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Kuzenbo's Spiked Shield (Arena)

1 0 30,792
by TRUEthatguy updated February 16, 2017

Smite God: Kuzenbo

Build Guide Discussion 0 More Guides
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Kuzenbo Build

Core

Build Item Reinforced Shoes Reinforced Shoes
Build Item Mystical Mail Mystical Mail
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Bulwark of Hope Bulwark of Hope

Offensive (Situational)

Build Item Gem of Isolation Gem of Isolation
Build Item Winged Blade Winged Blade
Build Item Relic Dagger Relic Dagger

Defensive (Situational)

Build Item Hide of the Urchin Hide of the Urchin
Build Item Stone of Gaia Stone of Gaia
Build Item Magi's Cloak Magi's Cloak
Build Item Mantle of Discord Mantle of Discord
Build Item Breastplate of Valor Breastplate of Valor

Consumables and Relics

Build Item Flickering Ritual Flickering Ritual
Build Item Shield of Thorns Shield of Thorns

Kuzenbo's Skill Order

NeNe Kappa

1 X Y
NeNe Kappa
1 4 6 7 10

Shell Spikes

2 A B
Shell Spikes
2 8 11 12 14

Sumo Slam

3 B A
Sumo Slam
3 15 16 18 19

Watery Grave

4 Y X
Watery Grave
5 9 13 17 20
NeNe Kappa
1 4 6 7 10

NeNe Kappa

1 X
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. After reaching maximum range, or if an Enemy God is hit by the NeNe Kappa, it will burst forth from its shell, slowing and attacking them for 6s. Kuzenbo transfers 20% of his Health and Protections to the NeNe Kappa.

Ability Type: Line, Pet, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+55% of your Magical Power)
Kappa Damage Per Hit: 35 / 45 / 55 / 65 / 75
Kappa Health: 25 / 30 / 35 / 40 / 45 (+20% of your Maximum Health)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 3s
Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Shell Spikes
2 8 11 12 14

Shell Spikes

2 A
The spikes on Kuzenbo's back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa and Sumo Slam is reduced. Kuzenbo may activate this ability even while under the effects of Crowd Control.

Ability Type: Buff, Damage
% of Damage Taken: 15 / 20 / 25 / 30 / 35%
Cooldown Per Hit: .5 / .7 / .9 / 1.1 / 1.3s
Duration: 3s
Cost: 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Sumo Slam
3 15 16 18 19

Sumo Slam

3 B
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and silencing using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that Enemy and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god. Pushed targets can be hit a maximum of 3 times.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 60 / 95 / 130 / 165 / 200 (+35% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Watery Grave
5 9 13 17 20

Watery Grave

4 Y
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his Movement Speed, grant him 20% Damage Mitigation, render him immune to Crowd Control, and allow him to move freely in all directions for 2.1s. Each hit after the first on an enemy deals 40% reduced damage.

Ability Type: Circle, Knockup, Damage
Damage First Hit: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Damage Per Hit: 40 / 65 / 90 / 110 / 140 (+20% of your Magical Power)
Movement Speed: 45%
Damage Mitigation: 20%
Radius: 22.5
Cost: 100
Cooldown: 75s

Tips to keep in mind

Thorns is a a must have item, add any other relic as you see fit and make sure you keep the first 4 items because they allow you to bounce back most of the damage you take.

If you feel as if you are dying too often or cant escape after initiating a team fight, make sure you get a flickering ritual to help get you out.

The first four items in combination with Kuzenbo's second ability adds a lot of damage over time on the enemy, allowing you to tank and deal tons of damage at the same time.

Focus on taking the attention off of your team by being a huge annoyance to the enemy team while also dodging to last longer in fights.

make sure you push enemies into walls or use your NeNe kappa to remind the enemy of your position.

Your NeNe kappa can be used to help clear waves

When you face an enemy like Kuku in the early game you can do things like stand inside his whirlwind while using your thorns+shell spike combo to deal damage to him early on and either force him back or make him an easy target. (Don't do this later on once his damage is built)

Your ultimate is much more powerful if you can gank the enemy by moving through the jungle camps undetected and then blinking in from behind. This works really well then they are bunched up so you can send them flying towards your team and even combo with a character like Awilix, Poseidon, Ares etc

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League of Legends Build Guide Author TRUEthatguy
Kuzenbo's Spiked Shield (Arena)
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