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Nox sustain/burst (Conquest: Mid)

1 0 12,582
by benglynstone97 updated December 11, 2014

Smite God: Nox

Build Guide Discussion 7 More Guides
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Nox Build

hard hitting heath mad build

Build Item Shoes of Focus Shoes of Focus
Build Item Winged Blade Winged Blade
Build Item Warlock's Staff Warlock's Staff
Build Item Ethereal Staff Ethereal Staff
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard

Nox's Skill Order

Shadow Lock

1 X Y
Shadow Lock
14 15 16 18 19

Siphon Darkness

2 A B
Siphon Darkness
2 4 8 11 12

Shadow Step

3 B A
Shadow Step
1 3 6 7 10

Night Terror

4 Y X
Night Terror
5 9 13 17 20
Shadow Lock
14 15 16 18 19

Shadow Lock

1 X
Nox extends her shadow, rooting and crippling a single enemy god in place and dealing damage over time. Nox must channel and stay within range to maintain hold on the target, but may cancel this ability early. Nox will continue to channel this ability even if she is hit by Crowd Control effects. While channeling this ability Nox suffers no directional movement penalty.

Ability Type: Line
Damage: 30 / 40 / 50 / 60 / 70 (+20% of your Magical Power) every 0.5s
Damage (Minions): 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Duration: 2s
Range: 65
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Siphon Darkness
2 4 8 11 12

Siphon Darkness

2 A
Nox creates a void of darkness that silences all enemies within. After 2s it explodes, dealing damage.

Ability Type: Ground Target
Damage: 90 / 160 / 230 / 300 / 370 (+100% of your Magical Power)
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 13s
Shadow Step
1 3 6 7 10

Shadow Step

3 B
Nox dashes forward, dealing damage to all enemies. If she hits an allied god, she leaps into their shadow, traveling with them. When Nox exits a shadow, she deals damage again in a radius around her. Nox may cancel this ability early to exit shadows.

Ability Type: Dash
Damage: 70 / 110 / 150 / 190 / 230 (+70% of your Magical Power)
Range: 55
Cost: 90
Cooldown: 15s
Night Terror
5 9 13 17 20

Night Terror

4 Y
Nox unleashes a vortex of dark energy that explodes on contact with an enemy god, dealing damage to all enemies in range 20 and applying damage over time. Enemies hit are also weakened, dealing less damage for the duration.

Ability Type: Line
Initial Damage: 200 / 250 / 300 / 350 / 400 (+75% of your Magical Power)
Damage: 20 / 25 / 30 / 35 / 40 (+5% of your Magical Power) every 1s for 5s
Damage Reduction: 30% for 5s
Range: 120
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Focus

The Aim

So your goal with this build is to poke down your opponent with your 3 ability, following up with a 2-3 combo for burst damage kills. Obviously a well placed ultimate against ability dependent characters can't hurt either. In conquest your obvious role as a mage is to kill minion waves and farm, Nox does this well.

Be careful however, this build can struggle with mana consumption during the early game.


Pros
-Great poking ability.
-High movement.
-High sustain for a mage.
-Great burst damage.
-Amazing at shutting down enemy mages.
-Excellent at pushing lanes.


Cons
-Lack of any abilities that keep Nox alive therefore super squishy early game.
-Dependent on stacks.
-Ult fairly uselss vs attack damage characters such as Artemis.
-Mana use is fairly high early game.

Abilities

Flame of the Night: When a friendly or enemy ability is used near Nox a candle will light, when all 4 are lit her next ability has no mana cost and will put out all candles. Whilst it is not one of the most beneficial passives in Smite it does help in mid lane (you will likely face another mage in mid lane, therefore it will be active more often) as your mana usage will be lowered slightly leaving you with the ability to stay in lane longer. Also a nice little bonus in team fights as you will find it is activated frequently in them. Something to note is that this passive works with abilities that cost no mana such as Hel's Switch Stances or Rama toggling Astral Strike.

Shadow Barrier: This is -in my opinion- the least valuable of Nox's kit: 50%(min rank)-90%(max rank) damage reduction for 1 second and the 1 second is ended soon if hit by ANY ability damage. The ability is useless vs DOT gods such as Anubis as it will be canceled on the first damage tick and is fairly useless vs basic attack enemies as it's duration is just too short. However, I have found it is useful- if somewhat difficult to time- against huge damage abilities, for example: Kukulkan's Spirit of the Nine Winds or Vulcan's Earthshaker.

Nightfall Raven: Nice 1-1.45s silence which helps in a burst vs burst fight as it prevents the opponent bursting you down before you burst them. It applies a double damage effect with your third ability, this is where your burst effect will come from (so all about bursting!). This ability has some pretty nice damage scaling too: 70-290(+70% of magical power)damage, it's not massive but it can be a nice ability to pick off an escaping enemy. Downside to this ability is the slightly long cooldown, means you will be using your 3 ability without the double damage way more often than with.

