Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Chiron guides

My Little Chiron

1 0 8,391
by Mr-Dante updated November 29, 2015

Smite God: Chiron

Build Guide Discussion 0 More Guides
Choose a Build: Friendship is Havoc
Friendship is Havoc Elements of HARMony
Tap Mouse over an item or ability icon for detailed info

Chiron Build

Core (choose between Golden bow and Ichaival)

Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item Golden Bow Golden Bow
Build Item Ichaival Ichaival

Situational (4th item)

Build Item The Executioner The Executioner
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Brawler's Beat Stick Brawler's Beat Stick

Situational (5th item)

Build Item Hastened Fatalis Hastened Fatalis
Build Item Rage Rage
Build Item Winged Blade Winged Blade

Situational (6th item)

Build Item Odysseus' Bow Odysseus' Bow
Build Item Deathbringer Deathbringer
Build Item Malice Malice
Build Item Titan's Bane Titan's Bane

Ex. Final Build

Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item Golden Bow Golden Bow
Build Item The Executioner The Executioner
Build Item Hastened Fatalis Hastened Fatalis
Build Item Odysseus' Bow Odysseus' Bow

Actives

Build Item Greater Sprint Greater Sprint
Build Item Greater Purification Greater Purification

Chiron's Skill Order

Training Exercise

1 X Y
Training Exercise
1 7 8 10 12

Masterful Shot

2 A B
Masterful Shot
2 4 6 11 14

Giddyup!

3 B A
Giddyup!
3 15 16 18 19

Centaurus

4 Y X
Centaurus
5 9 13 17 20
Training Exercise
1 7 8 10 12

Training Exercise

1 X
Chiron warns his teammates to evade the area, granting them .5s of Crowd Control Immunity so they can escape before it explodes and does damage to all enemies in the area. Applies Target Mark.

Ability Type: Circle, Buff, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+80% of your Physical Power)
Radius: 17.5
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 13s
Masterful Shot
2 4 6 11 14

Masterful Shot

2 A
Chiron passively marks his enemies as targets when he damages them with Basic Attacks, Training Exercise, or Centaurus, reducing their Physical Protections by 5%. He may activate this ability to fire seeking arrows at all marked targets within range, damaging and slowing them.

Ability Type: Target, Slow, Damage
Damage: 55 / 90 / 125 / 160 / 195 (+80% of your Physical Power)
Mark Duration: 3.5s
Slow: 25 / 27.5 / 30 / 32.5 / 35%
Slow Duration: 2s
Cost: 65
Cooldown: 15s
Giddyup!
3 15 16 18 19

Giddyup!

3 B
Chiron gallops forward damaging enemies, knocking up minions, and kicking enemy gods behind him. Chiron is immune to knockups while charging. Chiron may fire Basic Attacks and Masterful Shot while charging.

Ability Type: Dash, Knockback, Damage
Damage: 75 / 105 / 135 / 165 / 195 (+50% of your Physical Power)
Bonus Power: 10 / 20 / 30 / 40 / 50
Cost: 70
Cooldown: 16s
Centaurus
5 9 13 17 20

Centaurus

4 Y
Chiron is transformed into a constellation, and can fire three long distance shots, even through walls. If Chiron would be killed during this ability, he does not die until he runs out of time or shots. Killing an enemy with this ability when Chiron would have died returns him to life with health equal to the damage dealt instead. Applies target mark.

Ability Type: Line, Damage
Damage Per Shot: 130 / 175 / 220 / 255 / 310 (+60% of your Physical Power)
Range: 130
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

☣Introduction☣

NOTE: This guide will be updated as necessary.

Okay now that we've gotten that out of the way; Hi, I'm a person who loves Chiron's Kit to bits; since Chiron's release over the months I've been playing around with several builds published here (i.e ThePerfectPrism's build and silverwolf71499's) and worked out what I like about him specifically, and how to use him effectively.

