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Nemesis "Damage Mirror" build 4.2 (my first guide)

0 0 17,177
by Ziwiiz updated June 17, 2017

Smite God: Nemesis

Build Guide Discussion 1 More Guides
Choose a Build: Damage Mirror
Damage Mirror Balanced Swift strike My personal Builds
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Nemesis Build

Reflecting Damage

Build Item Warrior Tabi Warrior Tabi
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Soul Eater Soul Eater
Build Item Magi's Cloak Magi's Cloak
Build Item Shifter's Shield Shifter's Shield
Build Item Malice Malice

Relics

Build Item Shield of Thorns Shield of Thorns
Build Item Cloak of Meditation Cloak of Meditation

Potions

Build Item Potion of Power Potion of Power
3
Build Item Healing Potion Healing Potion
3

Nemesis's Skill Order

Swift Vengeance

1 X Y
Swift Vengeance
1 6 14 16 19

Slice and Dice

2 A B
Slice and Dice
2 7 10 11 18

Retribution

3 B A
Retribution
3 4 8 12 15

Divine Judgement

4 Y X
Divine Judgement
5 9 13 17 20
Swift Vengeance
1 6 14 16 19

Swift Vengeance

1 X
Nemesis dashes in a line, dealing damage to enemies in her path and may dash again within 2s. She may use Basic Attacks and Abilities between the dashes.

Ability Type: Dash, Damage
Damage: 50 / 80 / 110 / 140 / 170 (+35% of your Physical Power)
Cost: 50
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Slice and Dice
2 7 10 11 18

Slice and Dice

2 A
Nemesis swings her blade, dealing damage in an area in front of her. Enemies in the center of her swing are struck for 2x damage and Slowed for 2s.

Ability Type: Cone, Slow, Damage
Damage: 55 / 85 / 115 / 145 / 175 (+40% of your Physical Power)
Damage (Center): 110 / 170 / 230 / 290 / 350 (+80% of your Physical Power)
Slow: 30%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Retribution
3 4 8 12 15

Retribution

3 B
Nemesis activates a temporary Shield around herself that protects her from a set amount of damage, or until time expires. A percentage of incoming damage from gods is healed and reflected back to the source. Hard Crowd Control effects remove the Shield.

Ability Type: Buff, Damage
Damage Reflect: 50% of damage received
Healing: 70% of damage received
Shield Health: 150 / 225 / 300 / 375 / 450
Duration: 2.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Divine Judgement
5 9 13 17 20

Divine Judgement

4 Y
Nemesis chooses a single enemy god, reducing their Health and movement speed and stealing a portion of their Protections for a time period. Her movement speed is also increased during this time.

Ability Type: Buff
Damage: 15 / 17.5 / 20 / 22.5 / 25% of current HP
Protections: 25%
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Target Debuff Duration: 5s
Nemesis Buff Duration: 5s
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 90s

Build 1 |Damage Mirror Build|

this build when combined with hide of nemean lion, nemesis's 3 "Retribution", and Thorns will provide a shield along with damage reflection then hide with provide reflect on damage and thorns will do the same. This combo will be a little bit tanky and the life steal will help when reflecting damage because you can gain base health while doing damage to the enemy god AND reflecting damage back while also healing yourself when beating them to a pulp.

Build 2 |Balanced Options Build|

Core: the core items consist of boots, always necessary. it also includes shifters shield, which provides 60 physical damage total when above 50% health, and +20 protections and 40 damage total when below 50% health, this item is a little bit op. Soul Eater is said to be OP in season 4 and the life steal will help a lot along with the extra mana and the CCR, you will be able to stay in the battle longer.

Damage: The damage build is meant for going in, using your 2 and dealing some damage, then you can activate your shield and while doing that you can smack on them and continue gaining health with soul eater.

Defense: Remove CC every 70 seconds, Release shockwave at 30% health that stuns enemy gods in a 20 unit radius and removes CC for one second that can occur every 90 Seconds. Combined with Nemesis's 3, Retribution, Hide of Nemean Lion will help reflect damage... Is that enough defense for you?

Build 3 |Swift Strike|

this build offers movement speed and some attack speed. Hastened Fatalis will let you move your normal movement speed for one second after a successful basic attack. this will help you get up close to your enemies as frostbound hammer will slow enemies down on a successful basic attack. Frostbound by itself made catching up to others easier, combined with hastened fatalis's movement speed reduction remover its a little easier to catch up to fast opponents trying to get away.

Build 4 |My Personal Builds|

one of the builds focus around lifesteal and the other focuses on penetration. these two builds are good for flanking your opponents. the lifesteal build will keep you in battle longer while the penetration build will hopefully take down enemies before they can do to much damage to you.

Facts About Myself

Hello and welcome to my first God Guide! Before i dive in here are a few bits of information about myself: I have been playing smite for quite a while. My Preferred roles are Assassin and Warrior. My general play-style is mostly aggressive which isn't too good since i usually play squishy damage dealing roles,

I am open to and welcome CONSTRUCTIVE criticism (telling me that my guide is terrible or that I suck doesn't help me in any way). Telling me my flaws and what could be fixed on the other hand is VERY HELPFUL.

Pros / Cons

PRO'S

  • High Mobility
  • High Kill Security
  • Shielding
  • Decent Amount Of CC
  • High Burst Damage
  • Good Early Game Camp Clear
  • Easy To Hit Foes with CC Abilities
CON'S
  • Squishy
  • No Leap Move For Escapes
  • High Cooldown on Swift Vengeance
  • Easily Countered By Foes With Crippling
  • High Mana Consumption

About Nemesis / Basic Abillity Overview

Nemesis is a powerful Assassin that relies on her abilities to secure her kills. She has incredible mobility because of Swift Vengeance and locks in her killing potential with the slow and damage from Slice and Dice. One of the most unique traits about Nemesis is her ability to generate a shield that reflects damage back to the attacker with Retribution. This makes it much easier for her to tower dive and provides her with a little bulk when things go awry.

Her ultimate, Divine Judgement, is the pinnacle of her kit, providing her with a bonus 25% movement, stealing up to 50% of the target's protections, and a low cooldown timer. Almost every time she uses this ability, it is best to immediately follow up with Slice and Dice for a bonus slowing effect and intense damage burst.

In Depth Skill OverView

Scales of Fate
This is Nemesis's passive ability that, with the introduction of season 4, has become one of the best Assassin passive abilities in the game. Each basic attack reduces the target's power by 4% and increases Nemesis's power by 4% stacking up to 4 times and lasting 5 seconds. This makes it so she can rely on attack speed items without feeling the damage loss that would plague most other Assassin's. this ability of course can also be used with the more damaging items to raise her offensive stats to absurd levels.

Swift Vengeance
The primary use of this ability is mobility as its damage is relatively low. Because of this, it should be the last ability maxed out. Despite the low damage, it can be great for securing kills on fleeing enemies with low hp. Also some players may advise using this ability to get around the map, I'd advise against it until late game as this ability has high mana consumption early game.

Slice and Dice
This ability is the keystone of Nemesis's kill potential as it has incredibly high damage(40/65/90/115/140 + 25%) in a wide cone as well as slowing (30/35/40/45/50%) all enemies caught in thinner middle cone. When stacked with Divine Judgement Nemesis's enemies will likely cry themselves to death if her sword doesn't bring it first. Use this ability when entering most all conflicts with single enemy gods. This is the ability you should max out first.

Retribution
As stated earlier in this guide, this ability is very good for tower diving. It provides a decent shield and reflects 30/35/40/45/50% of the damage back and a max level, heals Nemesis for 60/70/80/90/100% of the damage received. The usefulness of this ability skyrockets as the match continues and should be the second ability you bring to maximum level.

Divine Judgement
This is Nemesis's beautiful ultimate ability that makes Nemesis who she is. This ability deals damage equal to 30/35/40/45/50% of the enemies' CURRENT hp, NOT THEIR MAXIMUM. It also drains the target of 30/35/40/45/50% of their protections and gives them to Nemesis as well as slowing the target by 25% and increasing Nemesis's movement by 25%. The debuff lasts for 5s while the buffs on Nemesis last for 8s and, with the introduction of season 3, only has a 70s cooldown timer! Unfortunately, making this an area of effect would be far too over powered so her ultimate can only effect one enemy God.

Why?

this is about 6000 characters why dufuq is it not considered a guide yet?

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1
Ziwiiz | February 20, 2017 2:28pm
please reply and give support and also please give me ideas and things i should change
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