Siphon Darkness: Ridiculous cooldown of 3 (with items can be lowered to just over 1) seconds and a pretty decent damage scaling considering it's cooldown and ability to have a double damage effect: 90-210(+60% of magical power). This ability is Nox's greatest asset, it's what she will be using to poke at her opponents and to combine with her 2 ability giving her some decent burst potential and it is amazing at clearing minions mid/late game. I can't emphasize enough how important it is to max this ability first. As will all good things however, there is always a downside: it eats up mana stupidly quickly due to it's insane cooldown leaving early game to be a bit of a struggle.

Night Terror: Nox's ultimate! It's a bit of an odd one. She tethers to an enemy dealing 150-175(+75% of magial power) initial damage which isn't too impressive, however this is reapplied each time the enemy casts an ability thus shutting down most mages ( Hel players really have a hard time with this as they need to switch stance to heal therefore taking two lots of damage to escape) and leaving escape abilities becoming more of a suicide. This ability is most useful in team fights allowing you to shut down the opposing team's mage (or one of) and useful in rotation ganks, it helps prevent escape and indirectly helps with your survival as it prevents offensive abilities against you. This ult has it's weaknesses though, attack damage characters such as Artemis, Loki or Rama really do not have any trouble with this ultimate as they don't need their abilities to hurt you. Another thing to note about this ability is that it's range is rather small and the projectile is a tiny bit slow so it can be difficult to land successfully on the correct target.

Skills

So maxing your 3 ability is the best start, it's your main damage source, followed with maxing your 2 ability (this is again just for damage gain); all whilst putting points into your ult when you can. I personally find Nox's 1 ability to not be worth spending any of my ability points on; 1 second protection is not something that is going to save anyone - especially with 50% still hitting you at rank 1, aim to upgrade this last.

Many people may disagree with not putting anything into her 1 ability; if so I would suggest getting rank 1 at level 4.

Items

So I'll go through all of the items giving a small explanation for them:

Shoes of Focus: obvious need for movement speed, cooldown works well with Nox over penetration due to her "prod" style gameplan.

Winged Blade: now this item is an odd one and I've spent a lot of time considering whether it is worth building; I found it gives Nox what she lacks: a decent chance at escaping her opponent when she's in trouble. Added benefit of cooldown reduction (which again works well with Nox's kit), bonus health - obviously useful + helps Etheral staff and allows more efficient use of her ult as I have found it to be difficult to cling on to her target without this item.

Warlock's Sash: Nox has no trouble building stacks up quickly and this item gives a ridiculous boost to sustain and damage, and has some nice synergy with Etheral staff. Can be built first (leaving boots and blade second and third) if you feel the need to stack rush, I personally don't find it necessary.

Etheral staff: now if you find yourself not in need of more sustain at this point a larger magical power item such as Gem of Isolation is also viable here, however I do find the staff has some nice synergy with the rest of the item build giving 99 magical power at max stacks of her sash and at level 20 as well as giving a huge health bonus and a considerable mana gain.

Rod of Tahiti: this item is the meaning of "burst damage"; magical power increase from this is just too good to not pass up.

Obsidian Shard: this item can be changed with items such as the Void Stone or even a Bancroft's Talon, however, I find the increase in magical penetration to really help against tankier builds.




Actives and consumables are varied based on your opponent. Usually Combat Blink and Greater Purification are the best actives for Nox, however it is dependent on enemy team.

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1
benglynstone97 (1) | December 18, 2014 9:37am
thanks! I'm planning on updating it within the next weekend and hopefully improving the item build, possibly sacrifice some health and swap Ethereal Staff with Obsidian Shard now that Nox's kit has a higher focus on sustain
1
Zilby (132) | December 15, 2014 8:34am
I do like the idea of Winged Blade early on for a mid lane build, as you are very prone to being ganked and all of its stat boosts (aside from attack speed) do benefit you greatly. However, you might want to consider putting Obsidian Shard earlier in your build. All gods have inherent protections regardless of items and this Obsidian Shard will essentially allow you to bypass 33% of those protections, immensely increasing your damage output.

Aside from that, you should update your guide for the most current Nox rework.
1
benglynstone97 (1) | December 11, 2014 10:11am
I have updated with an ability section! :D
1
KamikazeKitty (4) | December 11, 2014 7:58am
If you need some more help with BBCode up in the guides tab there is a BBCode Guide that is really good, helped me a lot with my builds. Good start definitely, maybe consider adding an abilities section to explain her abilities and how best to use them? Just a thought.
1
benglynstone97 (1) | December 11, 2014 1:59am
Thanks! I've updated it now :)
1
Talbacca (3) | December 10, 2014 6:20pm
When you list items please put double brackets [] around it so that people can mouse over it Shoes of Focus
1
benglynstone97 (1) | December 10, 2014 4:13pm
Apologies for the lack of quality in the layout of this build, it's my first build added to here and I'm just getting used to the build creator.
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League of Legends Build Guide Author benglynstone97
Nox sustain/burst (Conquest: Mid)
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