Medusa - Stoning the Field (S4, All Modes, Patch 4.7)
April 26, 2017
2017/4/26: Updated build discussion format/details, and revised Arena builds.
: The guide really didn't need much updating, but she made me do it. I don't know what the significance of this day is, but she was quite insistent. As such, guide is current as of Patch 4.7, "Pillars of Success." Added Ganesha
to the synergies list.
Duuuuude. W***suuuup? I'm Branmuffin17
(ign Muffinman17), a SmiteFire moderator and casual SMITE player on PC and PS4. Come check out my
fifth major recreational venture outside of my original project, The Overarching Assault Guide
. I've created this guide specifically because I was jonesing to make my first hunter guide, and I saw some potential in her, as long as I could get her off the couch.
I'll assume you know the basic gist of gameplay in the various modes, so I won't be teaching or talking much about tickets, rotating, minions, ganja, etc., except in the direct context of Medusa
's dank gameplay. If you want the deets on general info, I invite you to cruise on over to my other guides:
This is a work in progress, as it should be. Not saying anything about these being her only build options...this is just, like, my opinion, man. I'm always open to new ideas and different approach
is a Hunter
whose arrows are definitely not blunt
, she's a bit less reliant on basic attacks than some, and can be built with emphasis on either abilities or basic attacks.
fan base is split by those that don't use Hastened Fatalis
and those that love it. It's a unique item that synergizes extremely well with her passive, Sidewinder
, and I've chosen to base my main build around this, rather than straight-up damage, while keeping as much flow to the build as possible. It's not for everyone, so I've also included a Transcendence
build, which can be considered if you play her in the Mid-lane.
is a strong pick for multiple game modes. I'm offering two builds for Conquest / Siege as ADC, and 1 for the teamfight modes. Ready to go? Let's light it up!
No movement penalty when side-strafing, and half of the movement penalty when moving backward.|
A passive that requires no direct thought, but lends itself to making Medusa a very effective
hotboxer, especially when packing Hastened Fatalis into the build.
Medusa shoots out 3 vipers in rapid succession that poison the targets hit, dealing damage over time. CD 10 seconds. 10% scaling.|
Max this 2nd.
Her only built-in steroid, the damage scaling on this item is poor, so don't look to added items to increase its damage. However, it inherently adds a strong burst of damage when targeting an individual. Best to use earlier in the fight (due to ticking damage), and when you're able to confirm hits more easily (enemy is stunned from Lacerate, stoned from Petrify, or otherwise CCd from teammates' abilities).
Remember that you can trigger it early, and it won't activate until you start attacking. USE IT EVERYTIME YOU ARE AT THE FOUNTAIN!!!
Medusa spits out acid that damages the first enemy hit, and sprays out acid in a cone behind them. It explodes on statues Medusa has created. CD 14 seconds. 70% scaling.|
Max this 1st.
This is your main source of damage against minion waves, allowing you to hit the entire line if you target the first minion from the front. Provides good poke potential, as you can hit the minions and do equal damage to enemy gods from the cone spray if they are close and trying to shield themselves from other attacks.
Medusa quickly slithers forward, grabbing and slashing the first enemy god she encounters. The slash leaves the enemy god reeling in pain, reducing their healing by 50% for a short time. CD 15 seconds. 80% scaling.|
Max this 3rd.
Offensively, you can use this to initiate and close the gap, or to catch a damaged, fleeing enemy...and you can do this through the minion wave.
Defensively, use it as an escape, but make sure you're not being blocked by an enemy god, or you'll be stopped.
Medusa removes her mask, delivering a powerful blast. Enemies take damage and are stunned for 2 seconds if they are looking at her. Enemies not looking at her take 75% damage and are slowed (20/25/30/35/40%) for 3 seconds. Enemies that are killed by her gaze will turn into a stone statue and remain behind. 90 second CD. 100% scaling.|
Level this as it becomes available.
Devastating if you catch them looking at you when it hits. Somewhat mediocre otherwise. Best to use in combo with your other abilities during a teamfight for burst function, or while backpedaling to freeze them and make an escape.
Secondary, emergency function against anticipated CC. Makes her immune, so can be used with perfect timing to counter an ult like Ares' No Escape.
Some hunters just look to get as many basic hits in as possible, especially when they pack a complete build. This Mary Jane has abilities that enhance or otherwise complement her
With Petrify Up
With Petrify Down
Conquest / Standard ADC (Build & Gameplay + Relics)
The Lure of Fatalis
is an interesting item that provides some great potential utility (especially for Medusa
with her passive, Sidewinder
) at the cost of some DPS. The challenge, then, is to create a build that minimizes the differences vs. more standard builds, while playing in a way that maximizes its utility.
Unfortunately, building Fatalis early means you'll lose out on some damage as you have to delay getting crit items. As such, it is often best built late-game. However, if you still prefer a mid-game Fatalis, the benefit of that is much greater mobility, both during boxing and in getting to lanes, rotating, and escaping. That's a fair tradeoff.
What is missing is a high mana pool provided by items like Transcendence
. Supplement this by buying Mana Potion
s throughout the early/mid portions of the match, and carefully manage your usage of abilities.
Why not build Transcendence
? Since this build concentrates on Medusa
's synergy with Hastened Fatalis
, basic attacks are the focus, not abilities. Devourer's Gauntlet
is typically the best lifesteal choice for those builds. You'll lose out on some early wave-clear pressure, but have better basic attack effectiveness throughout, and is the stronger late-game build compared to ones involving Trans.
Below are discussions on 2 build variations based around the key components of this build: crit items, Devourer's Gauntlet
, and Hastened Fatalis
Standard Build (Details & Discussion)
Fatalis Rush (Details & Discussion)
ADC Starting Process & Early Game
ADC Mid to Late Game
Conquest / Standard ADC (Synergies & Matchups)
Conquest / Mid-Lane Burst (Build & Gameplay)
The use of Transcendence
is traditional for past-seasons' ability-reliant Hunters, relying on its high power and mana to fortify ability use. This can work well if you choose to play Medusa
in the Mid-lane and focus on ability use and burst (similar to a burst mage). Of course, this can also be used as an ADC, if preferred
, especially if you want early to mid-game wave-clear pressure.
The biggest issue with a Transcendence
build is that, as a stacking item, it usually needs to be built fairly early...compared to other common ADC builds, Trans is an expensive early item, and delays any lifesteal/sustain you might get til at least the 3rd item, hurting your potential health sustain in-lane. However, you make up for this with strong wave-clear and a very healthy mana pool, meaning you usually won't have any mana issues.
Below are discussions on 3 build variations based on the use of Transcendence
Standard Build (Details & Discussion)
Trans Crit Build
Trans Crit Build (Details & Discussion)
Trans Fatalis Build
Trans Fatalis Build (Details & Discussion)
Mid-Lane Starting Process & Early Game
Mid to Late Game
Arena Builds & Gameplay
In an Arena setting, you don't have to worry about winning lane, taking down objectives, etc. As such, builds that might otherwise be considered out-of-order or unconventional can work, if you play to the build's strengths.
2 builds are offered below, depending on your preferred style of play.
The Critical Viper (Basic-Attack Build)
The Critical Viper (Details & Discussion)
The Spitting Viper (Ability Build)
Game Start & First Waves
The Spitting Viper (Details & Discussion)
Jungle Camps/Early Game
Starting to really tie things together
Kick Them Out Of This Joint!
Aggressive Anaconda (Arena: S2)
Heartseeker Works (Arena: S3)
So that's it! If you like what I've done and how I try to improve the guide, anyone is welcome to suggest a god for me to work on next
...and of course, I have to own them and/or want to play them =P but I'll let you know...
Thanks for reading, and I appreciate any and all comments, suggestions, etc.
Feel free to add me/invite me if you want to play!
Brandon / PC IGN: Muffinman17 / PS4 IGN: Branmuffin17
p.s. No, I'm not a stoner. That's Medusa
. And maybe Swagni...but seriously, I'm not (not really), so if you have any suggestions where I can put in more funny references, let me know!!! And you know this.....maaannnnnn!!!
Thanks to the following people:
Thanks to my friend Duotem
for help with the S4 ADC build!
||For helping with Conquest builds and some tips.
||For so much discussion and help on maximizing the effectiveness of my builds.
||For multiple suggestions for better presentation!
||For aesthetic ideas and templates to make the guide prettier