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Look! Up in the Sky!

1 1 16,675
by JayWa1ker updated March 28, 2017

Smite God: Odin

Build Guide Discussion 0 More Guides
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Odin Build

Build Item Warrior Tabi Warrior Tabi
Build Item Stone of Gaia Stone of Gaia
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hide of the Urchin Hide of the Urchin
Build Item Hydra's Lament Hydra's Lament
Build Item Bloodforge Bloodforge
Build Item Cloak of Meditation Cloak of Meditation
Build Item Shield of Thorns Shield of Thorns

Odin's Skill Order

Lunge

1 X Y
Lunge
1 4 7 10 13

Raven Shout

2 A B
Raven Shout
2 6 8 11 15

Gungnir's Might

3 B A
Gungnir's Might
3 12 16 17 19

Ring of Spears

4 Y X
Ring of Spears
5 9 14 18 20
Lunge
1 4 7 10 13

Lunge

1 X
Odin lunges to his target location, doing damage to all nearby enemies.

Ability Type: Circle, Leap, Damage
Damage: 120 / 165 / 210 / 255 / 300 (+70% of your Physical Power)
Radius: 20
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 16 / 15 / 14 / 13 / 12s
Raven Shout
2 6 8 11 15

Raven Shout

2 A
Odin summons a flock of Ravens that create a shield around him. When the Shield expires it explodes outward, dealing damage to nearby enemies based on how much Health it had remaining. The shield will not expire while Odin is using Lunge, and will always detonate upon landing, dealing bonus damage.

Ability Type: Circle, Buff, Damage
Shield Health: 100 / 160 / 220 / 280 / 340 (+50% of your Physical Power)
Duration: 4s
Bonus Damage: 15%
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Gungnir's Might
3 12 16 17 19

Gungnir's Might

3 B
Odin begins empowering Gungnir with Runic Magic, becoming immune to knockbacks. Every second, Gungnir changes runes and Odin pulses out damage around him, slowing enemies for 2s. When Odin releases Gungnir it travels forward, damaging enemies and stopping on the first god hit. The first rune causes allies around Odin to gain Attack Speed for 3s. The second rune allows Gungnir to stun.

Ability Type: Line, Crowd Control, Damage
Pulse Damage: 45 / 75 / 105 / 135 / 165 (+30% of your Physical Power)
Pulse Slow: 20%
Gungnir Throw Damage: 60 / 120 / 180 / 240 / 300 (+60% of your Physical Power)
Attack Speed: 30%
Stun Duration: 1.2s
Range/Radius: 60/20
Cost: 70
Cooldown: 12s
Ring of Spears
5 9 14 18 20

Ring of Spears

4 Y
Odin summons a wall of spears that blocks his enemies movement. Enemies inside the ring cannot heal, and their power is reduced by 15%. Odin is immune to Slows and Roots while in his Ring. A portion of the wall can be destroyed when hit by 5 Basic Attacks. Enemies that leave the ring through or over a wall are chased by Gungnir, taking damage and becoming slowed for 2.5s. Enemies that die inside Ring of Spears grant Odin a permanent bonus to Physical Power.

Ability Type: Area, Buff, Damage
Damage: 120 / 190 / 260 / 330 / 400 (+75% of your Physical Power)
Duration: 5s
Physical Power: 5 Power per stack, max 10 stacks
Healing Reduction: All Healing
Slow: 25%
Radius: 30
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Introduction

Hello everyone,

I noticed that some of the Odin builds from this current season seem to be very different than what I play, and I would like to include what I typically use when playing Odin. Bear with me as it is my first time creating a guide on here. It is a build that I have used since season 3, with not much changing since then, as the second item actually seems to have gotten better with this current season. This is a build I primarily use with joust, but I have had success with it as well in Arena and Clash due to its more tanky nature. Not so much luck with it in conquest or siege. However, my win ratio with Odin when playing Joust has hovered just below 70%, with my KDA averaging around 3.0.

Items

So let me describe my reasoning behind these items.

Also, as a heads up, when the game starts I typically buy tier 2 of the boots and then tier 1 of the stone of gaia, to get a little additional health to start off.

1. Warrior's Tabi

This one is self-explanatory, as you obviously want as much power as you can get. The only time I would ever consider ninja tabi is if I was going to use transcendence, but I rarely ever do that.

