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Marki's short guide to Mercury [season 5]

21 2 232,093
9.4
by BestMinionEver updated February 23, 2018

Smite God: Mercury

Build Guide Discussion 33 More Guides
Tap Mouse over an item or ability icon for detailed info

Mercury Build

Starter items

Build Item Assassin's Blessing Assassin's Blessing
Build Item Boots Boots
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Purification Beads Purification Beads

Early game

Build Item Warrior Tabi Warrior Tabi
Build Item Deathbringer Deathbringer

Mid game

Build Item Demon Blade Demon Blade
Build Item Asi Asi

Late game

Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Mantle of Discord Mantle of Discord

Situational

Build Item Titan's Bane Titan's Bane
Build Item Malice Malice
Build Item Bloodforge Bloodforge
Build Item Winged Blade Winged Blade
Build Item Magi's Cloak Magi's Cloak

Relics

Build Item Blink Rune Blink Rune
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Alternative start

Build Item Assassin's Blessing Assassin's Blessing
Build Item Katana Katana
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Purification Beads Purification Beads

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 3 6 7 9

Maximum Velocity

2 A B
Maximum Velocity
4 8 11 12 14

Special Delivery

3 B A
Special Delivery
2 15 16 18 19

Sonic Boom

4 Y X
Sonic Boom
5 10 13 17 20
Made You Look
1 3 6 7 9

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+60% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
4 8 11 12 14

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s
Special Delivery
2 15 16 18 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 10 / 15 / 20 / 25 / 30 (+16% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 10 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 100s

Introduction



Mercury "Messenger of The Gods" is a Roman god and is melee physical assassin.
This guide is made for the conquest map and playing as jungle.

Pros and Cons

Pros


High single target dps
Good mobility
High Attack speed
A beast 1v1


Cons


No jump
Medium penetration
Squishy

About Mercury's Skill Set

In this chapter I will present the stats of each ability and give you a short explanation of how you can use the ability.



Fastest God Alive (Passive)



Passive
Buff
Stacks

For every 1 ft. traveled, Mercury gains a 0,5% physical power bonus on his next basic attack (max 50). Mercury also gains additional physical power equal to 25% of movement speed form items or abilities.

Maximum Stacks: 50
Physical power per Stack: 0.1%

In addition to the passive Mercury has a basic attack chain that goes 1 -> 0,75 -> 1,25.
Click to view explanation


Made You Look



Skillshot
AOE
Damage

Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. Each hit may trigger item effects for basic attacks, and can critical hit.

Ability Type: Ground Target
Damage: 90 / 120 / 150 / 180 / 210 (+60% of your Physical Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 8s
Click to view explanation


Maximum Velocity


Buff
Steroide

Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s
Click to view explanation


Special Delivery


Skillshot
Damage
Dash
CC

Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 10 / 15 / 20 / 25 / 30 (+20% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+80% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Click to view explanation


Sonic Boom


Skillshot
Damage
Dash
CC

Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s
Click to view explanation

Items

In this chapter I will present your core items and give a short explaination on each of the items.


Starter items


A must have item for all junglers both for sustain.
The 10 penetration you get for evolving the item is also nice, but don't be afraid to replace it as soon as you don't need the sustain and selling it can get you an important item.
Just some extra movement speed and to let you get a heads start on Warrior Tabi because it is so important for Mercury. But if you want some extra damage early on you can go for Katana, the drawback from building Katana is that it builds into Stone Cutting Sword which you do not want that early. So it is a 700 gold investment in an item you wont finish before mid/late game. But it could help you secure a first blood and it helps with your clear. Both work fine in my experience.
Two healing potions is normally enough for me but you can go for three if you want to. But I like saving the 50 gold.
Again I prefer going just two, but you can go three if you want to. Mercury is pretty mana hungry early so going three is definitely not a bad idea. You can also switch the Mana Potions out with Multi Potions if you feel like it.

Core items


The early damage from warior tabi is perfect for Mercury just to rocket launch you into the game. I definitely recommend this over Talaria Boots for the extra damage, but if you feel like you need the movement speed I don't hate the Talaria pickup.
Critical hits is your main damage source so Deathbringer is perfect. I normally go this as my second item (after Warrior Tabi). If the game is going really really bad you might be better of with Stone Cutting Sword.
Wind Demon

Normally I would build this as my third item (after Deathbringer
to make you deal insane damage before anyone has built much protection. But you can also go for Asi if you are having problems staying alive or Stone Cutting Sword.


