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Kumbhakarna - Time to go sleep (S3)

0 0 25,959
by G00DANG updated March 29, 2016

Smite God: Kumbhakarna

Build Guide Discussion 4 More Guides
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Kumbhakarna Build

Starter

Build Item Watcher's Gift Watcher's Gift
Build Item Boots Boots
Build Item Ward Ward
2
Build Item Multi Potion Multi Potion
5

Core

Build Item Shoes of Focus Shoes of Focus
Build Item Heartward Amulet Heartward Amulet
Build Item Sovereignty Sovereignty

Physical Defense

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Breastplate of Valor Breastplate of Valor
Build Item Midgardian Mail Midgardian Mail

Magic Defense

Build Item Bulwark of Hope Bulwark of Hope
Build Item Stone of Gaia Stone of Gaia
Build Item Pestilence Pestilence

Universal Defence

Build Item Mantle of Discord Mantle of Discord
Build Item Spirit Robe Spirit Robe

Relics

Build Item Cursed Ankh Cursed Ankh
Build Item Cloak of Meditation Cloak of Meditation
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Finished Build

Build Item Shoes of Focus Shoes of Focus
Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Mantle of Discord Mantle of Discord
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope

Kumbhakarna's Skill Order

Throw Back

1 X Y
Throw Back
1 4 7 10 11

Groggy Strike

2 A B
Groggy Strike
2 8 14 15 18

Mighty Yawn

3 B A
Mighty Yawn
3 6 12 16 19

Epic Uppercut

4 Y X
Epic Uppercut
5 9 13 17 20
Throw Back
1 4 7 10 11

Throw Back

1 X
Kumbhakarna sleepily runs forward. If he hits an enemy he stops and deals damage. If the enemy is a minion, he throws them, dealing increased damage to each enemy they hit.

Ability Type: Dash
Damage: 95 / 160 / 225 / 290 / 355 (+50% of your Magical Power)
Flying Minion Damage: 95 / 165 / 235 / 305 / 375 (+60% of your Magical Power)
Range: 45
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Groggy Strike
2 8 14 15 18

Groggy Strike

2 A
Kumbhakarna smashes down, damaging all enemies in front of him, crippling and rooting them.

Ability Type: Line
Damage: 100 / 155 / 210 / 265 / 320 (+50% of your Magical Power)
Cripple / Root Duration: 2s
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Mighty Yawn
3 6 12 16 19

Mighty Yawn

3 B
Kumbhakarna lets out a mighty yawn that Mesmerizes all enemies in range. If awakened early, enemies have their Attack Speed and Movement Speed slowed. Kumbhakarna may use this ability while asleep.

Ability Type: Area
Mesmerize Duration: 1 / 1.5 / 2 / 2.5 / 3s
Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Slow: 40%
Attack Speed Debuff: 30 / 35 / 40 / 45 / 50%
Radius: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15s
Epic Uppercut
5 9 13 17 20

Epic Uppercut

4 Y
Kumbhakarna moves forward, stops at the first enemy god he encounters, and delivers a massive melee attack that uppercuts the enemy directly into the air. When the enemy lands, it deals area damage and causes knockup to enemies nearby.

Ability Type: Dash
Initial Damage: 75 / 100 / 125 / 150 / 175 (+15% of your Magical Power)
Landing Damage: 200 / 290 / 380 / 470 / 560 (+40% of your Magical Power)
Knockup Time: 2.2s
Range: 30
Cost: 100
Cooldown: 75s

Introduction

Hi All, this is my first ever guide for a god, and even stranger is the fact that it is for a role that I typically hate, however after spending some time with Kumbhakarna I can safely say the sleeping giant can be one of the most fun gods to play. So without further ado This is my guide.

PLEASE NOTE THIS GUIDE IS A WORK IN PROGRESS AND WILL BE UPDATED GRADUALLY

Pros / Cons

Pros
+Very good CC capabilities

+Fantastic wave clear and damage with Throw Back

+High tanking capabilities

+2 escape abilities
Cons
+Generally a very low damage output

+ Groggy Strike and Epic Uppercut are easily dodged

+Unreliable passive

+Slow early game

Skills

Kumbhakarna's passive Sleepy is unique in that when your health is depleted, you don't simply die, you 'fall asleep' requiring a further 6 hits (10 at level 20) within a time frame of 8 seconds. If the team fail this you respawn with a portion of health.

Personally the passive is useless in the majority of instances however it can be utilised effectively in certain scenarios. The first is when retreating, if there is only one god following you, it is possible when downed, if you have support the enemy can be interrupted with CC giving you chance to respawn. The second is when downed by an enemy with a long range attack; if surrounded by team members, or under the tower, it is possible the enemy will be unable to reach you and deal the requisite damage to kill you.

