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Murderous loki

0 1 11,110
by killercodyj updated June 19, 2016

Smite God: Loki

Build Guide Discussion 10 More Guides
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Loki Build

Chaos

Build Item Warrior Tabi Warrior Tabi
Build Item Transcendence Transcendence
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament
Build Item Bloodforge Bloodforge
Build Item Golden Bow Golden Bow
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Elixir of Power Elixir of Power
Build Item Cloak of Meditation Cloak of Meditation
Build Item Aegis Amulet Aegis Amulet

Loki's Skill Order

Vanish

1 X Y
Vanish
3 7 12 14 18

Agonizing Visions

2 A B
Agonizing Visions
1 8 13 16 19

Flurry Strike

3 B A
Flurry Strike
2 4 6 9 11

Assassinate

4 Y X
Assassinate
5 10 15 20
Vanish
3 7 12 14 18

Vanish

1 X
Loki disappears in a puff of smoke. While invisible, he moves faster, removes Slow effects, and gains immunity to Slow effects. His next Basic Attack from stealth (or for 2s after) applies a bleed to his target, dealing damage every .5s and reveals Loki. If Loki takes damage while in stealth he will be revealed for .33s.

Ability Type: Melee Target
Damage per Tick: 35 / 50 / 65 / 80 / 95 (+20% of your Physical Power)
Damage Duration: 2s
Stealth Duration: 4s
Stealth Movement Speed: 35%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Agonizing Visions
1 8 13 16 19

Agonizing Visions

2 A
Loki summons a vision of his tortured past at a target location for 4s. Enemies in range of the vision feel the poison themselves, taking damage and having their Damage Dealt reduced. This effect stacks up to 4 times. If an enemy gets 4 stacks they become Blinded, allowing Loki to benefit from Behind You! from any direction for 3s.

Ability Type: Circle
Damage: 13 / 18 / 23 / 28 / 33 (+15% of your Physical Power)
Enemy Damage Dealt: -5% for 3s
Vision Lifetime: 4s
Radius: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Flurry Strike
2 4 6 9 11

Flurry Strike

3 B
Loki unleashes a flurry of 5 dagger strikes quickly in front of him, damaging and slowing enemies hit by 15% for 3 seconds. After this flurry he winds up for a final heavy strike that deals higher damage and slowing enemies hit by 30% for 3s. Loki cannot be knocked up while firing this ability. This ability can benefit from Behind You!

Ability Type: Cone
Flurry Damage: 19 / 28 / 37 / 46 / 55 (+25% of your Physical Power)
Final Damage: 55 / 75 / 95 / 115 / 135 (+65% of your Physical Power)
Range: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Assassinate
5 10 15 20

Assassinate

4 Y
Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will slice that target doing damage and crippling them for 1s. After he teleports he will wind up a heavier strike, damaging all enemies in front of him and stunning them.

Ability Type: Teleport
Cripple Damage: 70 / 105 / 140 / 175 / 210 (+35% of your Physical Power)
Heavy Damage: 100 / 145 / 190 / 235 / 280 (+90% of your Physical Power)
Stun: 1s
Cost: 100
Cooldown: 90s

Help with loki

Alright so im a diamond loki and ive seen so many people playing loki that are REALLY bad ive seen diamond lokis that dont even deserve diamond. so im going to help you guys get better with loki and improve with your loki game.

Combos

Alright so some mistakes i see with people is they dont know lokis combos.

Frist combo: Use his vanish and aimed strike it is very good together aimed strike does massive damage and his vanish applies bleed plus it helps you close distance

Ult combo:Use vanish aimed strike and his ult at the same time his ult stuns and does massive damage and his aimed strike does massive damage aswell vanish lets to close distance and applies bleed if they survive

Weaknesses

My biggest worries with noobs is they think they are invincible.
loki does MASSIVE damage but is so very squishy.

Weaknesses:Damage over time, Crits, ADCs, tanks and any god that has a mid ranged damage

Who to kill

When killing enemies pick the squishiest for example mages or assassins
now be careful when doing this because assassins may counter you quite well or out play you make sure if you try to kill them to not go under half health if you do attempt to retreat and get help from teammates

engage with teammates dont go out there and rush the enemy team your very squishy and mostly going to die

NEVER FOCUS A TANK!!!!!!

Items

The build i provided is the build i use every game i usually go 14+ 5- and 5+

Thats the end

follow this guide and your sure to improve honestly it took me awhile to get loki down he can be hard because of his low health.


Thanks for reading my guide on how to play loki! now go kick some ***!

if you would like to play with me on smite add me my smite name is killercodyj!

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1
Zilby (132) | June 19, 2016 2:01am
So rather than bash on you unprovoked like the discourteous Dr. Floki I thought I'd provide some constructive criticism. A few tips here and there to explain the general go-to Loki build and his use.

