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Medusa Arena Build (Drop Dead)

2 7 45,838
4
by potasium56 updated November 10, 2016

Smite God: Medusa

Build Guide Discussion 69 More Guides
Choose a Build: Drop Dead Main
Drop Dead Main Drop Dead Alternative 2
Tap Mouse over an item or ability icon for detailed info

Medusa Build

Drop Dead! Main

Build Item Shifter's Shield Shifter's Shield
Build Item Poisoned Star Poisoned Star
Build Item The Executioner The Executioner
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Malice Malice
Build Item Deathbringer Deathbringer

Drop Dead! Version 2

Build Item Shifter's Shield Shifter's Shield
Build Item Poisoned Star Poisoned Star
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Malice Malice
Build Item Deathbringer Deathbringer

Drop Dead! Version 3

Build Item Shifter's Shield Shifter's Shield
Build Item Poisoned Star Poisoned Star
Build Item The Executioner The Executioner
Build Item Witchblade Witchblade
Build Item Malice Malice
Build Item Deathbringer Deathbringer

Drop Dead! Version 4

Build Item Shifter's Shield Shifter's Shield
Build Item Poisoned Star Poisoned Star
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Malice Malice
Build Item Deathbringer Deathbringer

Medusa's Skill Order

Viper Shot

1 X Y
Viper Shot
1 8 12 15 18

Acid Spray

2 A B
Acid Spray
2 4 6 7 9

Lacerate

3 B A
Lacerate
3 10 13 16 19

Petrify

4 Y X
Petrify
5 11 14 17 20
Viper Shot
1 8 12 15 18

Viper Shot

1 X
Medusa gains increased attack speed and her basic attacks become augmented, shooting Vipers that poison the targets hit dealing damage over time.

Ability Type: Ranged Basic, Buff, Damage
Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Physical Power) every 0.5s for 1.5s per charge
Attack Speed Increase: 40 / 50 / 60 / 70 / 80%
Viper Shots: 4
Cost: 50
Cooldown: 10s
Acid Spray
2 4 6 7 9

Acid Spray

2 A
Medusa hurls back and spits out acid that damages the first enemy hit and sprays out acid in a cone behind them. Enemies hit by Acid Spray will have their healing taken reduced. Acid spray will explode on statues Medusa has created.

Ability Type: Line, Debuff, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+85% of your Physical Power)
Healing Reduction: 40%
Healing Reduction Lifetime: 5s
Range: 45
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Lacerate
3 10 13 16 19

Lacerate

3 B
Medusa quickly slithers forward, damaging enemies she passes through. The first enemy god she encounters causes her to stop before she damages and roots the god hit.

Ability Type: Dash, Root, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+70% of your Physical Power)
Root Duration: 1s
Range: 55
Cost: 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Petrify
5 11 14 17 20

Petrify

4 Y
Medusa removes her mask revealing her true face, delivering a powerful blast from her horrifying Gorgon gaze. Enemies take damage and are stunned if they are looking at Medusa. Enemies not looking at Medusa take 85% damage and are slowed. Enemy gods that are killed during Medusa's gaze will turn to a stone statue and remain behind as a reminder to others.

Ability Type: Cone, Stun, Damage
Damage: 300 / 400 / 500 / 600 / 700 (+100% of your Physical Power)
Stun Duration: 2s
Movement Speed Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Range: 70
Cost: 100
Cooldown: 90s

Introduction

Hello, Smite Gamers! Been messing around with medusa and found an awesome build that really works well with medusa's damage over time on her 1 skill.

I know you can build with more power and crit, but the goal of this build is to weaken enemies really quick and to drop them dead with the main combo.

Skills

Passive - Sidewinder

Medusa suffers no movement penalty when side strafing and half of the movement penalty when moving backward.


1st Ability - Viper Shot

Medusa shoots out 3 vipers in rapid succession that poison the targets hit dealing damage over time.


2nd Ability - Acid Spray

Medusa hurls back and spits out acid that damages the first enemy hit and sprays out acid in a cone behind them. Acid Spray will explode on statues Medusa has created.


3rd Ability - Lacerate

Medusa quickly slithers forward rooting and slashing the first enemy god she encounters. The slash leaves the enemy god reeling in pain, reducing their healing for a short time.


