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Kukulkan guide

4 0 22,048
by ArjacRockfist135 updated February 27, 2015

Smite God: Kukulkan

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Kukulkan Build

Starter items

Build Item Vampiric Shroud Vampiric Shroud
Build Item Tiny Trinket Tiny Trinket
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Core items

Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of the Magus Spear of the Magus

Finisher items(pick two)

Build Item Gem of Isolation Gem of Isolation
Build Item Divine Ruin Divine Ruin
Build Item Chronos' Pendant Chronos' Pendant
Build Item Bancroft's Talon Bancroft's Talon
Build Item Obsidian Shard Obsidian Shard

Good actives

Build Item Combat Blink Combat Blink
Build Item Greater Purification Greater Purification
Build Item Greater Sprint Greater Sprint
Build Item Cloak of Meditation Cloak of Meditation

Kukulkan's Skill Order

Zephyr

1 X Y
Zephyr
2 8 9 13 15

Slipstream

2 A B
Slipstream
4 12 14 17 18

Whirlwind

3 B A
Whirlwind
1 3 6 7 10

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 11 16 19 20
Zephyr
2 8 9 13 15

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 85 / 130 / 185 / 220 / 265 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
4 12 14 17 18

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 3 6 7 10

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 16 / 24 / 32 / 40 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 11 16 19 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Introduction

Hey, this is my guide for Kukulkan. If you think there is anything I can do to make it better or improve it, I am glad to change it if it is better.

Pros and Cons

Pros:
-High damage
-Good zoning
-Good lane clear
-Gets high magic power

Cons:
-Has no built in sustain
-Ganked easily
-Hard to hit ult

Items

Starting items:

Vampiric Shroud: This is a good starting item for almost anyone in the mid lane. This item gives you good early game power, some health, and MP5. This will also give you health and mana for each enemy you kill, making you able to stay in lane longer.

Tiny Trinket: This item is good to start with because it also gives you a good amount of early game power. This will also give you some lifesteal, enabling you to lifesteal off of minions, making able to stay in lane longer.

Healing Potion: This along with Mana Potion are good items to pick up early so that when you are running low on either one, you can pop the potion and gain the health/mama back. You can also choose to get two Mana Potion instead of Healing Potion, but it is up to you.

Core items

Book of Thoth: This is probably the best item you can get on Kukulkan. This item is going to be the very first item you want to get, other than the starter items. This item is good because it gives him power, mama, and MP5. Kukulkan's passive, Power of the Wind Jewel, gives Kukulkan power based on his mana, and Book of Thoth gives him a TON of mana, giving him a lot of magical power. remember this is a stacking item so make sure you get those last hits.

Shoes of Focus: You are going to want to get these after Book of Thoth. These are going to give you some power, movementr speed, and CDR. You can go for Shoes of the Magi, but I find that the CDR is good to have.

Rod of Tahuti: This item is important because it will give you a TON of power. It does cost a lot, but it is definitely worth the gold.

Spear of the Magus: This item is going to give you penetration. I would pick this over Obsidian Shard because Spear of the Magus reduces the targets protections when you hit them with your abilities. This will make your tornadoes able to reduce the targets protection really fast, and then deal more damage because of that.

Finisher items

Gem of Isolation: This item is a good pickup because it will grant you a good amount of power, and will also slow your enemies inside of your tornadoes, allowing you to get more tornado ticks off. This will also make you Zephyr slow enemies a lot more.

Divine Ruin: This is a good item to pickup if you are fighting a healer. With the reduced healing you will put on your enemies, you will be able to deal a lot more burst damage you them with your abilities.

Chronos' Pendant: This item is good to have if you fell like you need more CDR. It will give you power, MP5, and obviously, a good amount of CDR.

Bancroft's Talon: This is a good item to pick up for Kukulkan. This will give you a great amount of power and lifesteal. The lifesteal is good because the ticks of damage people take from your tornadoes will lifesteal, making you able to lifesteal off of enemies very easily.

osidian shard: This is a good item to pick up if you feel like you need more penetration. It is not an item that you want to pickup all the time, but it is good if you knoe you still need more penetration. It also gives a good amount of power.

Actives

meditation: This active is only a good active to have early game. It is a good way to gain your mana back when you are low, but is not that much needed in the later game. If you are going to buy it, I recommend buying the first tier, then selling later for a different active.