Long story short I am saying NEVER expect to respawn with this when attacking, always retreat where possible.

Throw Back is a nifty ability which will form your main wave clearing ability. It is effectively a belly bounce, causing damage to an enemy, which if the enemy is a minion bounces it away from you causing damage to all enemies in its path; minions and gods. It does quite a large amount of damage on direct impact, but by utilising a rebounded minion, multiple enemies are damaged, and the damage done to each enemy is increased.

Top Tip: Whilst not technically an escape, it will provide a quick burst of speed keeping you directly out of the enemies grasp in a retreat.

Groggy Strike is an ability which on hit will root the enemy for 2 seconds and deal damage. This ability required a charge time before firing meaning it can easily be dodged, thus it should be used as a follow up to might yawn or Epic Uppercut.

Mighty Yawn is a fantasy CC ability which mesmerises the surrounding enemies for up to 3 seconds. If the mesmerise is interrupted, the enemies movement and attack speed is slowed. Following this up with groggy strike will make you the bane of the opponents lives.

NOTE:Any damage done to a mesmerised enemy will cancel it, so NEVER wear Mystical Mail

Epic Uppercut is a superb ability dealing CC and a decent amount of damage to a single enemy. The CC whilst very effective removes the enemy from play for 2.2 seconds, being unable to be hit by your allies. It also has a relatively quick cool down, which using this guide will reduce it down to 42 seconds, Be aware that this ability is very easy to miss so precede it with Groggy Strike or Mighty Yawn.

Top Tip:Like Throw Back this ability can be used as an escape, but more effective due to it's CC invulnerability.

Items

This is a MUST for Kumbhakarna. Due to his aforementioned abilities in the early game, the likelihood of finishing minion kills will be pretty slim, especially when alongside a ranged carry. This item will provide a helpful burst of +4 gold, +10HP and +5MP for EVERY minion assist you collect. This means you can focus on providing effective cover to your companion without missing out on that sweet sweet gold.

Its usually an option between this or shoes of magi. As a support you dont need the extra power or the penetration, so by sticking with Shoes of Focus we gain a more useful +250MP boost, and some CDR to make us a more effective support

This is typically your third item after your starter, and boots providing a nice boost in health and physical protection for yourself, and an aura supplying a protection and health regen boost for your allies.

The magical equivalent of Sovereignty providing health, and magical protections to you, and an aura supplying magic protections and mana regen to your allies. If you are against 2 magic enemies in your lane, take this as your third item instead of Sovereignty

Whilst a pricey purchase as the first non-core item, the physical and magical protections it provides are second to none, whilst also providing a nice 15% cooldown bonus which will allow for you to rapidly throw out Mighty Yawn and Groggy Strike left, right and centre, providing better crown control for your carry to utilise

The final physical protection item to buy. The great thing about Breastplate of Valor is the high amount of physical protection it affords you, whilst at the same time providing you with a nice tidy 20% CDR which will help you do your job much more effectively.

Bulwark of Hope is the item that will turn you into a tank. Whilst providing decent magic protections and a crowd control reduction, it's passive provides you with a shield when you drop below 30%HP. However you should not be relying on the shield, it is there as a back up.

Gameplay

Coming soon

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1
G00DANG (3) | March 27, 2016 7:26am
Thanks for your input. I hadn't come across it but did a little bit of research and tried it out. After playing it does make you into a powerhouse of a tank, and the extra personal passives do increase survivability, though it is slightly at the detriment of you allies. I think the aura build will be more useful during the next patch with the boost to sovereignty but I will add the auraless build to the guide.
1
DucksRock (41) | March 26, 2016 10:08pm
Hi, Thank you for your effort. But currently, there is a diffrent support no aura build that id more viable right now, although the aura build is fine, we need that one too.
Starter:watchers gift
Boots: talaria/cooldown boots
Core: Hide of the urchin, breastplate of valor, bulwark of hope.
Other items: Basically most defence items that are not from the health item tree.

I will upvote the guide.
1
G00DANG (3) | March 26, 2016 8:45pm
The order I currently have is solely what I've been using recently, whilst it is expensive, it's provides almost same protection as the plate and bulwark together for approximately 1900 gold less.

Will give your build order a try next time I'm online however.
1
GameGeekFan (50) | March 26, 2016 8:27pm
I would say to get Mantle of Discord last and get breastplate and bulwark as the next two or put an alt item cause it is expensive as shiiit.
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League of Legends Build Guide Author G00DANG
Kumbhakarna - Time to go sleep (S3)
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