Ultimate - Petrify

Medusa removes her mask revealing her true face, delivering a powerful blast from her horrifying Gorgon gaze. Enemies take damage and are stunned if they are looking at Medusa. Enemies not looking at Medusa take half damage and are slowed. Enemy gods that are killed during Medusa's gaze will turn to a stone statue and remain behind as a reminder to others.

Combing Skills

Main Combo

Press 1 Skill, once you pressed the skill. it has activated and when you shoot you will deplete the skill by using the arrows you have 3, but in this case don't shoot yet.

Now you can use Skill 2 over your Skill 1, how you able to tell is you will see your skill 2 attack radius, the goal is to hit the enemy with your skill 2 and then follow up with your skill 1 arrows and if you manage to hit all your skill 1 arrows the enemy will be pretty close to death if not dead.

if you don't want to use the skill 2 yet because of the situation then you can disable it by right clicking, keep in mind your skill 1 is still active and can't be disabled by right clicking...the only way to disable it is to shoot the 3 arrows.

If the enemy still manages to stay alive then if it's safe you can use your 3 skill to stun the enemy and shoot basic attacks at him to finish him off.



Ult Combo

Like above active skill 1 and then time your ult and then use it, immedialty after then use Skill 2 try and hit enemies with it, then fire your skill 1 arrows. When this is timed perfectly you can get an easy triple kill.

This combo is pretty tricky because you must time it with the enemies, the goal with this combo is to stun as many enemies as possible, then follow up with your 2 skill and finish the low heath enemies with your 1 skill. Very Powerful!

I hope i've explained these well enough for you guys to understand...

Items

Item Slot 1

Build 1

Shifter's Shield

+40 Physical Power
+20 Physical Protection
+20 Magical Protection

PASSIVE - While over 50% Health, you gain 20 Physical Power. When below 50% Health, you gain +20 Protections.



Build - 2

Runic Shield


+25 Physical Power
+50 Magical Protection

AURA - All enemies within 55 units have their Magical Power reduced by 50 and Attack Speed reduced by 20%.

Item Slot 2

Poisoned Star

Physical Power - +30

Critical Chance +15%

Passive - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 20% and reduces their damage output by 20%. This is important with this build as it gives you 2s of poison and slows your enemy by 20$, when this is combined with your 1 skill and 2 skill and all your skill 1 arrows hit your enemy they literally drop dead!
Item Slot 3

The Executioner

Physical Power - +50

Attack Speed - +25%

Passive - Basic Attacks against an enemy reduce your target's Physical Protection by 12% for 3 seconds (max. 3 Stacks).

Item Slot 4


Optimal Items For This Spot

Qin's Sais

+40 Physical Power
+15% Attack Speed

PASSIVE - On basic attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.

-

Rage

+30 Physical Power
+20% Critical Strike Chance

Passive - If your basic attack does not critically strike, your critical strike chance increases by 10% (max 6 stacks). Resets on successful critical strike.

-

Witchblade

+50 Physical Protection
+15% Attack Speed

AURA - All enemies within 55 units have their Attack Speed reduced by 20% and their Physical Power reduced by 30.



Item Slot 5


Malice

Physical Power +50

Critical Strike Chance +20%

Passive - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect. This is an obvious item to have for this build as it increases your damage over time for 3s. Like I've said before combined poisoned star + your 1 skill + malice your combo is so strong!
Item Slot 6


Deathbringer

Physical Power +50

Critical Strike Chance +20%

Passive - Critical Strike damage is increased by 40%. This just gives you more power and crit, you could probably use whatever item you want here, but for the sake of this build I use this item.

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1
masterricu (12) | November 10, 2016 5:31pm
Dont worry, OP will come back in 6 months when he has more experience and look back at this thread in shame...
1
potasium56 | November 10, 2016 6:02pm
Believe and say what you want this build is awesome in my eyes and works for me and im sure there are players out there that are going to like this build anyways because the passives make sence...atleast to me it makes sense using these items passive wise...
1
IceColdPappsi (13) | November 10, 2016 6:20pm
To the others, that is the problem. Not everything is just about passives. Just like everything is not about stats. Its about its usage and what it provides. Like lifesteal vs antiheal. Lifesteal gives you life for damaging an enemy, but antiheal reduces the life they get when damaged. It is important that you see things in an overall way. If we were going off just passives, that's why people say Anubis is the most OP, even though his damage capability is handicapped by his self roots. Make sure to always build items not individually, but as one. If you're going crit, get some power to increase the crit damage. For Qin's Sais, get some attack speed to proc it more. Same with mages. Penetration means power to match. Lifesteal means DoT is key. That's why boots are revered as the best item to ever get. Like I think Geek said, they provide the most movement speed in the game, free early game power, and in some cases, mana and cooldown, for around 1500 gold. That is the cheapest of any finished item! I hope you now see why everyone bashed you for not having boots, or movement speed for that matter.
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1
IceColdPappsi (13) | November 10, 2016 5:43pm
OP?
1
potasium56 | November 10, 2016 6:02pm
Original Poster
1
potasium56 | November 10, 2016 4:15pm
So i was wrong about runeforged hammer, not sure why i was seeing what i was seeing as the passive could've been a glitch or something, but refreshed smite and now see the right passive text....