2. Stone of Gaia

I don't see many people use this item with Odin, at least in my experience. I think it is a great item especially because of how Odin can be so deadly early on in the game. I cannot tell you how many times I have been able to just jump into somebody's tower and kill them (they are obviously below half health) and be able to casually walk out before I am even level 5. This item really gives you the advantage to try and get ahead of the other team early, which is where Odin can really give headaches.

3. Jotunn's Wrath

This item is crucial to get 3rd based on the fact that Odin is a mana ***** and with the first two items you're gonna be rather low (less than 500 mana). Not only does it provide you the mana you'll need, but you now begin the cooldown reduction that is huge later on in the game.

4. Hide of the Urchin

This item is your main source of tankiness. It builds protection on both sides, while also helping you out with your mana being pitifully low. If you are already levels ahead of the opposing team by the time you finish this item, you practically become a consistent catapult that pushes everyone back.

5. Hydra's Lament

This is where people would probably say I am crazy for adding this item to the mix. Why the hell would you want this item for a warrior, especially Odin? Well, there's one HUGE reason, and that is the passive to this item (and not to mention further cooldown). This passive is SO USEFUL when you jump in on somebody and ult them. Basically, you should use your 2, then 1, and then your ult. If you have done this all in quick succession, your basic attack can finish them with one blow, especially since Odin's final basic attack in the sequence deals more damage. This is how I typically finish people off in my circle. I have killed people just as much because of this item as I have just jumping on them with birdbomb.

6. Bloodforge

This final item is a newer addition, and it is still something I am not entirely set on, but I tend to go towards it at the end of most games. This is because in the end game, Odin definitely loses some of his damage output. Having some sustain to be able to stay longer after jumping has been very useful to me, and getting that bloodshield to maximize movement speed also adds on to Odin's passive of when any god is killed.

Relics:

Getting Meditation Cloak to start is practically required, as your mana will be nonexistent in the beginning and it is extremely useful to get just one last birdbomb in before retreating.

As far as the second relic goes, I have started to like the Shield of Thorns, especially in the late game when I know I will be taking a ton of damage from gods. Odin is tanky enough to stay alive, especially with the bloodforge, which has made this item very useful to me even though it deals back magical damage in stead of physical.

You can totally change up the relics to match your situation, but it may be very difficult to get quick kills in the early game without Meditation. I wouldn't know though because I don't think I have ever gotten anything else :)

Pros / Cons

While I absolutely love this build, there are definitely drawbacks as well.

Pros:

- High tankiness early game/middle game
- With a couple of quick kills early in game, can really take off on damage output
- Cooldown is extremely low, allowing you to jump more often and ult more often
- When played with characters that make use of your ult, you can easily gain stacks thanks to constantly being able to use your ult.

Cons:

- Mana is bone dry early on, so you must be careful when choosing to use abilities
- If you can't get a few kills in beginning, or a couple of stacks, it can be difficult until you get the hide of the urchin
- End game damage is still limited somewhat, but being able to use abilities more often helps alleviate that.

Skills

When it comes to the skills, I am kinda lazy in terms of leveling them in that I don't really pay attention to which one I level, however I know that I tend to focus my 1st and 2nd ability much more than the 3rd, while upping my ult whenever it is available (mostly). For the most part this is because I like maxing the birdbomb as soon as possible, because if you get those stacks early on those jumps can be devastating to practically anybody, especially squisher people such as Ah Puch or Arachne (side note: I don't advise jumping on characters such as Arachne unless you know you can kill her or at least scare her by doing so much damage that she has to run)

The nice thing about Odin is that his combo is pretty easy. All you have to do is use your 2, then 1, then either use your 4 (ult) or your 3, depending on if your ult is available. I honestly tend to save my 3 for if I need to slow down somebody who is running, or if I need to clear minions and I have just jumped or it is on cooldown. A lot of people tend to just constantly do 2, 1, then 3 after they land, but because of my Hydra's Lament I tend to get a basic attack in there first before I consider using the 3.

Conclusion

So, there is my build for Odin to the best of my knowledge. I hope that it can help some of you out there who like to use him but haven't quite found a build for him yet. Feel free to leave comments or whatever to let me know how it works for you, or if you wanna add to this I would be happy to add alternative options.

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League of Legends Build Guide Author JayWa1ker
Look! Up in the Sky!
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