I recommend trying Chiron out if any of the following sounds appealing:

  • That moment when your enemy escapes with a sliver of hp and you use Masterful Shot.
  • That moment when your enemy is on 30% hp and is being body blocked by a teammate and you use Centaurus to mark them all to finish them off with Masterful Shot.
  • That moment when you use Giddyup to chase down the enemy team and annihilate them.

☣Pros / Cons☣

Pros

  • Giddyup is a great mobility ability; good for escapes and chasing people down, since you’re able to use basic attacks whilst using Giddyup.
  • Really good Ulti, ( Centaurus) because the three shots can travel through walls, and it marks targets for Masterful Shot while retaining decent damage.
  • Though a Chiron starts weak, when properly-nurtured, a Chiron can become a very strong character towards the end of matches.
  • Has a healing passive ability.

Cons

  • Really Squishy, especially against Ne Zha and Loki, because both can close distances quite quickly and lock you down.

  • If you are killed during Centaurus, and facing an intelligent team, you're probably screwed; even if you manage to kill one of them and revive, the rest may be hanging around to take you down again.
  • Chiron starts out really weak.
  • Usually a prioritized target (and not as capable of fighting that attention), because the enemy knows how strong a Chiron can become.
  • Requires situational awareness; you can't use Centaurus to snipe through walls if you don't know someone's there.

☣Skills☣

Herbal Medicine



Every 12s Chiron collects herbs for a poultice, which increases all healing Chiron recieves for each poultice he carries. Each time he uses an ability, the lowest health ally within 30' is healed, consuming a poultice.

Ability Type: Buff
Healing Bonus Per Stack: 10%
Healing Per Consumed Stack: 30 + 5 / God level over 5s
Max Stacks: 3
Radius: 30

NOTE: even though the formula says 30 + 5 / god level, it means 30 + (5 X god level), so if you're level 10 the formula is 30 + (5 x 10) which equals 80.


Thoughts:


Keep in mind that if you have the lowest health of all people in range and on your team, this will target you. This will keep you alive a bit longer during those long teamfights, and it helps your teammates as well, but not being something you can target on anyone in particular, it's not as reliable compared to a Hel's, Aphrodite's or Chang'e's healing abilities.

It's a nice passive, but that's just about it.

With 3 stacks. You heal for 35 at level 1, 80 at level 10 and 130 at level 20. It isn't impressive considering that you have 1960 hp (with no items) but it helps.
Moreso than Vulcan's passive Heavy Shot -cough-

Training Exercise


Chiron warns his teammates to evade the area, removing crowd control effects so they can escape before it explodes, damaging and crippling all enemies in the area.

Ability Type: Ground Target
Damage: 70 / 125 / 180 / 235 / 290 (+80% of your physical power)
Cripple Duration: 1s
Radius: 17.5
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 15s


Thoughts:


I mostly use this for poking at enemies, but to ensure they stay in so that it blows up on them, you should try to target the circle directly on whoever you want to hit; usually people tend to back away, instead of turning around and running which gives them more speed, which gives it enough time to explode in their face. It's also great when you're trying to outrun enemies with slows like Bacchus's Belly Flop or Artemis's Transgressor's Fate; just pop it at your feet as you're running away, assuming you're not just going to use Giddyup! instead.
Of course, you can also just drop it on distracted enemies who don't realise they should run away; as it doesn't damage your allies, you could just drop it on a large team fight when your enemies are paying attention to more immediate problems.

Masterful Shot


Chiron passively marks his enemies as targets when he damages them with Basic Attacks or Centaurus, reducing their Physical Protections by 3%. He may activate this ability to fire seeking arrows at all marked targets within range, damaging and slowing them.