Thanks to xZeroStrike and a few others for showing me the right passive for runeforged hammer...

Even with that passive of runeforged hammer being only sometimes activated you you still get slow from positioned star and poison for 2 seconds combined this with your damage over time effect on viper shot and the reducing physical protection effects from executioner and damage over time on malice it's still a strong build and enemy gods won't hit as hard, which leads you do be able to survive longer and stay in the fight or esacape.

I think many of you are underestimating this build, im going to continue to use this build for now on and once im level 30 and played 10+ matches will come back and make an update discussion on my results...probably won't be for awhile, but im confident this build is more viable than what you people are making it out to be.
2
IceColdPappsi (13) | November 10, 2016 4:55pm
Look, I'm a nice guy. I've only commented twice, didn't say your build was bad, and I'm not on anyone's side.

Just to get this out of the way, we've all tried wack builds before, don't deny it. But there are cases where those wack builds are OP and you like them.

Now, I would just like to say that I am in no position to tell you how to build or play Medusa. You and the others do. You've said this build works for you, and you've made your arguments for it, and vice versa for Bran and company. This is just me judging the situation as a whole. It may seem mean to you for all these people who you've never seen or heard of to bash something you spent time on and thought was quality.

The case is: all they want you to do is add boots/movement. You have said, "try my build, play games with it, you guys are trolls, quit prejudging my build." Both sides have valid arguments.

Runeforged Hammer requires enemeies to be slowed for the effect to apply. Thus, it is better to have some type of slow in the build/kit. Thus, Frostbound Hammer is not a bad idea if you want more health and proccing slows, but you don't need it because you have Poisoned Star, which slows the enemy and reduces their damage.

The Executioner is your penetration in the build. It replaces Titan's Bane as it reduces their protections instead of buffing you power against them, which also benefits your team's damage against that target.

Brawler's Beat Stick is a great antiheal item, but somewhat situational. Could be effective against high HP5 guardians and healer oriented teams, but in other situations, not really. This is the item that could be replaced by boots or movement speed of some kind.

Malice and Deathbringer is so meta. Nice.

After this assessment of your build, you can see what the others are saying now. If you do wish to keep your original build, please consider adding a section of alternate items, just in case this build doesn't work, they can switch out one or two items to their liking. Hope this clears up anything that you saw as hateful or trolling. The point of reasonable builds, the meta, and socially accepted strays from the norm, is to make sure people can have a certain mold to follow in the future when making their own builds. Again, just an observer's two cents.
1
potasium56 | November 10, 2016 5:01pm
Yes your right about runeforged Hammer, now that you guys have helped me understand the passive, i decided to switch it out and made 2 alternative builds, you still might not like my choices but w,e refresh this page to see updated build.
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1
potasium56 | November 10, 2016 4:38pm
If you guys want you could exchange runeforged hammer for something els that would benefit this build passive wise here are some below that would help my build...there are pros and cons tho

- Bluestone Pendant CHEAP! - Enemies hit by your damaging Abilities take an additional 30 Physical Damage over 2s. (Max 2 Stacks) Using this we lose health and 15% power compared to runeforged...but the damage over time is nice!

- Shifer's Sheild - While over 50% Health, you gain +20 Physical Power. While under 50% Health, you gain +20 Protections. This gives us 10% more power compared to runeforged hammer, but provides us with more physical protections and magical protections...

These are some items im thinking about switching with runefoged hammer, because xZeroStrike is right about the passive being only triggered from curse and teammates it would be time consuming and not benefit the casual smite gamer solo queuing, if you have team build around slows then this item would be awesome.

