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merc bulid conq adc/jung1/jung2 and arena

0 0 6,232
by BEIIKS updated May 12, 2015

Smite God: Mercury

Build Guide Discussion 0 More Guides
Choose a Build: adc bulid
adc bulid jung arena activies to all roles
Tap Mouse over an item or ability icon for detailed info

Mercury Build

starter

Build Item Bluestone Pendant Bluestone Pendant
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion

items have to get

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item Golden Bow Golden Bow
Build Item Rage Rage

choose 2

Build Item Deathbringer Deathbringer
Build Item Malice Malice
Build Item The Executioner The Executioner
Build Item Titan's Bane Titan's Bane

activies

Build Item Achilles' Spear Achilles' Spear
Build Item Greater Purification Greater Purification
Build Item Greater Sprint Greater Sprint

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 4 6 7 10

Maximum Velocity

2 A B
Maximum Velocity
2 8 11 12 14 16

Special Delivery

3 B A
Special Delivery
3 15 18 19

Sonic Boom

4 Y X
Sonic Boom
5 9 13 17 20
Made You Look
1 4 6 7 10

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+60% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
2 8 11 12 14 16

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s
Special Delivery
3 15 18 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 10 / 15 / 20 / 25 / 30 (+16% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 9 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 100s

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League of Legends Build Guide Author BEIIKS
merc bulid conq adc/jung1/jung2 and arena
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