If you have any questions about the situational items feel free to leave a comment or send me your questions directly to me by PM.

Tips and Tricks

In this chapter I will just touch on some basic ways to utilize your kit, hopefully you can pick up a a few tips you didn't already know about. Mercury is a pretty straight forward god though an you do not need to be a mechanical mastermind to play him well.





Fastest God Alive



Not a super complicated passive, but there are a few tips that can come in handy bothe for the passive and his attack chain.
Auto canceling

Passive


Made You Look



This is a pretty straight forward AOE damage ability, so not really any tips or tricks for this ability.
Clearing

Fighting


Maximum Velocity



This is a great attack speed steroid and slow immunity, as well as a passive movement speed buff.
Offensive

Defensive


Special delivery



This is a normal dash ability with a really strong CC as well. You can throw the enemy in any direction you want, which can be into your team or away from your team if you need to save someone.
Jungling

Teamfighting


Sonic Boom



This is a normal dash ability with a really strong CC as well. You can throw the enemy in any direction you want, which can be into your team or away from your team if you need to save someone.
Ganking

Teamfighting

Gameplay

In this chapter I will go through what you should look to do during the different stages of the game as Mercury.




Early Game



In the early game you want to start clearing your speed buff with the mid laner, then move to clear the blue buff for your solo laner before you clear the exp camp.

Then you move towards the mid lane and see if you can get a good pull on the enemy mid laner with Special Delivery. If not you just try and do the the mid camp on the side you are on, then clear the mid wave and go for the opposite mid camp.

When you are done in mid lane you can rotate to the duo lane if the buffs are up, if they are down you can try to invade the enemy back camps. If the buffs in duo are up you should try and go for a gank in duo lane as well.

When you have 1100 gold you should back and get your Warrior Tabi.

After finishing Warrior Tabi you should hit level 5 soon. As soon as you hit 5 try and gank someone. Preferably the solo lane because your speed buff is about to re-spawn.

From there on it is just normal jungle stuff. Clear your buffs and try to invade when ever you get the chance, Sonic Boom is great to get out of danger with if you get caught. Try and gank when ever you got the chance, Special Delivery is deadly early game and will force your enemy to beads. Also try to use Sonic Boom on cooldown unless you are going to invade.

So the early game is mainly about farming and looking for opportunities to use use Sonic Boom and using Special Delivery to force beads or kill enemies that are out of position.


Mid Game



You are now going to start building Deathbringer and Made You Look should be starting to deal some real damage. As soon as you get Deathbringer you should make use of your potential burst damage and focus more on ganking and invading. You should be able to 1v1 the enemy jungle and the enemy mid laner now.

When you finish Wind demon you are definitely ready to fight and should look for every opportunity you can find to fight someone. Just remember that you are squishy so don't get caught out of position.

Although you have a huge power spike in the mid game with Deathbringer and wind demon you have to remember to farm. If you are late with the Asi purchase you will end up not being able to fight the enemy hunter at all.

So in the mid game you want to fight and invade as much as possible, but you still need to farm and always get your speed buff when it spawns. You are also a beast at killing objectives like the gold fury.


Late Game



In the late game you are looking to find someone out of position and kill them 1v1. either by using Sonic Boom or blink and Special Delivery. Then try to start fights with the advantage.

When it comes to teamfights you want to go for the enemy backline, which you can easily get to with Sonic Boom. A perfect Sonic Boom --> AA combo can instantly kill an enemy mage or ADC. Then use Special Delivery to re-position yourself or engage on a new target, but you might end up getting bursted down during the ability. So use Special Delivery carefully.

As I mentioned Special Delivery can be very dangerous to use in the late game, but if you can catch a carry and through them into a wall you will kill them before they even hit the ground unless they use beads. So if you get the opportunity you should use it. But don't start a fight with trying to throw one of the enemy frontliners.

Combos

In this chapter I will go through the different combos you should use. But remember to apply the tips and tricks from the Tips and Tricks chapter.