So Im probably going to switch runeforged hammer with Shifer's Sheild!
1
potasium56 | November 10, 2016 3:16pm
Let me tell all of you a story, me and Branmuffin17 were exchanging thoughts on my build and he didn't like what i had to say so as little kids do he contacted his friend or clan members to back him up. Now all these negative comments are biased opinions and anyone who isn't a part of his entourage should not make any decisions based on their opinions....

The points about my build that you guys don't understand

Many of you are afraid of the movement speed lose, even with the movement speed loss im still able to escape from cc, slows, ect....and have in many matches.

Runeforged hammer - slows enemies and increased the damage we inflict on gods from all sources...

The Passive On Poisoned Star 20% reduction to enemy god damage output. This also gives us poison for 2 seconds that also works together with the damage over time effect on viper shot...

The passive from executioner also weakens the enemy more! which when enemies use thier skills on us there not as powerful..Understand!

Brawler's beat stick - helps us also by reducing the regen of health on enemies hit by our skills for 8 seconds which is well enough to get a kills in most scenarios..

Malice provides us with more damage over time! on top of the are damage over time from viper shot and the passive on poisoned star...

So this build decreased hard hitting enemy abilities, not sure the math but enough to not to get 1 shotted and still able to get kills and even escape...This build provides with massive damage effects from the passives...
1
potasium56 | November 10, 2016 3:53pm
Are you guys on console because the items may be different for computer! Because im not seeing the and part on runeforged all it says for me is this in game - Enemies who are within 30 units are SLOWED! and take 15% more damage from all sources!
1
xZeroStrike (46) | November 10, 2016 3:59pm
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1
xZeroStrike (46) | November 10, 2016 3:46pm
Now you're just being insultive. "as little kids do". Seriously? If anybody in this convo is a kid, it'd be you for saying such childish things.

You truly have 0 clue about what the F'-k you're talking about.
0
IceColdPappsi (13) | November 10, 2016 3:26pm
Runeforged does not slow, Poisoned does not deal damage over time, and executioner does not weaken enemy moves. Might wanna read those passives again.
1
potasium56 | November 10, 2016 3:35pm
Rune Forged - Enemies who are within 30 units are SLOWED! and take 15% more damage from all sources!

Poisoned Star - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 20% and reduces their damage output by 20%.

The Executioner - Does weaken the enemies by reducing thier physical protections by 12% max 3 stacks!

Think you might want to read the passives again, never said poison star does damage over time said viper shot does and the poison effect from poisoned star works well together!
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1
Daelinn (25) | November 10, 2016 2:54pm
I think everything what could have been was said already, but, there's one thing that bothers me- why not Frostbound Hammer over Runeforged Hammer?
1
potasium56 | November 10, 2016 2:58pm
awesome suggestion, think my reasoning is because rune give us more damage boost to gods and are slowed - Frostbound hammer is on a time limit from the looks of it and its effects lasting 1.25 seconds
1
ThePerfectPrism (56) | November 10, 2016 2:45pm
Just wanna drop this here...

Talaria Boots have a passive, therefore, your argument is invalid.
1
potasium56 | November 10, 2016 2:47pm
still using that would be a trade off to something that more useful passive wise
1
xZeroStrike (46) | November 10, 2016 2:53pm
Oh but... Those boots give health regen! That's more survivability isn't it, mate? Hahaaa, fits perfectly in this build, am I right ma man?


Just... honestly...
Load more comments (3 more replies) →
1
ThePerfectPrism (56) | November 10, 2016 2:52pm
That was not your argument. Your argument is that boots are useless cuz they don't have passives. But this boot has a passive, therefore, your original argument is invalid.
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0
potasium56 | November 10, 2016 2:35pm
Would appreciate it if Branmuffin17 and all you trolls out there would stop trying to discredit this build as it is a good build you guys are just saying this stuff to make it seems you know what your talking about! Branmuffin17 contacted you guys to support his argument so all your opinions are bias and are not valid..
1
Branmuffin17 (394) | November 10, 2016 2:50pm
This will be my last comment to potasium, as I'm not sure my comments do anything here. I want to point out that talking about issues with the build wasn't an insult to you, and at every opportunity I feel I've been very good about being fair, non-toxic, and taking my own time to explain what I still declare as my opinion. Never called you a troll, never stated your opinion wasn't valid, etc.

