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Neith: Champion of the Arena (WIP)

1 1 24,071
by Semjax updated March 3, 2016

Smite God: Neith

Build Guide Discussion 0 More Guides
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Neith Build

Starter

Build Item Combat Boots Combat Boots
Build Item Ancient Blade Ancient Blade

Core #1 - Ninja Tabi

Build Item Ninja Tabi Ninja Tabi

Core #2 - Winged Blade

Build Item Adventurer's Blade Adventurer's Blade
Build Item Winged Blade Winged Blade

Core #3 - Wind Demon

Build Item Shuriken Shuriken
Build Item 8-Pointed Shuriken 8-Pointed Shuriken
Build Item Demon Blade Demon Blade

Core #4 - Golden Bow

Build Item Shuriken Shuriken
Build Item Throwing Dagger Throwing Dagger
Build Item Golden Bow Golden Bow

Additional #1 - Malice

Build Item Hidden Dagger Hidden Dagger
Build Item Short Sword Short Sword
Build Item Malice Malice

Additional #2 - Ichaival

Build Item Short Bow Short Bow
Build Item Ichaival Ichaival

Consumables

Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Multi Potion Multi Potion

Relics

Build Item Heavenly Wings Heavenly Wings
Build Item Cursed Ankh Cursed Ankh

Neith's Skill Order

Spirit Arrow

1 X Y
Spirit Arrow
1 4 6 7 10

Unravel

2 A B
Unravel
2 8 11 12 14

Backflip

3 B A
Backflip
3 15 16 18 19

World Weaver

4 Y X
World Weaver
5 9 13 17 20
Spirit Arrow
1 4 6 7 10

Spirit Arrow

1 X
Neith fires a shot that passes through everything. Each enemy hit takes damage and is Rooted. If the Spirit Arrow hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the Root to all enemies in the area.

Ability Type: Line, Root, Damage
Damage: 90 / 155 / 220 / 285 / 350 (+90% of your Physical Power)
Root: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Unravel
2 8 11 12 14

Unravel

2 A
Neith neatly unravels the world weaves, damaging all enemies in the target area, reducing their Attack Speed while increasing her own, and healing Neith for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional amount.

Ability Type: Circle, Heal, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+100% of your Physical Power)
Attack Speed Buff/Debuff: 30%
Buff/Debuff Lifetime: 4s
Heal: 20 / 35 / 50 / 65 / 80
Weave Heal: 40 / 70 / 100 / 130 / 160
Radius: 20
Cost: 70
Cooldown: 15s
Backflip
3 15 16 18 19

Backflip

3 B
Neith back flips through the air, creating a Broken Weave as she leaps while damaging and slowing enemies in the area in front of her.

Ability Type: Cone, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+80% of your Physical Power)
Slow: 30%
Slow Duration: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
World Weaver
5 9 13 17 20

World Weaver

4 Y
Neith charges up and fires an arrow across the entire world, seeking its target and passing through all obstacles. Enemy gods take damage and are Stunned. The arrow can be fired quicker for diminished results.

Ability Type: Target, Stun, Damage
Damage: 235 / 300 / 365 / 430 / 495 (+125% of your Physical Power)
Stun: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction


Welcome to my first guide; Neith: Champion of the Arena.

This particular guide is geared towards getting Neith to deal as much damage as possible while being quick enough to escape in situations where she will perish easily.

The important things to remember about this guide is that the guide focuses on raising Attack Speed, Physical Damage, and most importantly Critical Damage. By the end of the guide you should be capable of picking off pretty much any non-tank enemy in the arena, should you not get ganked.

Some important things to note about this build are;
    * This build has only been thoroughly tested within the Arena, I have used this build while trying conquest and absolutely got destroyed trying to use it, so don't use it without modifications to your build.

    * This build relies upon heavy movement and accurate shots. Make use of your backflip to escape from known danger and don't push into enemy territory without some heavy reinforcements. It can lead to easy deaths because this build has hardly any defensive value to it.

With that being said; let us move onto Items.