Ability Type: Cone
Damage: 55 / 100 / 145 / 190 / 235 (+70% of your physical power)
Mark Duration: 3.5s
Slow: 25 / 27.5 / 30 / 32.5 / 35%
Slow Duration: 3s
Range: 55
Cost: 65
Cooldown: 14 / 13 / 12 / 11 / 10s


Thoughts:


So good. So good. So ******** GOOD! You can never get enough from this ability, that's how good it is. You can eat it for breakfast, lunch, dinner and still not be satisfied by how good it is.
This ability is what makes Chiron the Centaur of attention; whilst the mark is attached to your basic attacks or Centaurus and accordingly has the same range as each, the shot distance is infinite; even if your target is a Janus and uses Portal to get away with 5-10% HP left, he isn't getting away from this. True story. I laughed like a maniac as I pressed 2 and looked the other way for other targets to engage.
Editor's note: Masterful Shot doesn't care about distance and doesn't care about walls, but still won't hit anyone who happens to be invulnerable, such as Neith in the middle of a backflip, or anyone in-transit through a Portal of Janus's; wait around a second after someone enters a Portal if you want to hit them.



Giddyup!


Chiron gallops forward damaging enemies, knocking up minions, and kicking enemy gods behind him. Chiron may fire Basic Attacks while charging.

Ability Type: Dash
Damage: 70 / 95 / 120 / 145 / 160 (+50% of your physical power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s


Thoughts:


Your mobility skill. Also probably your escape plan. Whilst Chiron eventually gets strong, early on you don't really want to be stuck in melee with anyone, let alone Ne Zha, Loki or Thanatos; Giddyup! is how you avoid this.

As you can also make basic attacks whilst using this, it's also reasonable for catching up with and killing someone attempting to flee from you, or rushing to support a teammate.

However, Giddyup! does bad things to your turning-radius, so you really want to have a straight road or near enough in front of you when you use it. You can also only do basic attacks in front of you whilst Giddyup! is active, so you can't really make fighting retreats with this.

I find the damage Giddyup! deals to be inconsequential, and further points invested in Giddyup! only increase the damage and the cost of it; if you want Giddyup! primarily for mobility, just put the one point in it and then leave it alone.

Centaurus


Chiron is transformed into a constellation, and can fire three long distance shots, even through walls. If Chiron would be killed during this ability, he does not die until he runs out of time or shots. Killing an enemy in this state returns Chiron to life with health equal to the damage dealt instead. Applies target mark.

Ability Type: Line
Damage Per Shot: 100 / 145 / 190 / 235 / 280 (+90% of your physical power)
Range: 120
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s


Thoughts:


First, obviously, this applies marks for Masterful Shot similar to how your basic attack does, but with much better range. With marks lasting for 3.5 seconds and Centaurus firing with a small delay of around 0.5 seconds between each shot, you have ample time to fire all three shots off then use Masterful Shot for further damage on your targets.

Second, it can fire through the environment. It can also fire through enemies, and will mark (and, of course, damage) each one a shot goes through; the marks won't stack (though the duration will refresh), but you can mark more than three people in total with Centaurus, as a result. Of course, Masterful Shot will also work through the environment, remember.

Because it pierces enemies, Centaurus can synergise rather well with crowd-control abilities, such as Ares' No Escape; enemies that can't move, can't dodge.
Centaurus is an ability designed to be used at range, and you can't really do much to defend yourself in melee whilst it's active. So Centaurus can backfire quite badly; whilst you can normally move around during Centaurus, if reduced to 0 HP for any reason whilst Centaurus is running you're stuck in place until it times out or you use all shots (and you die), or you manage to kill someone (and you revive).

Canny enemy teams may just hang around to make sure you die from it, one way or another.
Canny Chirons may pop Centaurus if they know everyone needs to flee and not everyone will survive; you can't die until it runs out, one way or another, and too many people see you as a valid target regardless.

☣Items (Build 1)☣

Warrior Tabi


Warrior Tabi provides +40 Physical Power and +18% Movement Speed. I choose it over Ninja Tabi because the physical power from Warrior Tabi gets added to all your abilities (and Ninja Tabi has less), whilst Ninja Tabi's +15% Attack Speed is not really going to do that much for you; the example final build already has tons of it.