Basic Special Delivery combo



This combo is useful through out the game and is the combo you will be using the most when playing Mercury. The combo goes like this:

Special Delivery --> AA --> Maximum Velocity --> AA

This combo is at its best in the jungle where there are a lot of walls to throw the enemy into, but it works well in lanes as well. But you should aim to use it when the enemy is close to a wall.
Normally you want to come in from behind and use Special Delivery on an unsuspecting enemy, but you can also use blink or just walk up to them. If it is an enemy without a jump or dash you can start the combo with an AA. If that isn't enough to secure the kill you can finish off with a Made You Look.
This combo will force the enemy to use Purification Beads if they have it.


Early game Special Delivery combo



This combo is less useful that the basic Special Delivery combo, but it deals a bit more damage in the early game if the situation to use it is there. The combo goes like this:

Special Delivery --> AA --> Made You Look --> AA --> Maximum Velocity --> AA

The only difference from the basic Special Delivery combo is that you add one more auto cancel in there with the Mad you look. As i mentioned in the Tips and Tricks chapter under Auto canceling using Made You Look for auto canceling is only worth it early in the game. So you should only use this combo early. It is also not good vs enemies that have a jump or dash, then it is better to go the basic combo and follow up their escape with Made You Look.


Wave clear combo



You won't be using this much when jungling, but if you have to defend a tower you should at least do it as efficiently as possible. The combo goes like this:

Special Delivery --> (AA) --> Made You Look --> (AA)

In the early game you will want to try and add some AAs as well especially if there is a big minion in the wave. But in the mid and late game all you want to do is dash through the wave and pull the melee minions back to the archers then Made You Look to hit all the minions.


Early camp clear combo



This combo might not seem very special, but it is very useful for when you need to clear as fast as possible. Like when you are invading or if you are on the way to gank a lane. THe combo goes like this:

Made you loo --> AAs --> Special Delivery

You use Made You Look on the whole camp then you AA down the camp boss until it is low enough for you to kill it with Special Delivery. It might take some practice to know when you can kill the boss with Special Delivery, so I recommend you practice this a bit before you start dashing out of the camp. But the idea is to dash out of the camp with Special Delivery.


Sonic Boom kill combo


This is you main combo for picking off enemies 1v1, the hard part of the combo is to not charge Sonic Boom to much. The combo goes like this:

Sonic Boom --> AA --> Maximum Velocity --> AAs

You want to charge Sonic Boom so that you just barely hit the enemy, then you AA the enemy and auto cancel with Maximum Velocity. This combo is especially useful for when you are trying to pick someone off 1v1 in the late game.


Sonic Boom setup combo



This is almost the same combo but it is a lot easier to pull of and you can use it to set you teammates up for some damage as well, it is easier to counter with Purification Beads though. The combo goes like this:

Sonic Boom --> Special Delivery --> AA --> Maximum Velocity --> AA

With this combo you do not have to be that charge Sonic Boom perfectly because you are going to follow it up with Special Delivery anyways. You can use the Special Delivery to either throw the enemy into a wall to kill the enemy yourself or throw the enemy into your team.

Guide Log

I'll do my best to keep the guide up to date, this is just to show what I've added/changed etc. lately.


Added some explanation on boots/katana start: 23.02.2018

Added Tips and Tricks chapter: 19.02.2018
Added gameplay chapter: 19.02.2018
Added Comboes chapter: 19.02.2018

Updated for season 5: 18.02.2018

Hasted Fatalis FTW: 27.10.2013

Added more to the "Ability Combos" chapter: 18.10.2013

Finished "Items" chapter: 17.10.2013
Made the "Ability Combos" chapter: 17.10.2013
Made the "Guide Log" chapter: 17.10.2013
Made the "Summary" chapter: 17.10.2013
Finished "Summary" chapter: 17.10.2013

Published (Build): 16.10.2013
Made the "Jungle Route" chapter: 16.10.2013
Finished "Jungle Route" chapter: 16.10.2013
Made the "About Mercury's Skill Set" chapter: 16.10.2013
Finished "About Mercury's Skill Set" chapter: 16.10.2013
Made the "Items" chapter: 16.10.2013

Leave a Comment

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1
SugarB1101 | July 25, 2018 12:37pm
Why build warrior Tabi if Talaria boots give Mercury a better powerspike? They just solely nerfed Mercury on the same patch as they buffed Talaria as it was a indirect buff to him. I don´t see a reason to build Warior Tabi.
1
Gulfwulf (81) | July 25, 2018 1:01pm
Unless something has changed, Talaria Boots only give you 20 physical power, while Warrior Tabi gives you 40. Mercury doesn't really need the extra MS, what-with the speed buff and [[maximum velocity. Sure Fastest God Alive gives him power based on his MS, but 25% of 25% is 6.25, which I think the game rounds down to 6.
1
DV-8 (35) | July 25, 2018 1:36pm
The movement speed calculations actually work a bit differently than other stats.