Greater Purification: This is a great item for Kukulkan because, compareed to gods like Agni who have a dash or Scylla who has a teleport, he really doesn't have a means of escape. he has his Slipstream, but that can be easily countered by a stun or some kind of CC.

Greater Sprint: This combined with Slipstream can make for a very hasty getaway. This is a really good item to get for Kukulkan because, like I said before, he has no real means of escape. With Greater Sprint, he can run out really fast without being bothered by slows.

Combat Blink: This is another really good way for Kukulkan to get out of trouble. It can easily be used for him to quickly get out of combat and into safety. You do not have to pick this up as an active but know that it is useful.

Abilities


This is a passive that really helps Kukulkan. This will allow him to get a ton of power, just by having mana. This passive is the reason why Book of Thoth is so good on Kukulkan.


This is a great ability to both deal damage, and to make sure someone stays where they are. This is also a great way of harassing you laning enemy and to slow them to make sure they stay in your tornadoes or so you can hit them with your ult. Note: you can hit three minions with this, enabling you to clear the archer minion very quickly. you want to max this ability second.


This is the ability that will allow Kukulkan to get away, though it is not the best. It is pretty straight forward, but remember, you can use an ability without it going away. you are going to want to max this last.


This is the ability that everyone knows Kukulkan by. You plunk down a tornado, and your enemies bathe in the damage. This is the ability you will use to clear minions, deal good damage in a team fight, and zone enemies out of a team fight. You can easily place this down at the entrance to the jungle if you know an enemy is coming, and most of the time they won't go through because they do not want to take the damage. This is the ability you want to max out first.


This is basically a Ra ult the travels instead of instantly appearing. This also does more damage than a Ra ult. The trouble with this ability is that it can be very hard to hit. The best strategy is to hold onto it and use it when you see its the right time. Some examples is when your Ares ults, through a wall when they are looking, in the jungle where you will almost never miss, or just when the enemy is stunned. You can still very well try to get the long ranged kill, but remember it is hard to hit, but has a high reward.

Skill combos

A good combo is using Whirlwind into Zephyr. If you manage to hit both of these, you will deal 10 ticks of damage with your tornadoes, and deal a good amount with the Zephyr. Another good combo is using your Zephyr into Spirit of the Nine Winds. This will slow your targets with Zephyr, allowing you to hit your ult better.

Stages of the game

Early game

Kukulkan's early game is not the best. The best strategy is to stay back, place your tornadoes on the minions, back off, and always be cautious about ganks. A good thing to know is that if your opponent is getting a little unnaturally aggressive, then a gank is most likely to happen.

Mid game

This is the point that you have a good amount of stacks on your Book of Thoth and your tornadoes will clear the minions pretty fast. This is also the point in which you can start ganking people without taking too much damage. Remember you are still squishy and people will most likely focus you.

Late game

Kukulkan's Late game is actually pretty good. The only problem is that you kinda have to hit all of your abilities. The strategy is to stay with your team and just place tornadoes when neccesary and using Spirit of the Nine Winds when you see a good opportunity. It is also good to stay in the back because your are very easily killed and will most likely be targeted.

Team fights

In team fights, it is best to stay in the back behind your team. you are safe there and will not be hit as much. I would also recommend using Whirlwind to cut off certain enemies and to place them in places that will force your opponents to move in a worse spot. remember to always look for a good Spirit of the Nine Winds shot.

Conclusion

In conclusion, Kukulkan is a very powerful mage that can be very valuable to your team. Is is also squishy and can be easily ganked. I hope you liked the guide and if there is anything you think I should change, please tell me.

Leave a Comment

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Collapse All Comments

1
Chupacabra | April 28, 2015 11:38pm
i've done a lot of practice today,also tried my best combination of ability and item,so i think this is the best combination of its,don't need much change,just click the reccomend item on menu and you'll be awesome!!
1
ArjacRockfist135 | February 28, 2015 12:32pm
Thanks guys :)
1
Greenevers (105) | February 28, 2015 9:01am
Pretty good build, there's nothing much I would change. Cooldown boots are now viable on most mages in S2.

I would consider adding in some things for gameplay such as how kuku is a good zoner, matchups, and almost using your ult defensively.

Good job on the guide! :)
1
HammaSmite (7) | February 27, 2015 7:22pm
BestCupidNA wrote:

GTFO AUTIST SCUM

Erm.....WTF? Guy did nothing wrong......
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