This is not a full guide, It's simply a concept I thought of and wanted to share with you all
Hear me out: Kulkulkan is an off-tank.
WHAAAT?
Pros of the build:
High Damage, High Survivability, Well Rounded
Cons of the build:
forced to double stack, no mobility until your 3rd item, 20% or less cooldown
Ideal Situation
Your ideal situation is to be against a physical heavy team so you can build breastplate of valor instead of urchin. I was against a full physical team in joust with this build, i was against
Ravana,
Nemesis, and
Bakasura. Even with nemesis building qin's sai's
(which counters this build hard when combined with penetration) i easily carried as long as i baited the nemesis shield before throwing my kit, they could not easily kill me, and if they traded with me they would probably die. Your passive with this build will usually end up being about 150-160 extra power. this extra power is what allows you to build tanky and still 1 shot your squishy opponents.
End Game Stats of The Build
To keep it short, you will have over 3000 mana, about 2700-3000 health, well over 600 poewr, and your
Spirit of the Nine Winds will be dealing about 1500 damage to other mages, and your
Zephyr will be dealing about 900 damage. It is ridiculous, as long as you don't fall far behind you will be fine.
Last Tips to remember: When building
Kukulkan your passive is very important, do not build items without mana except for
Shoes of the Magi and 1 other at the
MOST, hang on to at least 4 high mana items, with
Book of Thoth,
Ethereal Staff and warlocks sash being 110% core items.
kukulkan's abilities are scaling heavy, so make sure you maintain that high power, his base damage is sooooo low.
Anime Kukulkan, Im not sorry.
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