Mercury starts out with a base movement speed of 381. Therefore, an 18% increase from Warrior Tabi would be 381 * 18% = 69. So although it says that boots gives 18% movement speed, it isn't giving 18 movement speed. Rather, it is basing the percentage off of your base movement speed. Then you take 69 * 25% (from Fastest God Alive) = 17. So in total, Warrior Tabi provides Mercury with 57 Power.

Talaria Boots provides 25% movement speed which equals 95 movement speed. 95 * 25% = 23, giving the item a total of 43 Power for Mercury.

As we can see, Warrior Tabi is the better option in terms of Power.

More about Movement Speed
1
DiabeticRage | June 11, 2018 7:18am
Hey Marki,

As a rare Merc player this guide has helped me tremendously and made him one of my favorites this season so thanks for that.

I generally go for the alternate start you have listed and run Stone Cutting Sword -> Warrior Tabi -> Rage -> Wind Demon -> Deathbringer -> Titan's Bane and almost always crush it in the jungle. Just wondering if you have any suggestions to improve the build or anything you would do differently.

Thanks! :)
1
Kriega1 (143) | July 23, 2018 2:45am
You can get Deathbringer after Rage and instead of Wind Demon get either Asi or Bloodforge if you need it. If tanks aren't a problem then you can replace Titan's Bane with one of those items and keep the other.
1
Wolfman5665 (6) | March 28, 2018 5:43pm
Why is it that I am seeing no mercury jungles in S5? I still don't really know the current meta too well but shouldn't merc be in it because of his strong mobility?
1
BestMinionEver (69) | March 28, 2018 9:46pm
He was the top pick/ban for a few weeks actually. But then they nerfed Deathbringer (because crit was OP as ****). And after that ppl just stopped playing him.

He is still really good though, just not stupid OP :)
1
Fuzz759 | March 4, 2018 5:45am
I was just wondering deathbringer 2nd item seems really weird,Im kinda new so can someone explain why is it good to build a late game item really early?
1
BestMinionEver (69) | March 5, 2018 1:04am
The main reason I had it as second item was that it was stupid broken when I started making the guide. Now I would say you dont have to get it second anymore. If not you can go Stone cutting sword or Wind Demon maybe.

But crit is just so important for merc. Because you are going DB and Wind Demon. So I kind of like the early DB more than the Stone cutting. If you are going Stone Cutting you should start lvl 1 katana though and not boots.

What you also could do is go Wind Demon first, but Ive felt it is not as impactfull as the DB.
1
Branmuffin17 (394) | March 4, 2018 5:56pm
Hey Fuzz,

This is a good question, and I'll try to explain when a typically late-game item like Deathbringer can be viable earlier in builds for some gods.

So, you know that DB is usually best purchased late. Why?
  • It's expensive (one of the most expensive in the game). Building this can slow you down in the early/middle parts of a build, allowing enemies to get full tier 3 items before you, which can give them a temporary advantage over you.

  • Critical damage is enhanced by multiple things. 1: Power gives you a higher potential base of damage. 2: Penetration allows you to deal more damage via bypassing enemy protections to some degree. 3: Attack speed gives you more opportunities in the same time frame of getting a critical hit. If you get DB early in a build, it's likely you have very little of the above, which decreases its overall potential.

  • DB enhances crit damage, but is often best as the 2nd crit item in a build. Rage, for example, is not only cheaper, but once evolved, gives you an incredible 40% crit chance...getting DB after that means it's going to have that much more of an opportunity to crit. This sequence gives you a smoother progression of build and damage potential, while not holding you back too long due to price and other factors.
Now, getting DB earlier in a build, and/or as the first crit item, can work for some gods...usually, it's due to something in their kit giving them enhanced use of crit items. Some examples:
  • Artemis gets 0-15% crit chance as her passive...15% + the 25% that DB provides is a nice 40% crit chance, and can give her an early boxing advantage.

