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Hun Batz is extremely underplayed, and EXTREMLY overpowered. Using this build, I was able to get around 15-1 K/Ds in joust with bad/feeding teammates and ultra-carry. Note - This is just a quick build to help you start "gittin' gud" at Hun, not meant to be an in-depth masterpiece.
Warrior Tabi - What you should always be using on basic attack reliant assassins, the power/speed is really nice early game, no penetration anymore, sadly.
Devourer's Gauntlet - One of my absolute favorite items it the game, at max stacks the lifesteal will keep you alive throughout almost any encounter.
Transcendence - Hun Batz eats up mana like Fat Albert eats waffles. Transcendence solves that problem, you won't really want for mana that much when you get this.
Deathbringer - This is where you start getting your ultrakill potential, as I said earlier, Hun Batz is reliant on basic attacks, critical hits will let you down most scrubs in much fewer hits.
Rage - See Deathbringer
Qin's Sais - These, plus Deathbringer and Rage work together like butter and toast. (MMMM BUTTERED TOAST! -Edd) The attack speed, and the fact your basic attack crits now have penetration, means that you will be able to burst even Hercules if you get the jump on him. Maybe he'll go play a better god?
Infused Strikes (Passive) - Extra crit chance, now when you leap to an enemy, combined with DB and Rage, free crit!
Somersault - Your engage, does damage and slows. I usually put one point in at lv. 2 and forget about it until late game. The slow does not scale up, so leveling it is kind of useless when your other two abilities give better opportunities for damage. Use it to jump in or out of a fight and get ready to kill/escape-from a pleb.
Overhand Smash - Best ability by far, level first. Does an INSANE amount of damage in an area in front of you with nice range, so you can get an enemy down in health before you even begin to get your basic attacks on them, good for 1v1s when you're low health and you need to even the scores some from a distance.
Sacred Monkey - Bounces from enemy to enemy, doing damage, you can teleport to it by pressing the button again. I level this second after overhand to clear waves and do another little chunk of ranged damage to an enemy, good for pursuing if you have it bounce into an incoming wave and then teleport to say, bypass a tower and kill that recalling Anoobis, the possibilities are endless!
Fear No Evil - The effect is in the name, it fears enemies in a huge area. Place this down in a group of enemies and cackle in glee as you cut them down while they can do nothing (unless they have purification) or just use it if you have a few seconds left on somersault's cooldown and need to escape
Thanks for reading my first guide, I hope this helps you to completely destroy in almost any match you play, If you have any feedback, feel free to comment and I'll be sure to add it if necessary! <3
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*edit* but this is how I find playing HB most fun. nice quick guide
Also, try to spruce up the text a bit with colors and pictures, it looks like a big wall of monotone words.
now on your build. normally I play HB in conquest but your build is decent but it lacks something something really important and that is penetration. if they are going to take some physical protections then your damage is cut really hard. by just taking a Titan's Bane or a jottunn's wrath]] you solve that problem. Also will Jotunn help with point 2 you lack cooldown. an assassin is more dependent on abilities then a hunter.
Also a Transcendence isn't needed with an auto attack build as you should focus on AA and not abilities so you won;t drain mana that fast. (and even in conquest jungling you don't need it as his mana sustain is pretty decent).
Also HB isn't a AA based assassin IMO. he needs his bursty Overhand Smash and monkey to do a lot of damage.
from me this is a downvote msotly because you don;t included a proper skill order making it look as an troll guide.