir it travels forward, damaging enemies and stopping on the first god hit. The first rune causes allies around Odin to gain Attack Speed for 3s. The second rune allows Gungnir to stun.

Ability Type: Line, Crowd Control, Damage
Pulse Damage: 45 / 75 / 105 / 135 / 165 (+30% of your Physical Power)
Pulse Slow: 20%
Gungnir Throw Damage: 60 / 120 / 180 / 240 / 300 (+60% of your Physical Power)
Attack Speed: 30%
Stun Duration: 1.2s
Range/Radius: 60/20
Cost: 70
Cooldown: 12s
Ring of Spears
5 17 18 19 20

Ring of Spears

4 Y
Odin summons a wall of spears that blocks his enemies movement. Enemies inside the ring cannot heal, and their power is reduced by 15%. Odin is immune to Slows and Roots while in his Ring. A portion of the wall can be destroyed when hit by 5 Basic Attacks. Enemies that leave the ring through or over a wall are chased by Gungnir, taking damage and becoming slowed for 2.5s. Enemies that die inside Ring of Spears grant Odin a permanent bonus to Physical Power.

Ability Type: Area, Buff, Damage
Damage: 120 / 190 / 260 / 330 / 400 (+75% of your Physical Power)
Duration: 5s
Physical Power: 5 Power per stack, max 10 stacks
Healing Reduction: All Healing
Slow: 25%
Radius: 30
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Introduction

Welcome to my Odin guide for 05/05/2015. This build is primarily for Arena, but I use the same build for just about everything. The only difference is the last item, which could be swapped out for either something tankier like the Mystical Mail, or the Titan's Bane.

This is, in my opinion, the most rewarding way to play Odin. His auto attack hit chain sucks, and he's not as tanky as other warriors. What does that leave you with? Abilities, and Odin's abilities hit like a truck.

Pros / Cons

Pros
High burst damage
Great Mobility
Forces enemies to play cautiously
Attacks are AoE and easy to land
Quickly turns the tide of a fight
Excellent teamfight capability



Cons
Only escapes are primary source of damage or combat blink
Own ultimate can put you in danger
Squishier than other warriors
Attack is telegraphed unless attacking from out of sight

Items

The item choices are pretty straightforward.

Cooldown reduction is the biggest priority. The Winged Blade can be swapped out for Hydra's Lament for a slight damage increase and 5% extra CDR at the cost of some survivability and movement speed. Most often, Winged Blade is the way to go.

After CDR, Health is stacked. While not AS effective as protections, it provides survivability to both Magical and Physical, making it less situational. The Frostbound Hammer also adds a nice slow effect to make hitting enemies caught in your ult a little easier, and preventing enemies from escaping your team once you open on them.

Lastly, Combat Blink can help tremendously. Most often, you'll be using your only escape as an attack, and once you use your ult, you're kind of stuck there. If there are any enemy mages outside of it, they're going to light you up unless your team zones them properly, which, let's face it, in arena is a pipe dream. Just be cautious when its on CD.

Skills

You only have one combination as Odin. 2 - 1 - 3. Shield yourself with your 2 from a distance, and jump at enemies with your 1. This also detonates the remaining amount on your shield as damage stacked on top of the jump damage itself. Immediately follow up with your 3, which is a spinning aoe slash / slow. Clean up with auto attacks, or get out of there if other enemies are around.

Your skill leveling priority will be 2 > 1 > 3 > 4. 2 adds more damage to your jump attack then the actual jump does.

Summary

Odin's jump combo can either be used as an opener or a finisher. The actual combo itself will do well over 50% of the enemy's health to squishier targets, and about 30% to tanks. The most effective time to attack is when teammates are engaged in a close quarters fight. Enemies typically stick around in the fight until they feel like they pass their risky health threshold.

Odin's shield telegraphs that he's about to jump. Staying out of an enemy's direct line of sight and jumping at them around the 50% health mark is almost a sure kill. You can also wait until they start to run away from your team, and jump in the direction they're running to cut off their escape. Watch for enemies that have escapes, and don't waste abilities on them unless you know they don't see you.

If you're caught out by yourself and getting chased, drop your ult and use your jump to escape, leaving your pursuer inside the Ring. If jump is on CD, use your Combat Blink.
This can also be used to save allies or block out enemy minions.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
IDE69 | December 14, 2015 11:17am
Great build.
Loading Comments...
Load More Comments
League of Legends Build Guide Author ShiftyGrifter
Odin - Arena Guide - Burst Damage Build
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved