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Ne Zha Arena For Beginners

3 0 33,059
by TheoreticallyImpractical updated October 16, 2016

Smite God: Ne Zha

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Ne Zha Build

Regular CDR/Utility Build, crit focus

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Deathbringer Deathbringer
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Ancile Ancile
Build Item Malice Malice

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Blink Rune Blink Rune

Other Damage Options

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Hydra's Lament Hydra's Lament
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Masamune Masamune
Build Item Demon Blade Demon Blade
Build Item Titan's Bane Titan's Bane

Other Utility Options

Build Item Breastplate of Valor Breastplate of Valor
Build Item Frostbound Hammer Frostbound Hammer
Build Item Hastened Fatalis Hastened Fatalis
Build Item Mantle of Discord Mantle of Discord
Build Item Runic Shield Runic Shield
Build Item Shifter's Shield Shifter's Shield
Build Item Spirit Robe Spirit Robe
Build Item Void Shield Void Shield
Build Item Winged Blade Winged Blade

An example crit focus build

Build Item Warrior Tabi Warrior Tabi
Build Item Deathbringer Deathbringer
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Demon Blade Demon Blade
Build Item Malice Malice
Build Item Titan's Bane Titan's Bane

An example pen focus build

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Titan's Bane Titan's Bane
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Void Shield Void Shield
Build Item Hydra's Lament Hydra's Lament

Ne Zha's Skill Order

Universe Ring Toss

1 X Y
Universe Ring Toss
1 4 6 7 10

Flaming Spear

2 A B
Flaming Spear
2 15 16 18 19

Armillary Sash

3 B A
Armillary Sash
3 8 11 12 14

Wind Fire Wheels

4 Y X
Wind Fire Wheels
5 9 13 17 20
Universe Ring Toss
1 4 6 7 10

Universe Ring Toss

1 X
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and Slowing by 12.5% for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 35% less damage and double the Slow's effectiveness.

Ability Type: Line, Slow, Damage
Initial Damage: 80 / 110 / 140 / 170 / 200 (+40% of your Physical Power)
Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Physical Power)
Bounces: 4 / 5 / 6 / 7 / 8
Protections Debuff: 5 / 7 / 9 / 11 / 13 per hit
Movement Speed: 5% per hit
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Flaming Spear
2 15 16 18 19

Flaming Spear

2 A
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Upon activation, Ne Zha also heals himself based on each stack of his passive ability.

Ability Type: Buff
Attack Speed: 25 / 32.5 / 40 / 47.5 / 55%
Critical Strike Chance: 20%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Healing: 2 / 4.5 / 7 / 9.5 / 12
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Armillary Sash
3 8 11 12 14

Armillary Sash

3 B
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is Stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area as he arrives.

Ability Type: Line, Stun, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+150% of your Physical Power)
Stun: 1s
Range: 70
Radius: 10
Cost: 75
Cooldown: 12s
Wind Fire Wheels
5 9 13 17 20

Wind Fire Wheels

4 Y
Ne Zha dashes forward, gaining bonus Protections for 4s and becoming CC immune. If he hits an enemy god he lifts them into the sky for 4s, unleashing a 3-hit combo. Successfully timed attacks during the combo result in these hits dealing Critical Damage. They are then smashed back to Earth, slightly knocking up and damaging the target and enemies around the landing location. When Ne Zha lands he gains bonus Protections for 5s and dashes back to where he cast this ability.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 23 / 40 / 57 / 74 / 91 (+45% of your Physical Power)
Damage (Initial/Landing): 50 / 105 / 160 / 215 / 270 (65% of your Physical Power)
Protections: 30 / 35 / 40 / 45 / 50
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Welcome to a Ne Zha Arena Beginner Guide

I am a casual player who pretty much only plays arena (I see conquest readers rolling their eyes). This, in case you missed the title, is a guide on Ne Zha in the arena (mostly because I couldn't already see one). I am by no means an expert though and this guide is a work in progress, so feel free to tell me if I say something really stupid or you see stuff that could be better (preferably nicely).

Ne Zha can be an unpredictable god to use, and can be either a liability and a failure or a hypercarry of mass destruction depending on how the game goes.

Pros/Cons

Pros:
  • Good burst damage
  • Decent CC (has CC on three of his abilities)
  • Good teamfight presence compared to other assassins
  • Can be very good against Loki
  • Can 100 to 0 squishies late game
  • Good setup for kills
Cons:
  • Extremely bad mobility, especially for an assassin
  • Very squishy
  • Can be shut down hard by certain gods
  • Ult landing is predictable
  • Needs beads
.
.
.

Skills






Righteous Spirit (Passive)

Universe Ring Toss

Flaming Spear

Armillary Sash

Wind Fire Wheels

Items

Core Items


The Rest of the Build

Gameplay

Arena games are a lot shorter than conquest games, so your job is slightly different.
At the beginning you basically want to stay safe and throw out your Universe Ring Toss when you can. Remember the base is right behind you so don't be afraid to go back if you need. If your team starts a fight then you should probably be CCing out of position enemies or stopping stragglers from fleeing.

Once you have a few items you can begin initiating with your Armillary Sash on isolated and out of position carries (i.e. if they step too far forwards). Avoid attacking people with protection items as your damage and pen usually aren't too high at this time, meaning chances are they will be able to escape. You can also by this time often use Armillary Sash then Wind Fire Wheels on poked down carries to kill them, especially if you have Deathbringer.

After 5 or so items (sometimes 4 is enough) you can basically 100 to 0 lots of carries, so your main priority is to make sure you only get into fights you can get out of. Remember you are incredibly squishy with terribly mobility, so be careful.

Unless you build lots of pen you should try and avoid focusing tanky targets throughout the game unless they are attacking you/your team and you need to CC them or they are simply very weak. This is because as Ne Zha you are one of the best carry-bursters in the game, so sashing then ulting guardians to 60% hp is a waste when you could be killing their hunter outright.

Matchups (WIP)

A Couple of Notes


Assassins


Guardians


Hunters


Mages


Warriors

Credits

Zilby's Guide Template is the reason this guide can exist.

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