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Killer Criticals: Artemis Joust/Arena Build

8 0 126,451
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by WrynnSilver updated June 30, 2016

Smite God: Artemis

Build Guide Discussion 0 More Guides
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Artemis Build

Primary Purchase Order

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Qin's Sais Qin's Sais
Build Item Bloodforge Bloodforge
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

Item Substitutions

Build Item Warrior Tabi Warrior Tabi
Build Item Asi Asi

Relics and Consumables

Build Item Mana Potion Mana Potion
Build Item Healing Potion Healing Potion
Build Item Potion of Power Potion of Power
Build Item Elixir of Power Elixir of Power
Build Item Cloak of Meditation Cloak of Meditation
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Potion of Power Potion of Power
Build Item Elixir of Power Elixir of Power

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
3 7 11 15 19

Vengeful Assault

2 A B
Vengeful Assault
2 4 8 12 16 18

Suppress The Insolent

3 B A
Suppress The Insolent
1 6 10 14

Calydonian Boar

4 Y X
Calydonian Boar
5 9 13 17 20
Transgressor's Fate
3 7 11 15 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
2 4 8 12 16 18

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
1 6 10 14

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
5 9 13 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Strategy

At the start of the game you won't have any gold to spend on potions in, which means you must play conservatively early because a lack of potions will combine with Artemis being a late game Goddess to make a early game especially dangerous. That said once you get through Bloodforge you can become more aggressive because you will have more sustain and be starting to reach Artemis' full potential. By the time you have both of your crit items finished it will be time to go on the hunt because you should be in the late stages of mid game or the early stages of late game making her far more deadly.

Items

Artemis has some crit chance with her passive meaning that a crit build on her is more viable than on other hunters. Wind Demon in its current state makes it better than the all other crit items in game because of it's attack and movement speed bonuses from it's passive. Transcendence is necessary for Artemis as she has fairly high mana costs and early game she will need all the extra mana she can get, and in late game the fully stacked Transcendence power is helpful. As for Bloodforge it's movement speed buff and it's extra health granted for its passive makes it compliment your Wind Demon quite well. Moving toward relics I personally stick with beads and sanctuary, though if there isn't much hard CC on the other team you might opt for sprint over beads to have more disengage as Artemis lacks an escape. Finally when it comes to consumables, health and mana potions are early game as needed items, while the power potions are for late game if you have the extra gold to burn after your build is complete. I personally enjoy buying those immediately after a Bull Demon King kill for my team, and then end on picking up the red buff if possible. By doing this you can absolutely destroy the enemy team almost single-handedly. As for item substitutions you could trade out Ninja Tabi for Warrior Tabi if you feel you need extra power. Bloodforge can be traded for Asi if you feel you need some penetration or extra attack speed.

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League of Legends Build Guide Author WrynnSilver
Killer Criticals: Artemis Joust/Arena Build
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