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Jing Wei S3 Guide [Patch 3.19 PS4]

0 0 7,807
by Ansiou updated November 14, 2016

Smite God: Jing Wei

Build Guide Discussion 5 More Guides
Tap Mouse over an item or ability icon for detailed info

Jing Wei Build

First Buy

Build Item Death's Toll Death's Toll
Build Item Boots Boots
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Early Game

Build Item Warrior Tabi Warrior Tabi
Build Item Ichaival Ichaival

Mid Game Damage

Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer

Late Game

Build Item Asi Asi
Build Item Malice Malice

Sell Ichaival Late Game for a Final Item (Situational - These are generic recommendations)

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Qin's Sais Qin's Sais
Build Item Bloodforge Bloodforge
Build Item Poisoned Star Poisoned Star
Build Item Demon Blade Demon Blade

Final Build Example

Build Item Malice Malice
Build Item Warrior Tabi Warrior Tabi
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Asi Asi

Jing Wei's Skill Order

Persistent Gust

1 X Y
Persistent Gust
1 3 6 7 8

Explosive Bolts

2 A B
Explosive Bolts
4 10 11 12 14

Agility

3 B A
Agility
2 15 16 18 19

Air Strike

4 Y X
Air Strike
5 9 13 17 20
Persistent Gust
1 3 6 7 8

Persistent Gust

1 X
Jing Wei creates a gust of wind that damages enemies and knocks up enemy gods when summoned. The gust persists for 6s and continues to knock up and deal additional damage to enemies every 1s. If Jing Wei walks onto the area she is knocked into the air and gains an attack speed buff for 7s.

Ability Type: Circle, Knockup, Damage
Initial Damage: 90 / 140 / 190 / 240 / 290 (+90% of your Physical Power)
Damage Per Tick: 15 / 25 / 35 / 45 / 55 (+5% of your Physical Power)
Attack Speed Buff: 20 / 25 / 30 / 35 / 40%
Range/Radius: 55/10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Explosive Bolts
4 10 11 12 14

Explosive Bolts

2 A
Jing Wei loads her crossbow with explosive bolts that augment her next 3 Basic Attacks. These attacks are wider, have increased critical chance, and deal area of effect damage.

Ability Type: Area Basic, Buff
Crit Chance: 0 / 5 / 10 / 15 / 20%
Damage Per Shot: 110% of your Physical Power
Range/Radius: 55/8
Cost: 50
Cooldown: 12s
Agility
2 15 16 18 19

Agility

3 B
Jing Wei dashes straight forward. She may use this ability while knocked into the air for a longer range dash. She also gains a 4s increase to Physical Power and Movement Speed upon using Agility. The effect of this buff is increased if Agility is used from the air.

Ability Type: Line, Dash
Power: 10 / 15 / 20 / 25 / 30
Movement Speed: 15%
Air Power: 20 / 25 / 30 / 35 / 40
Air Movement Speed: 25%
Range: 35/55
Cost: 75 / 70 / 65 / 60 / 55
Cooldown: 18 / 18 / 17 / 17 / 16s
Air Strike
5 9 13 17 20

Air Strike

4 Y
Jing Wei channels briefly before taking to the sky. She then flies forward and upward while covering the area below her in explosions that damage all enemies in the area. After her attack she hovers for up to 2s before landing at a ground target location.

Ability Type: Line, Damage
Damage: 220 / 310 / 400 / 490 / 580 (+100% of your Physical Power)
Range: 70
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Skill Order and Information

Passive: Rapid Reincarnation

This ability will allow you take flight after leaving the fountain and rapidly travel long distances and potentially spot enemies from the air. You can cancel it if you want to, just like any other skill. This allows you to back much more frequently than any other hunter and not miss any farm, or rotate rapidly to help a fight then back and fly to lane. In game modes like Joust, you can fly right to the red buff or the bull demon, allowing you to quickly and sneakily take them before anyone can react. You can also use it to fly into team fights, or catch someone retreating and land on them for a kill. Making good use of this skill will win games. It's also good to note that Nox can fly with you when she's inside you, allowing you to act as a drop ship and land two people into a sneak attack.

1. Persistent Gust

This will be your first skill and your wave clear. It provides a nice initial hit and damage ticks to any mobs standing inside it, and will knock up any players that happen to walk into it. Later in the game it will be used mainly for the speed buff as you enter a fight, or a way to control space, block corridors, combo your ult, or just simply CC someone for a brief moment. This skill is much more versatile than it first seems and you should spend a lot of time finding sneaky uses for it.

2. Explosive Bolts

This is your main damage skill with Jing Wei. It makes your next three shots larger, increases their critical chance, and causes area damage. You'll put your first point into at either level 3 or 4. In conquest, where your clear is somewhat bad early on you can opt to wait until level 4 so that you can make your Persistent Gust more powerful. The shots you create are not timed, so you can use the skill and until you fire those 3 shots, you will have them. The cool down also starts immediately after using it, so you can use it in the fountain or before backing, restore the mana, and be able to cast it again as soon as you fire the three off, creating 6 shots. You will max this skill second, around the time you are starting to build crit and team fighting.

3. Agility

Max this skill third, but put a point into it at level 2. I do this because it is a good escape or chase option to secure an early kill or avoid an early death. This skill is also the reason why you should not build a Hastened Fatalis. Using it will remove your movement speed penalties when attacking, and when you use it in the air it will give you increased dash distance and double the duration of your movement speed buff. You can also use this ability when an enemy knocks you up with one of their attacks, so you can aim yourself and fly away before they can throw you into a bad position.

4. Air Strike

This skill is better than it was, but it still isn't great. I use it either as an escape or to finish a kill on an enemy that's retreating or under tower. You can use it as a tower dive because you're in the air, so a tower can't hit you, and you can land safely outside the tower afterwards if you need to. Persistent Gust can be used to knock someone up and confirm this if you're quick, as well.

Regarding Attack Speed (Ninja Tabi and Hastened Fatalis)

In short: Stop building them. When I see a Jing Wei start Ninja Tabi and Hastened Fatalis, I know they're usually free. When you step into Persistent Gust and when you use Agility, you are giving yourself a free Ninja Tabi and Hastened Fatalis. There is no reason to build these items when the replacement of them is 50% of your kit. I only include this section because I see it so much, unless it's a very specific counter build or something, Hastened Fatalis just shouldn't be done. I'm sure there are hunters that benefit from it, but I personally don't often use it on any hunters, especially not Jing Wei.

Basic Explanation of Item Build

I'm just going to give a quick run down of why I build what I build, to clear up any confusion, especially with the astronomical numbers of attack speed builds that I see.

Death's Toll - Early game power and sustain, that's pretty much it. Every little bit of health you can recover early to stay in lane is good.

Warrior Tabi - Good power spike. As stated earlier, you don't need the attack speed from Ninja Tabi, that's what Persistent Gust is for.

Ichaival - Now, I'm not against attack speed, I just feel this is the better place to get it. You aren't sacrificing power on your boots, you get a better attack speed boost, penetration, and you gain power, while draining it from your opponent. This item is also very cheap, so it is a good early game boost.

Deathbringer - This item is a must have for Jing Wei. With Jing Wei's Explosive Bolts, by this time you'll have a nice crit rate, exploding shots, and 40% increased critical damage. You will be hitting hard at this point.

Asi - This item is very cheap, great stats and good passive. You get too much from this item for too little an investment to ignore. I use this in almost every hunter build right now. Attack speed, life steal, and penetration.

Malice - Good power, critical chance, and it gives a damage over time to your criticals that can often kill an enemy that escapes with a pixel of health. This could probably be swapped for any critical item that you may need situationally, since it isn't as mandatory as Deathbringer, but it's probably the best default option. Sell your Death's Toll to open a slot for it.

Final Item - Sell Ichaival to make room for a bigger late game item. Ichaival is great, especially early, but by this point there are better things to replace it with now that you have more gold to play with. I put several examples of what this item could be in the build section. It would probably be best to never lock in a standard final item. Use it to counter build, or consider how far ahead/behind you are when deciding on this item. I typically build something from the penetration category at this point since many people will be getting tankier later in the game.

More to be added

As this guide is sufficiently complete to act as a build guide, I will post it now, but I have much more information to update this with once I have time. I will return when time allows to add more in depth guides on each specific game mode and gameplay strategies, and to update the look of the guide.

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1
Ansiou | October 27, 2016 7:32am
xZeroStrike:

I agree that Bloodforge is too expensive, especially early game, I just hadn't thought of anything better in the spot yet. I definitely see Deathbringer as mandatory on Jing Wei, whether you build it as early as I do or not, so Bloodforge would be the place to make changes. I think Asi would be a good choice, but I think it may need to replace Ichaival if that's the case. I could build Asi as essentially a cheap replacement for Ichaival and Bloodforge while finding the power spike from Bloodforge somewhere more cost effective. The power loss from Ichaival AND Asi is too noticeable to me. I also just don't think devourers gauntlet is a good item. If I'm going to build stacks, I'd probably just stick to Transcendence if I was going to build a stack item.

I also don't understand how Ichaival and Titan's Bane fight with each other. I'm not incredibly experienced, so I may be mistaken, but wouldn't Titan's Bane just do the percentage penetration like normal, then the flat penetration from ichaivals would just reduce by the additional 10 that it promises? If that's incorrect, please explain it to me, because I'm not totally sure.

Also, yes, this is my first guide, I just wanted to crank it out since I don't always have free time. I'll be working on the BB-coding and updating the look and content of the guide over time. Thanks for the overall feedback as well.

