Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Kukulkan guides

Just a cool build

1 1 6,684
by dickwraith101 updated October 4, 2016

Smite God: Kukulkan

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Kukulkan Build

startup

Build Item Vampiric Shroud Vampiric Shroud
Build Item Uncommon Staff Uncommon Staff

finish this immediately

Build Item Warlock's Staff Warlock's Staff

finish this immediately after

Build Item Book of Thoth Book of Thoth

Boots are long overdue

Build Item Shoes of the Magi Shoes of the Magi

sell your vamp shroud, and pick up 1 of these

Build Item Hide of the Urchin Hide of the Urchin
Build Item Breastplate of Valor Breastplate of Valor

Next item

Build Item Ethereal Staff Ethereal Staff

Last item is optional

Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Polynomicon Polynomicon

Your end build should look something like this

Build Item Warlock's Staff Warlock's Staff
Build Item Book of Thoth Book of Thoth
Build Item Shoes of the Magi Shoes of the Magi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Ethereal Staff Ethereal Staff
Build Item Rod of Tahuti Rod of Tahuti

Kukulkan's Skill Order

Zephyr

1 X Y
Zephyr
2 6 8 11 14

Slipstream

2 A B
Slipstream
3 15 16 18 19

Whirlwind

3 B A
Whirlwind
1 4 7 10 12

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 9 13 17 20
Zephyr
2 6 8 11 14

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 85 / 130 / 185 / 220 / 265 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
3 15 16 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 4 7 10 12

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 16 / 24 / 32 / 40 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 9 13 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Pros/Cons of the build

This is not a full guide, It's simply a concept I thought of and wanted to share with you all


Hear me out: Kulkulkan is an off-tank. WHAAAT?

Pros of the build:



High Damage, High Survivability, Well Rounded

Cons of the build:



forced to double stack, no mobility until your 3rd item, 20% or less cooldown

Ideal Situation



Your ideal situation is to be against a physical heavy team so you can build breastplate of valor instead of urchin. I was against a full physical team in joust with this build, i was against Ravana, Nemesis, and Bakasura. Even with nemesis building qin's sai's (which counters this build hard when combined with penetration) i easily carried as long as i baited the nemesis shield before throwing my kit, they could not easily kill me, and if they traded with me they would probably die. Your passive with this build will usually end up being about 150-160 extra power. this extra power is what allows you to build tanky and still 1 shot your squishy opponents.

End Game Stats of The Build


To keep it short, you will have over 3000 mana, about 2700-3000 health, well over 600 poewr, and your Spirit of the Nine Winds will be dealing about 1500 damage to other mages, and your Zephyr will be dealing about 900 damage. It is ridiculous, as long as you don't fall far behind you will be fine.

Last Tips to remember: When building Kukulkan your passive is very important, do not build items without mana except for Shoes of the Magi and 1 other at the MOST, hang on to at least 4 high mana items, with Book of Thoth, Ethereal Staff and warlocks sash being 110% core items.
kukulkan's abilities are scaling heavy, so make sure you maintain that high power, his base damage is sooooo low.
Anime Kukulkan, Im not sorry.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author dickwraith101
Just a cool build
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved