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Mercury, Critics Are Everything

1 0 6,699
by Santi0628 updated January 11, 2017

Smite God: Mercury

Build Guide Discussion 1 More Guides
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Mercury Build

Build Item Warrior Tabi Warrior Tabi
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Malice Malice
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Titan's Bane Titan's Bane

Build Item Combat Boots Combat Boots
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Purification Beads Purification Beads

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 2 6 7 9

Maximum Velocity

2 A B
Maximum Velocity
4 8 11 12 14

Special Delivery

3 B A
Special Delivery
3 15 16 18 19

Sonic Boom

4 Y X
Sonic Boom
5 10 13 17 20
Made You Look
1 2 6 7 9

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+60% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
4 8 11 12 14

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s
Special Delivery
3 15 16 18 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 10 / 15 / 20 / 25 / 30 (+16% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 10 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 100s

Introduction

WELCOME TO MY FIRST MERCURY BUILD



Hello, my name is Santi0628 and I am a casual smite player, I usually use this build for joust or 1v1


This is my first guide for SmiteFire and I would love for you to tell me things to improve for this build, greetings and good luck.


Pros / Cons

PROS:

    Great burst damage
    Excellent 1v1
    Excellent mobility
    Great Set-Up
    Very sticky, good chase






CONS:
    Exceedingly Squishy
    Very vulnerable to CC
    Only CC is his ult
    No real team-fight potential


Skills


Passive-

Fastest God Alive



For every 1 ft traveled, Mercury gains a 0.1% physical power bonus on his next basic attack (max 50%).
Mercury also gains additional physical power equal to 25% of movement speed from items or abilities.

1st Ability-

Made You Look



Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. Each hit may trigger item effects for basic attacks, and can critical hit.

2nd Ability -

Maximum Velocity



Passive: Mercury gains increased movement speed.
Active: Mercury increases his Attack Speed and ignores Movement Speed Slows for the duration.

3rd Ability -

Special Delivery



Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ultimate -

Sonic Boom



Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

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1
GameGeekFan (50) | January 12, 2017 5:45am
For the cons, his Special Delivery also counts as CC, and if he hits alot of people with his Sonic Boom then it can turn the fight to your favor quite easliy.

Hide of the Nemean Lion does not help Mercury be less squishy at all, so you can take that out. You can replace that with more power.

Triple crit can be expensive so if you are falling behind or feeding I suggest two crits instead of three.
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Mercury, Critics Are Everything
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