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Kumbhakarna OP Support

2 0 73,519
by Otis92 updated July 17, 2016

Smite God: Kumbhakarna

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Kumbhakarna Build

Starting Items

Build Item Watcher's Gift Watcher's Gift
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
4

1st Back

Build Item Adventurer's Blade Adventurer's Blade

2nd and 3rd Backs

Build Item Hide of the Urchin Hide of the Urchin
Build Item Sovereignty Sovereignty
Build Item Relic Dagger Relic Dagger

Magical Defence (Pick 1)

Build Item Pestilence Pestilence
Build Item Heartward Amulet Heartward Amulet

Final Items

Build Item Spirit Robe Spirit Robe
Build Item Winged Blade Winged Blade

Actives

Build Item Hand of the Gods Hand of the Gods
Build Item Heavenly Wings Heavenly Wings
Build Item Magic Shell Magic Shell
Build Item Cloak of Meditation Cloak of Meditation
Build Item Cursed Ankh Cursed Ankh
Build Item Blink Rune Blink Rune

EXAMPLE FINAL BUILD

Build Item Relic Dagger Relic Dagger
Build Item Spirit Robe Spirit Robe
Build Item Winged Blade Winged Blade
Build Item Hide of the Urchin Hide of the Urchin
Build Item Sovereignty Sovereignty
Build Item Pestilence Pestilence

Kumbhakarna's Skill Order

Throw Back

1 X Y
Throw Back
1 4 6 7 10

Groggy Strike

2 A B
Groggy Strike
2 14 16 18 19

Mighty Yawn

3 B A
Mighty Yawn
3 8 11 12 15

Epic Uppercut

4 Y X
Epic Uppercut
5 9 13 17 20
Throw Back
1 4 6 7 10

Throw Back

1 X
Kumbhakarna sleepily runs forward. If he hits an enemy he stops and deals damage. If the enemy is a minion, he throws them, dealing increased damage to each enemy they hit.

Ability Type: Dash
Damage: 95 / 160 / 225 / 290 / 355 (+50% of your Magical Power)
Flying Minion Damage: 95 / 165 / 235 / 305 / 375 (+60% of your Magical Power)
Range: 45
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Groggy Strike
2 14 16 18 19

Groggy Strike

2 A
Kumbhakarna smashes down, damaging all enemies in front of him, crippling and rooting them.

Ability Type: Line
Damage: 100 / 155 / 210 / 265 / 320 (+50% of your Magical Power)
Cripple / Root Duration: 2s
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Mighty Yawn
3 8 11 12 15

Mighty Yawn

3 B
Kumbhakarna lets out a mighty yawn that Mesmerizes all enemies in range. If awakened early, enemies have their Attack Speed and Movement Speed slowed. Kumbhakarna may use this ability while asleep.

Ability Type: Area
Mesmerize Duration: 1 / 1.5 / 2 / 2.5 / 3s
Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Slow: 40%
Attack Speed Debuff: 30 / 35 / 40 / 45 / 50%
Radius: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15s
Epic Uppercut
5 9 13 17 20

Epic Uppercut

4 Y
Kumbhakarna moves forward, stops at the first enemy god he encounters, and delivers a massive melee attack that uppercuts the enemy directly into the air. When the enemy lands, it deals area damage and causes knockup to enemies nearby.

Ability Type: Dash
Initial Damage: 75 / 100 / 125 / 150 / 175 (+15% of your Magical Power)
Landing Damage: 200 / 290 / 380 / 470 / 560 (+40% of your Magical Power)
Knockup Time: 2.2s
Range: 30
Cost: 100
Cooldown: 75s

Introduction

Welcome Smite players! Otis here with my first ever smite Build/Guide. Today's guide is for the one and only CC god Kumbhakarna. This build has been tested in multiple casuals and ranked games. Now lets see what we have got. Remember that this build is for the current patch for when Golden Bow was removed (3.12) and could be out of date by (3.13) but still take some advice from this guide and use it how you want.

Items

Starting items
Now the Items in this build seem to be very strange. The start of the build is normal. You still start with Watcher's Gift and tier 1 Shoes as well as either 4 Health and 4 Mana pots or 5 Health and 3 Mana Pots but on ***bha I would recommend the normally 4-4.

ACTIVES
Now with this build it is pretty important to get Actives that have duration effects. These include Sprint, Shell and Curse. But Med is still just as useful. Now some people depending on the situation may want to pick up Wrath at the start of the game. If you are scared of the enemy teams ADC and Support pick up Wrath. Picking up Wrath allows you to clear Red buff much, much quicker and allows your ADC and MID to start on Back Harpies also giving them an advantage as well. Finally what ***bha wouldn't be complete without picking up Blink.

1ST ITEMS
Now after you have farmed a bit and are ready to back you can do so. Once you get back to base don't bother about finishing your Boots. Buy Tier 2 Winged Blade (Adventurer's Blade). The Health and Movement speed are great for the cost of this item. Next up buy Hide of the Urchin as it is still relativity early in the game and allows you to still stack it.

2ND ITEMS
Now you have a choice either go back and finish off adventurer's blade into a Ritual Dagger or start building Sovereignty. Then which ever one you didn't build out of those two, now start to build it.

3RD ITEMS
Then you want to buy a magical Defence item. Either Heartward if the other team doesn't really have any heals or Pestilence if you want to build anti heal against the enemy team.

4TH ITEMS
Now you want to sell Watcher's Gift if you haven't already. Now you want to buy Spirt's Robe. This item is probably one of the best Defensive items in the game ATM and is a great pickup on any Support.

COMPLICATED BIT
NOW!!! You may be thinking but I still have tier 1 Shoes well you wont for long cause your selling them. You are selling them so you can buy Winged Blade which gives you that movement speed anyway and giving you that final Cool-Down Reduction.

Creeping / Jungling

As a support you shouldn't really be getting the last hits on minions that should be your ADC's job. So his 1,2 Combo is great for nearly fully clearing but leaving 1 basic attack for your ADC.

Team Fighting

Using ABILITIES

HIS 1
His 1 is a great way to clear and if you can aim properly and predict enemy movement then you can use this ability quite well. It is sometimes difficult to land and deal high amounts of damage if the minion hits an enemy god.

HIS 2
His 2 is great for clearing waves and is also a very useful CC ability to Root enemies in a fight. This ability has a windup which does give enemies a chance to escape but does let you setup your ability.

HIS 3
Is a back MEZ that can help your ADC secure kills and to PROC beads. The MEZ duration increases as you level it up.

HIS ULT
Now many people don't really think about who they use their ULT on but it is quite important. Your ULT can be used as a damaging ability to kill enemies but as a support you should be using it to knock up the enemy front liner. For example if you enemy team has a Athena it would be useful for you to put her out of the fight for a few seconds to allow your damage dealing gods to gets kills on their squishee's.

Summary

In Summary this is my first Smite Guide and I hope it helps. Any feedback would be good and if you enjoyed this guide vote it up.

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1
dickwraith101 (1) | August 15, 2016 10:55am
Are we forgetting that winged blade gives no cooldown
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