So firstly, what is Loki really good at? He has very high burst damage on a single target, he's very hard to kill due to his Vanish and Assassinate and he has very good lane clear with his decoy. Due to these traits, people generally build and play Loki to do two tasks:
1) to take out towers/phoenixes (ie: split push) with his high dps, good lane clear, and his ability to absorb tower damage with decoy and run away when chased with Vanish
2) assassinate squishy targets before running away (eg: the enemy mid laner or ADC).

Before anything else, we must determine where Loki is best suited? While Loki can be a decent jungler, he lacks the ability to push towers there, get a lot of farm while safely clearing, or be a real contribution to early-mid game team fights. Thus most players choose to place him in the solo lane where he can simply clear waves during his mediocre early game phase and then push towers quickly and force the enemy solo laner to either stay in lane with him or lose two towers before they can blink. To do this players will usually grab teleport as their first relic so that once they're low on mana/health they can quickly go back to base, or go gank a lane quickly when given an opportunity. To clear waves, players will level up decoy first, from there the priority shifts to Assassinate, aimed strike and finally Vanish.

Finally, we must determine what build is best suited for Loki. We want to prioritize ability damage (and movement to both get around the map, pursue and escape), thus the best way to do this is through power, penetration and cooldown reduction. Most players will grab Transcendence first both for the extra mana and power, thus helping them clear lane. Then move onto Warrior Tabi for the power and much needed movement speed, Jotunn's Wrath (benefits all your key qualities for a low price), and from there grab power/penetration items like Titan's Bane, The Crusher (also great for tower pushing), and Brawler's Beat Stick. If you're comfortable with auto-attack cancelling (cancelling an ability into an auto-attack to reset your attack chain), Hydra's Lament is also a great option.

Crits while powerful, don't affect towers at all making them ineffective for split pushing, and leave your dps very unreliable (while you may kill someone once because you have 20% crit chance, you're only doing so 1/5 times). Hastened Fatalis is good for auto-attackers that need a few hits to secure a kill, but Loki only needs to land 1-3 hits to secure a kill on any squishy target, and 2 are guaranteed with the third being fairly easy to follow up with with experience (or an ulti).

Just to show why people prefer the build suggested above, lets take your build and compare their damage and cost against an Artemis (assuming that as an ADC she's not building protections). The usual build ( Transcendence -> Warrior Tabi -> Jotunn's Wrath -> The Crusher -> Titan's Bane -> Brawler's Beat Stick) costs 13440g and will deal 1904 damage with Vanish, aimed strike and two auto-attacks (one of which activates them), and will deal 3074 with an added Assassinate and its guaranteed auto-attack. Both of these are more than Artemis 1890 health pool, meaning you can 100-death her without an ulti, in two auto-attacks, WITHOUT backstabbing her.

Now let's compare that. Your build costs 16030g (a full 2500g more expensive, ie: a full item). Your average damage with a Vanish, aimed strike and two autos is 1449. Assuming both autos are crits (1/25 chance) your damage is still only 1899. Finally, with that and an extra auto + Assassinate, your average damage is 2310. Assuming 3 crits (1/125 chance), your damage is still less than the recommended build capping at 2985.

Thus, this is likely why you found a need for Hastened Fatalis, you're not killing targets as quickly as you should, so you're relying on an extra 2-3 unnecessary auto-attacks using Hastened Fatalis' sticking power, Qin's Sais passive boost and crit unreliability to finish off squishy targets.

Hopefully this has been informative and constructive criticism. I hope you continue to enjoy Loki and become ever better!

~Zilby
2
CakeSlapping (29) | June 19, 2016 9:40am
Zilby just casually dropping a Loki guide of his own....
1
killercodyj | June 19, 2016 7:37am
Thank you! i will try it out and see how it works i mainly used that build i provided mainly because i made it and it was doing quiet well for a lvl 28 id have to say and Dr. phloki saying i didnt play ranked its simply because i cant but for a person really new to mobas a 1.93 kd on loki isnt bad thats why i never really changed the build why fix something that isnt broken right?
1
Devampi (105) | June 19, 2016 1:14pm
(this gonna sound a bit scumbaggies however don't take it that way) Somethign that works <30 doesn't necessarily work on lvl 30.

Still experimenting with builds (gods etc.) is a great way to find something new and sometimes something that works better. That's why I would discourage everyone for using the same build over and over again (changing one item can already have huge effects). Some items will always stay the same (like boots) however others can be changed depending on the situation.

Also experimenting is part of learning.
1
CakeSlapping (29) | June 19, 2016 9:45am
killercodyj wrote:
why fix something that isnt broken?

It's how you grow as a player, and transcend your own skill boundaries.
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1
GameGeekFan (50) | June 18, 2016 10:19am
OK jackass. Ranked does not mean anything. Ranking means nothing and does not define personal skill. Ive played with Silvers and Golds before and they have played horribly. Its the same thing like Masteries. They just say how much they played the god, not define personal skill. GIVE constructive criticism, not just SAY how "bad" it is.
1
DucksRock (41) | June 18, 2016 9:02am
What's with the BM? you could just tell him why is his build bad nicely, and he'll change it. no need to bm him that much.
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