Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Anhur guides

New Slayer of Enemies

0 2 10,782
by Gettindatnut updated February 25, 2014

Smite God: Anhur

Build Guide Discussion 9 More Guides
Tap Mouse over an item or ability icon for detailed info

Anhur Build

Start

Build Item Death's Toll Death's Toll
Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Boots Boots

Core

Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner

Recommended Build (Get either Titan's Bane or Qin's Sai's, can also replace Rage with Malice against very tanky team)

Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer

2nd Active Choices (Best imo, Get on First Back)

Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings

Consumables

Build Item Potion of Power Potion of Power
Build Item Mana Potion Mana Potion
Build Item Healing Potion Healing Potion
Build Item Elixir of Power Elixir of Power
Build Item Elixir of Defense Elixir of Defense
Build Item Ward Ward
Build Item Sentry Ward Sentry Ward

Anhur's Skill Order

Shifting Sands

1 X Y
Shifting Sands
2 8 11 12 14

Impale

2 A B
Impale
1 4 6 7 10

Disperse

3 B A
Disperse
3 15 16 18 19

Desert Fury

4 Y X
Desert Fury
5 9 13 17 20
Shifting Sands
2 8 11 12 14

Shifting Sands

1 X
Anhur erects an obelisk from the ground, blocking all player movement. The surrounding sands Slow enemies and increase the damage of Anhur's Basic Attacks against targets in the sands.

Ability Type: Circle, Debuff
Slow: 15 / 20 / 25 / 30 / 35%
Damage Buff: 8 / 11 / 14 / 17 / 20%
Lifetime: 7s
Range/Radius: 70/30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Impale
1 4 6 7 10

Impale

2 A
Anhur hurls his spear with great might. If the spear hits a god, they take damage and are knocked back. Gods knocked back into a wall are Stunned. Enemies hit by the pushed god take damage. The spear passes through minions, doing damage to them as well.

Ability Type: Line, Crowd Control, Damage
Damage: 105 / 170 / 235 / 300 / 365 (+80% of your Physical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Disperse
3 15 16 18 19

Disperse

3 B
Anhur leaps to his ground target location, doing damage and knocking back all enemies in the radius where he lands.

Ability Type: Circle, Leap, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Physical Power)
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Desert Fury
5 9 13 17 20

Desert Fury

4 Y
Summoning the fury of the desert, Anhur hunkers down and throws empowered spears that pass through everything, doing damage to all enemies in their path. He is immune to Crowd Control for the duration.

Ability Type: Line, Damage
Damage Per Spear: 65 / 90 / 115 / 140 / 165 (+30% of your Physical Power)
Spears Thrown: 8
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction/Contents

One of my first builds, Hunters suit my playstyle the most out of any type of role. I find it very easy early game to get kills on any hunter and its an easy carry after that. Anhur hits hard and hes not that hard to play.

-Items
-Skills
-Summary
-Ranked Play
-Pros/Cons
-Creeping
-Teamwork

Items

Start:

Deaths Toll is the best starting item for most Hunters. You can either get 2 actives off the bat (when I do this I'll go Purification Beads and Aegis and I ONLY do this if I know the enemy matchup will be tough/just want to be safe in general) or you can take just 1 active and Boots along with your Death's Toll (I do this most of the time)

Core:

After you have your start items, build the first Devourer's Gloves, then straight to Warrior Tabi. Finish the Gloves then get either Qin's Sais next or Executioner, but get them both, whichever order suits you (I personally like more Attack Speed first) Get Titan's Bane in the place of Qin's Sais if you see the enemy team is too tanky.

End items:

Follow up and finish your build with Rage (most of the time) or Malice if team is too tanky. Get Deathbringer as your last item, I'd definitely recommend it the most for a Hunter.

2nd Active Choices:

If you are newer to Anhur or just want to survive more go Beads/Aegis, if you want more early game power/engage and chase go Meditation/Sprint. Or you could even mix any 2 of these 4 actives to your liking.

Consumables:

Buy Mana/Health pots with leftover gold until about midgame (wards too if you want), after that use leftover gold to grab a couple of Physical Might pots. If the game does go on and on, and you have enough for Elixirs, buy them.

Skills

You want to max out Impale 1st, as you can do much damage with this and it knocks back/stuns on wall hit so try to hit them from either behind them into your team, or into a wall to stun, but going from behind is dangerous only do it if you are sure you wont die. You CAN max out Disperse 2nd if you really want...but I find the damage buff from maxing Shifting Sands 2nd is more useful, it doesn't only slow which most people forget/don't realize.

Summary

Nearing endgame you can outplay easily if you make your moves right and troll the enemy hard, doing close to 1k crits at full build. Remember to grab consumables with extra gold, and continue to play smart! Also remember you can Disperse over obstacles.

Ranked Play

Inc soon!

Pros / Cons

Pros:
-High Single Target Damage
-Not too hard to play
-Outplay potential at its finest
-Buffs own autoattacks
-Very bursty ultimate
-Enfeeble (Passive)

Cons:
-Killed easily if not careful
-Not as mobile as some other Hunters
-Possible to fall behind easily if running straight in with no care
-Not much penetration with my build but you don't truly need it endgame if there isn't any tanks, or if theres only 1 tank that isn't doing so well and isn't a threat, but if you really do need penetration remember to incorporate Titan's Bane into the build.

Creeping/Jungling

Hunter's are best in duo lane with a hybrid Warrior/ or Guardian in my opinion, and can roam very well once snowballing your lane. My buddy plays Thor constantly and we get the first blood and a double kill almost every time off the bat, and usually end up carrying. If you have no jungler share the buffs of the jungle with your team. I like speed buff, but damage and mana are both great too. If there is a jungler ask him to save a 2nd/3rd/4th, and so on, buff for you whenever its up.