I think it's clear that mechanics and other aspects just aren't fully understood in this situation. That's fine, everyone has to learn. I'm still learning a ton. But there's a difference in being stubborn and having an open mind but still sticking to what works for you with reasons.

Also, I'll point out that recent comments are all posted on the main page: https://www.smitefire.com/. It's what I generally use to check activity on the site, so it's easy to see our recent conversations. Ducks, Zero, Prism, and others are all active members, and in many cases, Editor level or above, so it's not really unusual to see recent comments and add your own thoughts.
1
DucksRock (41) | November 10, 2016 2:38pm
i mean, i would be cool with continuing the discussion if you'd bring some other points that are not your level 28 games and that we didn't address. but you aren't doing that, so...
1
potasium56 | November 10, 2016 2:42pm
even if i do you still on BranMuffins side because he contacted you to support him
Load more comments (1 more replies) →
2
DucksRock (41) | November 10, 2016 2:24pm
Hello Potadium56,

First of all, your attitude is just negative from the start. you refuse to acknowledge any other opinion and just deflect any other options from your guide, well, that ain't good.

i'm going to be dead serious here, your build is straight up not viable and there are tons of other builds i would consider before this one, and i am going to lay out why does it not work.

first of all, you have no movement speed. keep in mind that Lacerate can be easily blocked and it is not a very reliable escape ability, and since you got Runeforged Hammer, you need to get really close (which is terrible for Medusa as she is a squishy god), you need to wait for poisened star until it even works, and you don't have any boots which means you will die on sight if a good player spots you trying to get near him. Medusa has nothing to do with melee range, and it is terrible that you are actually endorsing her to get in melee range.

you also say that you rely on the slow from poisned star to save you. what? you think a single target, situational slow that dosen't work all the time, will save you as a Medusa trying to get in at close range to apply her Runeforged Hammer in arena and has no boots.

"no boots cause they have no passives" well, i kinda think that you aren't gonna really need passives if your dead because you were outchased and just easily demolished because the enemy has boots.

"I think your should play at least 10 games or more with my build and then come back and give your conclusion...I feel your just pre judging it before trying it..." yeah i don't really need 10 games to understand that your build dosent work as a good Medusa build.

-1 for now.

-Ducks
0
potasium56 | November 10, 2016 2:39pm
Guess im just more skilled than you then with medusa, because i have had awesome games with this build..
1
xZeroStrike (46) | November 10, 2016 2:51pm
Being able to do good with a build has nothing to do with skill.

Quoted:
Do you not know how many different things can happen in a game? How many different people play Medusa? Team compositions you can go against? The difference in levels? 1 bad game deosnt make a build nothing, it just makes inconsistent or WAY worse than any options available to the players.


Here. Every game runs entirely different. Game depending on a single build don't dictate skill.

Quoted:
you guys are just saying this stuff to make it seems you know what your talking about!

I think our knowledge about this game exceeds yours by far, because we can at least explain why we chose a certain set of items. All you do is show us your games, which again, don't prove '$h17', and how this is a good build because you do well with it.

That is NOT, not even in your wildest imaginations, a valid argument to back something up! Clear enough for you?

If that's your reasoning behind it well then I say that building full starter items on Sylvanus is also a good build because it works for me...

(Do you see how ridiculously stupid that is? Yeah,....)

And last but not least, our opinions are not biased. And definitely Bran's opinion not, since he was the first to comment on your build. He was trying to help you improve, and all you did was saying that it doesn't matter because the build "works for you", and ignored everything he said pretty much.

I think that it's a much nicer "skill" to have to be able to listen to others and acknowledge their feedback, than having the "skill" to play a single videogame character through a "build that magically works for you and you alone".
1
GameGeekFan (50) | November 10, 2016 2:19pm
Runeforged Hammer does not apply a slow to enemies around, it applies extra damage to people that ARE slowed. And you do not have any besides your ult when they are not looking at you. Its a long range slow too and does not even last too long.

Why Runeforged Hammer first? You say its good for survival but it really isnt. Two basics from another enemy hunter and that extra health is gone. And then add the fact that you have no movement speed means that once you use Lacerate you are basically dead weight. If you really want to survive as an ADC get some form of lifesteal.

Boots not having passives does not mean its not useful. The boots tree has the highest base movement speed stats on it, for so cheap. That is why it is always picked first, for every class, for every role. You do not have to "rely" on passives to get the benefit out of the item.

Being "defensive" does not mean anything when they can just focus you to death. And it will not be your fault. One good CC Chain from the enemy team can destroy you and maybe you get wiped so fast your team does not have a chance to even respond. It is not the solution for every situation. Playing smart does not help you when you get jumped on by a ****ing Bacchus or taunted by an Athena.

Im sorry but this is my personal pet peeve, but showing "proof" is ****ing mind blowing to me. Do you not know how many different things can happen in a game? How many different people play Medusa? Team compositions you can go against? The difference in levels? 1 bad game deosnt make a build nothing, it just makes inconsistent or WAY worse than any options available to the players. Like the traditional critical strike builds. Or Penetration and Qin's Sais. Your proof means nothing to how a build is. You are a lower level facing lower level people. Most of us are level 30 with most gods having masteries and having played for many months. This build will not and cannot help us. Sorry for that rant but just makes me pissed.

PS: Opinions might be opinions but you not acknowledging others opinions (that are based on experience of playing this game for quite some time) is pretty **** thing to do. Dont do that.
0
potasium56 | November 10, 2016 2:46pm
stfu you part of that hate surge brang upon by Branmuffin17 how are you supose to prove your opinion when it's already biased to Branmuffin17 your opinion means **** to me...
1
Branmuffin17 (394) | November 9, 2016 1:51pm
Hi potasium56, ummm...you don't have ANY movement speed. Yikes!

There are also a few other major issues I see...only meaning to be helpful here...

When you build Runeforged Hammer, you usually build it later in the build. ALSO...consider its qualities. I mean, I get the concept and potential synergies you're trying to create. But for it to be effective, you need to be within a very close range. Although it might work 1 v 1 to a degree, it's best used on gods that are tanky, and can soak up a bit of damage in the midst of enemies...e.g. Warriors. This is DEFINITELY not Medusa.

You're building triple crit AND Qin's Sais? If you're going to go 3x crit, you're better off using crit as your main damage source, rather than also relying on Qin's...you're already missing any movement speed, so that's what I'd replace it with.

If I was running with your idea of this build, it would be like this, in this order:
1
potasium56 | November 9, 2016 3:38pm
I get your suggestions, but the reason i put it in this order is because medusa will be more useful in early game arena, with the runeforged hammer medusa gets +200 health plus the movement speed debuff to enemy gods...

im not using qin's sals found using brawler's beat stick to be more useful. You could also use rage so your poison will activate more

The movement speed is not a big deal if you know how to play medusa she hangs back and you strike if you see opportunities or you engage with your teammates on kills...

No boots - as there are no passives on them! no use for this build as its depending on passives to boost damage and debuffs...

I think your should play at least 10 games or more with my build and then come back and give your conclusion...I feel your just pre judging it before trying it...

This Order - Runeforged Hammer - Poisoned Star - The Executioner - Brawler's Beat Stick - Malice - Deathbringer -

Also using your recommended build you would be losing the damage over time effect malice gives and the boots offer no passive so they wouldn't be helpful to this build as it relies of passives....
1
Branmuffin17 (394) | November 9, 2016 5:08pm
Hi potasium,

You're right, I'm pre-judging. I'm just SCARED not to have movement speed, lol. Granted...I have my own Medusa arena build(s), and in one of those cases, I ALSO don't buy Tabi...but I DO get movement speed between Hastened Fatalis and Heartseeker. My build is more boxing/mobility and mid-game power spike than flat damage.

FYI, my thought is the damage over time effect from Malice shouldn't matter much if you've got 3x crit and are demolishing enemies as quickly as you indicate. You'll barely get one tick of extra damage in...which in and of itself doesn't seem worth it.

Tell you what though...if I remember, AND if I'm playing with clanmates, I may try your build, depending on your answer to my next question. I won't if I'm not playing with clanmates, though, because am just not confident enemies wouldn't just converge on me if they see I don't have any move speed.

I do have one question though...are you playing on console or PC? How long have you been playing (e.g. what level and such)? Just curious to know the type of competition...on console, Medusa is pretty powerful with her ult, just because turn speed isn't the same as PC/mouse. That's an advantage for her, and I could potentially see this build working better in that situation.
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League of Legends Build Guide Author potasium56
Medusa Arena Build (Drop Dead)
Table of Contents

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