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Nine Times the Danger | Season 4 Build and Guide (V.1.1)

11 1 280,900
9
by overld1 updated October 5, 2017

Smite God: Da Ji

Build Guide Discussion 11 More Guides
Tap Mouse over an item or ability icon for detailed info

Da Ji Build

Starter

Build Item Bumba's Mask Bumba's Mask
Build Item Boots Boots
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
4
Build Item Aegis Amulet Aegis Amulet

Alternate Start

Build Item Bumba's Mask Bumba's Mask
Build Item Bluestone Pendant Bluestone Pendant
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Core

Build Item Shifter's Shield Shifter's Shield
Build Item Hydra's Lament Hydra's Lament
Build Item Jotunn's Wrath Jotunn's Wrath

Offense

Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Heartseeker Heartseeker

Defense

Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope
Build Item Mantle of Discord Mantle of Discord

Relics

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Heavenly Wings Heavenly Wings
Build Item Horrific Emblem Horrific Emblem

Final Build (Standard)

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Shifter's Shield Shifter's Shield
Build Item Hydra's Lament Hydra's Lament
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Final Build (Burst)

Build Item Warrior Tabi Warrior Tabi
Build Item Hydra's Lament Hydra's Lament
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Heartseeker Heartseeker
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Final Build (AA Focus)

Build Item Warrior Tabi Warrior Tabi
Build Item The Executioner The Executioner
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Shifter's Shield Shifter's Shield
Build Item Heartseeker Heartseeker
Build Item Bloodforge Bloodforge
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Final Build (Against Healers)

Build Item Warrior Tabi Warrior Tabi
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Shifter's Shield Shifter's Shield
Build Item Hydra's Lament Hydra's Lament
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Aegis Amulet Aegis Amulet
Build Item Horrific Emblem Horrific Emblem

Da Ji's Skill Order

Horrible Burns

1 X Y
Horrible Burns
3 8 11 12 14

One Thousand Cuts

2 A B
One Thousand Cuts
1 4 6 7 10

Trickster Spirit

3 B A
Trickster Spirit
2 15 16 18 19

Paolao

4 Y X
Paolao
5 9 13 17 20
Horrible Burns
3 8 11 12 14

Horrible Burns

1 X
Da Ji heats up her claws, causing her next successfully hit Basic Attack to burn the target, dealing instant bonus damage, additional damage every 1s for 3s and Slowing them for 3s. Da Ji gains Haste when this ability activates, which lasts until she hits a target.

Ability Type: Stim
Burst Damage: 30 / 60 / 90 / 120 / 150 (+25% of your Physical Power)
Damage per Tick: 10 / 20 / 30 / 40 / 50 (+20% of your Physical Power)
Slow: 15 / 20 / 25 / 30 / 35%
Cost: 50
Cooldown: 9s
One Thousand Cuts
1 4 6 7 10

One Thousand Cuts

2 A
Da Ji lashes out with her claws at nearby enemies, executing 4 strikes that damage all enemies in range and apply the Bleed from Torture Blades.

While this ability is channeling Da Ji moves freely in all directions, gains 40% Movement Speed, immunity to Slows and Knockups, and her tails mitigate Damage dealt to her by Enemy Gods who are behind her.

Ability Type: AOE
Damage per Hit: 35 / 55 / 75 / 95 / 115 (+40% of your Physical Power)
Damage Mitigation: 20 / 25 / 30 / 35 / 40%
Range: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Trickster Spirit
2 15 16 18 19

Trickster Spirit

3 B
Da Ji selects a single allied or enemy target and teleports to their location after a short delay. Upon arriving at the target, she lashes out with her claws, dealing damage and applying the Bleed from Torture Blades to all enemies around her.

Ability Type: Teleport
Damage: 80 / 120 / 160 / 200 / 240 (+80% of your Physical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Paolao
5 9 13 17 20

Paolao

4 Y
Da Ji summons her signature torture device, the Paolao. As she hovers above the device she may fire up to 3 shots. Enemy gods hit take damage and become Chained and Slowed. At the end of her ability chained enemies are pulled to the Paolao becoming Stunned and then taking damage 3 times over 2s. If a god hit by this ability becomes Crowd Control Immune at any time, they break the Chain on them and cannot be Chained again until this ability ends.

Ability Type: Projectile
Shot Damage: 70 / 80 / 90 / 100 / 110 (+50% of your Physical Power)
Chain Slow: 20%
Pull Damage per Tick: 60 / 90 / 120 / 150 / 180 (+20% of your Physical Power)
Pull Stun Duration: 1s
Range: 80
Cost: 100
Cooldown: 120s

Intro

Hello EVERYONE! Yes I'm excited because I was waiting for this god's release for a long time. So as usual in my god guide I will cover abilities, pro/cons, and the items. With some bonus content as well. So I hope you like this guide and I'll see you guys later.


Pros / Cons of Da Ji

Da Ji - Pros & Cons
..... Pros .....
- Great Mid-Late game.
- High burst damage.
- She has a decent clear.
- She has a lot of DoT damage.
.... Cons ....
- Weak early game
- Very squishy.
- Requires some skill shots.
.
.
.

Abilities





Passive - Torture Blades
A buff that applies a DoT for every basic attack. This passive is actually just a old passive that's brought back from the past. This was Arachne's old passive when she was first released, this passive still haunts people to this day. Let's talk about the passive it self. For every successful basic attack it applies a DoT for 2 second ticking for every second. This passive could be refreshed every time you hit an opponent. This passive does scale but only 10% of it, for example if you have 180 power it'll be 5 + 18 damage per tick. So if you go a lot of power your basic could hurt a lot more.

Ability 1 - Horrible Burns
A ability that empowers your next basic attack. This ability is simple to explain. When cast your next regular basic attack applies more damage. It has no duration meaning that you have the effect forever till you hit a basic. This is good if setting up a gank and want this ability be ready whenever you want to use it. This ability does not trigger the passive for Heartseeker.

Ability 2 - One Thousand Cuts
A area ability that deals damage in a cone. Daji's main lane clear and damage source, this is one very interesting ability. When cast She hits all enemies in a 180 degree cone. During the ability she gets bonus movement speed and immunity to slows. And a secret stat if any enemy attacks you from behind some of that damage is mitigated allowing to tank attacks helping you to escape or fighting. This ability also triggers your passive.

Ability 3 - Trickster Spirit
A teleportation ability that deals damage to a target. This ability behave also the very same way as Assassinate. You select a target and that target could almost be anything, a miniion, a god, or a camp. When you teleport to that location it deals damage to all enemies in a area. This ability is also good to escape from fights allowing to survive situations. This ability also triggers your passive.

Ability 4 - Paolao
A projectile that slows and deals damage to enemies. This ability is really interesting is a hybrid between to abilities. The first part acts like Astral Barrage to go in the air and shoot down three projectiles. If you hit a enemy they'll be chained like Shackles. After the three shots you hop down and every one that gets it gets dragged to the Paolao, this concept was from Ares's No Escape.If the enemy use any CC immunity ability or relic the chain will break and they will not get pulled in.

Ability Combos

Da ji - Combos
#1
To execute this combo successfully, activate One Thousand Cuts when near an opponent. Then after the duration pop basics due to Hydra's Lament proc to deal bonus damage. After that pop Horrible Burns before doing Trickster Spirit. Then pop Trickster Spirit to catch up with the enemy and deal damage. Then end it of with Horrible Burns.
#2
This is used commonly in team fights. What you do in a team fights that you go behind the enemy and pop Paolao so that they don't expect a ult right behind them. With Paolao try to target the main damage dealers. This allows your team to focus on them and allow you to tank out the rest of the team with ease. Then after the pull pop One Thousand Cuts to do insane damage and probably get some kills off of it.

Item Explanation


Warrior Tabi
Grants the player extra movement speed and power.

Always get this item first no matter what build your using.

This item is one of the important and core items for ability based assassins. This would be no excuse for why you should build this on Da Ji. Giving extra movement speed being the most important key stat in the game and the 40 extra power really helps early with her strength in early game.

Jotunn's Wrath
This item grants the player extra power, mana, pen, and CDR.

Get this as a second or 3rd item if you want be more aggressive for defensive early.

This a core item for Da Ji for the mana that a course always needed for assassins having the lowest mana pool, and especially mana consumption is high on Assassins. The extra pen helps early game if the enemy are rushing defense early allowing you to do reasonable amount of damage. The extra power is also nice allowing to do more scaling on your abilities also helps with your One Thousand Cuts early game that allows you to lane clear easier. The extra CDR also helps you to pull off more abilities so boxing situations you have the advantage to able to activate abilities quicker than the enemy.

Titan's Bane
This item grants the player extra power, and physical penetration.

Obtain this item 4th or 5th determining the cost of your build late game.

As said in my Ra guide this is the physical version of Obsidian Shard. This gives you extra power and a protection penetration determining how much protections they have and reduce it by 33%. This item is great for the second pen item to help do consistent damage and able to shred tanks easier.

Brawler's Beat Stick
This item grants the player extra power and penetration.

Build this as your first pen item if you are facing against a healer.

This is the devil to healers in the game. This items destroys their armor and reduce all their healing by 40% that's insane amount especially for early - mid game. This item works best if you have CDR allowing to constantly refreshing the duration of the item's passive. I prefer Hydra's Lament after this item to give you some CDR to help makes this item better in early game.

Shifter's Shield
This item grants the player extra power and protections.

Build this as your 3rd or 4th item.

This item is good and probably necessary for ability based assassins. The protections is nice so that you're not get bursted down easily. Then the power from the stats and the passive helps a lot around mid game that's when Da Ji starts to get good. Also nice thing about this item is the other passive when you're low on health the bonus power turn into bonus protections allowing have a higher chances to escape on rough situations.

Hydra's Lament
This item grants the player extra power and CDR.

Build this as your 3rd or 4th item.

Hydra's Lament is like bread and butter for Da Ji. The extra 40 power is nice to help scale your abilities and the CDR helps due Da Ji being a ability based assassin. Now this is where passives make her truly shine. The first passive allows her to burst insane damage after each ability allowing her to kill gods more quickly like Loki with his kit. The second passive that helps Da Ji the most, the bonus MP5 with missing mana helps her still able to fight allowing to participate in fights and ganks.

Bloodforge
This item grants the player extra power and lifesteal.

Build this as your last item always.

Now this is where assassins get there giant power spike is from this item. The insane amount of power you get allows your abilities to scale by a decent amounts allowing you to burst down more quickly. The extra lifesteal helps when you sell off your starter to help get this item allowing to sustain even without Bumba's Mask. The passive where makes her a true monster, for every kill she gets a shield and bonus movement speed allowing you to tank more in fights allowing you deal even more damage to them. This is a luxury item so you don't want to build this early or mid game.

Heartseeker
This item grants the player extra power, pen, and movement speed.

Build this as your 4th or 5th item.

A other crucial item for Da Ji the extra power helps and the passive where the insane damage comes from. When at 5 stacks your next ability does bonus damage so your One Thousand Cuts could even apply more damage allowing you to shred opponents much quicker. The extra pen helps as well allowing to deal more damage against enemies with protections. The movement speed is always nice to grab especially for a jungler. Horrible Burns does not proc Heartseeker so be careful about that while in fights and ganks.

The Executioner
This item grants the player extra power, and attack speed.

Build this as your 2nd or 3rd item.

This item is good with you want to make Da Ji more AA focused than ability focused.
The attack speed helps allowing constantly refreshing Torture Blades. This item also helps build up Heartseeker allowing to do more burst. This item is only good if you want to go more AA focus on her rather ability focused. Remember don't build Titan's Bane with The Executioner you would actually do less damage.

stone cutting sword
This item grants the player extra power, and movement speed.

Build this as your 3rd or 4th item.

This item works well with The Executioner, due to protection reduction. This item is nice on Da Ji due to the extra power you receive helps with scaling. And extra movement speed is always nice. The extra protections you receive through your passive could also help in boxing and fighting situations allowing you to be tankier. Remember if you want to go this build path you can't build Titan's Bane due to it's passive.

Situational Items


Breastplate of Valor
This item grants the player extra physical protections, mana and CDR

Try to build as your 3rd or 4th item.

This item i for all assassins to face off a physical majority team. The insane amount of protections is crazy for mid game giving you 75 is just insane. 300 mana that's equivalent to a warlock's sash. And the nerf on the CDR actually made it better able to build Jotunn's Wrath and Breastplate of Valor together is insane. So I really recommend that you pick up this item. This item makes you scary in boxing situations.

Bulwark of Hope
This item grants the player extra health, CCR, and magical protection.

Determines on team comp if magical majority build this as your 4th or 5th item.

The most common and most helpful magical protection item in the game. First the CCR makes CC based gods less effective against you allowing taking multiple second CC durations and makes the CC less effective. The extra health is always nice if you have different health items as well giving you extra health to tank with. The magical protection is nice to counter high damage magical gods like He Bo, and Scylla. Also the health shield is useful if you are trying to box or escape.

Mantle of Discord
This item grants the player extra protections, and CDR.

If you want to be tanky for teamfights build this as your 4th or 5th item.

This item has two purposes that could help you in the jungle. One, the passive helps you run away in a tough situation where CC is shredding your health. Two, the nice amount of protections allows you to mitigate more damage. The extra CDR is also nice allowing to pull more of your abilities. The main purpose of this item is if the enemy has a lot of burst and CC this allows to escape those tough situations.

Explaining Relics


Purification Beads
Grants the player CC immunity for a couple of seconds.

Get this relic if the enemy is heavy CC based.

This relic doesn't need that much explanation. When Purification Beads is activated you become CC immune for a couple of seconds. This item is crucial to counter bunch of gods ults like Ares and Xing Tian. While Da Ji does have a CC immunity move but when that ult isn't available to use you need this relic to save you. And as Da Ji having limited mobility this is a must pick up item for Da Ji to survive in almost every game.

Aegis Amulet
Grants the player damage immunity for a couple of seconds.

Get this relic if the enemy has executions, lots of bursts, and global ults.

This relic comes handy on lot of situations. When Aegis is activated you become damage immune for a couple of seconds. This relics could counter multiple gods like Thanatos, Ao Kuang, Nu Wa, Neith, and Loki. This relics helps Da Ji just like that due to lack of mobility burst damage based could shred him very easily. So having that extra damage immunity for couple seconds could help you in a long run.

Heavenly Wings
Grants the player extra movement speed for a couple of seconds.

Get this relic for emergency situations, and if the enemy teams has a lot of slows.

This relic is squishy god's dream allowing them to get 40% movement speed in a instant. Allowing them to go record speeds making them a speed demon. This relic could help counter gods with insane slows. Da Ji could use this item differently, she could use this offensively you catch up to her opponents and shred them down with her abilities.

Horrific Emblem
Debuffs the enemies reducing their movement and attack-speed.

Get this relic if you want to as a support role.

This is a simple relic to explain. When cast any surrounding enemy gods get their movement speed and their attack speed reduced. This is good against gods that have more mobility than you help help single out gods and killing them with ease. This is good on Da Ji allowing her to catch-up to high mobility gods allowing her to burst them down with no problem.

Conclusion

I've been waiting for this goddess for a long since smite datamining found her in the source code. Da Ji is a very interesting god due to her kit and play-style. So I hope this guide help you understand Da Ji a bit more. Thank you for reading!

Update Log

5/24/17 - Published the guide for Season 4.

5/26/17 - Updated the ability combos section, updated the situational item section, added explaining relics section.

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1
overld1 (18) | January 19, 2018 10:29am
If you're wondering if I'm going to update this guide in S5 don't worry I am. This is my second highest rated and viewed guide on this site. I'm not abandoning one of my successful children. This might not get updated till my Ra guide get fully updated. This one would be easier to revise due to not that much item changes for jungler items. One more thing thanks for over 200K views almost at 250K thank you guys for being awesome people!
1
overld1 (18) | August 11, 2017 8:33pm
Thank you everyone as well for this guide for reaching 100k. Thank you guys for all the support you gave to me for almost two years now on this site. I will start working on guides again soon so keep close attention when I update or publish new guides.
1
Mythstrom | July 23, 2017 7:12am
I think you should mention another combo for her, horrible burns --> trickster spirit --> one thousand cuts. This allows you to take advantage of hydra's, heartseeker, and gives you an escape after you dashed in if you need to get out
1
xXDannTheMannXx (2) | June 18, 2017 1:21pm
The guide looks well written and the information seems good although I'd disagree in some spots. For a jungler, having a starter item alongside Bumba's Mask is very valuable as it helps with clearing the first wave in mid lane, and increases your jungle clear, and damage. Forgoing a starter item in lieu for Boots and a lot of potions will lead you to missing out on a lot- you also shouldn't need that much potions as a jungler in general. The sustain from Bumba's Mask should keep you healthy.

I don't think that you should be running a basic attack focused build on an assassin that has greater burst damage and ability scalings. Da Ji is fairly unsafe compared to other basic attack assassins since she has worse mobility and survivability tools.
1
newbiemj (12) | June 6, 2017 6:34am
What would you suggest for Joust/Clash/Arena matches?

My first couple games I played with a full damage build, I got throttled. Now I have been playing with a tanky build in these game modes and am really enjoying it and doing much better.

I go Warrior Tabi Hide of the Urchin Jotunn's Wrath Shifter's Shield Titan's Bane then situational. I also switch Jotunn's and Shifter's around if need be. Her early damage is not very good of course, but she can take damage at least while also doing some back with her bleed damage.