Team Work

In a team fight you want to keep as many of the enemies as you can in your Shifting Sands, whilst throwing those nasty auto attacks. When you think its safe enough, try to knock your enemies towards your team and away from his team so he gets nuked, but be careful, doing this can get you killed. If you need to damage him with your Impale and cant find any opportunity to knock towards your team, knock him into walls or other obstacles to stun. Your ultimate is a nuke that can easily finish off their last quarter of health, try to use this on the squishy people instead of the tanks, also you are immune to CC while casting it so always keep that in mind.

That's about it, have fun guys! Let me know your thoughts.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Talenhiem (33) | February 26, 2014 9:40am
Also, Malice is indeed better then Rage:

while Rage has a 4% DPS increase over Malice straight up, if you buy Deathbringer, then Malice will have a 1% DPS increase over Rage.

And honestly, if you are taking the time to go out of your way to make this guide, at least make it look good as well. 90% of the guides in this site might as well not exist, due to the fact that they're either outdated, bad, or don't explain themselves. And don't get me started on the "build only" guides.
1
Gettindatnut | February 26, 2014 7:35am
Having meditation makes it easier early game to get ahead, but isnt as useful as Aegis/Beads all around.
1
Gettindatnut | February 26, 2014 7:34am
You didn't read it right, "If you are newer to Anhur or just want to survive more go Beads/Aegis, if you want more early game power/engage and chase go Meditation/Sprint."
1
All4Games (54) | February 26, 2014 6:30am
Meditation is a big no-no. It is not "a great acive" as you say and is one of the most worthless active's in the game and is basicly an instant downvote unless you give an extremely good reason to buy it. You said "get it for survivablty", not good enough of a reaason seeing as there are a ton of better active's that do it better mainly aegis, beads, sprint and combat blink.

The health recovery part of meditation only happens at tier 3 and is so little it won't help you survive most situations where aegis or beads would.

Mid game anhur stops being mana hungry so that also makes it a burden and early blue buff and mana pots give you all you need to stay in lane as far as mana goes.
1
Gettindatnut | February 26, 2014 6:12am
Thanks for the links as well, Ill read everything with care and try to improve my page.
1
Gettindatnut | February 26, 2014 6:04am
Also, Ive seen it many times where we had no jungler and still completely owned the game, its not bad to have no jungler.
1
Gettindatnut | February 26, 2014 6:00am
Thanks for the feedback Ill work on stuff accordingly :) however only what I feel really needs to be changed. I agree my guide looks bland, dont care much as well. Reading everything regardless will help a lot. Read the Items section and you will see I say "Buy consumables with leftover gold," which is why i didnt add the pots in the start build. Malice isnt always better than Rage, Meditation is a great active (i stated that i only go this if i want more early game power but i dont usually take it. Id much prefer having more survivability) Do you know english well? Because it doesnt seem like you do everything shown in the guide is explained...like how its good to get titans bane if you need penetration against a very tanky team...thats why there is situational stuff inthe core build. All i know is that by building this way I usually ALWAYS carry, all that matters to anyone.
1
Jordenito (66) | February 26, 2014 5:58am
At least link the guy the guides that TT made.

Code Blue: BBCoding for Beginners

Guideception: A Guide to Guidecrafting

Even more BB coding:
https://www.smitefire.com/smite/forum/build-guide-discussion/help-with-bb-coding-for-guides-2024

Don't forget to upvote these guides that I have listed if you liked them or they helped you.
1
Chiulin (31) | February 26, 2014 12:11am
I'll go in order to make this simple.

Your starting build. I'm not sure about Death's Toll. Anhur has a sort of slow attack speed, but I guess it's preference. Do you just not buy pots early on? You have extra gold. Why aren't they there.

Under your core build. Why are the items you say are situational there? Shouldn't the Deathbringer and Rage be there. With the situationals at the end. Which leads me to: In every case ever. Malice is better than Rage. Don't get Rage. Bad.

I see meditation. When I saw it. I went and downvoted the guide then went and read the rest.

Really though. After the core build have the situational items.

Next is your intro. Why do you repeat your chapters here? Pointless and a waste of space. Please remove.

You have an items section that just repeats the order you buy your items. Why? That's pointless. Tell us WHY we should pick these items. Not that you do.

Skills section is incomplete. By what you say, I should just spam upgrade Impale/ Shifting Sands when I can. At least say the order of importance there. Which I know the ult would be priority 1. Also, tell us a little on the uses of each skill.

The ranked play section isn't there. Not a big deal. Although I feel there is a reason(maybe you aren't level 30?).

Pros and cons is eh. I won't criticize. Why not put that first though?

This jungling section. "If you have no jungler". Then quite frankly your team is a little dumb. That's all I have to say about that.

Glad you have a teamwork section. Now where is the whole gameplay section? Not there. This is bad. Must be added. Naow.

Also there is no BBcoding. Not a huge deal, but it's boring and a pain to read. TormentedTurnip has a guide on that.(I didn't read it because I would feel obligated to use more coding and I'm too lazy), but if you are making guides you really should. I'm not going to link it either. I'm way to lazy. Find it yourself. He also has a guide on making guides(if that doesn't confuse you). I read that one. Read it or I will rip out your soul.

I'm gonna downvote. Hope you update so I can change that. ;)

EDIT: I really need to read TormentedTurnip's coding guide. It would make this book a lot easier to read.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved