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JOUST Attack Speed Crit

2 2 43,317
by wiggleflop updated March 28, 2017

Smite God: Cernunnos

Build Guide Discussion 0 More Guides
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Cernunnos Build

Start

Build Item Ninja Tabi Ninja Tabi

First Back

Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
Build Item Ichaival Ichaival

Final Build

Build Item Ninja Tabi Ninja Tabi
Build Item Ichaival Ichaival
Build Item Hastened Fatalis Hastened Fatalis
Build Item Qin's Sais Qin's Sais
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

Situational Items (Swap Ichaival or Deathbringer Usually)

Build Item Silverbranch Bow Silverbranch Bow
Build Item Odysseus' Bow Odysseus' Bow
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Hide of the Urchin Hide of the Urchin
Build Item Magi's Cloak Magi's Cloak
Build Item Rangda's Mask Rangda's Mask

Relics

Build Item Aegis Amulet Aegis Amulet
Build Item Cloak of Meditation Cloak of Meditation
Build Item Horrific Emblem Horrific Emblem
Build Item Purification Beads Purification Beads

Cernunnos's Skill Order

Shifter of Seasons

1 X Y
Shifter of Seasons
1 4 6 7 9

Bramble Blast

2 A B
Bramble Blast
2 8 10 12 13

Horn Charge

3 B A
Horn Charge
3 15 16 18 19

The Wild Hunt

4 Y X
The Wild Hunt
5 11 14 17 20
Shifter of Seasons
1 4 6 7 9

Shifter of Seasons

1 X
Cernunnos imbues his glaive with the power of the 4 seasons. Activating this ability rotates him through 4 different bonuses to his basic attacks.

Spring Growth: Bonus Physical Lifesteal
Summer Heat: Bonus Damage
Autumn Decay: Debuff for 10s
Winter Chill: Slows for 1.4s

Ability Type: Buff
Spring Growth: 6 / 8.25 / 10.5 / 12.75 / 15% Physical Lifesteal
Summer Heat: 5 / 10 / 15 / 20 / 25 (+8% of your Physical Power)
Autumn Decay: 5 / 10 / 15 / 20 / 25 Reduced Physical Protections
Winter Chill: 9 / 10.5 / 12 / 13.5 / 15% Slow
Cost: None
Cooldown: 0s
Bramble Blast
2 8 10 12 13

Bramble Blast

2 A
Cernunnos fires a bramble forward in a line that roots and cripples a single enemy hit. Upon hitting an enemy, wall, or reaching max range it will explode dealing damage and spawning an area of brambles at the location. This area deals damage every .5s and persists for 5s.

Ability Type: Circle, Crowd Control, Damage
Damage: 55 / 90 / 125 / 160 / 195 (+75% of your Physical Power)
Root/Cripple Duration: 1s
Area Damage: 8 / 12 / 16 / 20 / 24 (+5% of your Physical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Horn Charge
3 15 16 18 19

Horn Charge

3 B
Cernunnos charges forward, damaging and crashing through all types of enemies.

Ability Type: Dash, Damage
Damage: 70 / 125 / 180 / 235 / 290 (+80% of your Physical Power)
Range: 55
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 17 / 16 / 15 / 14 / 13s
The Wild Hunt
5 11 14 17 20

The Wild Hunt

4 Y
Cernunnos selects an area where The Wild Hunt will begin. After a 1s delay, enemies in the area will be damaged and Polymorphed into wild boars. Polymorphed targets are silenced, disarmed and slowed. Polymorph is not affected by diminishing returns.

Damage: 200 / 250 / 300 / 350 / 400 (+90% of your Physical Power)
Polymorph Duration: 1.5s
Slow: 20%
Radius: 25
Cost: 100
Cooldown: 90s

Shifter of Seasons Strategy

This build uses Shifter of Seasons to its fullest extent. Below is the strategy for how to use each of the 4 modes of SoS.

Spring (Lifesteal) - Awesome to have on while farming minions and poking enemy gods! Use Spring to regain some lost health while out of combat with enemy gods. DO NOT use spring while in direct combat with enemy gods, the amount of life steal gained is not enough to make it worth using over the damage given by summer.

Summer (Damage) - This will be the main phase of SoS that you will be using. The additional damage is awesome.

Autumn (Debuff) - Use this to engage enemy gods. One hit gives the enemy god reduced protections for 5s. I like to spam attacks towards the enemy until one lands, then engage after the enemy is affected by the debuff.

Winter (Slow) - For chasing. The slow from winter along with Hastened Fatalis will allow you to catch up to fleeing enemy gods and wreck them. Once you have Hastened Fatalis, if you are confident in your ability, you can walk backwards while attacking a charging enemy to deal significant damage to them while retreating at the same time.

Other Strategies

Use Bramble Blast often. It can be used for damage, a root or as a sort of psudo-wall preventing enemies from wanting to walk though it to chase you.

Horned Charge is mostly used as an escape. Since you will be upgrading HC last it will not do much damage, but you will be able to charge though enemy gods to escape.

The Wild Hunt is a fun ultimate to use. So many different ways it can be utilized. You can use it for raw damage, as an engagement strategy or to prevent tower damage. I'm sure you'll find other ways to use it as well.

I mentioned it in the last paragraph but I wanted to stress that The Wild Hunt can be used to prevent tower damage by turning enemies into passive hogs. This is great if you had just backed and are trying to get back to the tower to defend. Just pop TWH on the tower to prevent those extra few seconds of damage that the enemy would get before you get there to defend.

Good Luck!!

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League of Legends Build Guide Author wiggleflop
JOUST Attack Speed Crit
Table of Contents

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