I agree that One Thousand Cuts is upgraded 1st. I can see upgrading Horrible Burns next, but I personally like Trickster Spirit leveled up 2nd, due to the power scaling and it being a more consistent hit for you since it is main initiator. Horrible Burns is decent but can be hard to hit the correct target at times if teleporting into minion line where a god is. Paolao is tough to hit and can be countered easily to make it worth upgrading.

Just curious on your thoughts. Haven't played her in Conquest...granted I rarely play Conquest so I wouldn't be a good indicator if good build for that, but I am sure my tanky build wouldn't be as viable there.
1
Farthus (11) | May 28, 2017 5:20am
How about leveling your One Thousand Cuts and Paolao last and focus on leveling your Horrible Burns and Trickster Spirit first. it gives more burst and Paolao is not worth it to level so ill usually put only 1 point in it.
1
overld1 (18) | May 31, 2017 11:47am
That could be a alternate way to level Da Ji's abilities but I'm not really fully certain yet about this god due probably constantly will receive changes that probably will change how to level her abilities. But I have to agree to Paolao each level doesn't receive any big changes so this is one of the ultimate's to level last. I believe that you should level One Thousand Cuts first due to being her only clear. Trickster Spirit is situational due to being like a Loki teleport. Horrible Burns only apply to one target so I usually level that second due being a good burst after One Thousand Cuts.
1
Branmuffin17 (394) | May 24, 2017 2:42pm
Cool initial guide, ld1. Couple things...
  1. In her combos, since you have Hydra's Lament as a core item, perhaps you should talk about getting the basic in-between ability usage after One Thousand Cuts and Trickster Spirit. The way you wrote it, if people follow your instructions, they'll get limited use from the item's passive.

  2. Question...for One Thousand Cuts, it says it gives you immunity to slows and gives increased move speed...I mean, I need to test myself in Jungle Practice at least, but I'm guessing it doesn't take away the basic attack move penalty...and if so, do you see any use for Hastened Fatalis? I get that she gets some nice burst from her abilities, similar in some respects to Loki...but I'd also expect that some basic attack function would also be helpful.

  3. Further to point 2, she's got a decent attack string...not the best, but it's 1 / 0.75 / 1 / 0.75...this leads me to think she could be effective, similar to Kali, using Qin's Sais + Hastened Fatalis...probably as the main basic attack enhancers...but perhaps going Titan's Bane for more ability damage, objective damage, etc. Thoughts?
1
overld1 (18) | May 24, 2017 5:59pm
Hey bran thanks for leaving a comment on my guide. So let's start with one. Thanks for bringing that up about Hydra's Lament I should talk about AA between each ability before moving on to the next ability. Two, it does remove the basic attack penalty during duration it behaves exactly like Wing Gust. And I probably see no use of Hastened Fatalis due to being ability based and One Thousand Cuts and Heavenly Wings allows you to not require to buy that item. Three, her attack string is interesting but it also has swing time as well so if you do go AA based on her you probably lose potentional damage on her kit. Hence why getting Titan's Bane allowing you to do more damage consistently. So those are my answers I hoped I answered all your questions.
1
Branmuffin17 (394) | May 24, 2017 11:10pm
Cool...I just went into Jungle practice and played around with her. Didn't fully understand the kit until I used the abilities.

So with that said, I'll clarify that I thoguht her One Thousand Cuts might have done something like the temporary Fatalis effect that Erlang and Jing (used to have) for her basics. But of course, she does 4 consecutive ability attacks, and at the finish, her move speed goes back to normal. So it has 0 to do with Fatalis and basics, which was what I was thinking about.

So basically, she's sort of like a mix between:
  • Loki (single enhanced basic in Horrible Burns + a situational teleport (need a friendly or enemy target to activate it, and it has a slight delay) in Trickster Spirit

  • Ares ult with a Rama flair (jump out of the area and similar target structure + situational multi-enemy pull & stun)

  • Tyrish / Nemesisish 180 degree multi-hit cone attack

  • A passive that is trying to tell you to go basic attack when the rest of the kit is screaming abilities.
I will say that her basics when combining Qin's Sais + Hastened Fatalis + The Crusher did feel like a good, quick attack chain as you get to level 20...I'm guessing in some cases it can work, but she just doesn't have enough in her kit to allow her to survive a melee fight for too long...no self healing, no true escape (a situational teleport and an ult that sorta gets her out of danger for a bit), and no ability that will make her invulnerable, a la Kali. Sound about right?
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