Items


This build is pretty particular, if you want to get the most out of it you'll want to follow the build guide to a tee, otherwise you may come out a little short when in the arena. So the build order will be laid out here for visual effect:

Starter Items

The Starter Items should be bought at the very beginning of the match before you leave the starting zone.
    * Combat Boots - +10 Physical Power, +12% Movement Speed - Combat Boots should be your first purchase, this gives you some Physical Power, and Movement Speed while eventually upgrading into the Ninja Tabi early on.

    * Ancient Blade - +10% Attack Speed - Ancient Blade should be the next buy on your starter list, it grants you attack speed while allowing you to prepare to upgrade into Winged Blade early on.

    * Sprint - Gives you a way to retreat or help your allies retreat if you get into a situation you are dying in and backflip doesn't work as well as you want it to.

Early Game - Ninja Tabi

This is the first level 3 Upgrade that you get when you get the money to, you already have your Combat Boots that'll drop the price to 600 gold, which should be easy to get if you're actively participating in the arena match.

    * Ninja Tabi - +20 Physical Power, +15% Attack Speed, +18% Movement Speed - The Ninja Tabi is an easy early game level 3 item that you can get that is -essential- to this build. Try to get it as soon as possible.

Early Game - Winged Blade

After you get the Ninja Tabi you should work towards getting the Winged Blade next, should you already have the Ancient Blade, so your winged blade should be able to be gotten at a cheaper price. If you are having difficulty staying in the fight and gaining the gold that is needed, you should go for the Adventurer's Blade.

    * Adventurer's Blade - +10% Attack Speed, +7% Crowd Control Reduction, +7% Movement Speed, +150 Health - The Adventurer's Blade is the prerequisite to the Winged Blade, and can be gotten if you're having difficulty gathering the gold needed for you to get the Winged Blade.

    * Winged Blade - +300 Health, +20% Crowd Control Reduction, +10% Attack Speed, +10% Movement Speed - Passive: When hit by a slow, you are immune to slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds. - The Winged Blade is the second level 3 weapon you should get for your arsenal allowing you to get increased health, attack speed, as well as movement speed.

Early Game - Wind Demon

Your last early game level 3 your should get will be the Wind Demon shuriken, this weapon is crucial to allowing you to let off your attacks quickly, while dealing your critical damage. Once you have this you'll have the means to be able to start attacking with a majority of your force.

    * Shuriken - +10 Physical Power, +10% Critical Strike Chance - Due to the price of the Wind Demon it is highly suggested that you buy up to it, starting with the Shuriken that allows you to deal physical damage and critical strike chances.

    * 8-Pointed Shuriken - +15 Physical Power, +15% Critical Strike Chance - Much like the Shuriken this is a good build up to have to lower the Wind Demon's price even more, while keeping up with what you need to keep going.

    * Wind Demon - +40 Physical Power, +20% Critical Strike Chance - Passive: Your crits now also reduce healing on targets by 40% for 3s. - This is the big mama of the Shurikens, you want this weapon not only for its Power and Critical increase, but also the passive it really screws over people who desire to heal your targets. Once you get this bad boy, you will begin the hard hitting that your build is meant for.

Mid Game - Golden Bow

Now that you've entered mid game you should be able to get gold at a higher pace, so getting the golden bow should be no problem at all. That being said; like with the Wind Demon to not hinder your stats, you'll want to build up to it.

    * Shuriken - +10 Physical Power, +10% Critical Strike Chance - Due to the price of the Golden Bow it is highly suggested that you buy up to it, starting with the Shuriken that allows you to deal physical damage and critical strike chances.

    * Throwing Dagger - +22 Physical Power, +10% Critical Strike Chance - Passive: All basic attacks will also hit enemies within a 15 ft radius of the target for 25% of the damage. - the Throwing Dagger is a good weapon to have before getting the golden bow for the power and critical strike, as well as the passive.

    * Golden Bow - +35 Physical Power, +10% Critical Strike Chance, +5% Movement Speed - Passive: All basic attacks will also hit enemies within a 15 ft radius of the target for 50% of the damage. (Note: Same targets can not be hit multiple times by a single proc of this item) - This is the first thing you should take with your mid game, it increases your critical to a point where almost every other hit will be a crit, as well as giving you the movement speed to run away and the power to deal damage.

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League of Legends Build Guide Author Semjax
Neith: Champion of the Arena (WIP)
Table of Contents

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