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This Is A Pretty Standard Build That You Will Find Effective In almost Every Situation. Its An ADC Build With High Crit And Damage.
Pros- High Damage/Crit
High Attack Speed
Magi's gives CC Immunity As A Passive
Cons- Little To No Protections
Artemis Has No Escape In Her Kit So You Have To Compensate
Another Point On CC- Artemis Has 3 Main Ways To Immune CC
1.Beads
2.Magi's (Once Built)
3.Tusky, Artemis Is CC Immune Whilst Casting Her Caldonian Boar So This Move Can Be Used As A Way To Escape CC If Timed Corectly
Start With Bluestone for Extra Clear/Poke And Also Start Spiked Gauntlet Which You Will Back And Build Into Dev Gauntlet Once You've Accumulated 1400 Gold, And With The Extra 50 Gold Pick Up A Health Pot For Some Extra Sustain. From There Build Ninja Tabi For Movements And Attack Speed. Next Move Onto Executioner For Some Further Attack Speed. Then Onto Crit Items. An Important Note Here Is That Unlike On Most Adcs You Will Want To Build Straight Into Deathbringer Instead Of Rage Since Artemis' Passive Gives Her An Extra 5 Percent Crit Chance For Each Basic Hit With 3-4 Seconds Of Each Other, This Effectively Replaces Rage Passive (5 Percent Crit Bonus For Every Basic That Doesn't Crit, Up To 15% Resets On Critical strike. After Deathbringer You Should Build Rage For More Damage And Crit. Next I Would Suggest Magi's Because Of The CC Immunity Passive Which Really Helps Artemis Due To Her Lack Of Escape.
In TeamFights You Should Look To Avoid Direct Damage As Artemis Or Any Adc, Try To Stay Towards The Backline And Deliver Damage To Your Targets From There.
When upgrading skills you should alternate between your 3 and your 2 every level upgrading your 3 first for clear and poke. Add a point to your ultimate whenever possible since it scales very well. Your 1 (traps) should be prioritized last but get it to level 1 at about level 3-4.
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