Soul Eater


Soul Eater provides +20% Physical Lifesteal, +15% Attack Speed and +300 Health to you. It also grants +15 Physical Power and +10 Physical Protection to allies within 70 feet.
I find this item provides great bonuses to attack speed lifesteal, and the buff to your teammates doesn't hurt, either.

I tend to pick this over Devourer's Gauntlet because whenever I play Chiron, I get paired with people who double- or even triple-stack; Devourer's Gauntlet without stacks is less useful than Soul Eater.

Devourer's Gauntlet with stacks gives you 40 more Physical Power and 5% more Lifesteal, but I value the Attack Speed, Health and Physical Protection from Soul Eater more than a stackless Devourer's Gauntlet.


Golden Bow


The passive is great for clearing minion waves and attacking gods who are too 'friendly' with each other, and on top of that provides decent Movement Speed (+5%), Physical Power (+35) and let's not forget the +10% Critical Strike Chance.
Unfortunately the passive does not extend to placing marks on everything you hit with this.

The Executioner


Instead of reducing your target's Physical Protection by just 3% per hit, you now reduce it by 11% for 3 seconds (and then 3% for the last 0.5s), and the Executioner's effect stacks up to three times, for a total 27% reduction to Physical Protection. On top of that, +30 Physical Power and +20% Attack Speed.

Hastened Fatalis


+30% Attack Speed, +10% Movement Speed, and the passive effect of removing the attacking-and-moving Movement Speed debuff for a second... but only if you hit. Not before, and not if you miss.
The Attack Speed and Movement Speed debuff removal on this item is what makes me want to play hunters like there's no tomorrow, as being able to chase someone down or while being chased being able to shoot while walking backwards is really nice.

That said, you really do have to be able to hit first to make use of the passive on this. Consider other options such as Rage (good bonus to Critical Strike Chance, though this one's passive also relies on hitting) or Winged Blade (better survivability, and immunity to slow effects if someone targets you with one, once every 30 seconds) if you don't feel confident about this.

Odysseus' Bow


It gives you 40% Attack Speed and a passive which makes every 4th basic attack shoot a chain lightning which jumps between enemies dealing 50% of your Physical Power to them.
I find that this item gives you an edge when enemies are wedged close in Joust, Clash or Arena and lets you fire arrows like the 9 suns are about to burn out and the world will end. (sorry Hou Yi we beat you to it.)


Summary of ☣Build 1☣


I know that the new meta is Critical focused builds and this isn't really one of them.
This Build focuses a lot on getting many shots fired and people marked before using Masterful Shot with plenty of lifesteal and it's stack-free!

For a more Damage oriented build which, I use personally more, look towards Build 2 (which is below)

☣Items (Build 2)☣

Heartseeker


This item is what makes me like this build, it has a 10% movement speed, 20 Physical Power (80 when maxed) and I get an incentive to not die.
Because, you lose half of the stacks on death, making you mentally play more careful, hence you won't do as many mistakes as you normally do.
Note: If you're fighting a Loki get Devourer's Gauntlets intead. Seriously. He will hunt you down.

Warrior Tabi


Second verse, same as the first. My reasoning here is the same as in Build 1.

Hastened Fatalis


(See above build) except you can't really have 2 Rage that would be too... Godly.

Deathbringer


This item really provides you the 'Umph' that you need as a hunter giving you 50 Physical Power and 20% Critical Strike Chance with an added 40% Critical Strike Damage on top, you'll be picking off people one by one.

The Executioner


(See above build) My reasoning here is the same as in Build 1.

Rage


Rage provides you with 20% Critical Strike Chance + 10% Critical Strike Chance for each time you don't crit (up to 5 stacks), that you will need towards the end, with your 1.6 attacks per second you're almost guaranteed to crit every 2-3 hits

Summary of ☣Build 2☣


This build really follows the 'Crit build meta' and I like it a lot. The high physical power items ( Heartseeker, Deathbringer) are really great, because it not only gets added on top of your basic attack, but also your abilities, your Masterful Shot, Centaurus and Training Exercise will benefit GREATLY from this build.