Branmuffin:

I'm still not sold on Persistent Gust as wave clear. It's rising mana costs and still relatively low damage are questionable to me when Explosive Bolts area damage can be used more cheaply and, with any crit built, far more effectively. Maybe for very early game until you have that extra crit to justify Explosive Bolts. I guess that's essentially what you suggested be done, actually. I'm not opposed to trying it, I admittedly haven't tried it that much. I'll play a few games with it and see how it goes. I'm still not sold on it being her first skill though, you only need to kill a couple minions once you get to lane to get level 2 and put a point into it. The long range is also something I hadn't considered. I usually play joust, and when I do play conquest I'm usually a warrior, so I'm not as experienced as I should be in the hunter conquest role. I'll try it both ways though and see how it works with clear times and stuff. I really like the idea of Heartseeker, that isn't something I had considered, but my main question is on the Qin's Sais. What benefit does this give Jing over something else, since the power is just sort of average and the attack speed isn't that impressive? The 4% health damage isn't that enticing when my entire goal is to just drop obscene crits on people and three shot them anyway and for the cost I could just delay Bloodforge until late game and get more benefits, right? Like I said, I'm not incredibly experienced, so this is a legitimate question, so let me know if I'm just overlooking the usefulness of the item on Jing in particular. Thanks for the feedback, I'm taking it all into consideration and going to try it out for sure.
1
xZeroStrike (46) | October 27, 2016 7:48am
Right, Ichaival and Titan's don't combat, I was thinking about a wrong item, no problem there, ignore it.
1
xZeroStrike (46) | October 25, 2016 10:37am
A few things I want to mention:

Bloodforge + Deathbringer is EXTREMELY expensive. With those 2 items you're hoping to get ahead or else you'll have a hard time. I suggest dropping Bloodforge and grabbing something like Asi or Devourer's Gauntlet.

On top of that, Ichaival should be switched late game. Qin's Sais or Jotunn's Wrath would be the best option here.

Wind demon may not be entirely necessary. It's nice to have, but Deathbringer + Explosive Bolts are already a good crit chance. You would probably be better off saving that item slot for another item, that has more benefits. Ofcourse, this is only suggestive since wind demon can stay without to much problem.

Other than that, good build. Work a bit more on BB-coding, though. Some images, colors, tables, etc... all really enhance the look of your guide, making it attractive for readers.



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1
Branmuffin17 (394) | October 25, 2016 1:18pm
Agreed on build comments. Bloodforge definitely isn't a good mid-game item, based on cost, especially with an earlier Deathbringer. Devourer's Gauntlet (early) or Asi (mid) would likely be more functional.

I can stand behind a mid-game Deathbringer due to the Explosive Bolts crit effect. But getting lifesteal before an expensive item like this might be better for sustain.

Also, Wind Demon isn't quite as necessary when you're using Agility or comboing Persistent Gust + Agility (Fatalis effect). Instead, a late game Malice might be the best idea, though WD is fine if you want.

Regarding skill leveling order, You say to only put a level into Persistent Gust at level 3, because you don't want to use it for poke. Absolutely correct you won't use it for poke...you need it for the minion wave. It's going to be your best wave clear ability for Conquest and Siege, especially in the early game, due to actual damage, and long range effect. I would definitely delay maxing Explosive Bolts until the time when you're close to or already working on Deathbringer. I'd personally start Gust at level 1, Agility at 2, and either another point into Gust, or Bolts if you prefer, at 3...yes, I know you explain being able to use Bolts in the fountain for a free ability, and yes, it helps with the first jungle camps...but it's a bit more risky once you get to lane, as it means you'll have to stay closer to the wave. I guess it'll depend on your lane enemies...vs. Sylvanus, Sobek, Khepri or Athena, you'll want to stay a bit further back, but if you're against Geb, not so much to worry about.

For other game modes, especially ones with a lot of teamfighting (like Arena and Clash), I'd put a bit less emphasis on Persistent Gust and consider putting a couple levels into Agility just for the CD (depending on how the match is going).

So here would be, from my perspective and preference, the best builds for her:
  1. Option 1 (early sustain): Death's Toll, Devourer's Gauntlet, Warrior Tabi, Ichaival or The Executioner (depending on enemy laner), Deathbringer, Malice, Qin's Sais, replace Ichaival w/ Exe if you got Ichaival first.

  2. Option 2 (mid sustain): Death's Toll, Ichaival + Warrior Tabi (order of your choice, Ich first for aggression, Warrior first for safety), Asi, Deathbringer, Malice, The Crusher (for objectives and the flat pen) or The Executioner (boxing), replace Ichaival w/ whatever else of your choosing.

  3. Option 3 (something to consider): Heartseeker, Warrior Tabi, Ichaival, Asi, Deathbringer, Malice, replace Ichaival w/ The Executioner. This one gives you some extra move speed, and HS works extremely well (and stacks quickly) when combined with Explosive Bolts...it also just got a minor buff (the attack speed stacks last for the duration of the power boost).

Anyway, just my thoughts. Welcome to SmiteFire!
1
Ansiou | October 28, 2016 7:02am
I forgot the damage ticks on Persistent Gust somehow. You're right, it's the better start as long as your team isn't running the jungle mobs all over the place for whatever reason they do that..
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