  • Jing Wei's Explosive Bolts gives her up to 20% crit chance for 3 basic attacks after activating the ability...similar to Art, the crit chance in her kit is in some ways like having a 1st crit item, giving more chance for DB's crit damage boost to take effect.

  • Ne Zha automatically crits (with proper use of timing) in his ult. Flaming Spear also gives 15% crit chance while active. He's perhaps the best example of a god that can use an early DB, as the basically ensured crits in his ult mean DB will provide extremely reliable enhanced damage.

  • And the one in question here, Mercury can take advantage of an early DB in a couple of ways...1, his Made You Look is a great poke tool, and can proc basic attack functions including crits. So, if you can get lucky, you get a nice boost of damage from that.

    In addition, a fully stacked Fastest God Alive provides a 50% power boost...this is huge for his damage potential (and is also a reason you build him for very high power in a glass cannon build rather than as a bruiser with protection items). If you get lucky with a DB-enhanced crit on that basic, you have MASSIVE damage potential.

    Finally, on consecutive hits, he can activate Maximum Velocity, which provides a large attack speed boost, so if he's boxing an enemy, he'll get more chances to get crits off.
It's questionable if Deathbringer is best as a 2nd item, but it IS viable being built earlier in a build than normal.

Does that answer your question?
1
Branmuffin17 (394) | February 20, 2018 3:04pm
I'd be curious to read about your write-ups for all items, not just starter and core. Want to know why you like Asi, and when you'd choose some of your situational items.

You have great tips on abilities, ability use, and comboing...solid guide, especially for something "short."
1
BestMinionEver (69) | February 20, 2018 11:11pm
I tried adding something on every item but felt it was to much text for no real information.
Maybe I should add "feel free tk ask me about the rest of the items in the comment section or just PM me." But I can answer you here and maybe I will add it later. Not likely though, want to keep it "short".

Titans bane against tons of protections that would be if the mid has BoV and Nemian, the jungle has 1-2 physical prot items etc for example. And I would switch it for eiter Mantle of Discord od wind demon.

Malice and Bloodforge if I don't need Mantle of Discord. Both are good, Malice is more DPS because of the crit chance, but blodforge is also insane damage and great sustain. So I would recommend blodforge

Winged Blade if slows are a problem, I would pick it up after Deathbringer or wind demon and instead of Mantle of Discord unless I also end up needing Mantle of Discord, the wind demon or Stone Cutting Sword would have to go. Good vs Poseidon especially.

Magi's Cloak is the same as for Winged Blade just vs hard CC ofc. Ne Zha for example.
1
Jonhy0700 | June 24, 2014 8:02am
Really good guide. I think is really complete. I had tested the build in ranked and it works really well against characters like thanatos or ne zha. Vote up
1
Jonhy0700 | June 24, 2014 8:02am
Really good guide. I think is really complete. I had tested the build in ranked and it works really well against characters like thanatos or ne zha. Vote up
1
BestMinionEver (69) | May 19, 2014 3:08pm
haha!
Im sorry mate :P
1
Pentargonite (62) | May 19, 2014 12:29pm
Wow, you 'updated' it xD
Welp, no more Frostbound Hammer for me
1
BestMinionEver (69) | January 18, 2014 5:28am
AcHillesxVeil7741
1
AcHillesxVeil7741 (2) | January 18, 2014 12:29am
you did go and all but the builds are complete **** you don't need fatalis bc merc already has a fast attack speed soo you really only need 2 attack speed items like qins and malice and with your 2 skill your already doing alot of dmg IF you build it right .

i peffer to go warrior boots , Malice , Deathbringer , blood forge , qins sais , and focused voild blade . really the last time you can put what ever you want bc after you get your first 3-4 items you'll be 2-4 hitting mages and other phys gods and you can shreds tanks alway well , and never go golden bow on merc its not a smart items to use with him but all and all your info on how to use everything was fine
1
Catchmebiitch | December 13, 2013 1:55pm
Damn dude! you commented one of my posts ( SMITE JUNGLERS! ) and i couldnt resist to look at this mercury build! ITS AWESOME, so detailed! very very good guide man!

Cheers!

-CMB
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