A lot of people have told me that Heartseeker is really risky, but I think it does just fine, it's literally a physical version of Doom Orb. However, when fighting Loki I'd recommend you getting Devourer's Gauntlets instead of this.

I put Deathbringer before Rage because it gives 50 Physical Power which benefits more early rather than 30 Physical Power.

I decided not to add any lifesteal in this build because if you're playing really carefully, do your due diligence and go back to base every so often and not get trapped or overstaying the encounter, you'll have a great chance to deal massive damage even late game. Beware of Loki and Ne Zha, they're around the corner waiting for you.

☣Teamwork☣

Gods you go well with.
Guardians:

Athena She can reel them in for you with Confound, aswell as Defender of Olympus.

Ares He can pull them all in for you with No Escape and provides prot with Bolster Defenses

Bacchus He can stun and slow people with Belly Flop and Belch of the Gods

Hades He's great with Death From Below + Pillar of Agony

Khepri Great with Abduct, Rising Dawn and let's not forget Solar Flare

Sobek I must say Charge Prey and Lurking In The Waters are a great asset for Chiron

Sylvanus Can root and stun with Verdant Growth and Nature's Grasp

Xing Tian Can root and throw enemies towards you with Hook Slam and Whirlwind of Rage and Steel

Ymir everything he has is great CC. From a well placed Ice Wall and Glacial Strike to Frost Breath and Shards of Ice


Mages:
Ah Puch He has great overall damage, he can slow people with Undead Surge his Empty the Crypts can save your behind more than once and serves good as a push... ah puch.. a push... I do comedy -jazz hands-

Chang'e Healing ( Moonflower Dance), Minion clear ( Crescent Moon Dance), did I mention healing? and a neat stun with Waxing Moon

Chronos Stop Time, mnngh. You can set up really nice shots with this guy.

Freya I must say Banish is good but it's messed up my Centaurus and Masterful Shot more than once. In overall she's a great asset.

Hel She can slow enemies while in Dark stance, and heal while in Light stance. simple.

Eset All I can say is Spirit Ball and Circle of Protection, Iz guud.

Janus I have very mixed feelings about Janus, his Portals can mess up your Masterful Shot but they can be handy for mobility (including his ulti Through Space and Time)

Kukulkan He usually moves enemies into a good position with Whirlwind and Spirit of the Nine Winds

Nox She's got a good stun with Shadow Lock and she can silence her opponents with Siphon Darkness. Goodie!


Warriors:
Bellona She has Shield Bash for stun and Eagle's Rally for that good initiate. Personally, I don't like playing much together with a Bellona in Joust.

Odin when paired with his Ring of Spears nothing will get out... unless they can jump out ( Backflip,.

Tyr He can Blink (given he has the active) behind enemies and use Fearless towards you, he can initiate quite well with Lawbringer


Assassins:
Ne Zha As long as you're not fighting a Ne Zha You're golden.

Thor He can lock in people with a well placed Tectonic Rift which gives you time to kill them off

Hun Batz His Fear No Evil is a terrifyingly good stun.


Teamwork in depth


Joust:

You should try to have a Guardian or Warrior and 1 Mage or Assassin on your team, try to avoid that all 3 are physical or all 3 magical, else the enemy team can prepare accordingly to defend against you.

Arena:


(comming soon)

☣Summary☣

I love playing Chiron and probably won't stop loving him, even if they decide to nerf him, his kit is really nice for my playstyle, I usually play Bacchus when paired with someone who insta-locks a hunter...
This is my very first guide and i will keep updating this as is needed. Leave a comment below or give it a like if you fancy it, constructive criticism is welcome as well.

Change Log.
28/11/15 - Published
28/11/15 - Major grammar, spelling errors and addtions . Thanks Feldherren for editing this for me.
28/11/15 - Minor tweaks. again Thanks Feldherren for the editing.
29/11/15 - really Minor spelling and wording changes.

Have a nice xmas.
// Mr Dante

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved