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Isis - The Blood of Isis is Strong - [Unfinished]

14 1 111,265
by Zyborg updated September 21, 2014

Smite God: Eset

Build Guide Discussion 13 More Guides
Choose a Build: "Man-Mode" Isis (Recommended)
"Man-Mode" Isis (Recommended) Tanky-Support-ish Aura-master Isis (Arena)
Tap Mouse over an item or ability icon for detailed info

Eset Build

Item Sequence

Build Item Polynomicon Polynomicon
Build Item Shoes of the Magi Shoes of the Magi
Build Item Gem of Isolation Gem of Isolation
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti

Early Items

Build Item Enchanted Trinket Enchanted Trinket
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Laning Phase

Build Item Polynomicon Polynomicon
Build Item Magic Shoes Magic Shoes
Build Item Shoes of the Magi Shoes of the Magi

Core Items (Mid-Late)

Build Item Gem of Isolation Gem of Isolation
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti

Situational Last Picks

Build Item Ethereal Staff (Deleted) Ethereal Staff (Deleted)
Build Item Spear of the Magus Spear of the Magus
Build Item Chronos' Pendant Chronos' Pendant

Useful Actives

Build Item Combat Blink Combat Blink
Build Item Spiked Shell Spiked Shell
Build Item Aegis Pendant Aegis Pendant

End of Build

Build Item Potion of Magical Might Potion of Magical Might
Build Item Elixir of Power Elixir of Power

Eset's Skill Order

Wing Gust

1 X Y
Wing Gust
1 4 6 7 10

Spirit Ball

2 A B
Spirit Ball
2 8 11 12 14

Dispel Magic

3 B A
Dispel Magic
3 15 16 18 19

Circle of Protection

4 Y X
Circle of Protection
5 9 13 17 20
Wing Gust
1 4 6 7 10

Wing Gust

1 X
Eset flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing Magical Damage to all targets in their path. Eset is immune to Root and Knockback effects while casting.

Ability Type: Line, Buff, Damage
Damage: 35 / 55 / 75 / 95 / 115 (+45% of your Magical Power)
Maximum Damage: 140 / 220 / 300 / 380 / 460 (+180% of your Magical Power)
Gusts Spawned: 4
Movement Speed: 25%
Firing Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Spirit Ball
2 8 11 12 14

Spirit Ball

2 A
Eset sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max. range. At any time, Eset can activate the ability to detonate the ball, dealing Magical Damage and Stunning enemies within 10 units, scaling in duration up to 1.5s at max range.

Ability Type: Line, Stun, Damage
Damage: 70 / 115 / 160 / 205 / 250 (+70% of your Magical Power)
Stun: 1s
Range: 80
Radius: 10
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Dispel Magic
3 15 16 18 19

Dispel Magic

3 B
Eset Silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their Magical Protection. If Eset successfully hits an enemy god, allies near the Dispel Magic or Eset gain a shield. If Eset hits multiple enemy gods, the shield is increased by 30% for each enemy hit after the first up to a maximum of 60%.

Ability Type: Circle, Silence, Damage
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Magical Protection Debuff: 10%
Debuff Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Silence: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Shield: 50 / 100 / 150 / 200 / 250
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Circle of Protection
5 9 13 17 20

Circle of Protection

4 Y
Eset plants her staff at her target location for 5s. Allies within its radius take less damage. Any damage dealt within the radius charges up the staff. If Eset activates the staff again, it explodes, dealing damage to enemies inside and healing allies.

Ability Type: Circle, Buff, Damage
Damage: 180 / 215 / 250 / 285 / 320 (+50% of your Magical Power)
Healing: 75 / 110 / 145 / 180 / 215
Damage Mitigation: 30%
Max Charge: 700 / 1400 / 2100 / 2800 / 3500
Max Charge Damage/Heal Scale: 2 / 2.25 / 2.5 / 2.75 / 3x
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

About the Author

Hey all!

Zyborg here.
I am an experienced Smite player who have played Smite since the beta came out. A friend invited me to try it out and so I did. At first it took me a while to fall in love with the game but when some of the major patches removed the bugs and made it into what it is today, I suddenly couldn't stop playing.

Anyhow..
This is my first guide so any feedback is appreciated! It will attempt - and hopefully succeed - to increase your skills when playing Eset. It will give you an idea of how you can build Eset, where you should position yourself in vital moments and how to use her abilities properly and in what situations.

When speaking of abilities, this is exactly the reason I like Eset so much. Used properly they can make her escape almost any fight and make you feel like you're the king of the battlefield (or should I say "goddess"?). Doing so isn't too hard but when you succeed, you are left with a feeling that says "Damn I'm good!". This makes her a both fun and useful character to play.
(Try the "Awesome" voice-command when using her voicepack, it's awesome)

So here is my guide. It's not finished yet, but I hope you like it - updates are coming. If you are about to downvote please consider commenting and tell me what parts I can improve :)

//Zyborg out.


Note: This guide contains several chapters so use the navigation system and/or the anchors!

Pros / Cons



Where does Eset excel and what does she struggle with? Here's a quick description.


Pros


+ Long range, AoE stun
+ Elusive
+ AoE Heal
+ High damage, good scaling
+ Steals Magic Protection
+ Slows
Isis's abilities make her quite elusive. With increased movement speed and a stun she can catch almost any opponent or escape any fight should she want to. She even has a slow that makes it easier to land her other abilities. Her stun can be used through walls and this way you can easily ambush an unaware enemy. On top of that her abilities benefit very well from Magic Power and deal a lot of damage. With her passive she is able to stay on the battlefield longer than most other gods and this even applies to her teammates. Therefore she is an an extremely valuable character on a team.


Cons


- Fairly long cooldowns
- Weak early game
- Ult requires a little luck
Though her abilities are good they have some quite long cooldowns. This makes her an easy target against other elusive gods that can easily dodge her skillshots and then attack her when they are on cooldown. Also she is not worth much when she has no Magic Power, and can have a hard time when on her own. Therefore, stick with your team early game and save the sneaky stuns for mid/late game. This will also prevent you from dying and make you keep your passive's stacks for when you need them.

Isis's Abilities

Isis's abilities have the potential to make you rule the battlefield. Her kit contains both AoE stun, slow, silence and even heal:
OBS: Mouse over icons for more details.
OBS OBS: Some of the tips may seem trivial but for new and inexperienced players they can be useful - I hope.. ;)




Funeral Rites (passive). Gives you and your team increased health- and manaregeneration.
Gains stacks (max 10) whenever a god dies near Isis, friendly or hostile. This makes her extremely useful as a support as she will help her teammates stay in lane. But beware! Stacks reset completely on death!
Besides this every third basic attack Isis makes will deal more damage but also take more time to cast. This third basic attack also has the ability to hit three opponents.

Tips & Tricks when using Funeral Rites
  • Items that prevent Isis from dying will help you not to lose stacks on Funeral Rites
  • Try to use the amplified basic attack (every third consecutive) to either harras an enemy god or lasthit multiple creeps.
  • Not all teammates are aware of Funeral Rites, so keep an eye out for when an ally is low and stick to him.



Wing Gust (1). Isis fires 4 projectiles in a line that deals damage while being able to move with increased movement speed. This is Isis's primary damage spell. However it is also very useful for escaping. While the ability is active she has no backpedal penalty which means she can fire at enemy gods while making her escape. Another noteworthy thing is that the gusts' damage does not decrease when hitting multiple enemies. This means that hiding gods will still take full damage if you hit them through minions.

Tips & Tricks when using Wing Gust
  • Slowed or stunned targets are easier to hit so consider using Dispel Magic or Spirit Ball to ensure hits.
  • When escaping with Wing Gust always look at your pursuer. This way you can dodge any incoming attacks.
  • Creeps are pushed back and prevented from attacking when hit by Wing Gust. Use this to your advantage and farm entire creep waves without taking damage from them.
  • The gusts' damage does not decrease the more enemies they hit, so don't hesitate using Wing Gust to harras through minions or other mobs.
  • After activation Wing Gust can be canceled like any other spell by right-clicking.



Spirit Ball (2). Fires a long range ball that stuns and deals damage in the area in which it is detonated. AoE stun is never a bad thing and it niether is in this case. Due to its long range the Spirit Ball is sometimes able to stun gods through walls or other obstacles. Note that the ball's power increases as it flies, which means that if you are able to predict where your targets will run, you can hit them for an even greater effect!

Tips & Tricks when using Spirit Ball
  • Spirit Ball has a very long range and can often surprise an unaware enemy.
  • It has the ability to fly through obstacles. This way it may be harder to land but is also harder to dodge. Experiment with different ways of using it.
  • Try to use Spirit Ball when it will have influence if it hits. The cooldown is a massive 10 seconds, so do something - either kill/harras or attempt to escape when you hit.
  • In a recent patch, Spirit Ball was changed so that it can now be reactivated and apply the stun at any time. This means you can stun enemies "face to face".



Dispel Magic (3). Silences and slows all enemies in target location while stealing magic protection from them. Proper use of this ability can save you and your team's life. The silence speaks for itself. So does the slow. The thing to rememeber here is the magic protection steal. These stats are not only given to you, but to the gods affected by Funeral Rites too.

Tips & Tricks when using Dispel Magic
  • When pointing directly on the ground Isis will cast Dispel Magic around herself. This means you can hit pursuers while escaping whitout ever turning around to cast it (which slows you down).
  • Dispel Magic steals Magic Protection, so try to hit your targets before using your combo to maximize damage.
  • The stolen Magic Protection are given to you. In tough situations this extra stat can save your life.



Circle of Protection (ultimate). Creates a huge ring on the ground in which allies take reduced damage. All reduced damage charges up the ring and when the duration runs out (or when Isis chooses) it will pop and damage all enemies inside while healing allies based on how much it was charged. This ability can really turn the tides during a teamfight. Worth noting is that this can actually deal a little bit of damage without being charged, which means you can actually end-hit gods with it.

Tips & Tricks when using Circle of Protection
  • Building tanky items will enable Eset to withstand more damage before having to end her ult.
  • Keep an eye out for your teammates when your ult i up and running. It will also heal them when it ends.
  • Even without charging Circle of Protection will damage and heal when ended. Use this in critical situations to save an ally's life or kill an escaping opponent.
  • This ability requires both luck and skill to place. Experiment with different ways of using it, and learn from the results.



What to Max and Why

Fancy Flaps First
Maxing Isis's abilities is pretty straight forward. Wing Gust is her primary damage spell so maxing this first is almost always profitable.
The only situation I have experienced where it's not, is a few times in Arena. Sometimes you play against gods that dodge most of your Wing Gusts and then I tend to put an extra point in Spirit Ball just to increase its damage a little bit (as seen in the Arena skill line).


Shooting Star Second
Next up is of course Spirit Ball. Putting points in this simply makes you damage more - and we are going "man-mode" so we want damage. ;) Note that the stun duration does not increase with the level - it's 1 second at all ranks.

Sum Up
Being able to set up kills and help her team Isis is invaluable on the battlefield. Her ability-set with both stun, slow, silence and even damage reduction and heal is - in my opinion - one of the strongest in the game. On top of that her scaling very good and her abilities not only infect enemies with CC but also deal tons of damage. This is what makes Isis one of the game's strongest bruiser-mage-support-fighter-tanky-ish characters if you know what I mean ;)

Friends and Foes



Just like any other god, Isis has counters aswell as gods that she works well with. In the following I have given examples of some of those - gods that Isis synergizes well with and some of those that take advantage of her cons.
Tip: Click dropdowns for explanations.

Friends
Foes





VERY GOOD
Neith's Nut-shots


GOOD
Slippery Sobek


GOOD
Anubis's Area-Damage


EVIL
Kali's Cruelty


TOUGH
Ne Zha's Nastyness


GOOD and BAD
Fenrir's Synergy

Items

So as you have probably realized now, Isis is a character with a lot of possibilities. And as it's a generally known fact that "With great power, comes great responsibility" you will have to consider what items to buy so this "great power" can be used to its full potential.
In the following I have given examples of how I build Isis, thereby not saying this is the only right way. Each item has a quick description where I describe things like what stats/auras it gives, when it comes in handy and why I prefer it above something else.

Tip: Mouse over icons for precise stats.
Tip tip: Click spoilers to see my thoughts of items that are alike.

1. "Man-Mode" Isis
The "Man-Mode" Isis build is for the guy (or female gamer;)), who wants to kill. But the killing comes with a price of course and that is survivability.
On the one hand the reckless player will die more often, when compared to the other build, but on the other the careful player will not be able to exploit this build's full potential. Therefore, you must either know what kind of player you are and then pick the right build, or adjust your playstyle so that it fits the actual build you want to use.

So without furthur ado, lets get on with the build!


The Polynomicon gives you tons of damage, lifesteal on your abilities, aswell as extra mana to cast them. This item will quickly make your enemies fear you and is a "must have" for the offensive Isis. The lifesteal synergizes well with your passive, and the passive effect granted from this item can almost always be landed after stunning the enemy with Spirit Ball.



Next up is Shoes of the Magi. These shoes will make sure you maintain your "elusiveness" and give you Magic Penetration to increase damage. The penetration granted from these boots not only works with your abilities but also increases the damage your amplified basic attacks inflict, and this counts for both those amplified by Funeral Rites and those by Polynomicon.

Shoes of the Magi vs. Shoes of Focus



The Gem of Isolation gives health, mana and Magic Power aswell as slowing down your opponents when your damage spells hit. This item is very popular among mages but it's not just "good" on Isis, it's "perfect". What makes it so strong on Isis is the slow- effect. With that, she is able to kite opponents for ages because it synergizes very well with the increased movement from her Wing Gust. Completely without items Eset is actually ridiculously squishy. She begins the game with more than 100 health less than Chronos and she even has less health than Ra throughout the entire game (without items of course). Therefore the health is just a nice little bonus and will make you keep your stacks on Funeral Rites.

The Warlock's Sash is viable but..



The Obsidian Shard gives magical power and percentage based magic penetraion.
About this time enemies will have realized that you are a killing machine and will try to protect themselves with Magic Protection. However that won't work if you get Obsidian Shard. It actually scales poorly with Isis' Dispel Magic which is explained why in the dropdown menu below, but despite that, some penetration is still needed.


Spear of the Magus



Percentage- vs. Flat Penetration



The Rod of Tahuti gives huge amounts of Magic Power aswell as some MP5. They could without regrets renamne this item to "Rod of Mages". No, but seriously... Need I say more. When you finish your Rod of Tahuti you will be able to see a huge jump in your damage, especially with the Obsidian Shard also done. You will go from roughly 250 Magic Power to almost 500.


Name one alternative:

Actives

Since the remake of the Actives people have begun buying them more frequently, including myself. There are lots of options, but I tend to come back to three in particular when playing Eset:

  • Shell into either of its upgrades.
  • Blink into either of its upgrades.
  • Aegis Pendant.

blink The Blink active is just in general a good active. As Greater Blink it has very low cooldown and you can use it almost immediately after exiting combat - however, not while in combat. This makes it good both for initiating and for escaping pursuers. On Isis I mostly use it to position myself so I can place a good stun, but sometimes it is also good for chasing a target if Wing Gust is out of range.


Manly blinking vs not manly blinking


Shell Either of the shell upgrades are good on Isis. Whether you choose to get Spiked Shell or Shell of Absorption your choice will almost always aid you in battle. It gives the caster aswell as his team a bonus to protections aswell as either reflect or reduce damage by a percentage. These effects combined with Circle of Protection can either create a huge burst-damage combo or make your team invincible for the duration.

Man- vs non-man shell

Team Work and Positioning



OBS: This chapter lacks both formatting and visuals, aswell as more in-depth content. Updates are coming.



The role I take with Isis is kind of a "bruiser-mage-fighter-support-ish" one ;)
What I mean is I usualy end up spraying Wing Gusts all over the teamfights while everything is chaos. But due to my position before fight it ends up giving my team several kills. Usualy I stick to my team and make sure to place a good stun when I see an opportunity but sometimes I leave them to themselves to run around and place a stun from behind or from the side. This way I am also i position to place my ultimate more pecisely because it is easier to predict when and where the fight will evolve.

An example:
I run to the right in an Arena match and see the opportunity to place a stun onto the enemy Agni. My team's Sun Wukong immediately reacts to this by placing another stun onto Agni with his Tiger-form. But Agni's team then comes to help and a huge teamfight is about to evolve right on top of Wukong.
Now I could have placed my ult on Wukong but since I have a great view of the battlefield I don't. The enemy team's bloodlust seems to make them charge my team and due to how low Wukong is after the first burst the fight will automatically move closer to my team's side of the map. Therefore I keep my ult ready for when the two teams have collided and then place it.

Change Logs

  • December 26, 2013:
    - Unfinished guide was published for the first time.

  • Early January, 2014:
    - Added chapter "Friends and Foes" - still unfinished, additions are coming.
    - Learned new formatting technique to format items and build - begun changing for better readability.
    - Chapters: "Pros/Cons" and "Isis's Abilities" finished.

Unintentional break in guidewriting process due to me being busy...

  • March 20, 2014:
    - Added more gods and edited some in the "Friends and Foes" chapter.
  • March 23, 2014:
    - Reformatted the "Friends and Foes"-section (still work in progress)

  • April 5, 2014:
    - Ran out of bandwidth on photobucket = no pictures in the guide.
  • April 12, 2014
    - Remapped all image links to flickr.com (my thanks to TheZodiacWolf)
  • April 19, 2014
    - Spelling corrections.
    - Heavily improved content and readability in the "Actives"-section.
    - Added some more content to the "Friends and Foes" chapter
    - Updated build: Added more "Situational Picks"

Leave a Comment

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Collapse All Comments

1
FluffFire | July 30, 2015 5:36pm
Excellent guide. I have won more matches than I can count playing mid with this build.
1
Crueltylizer | May 7, 2014 2:14pm
What are your thoughts on Bancrofts Talon?
1
Dimonrn | May 3, 2014 12:15pm
I am upset by this guide for one reason. I refuse to even read the rest. You said Isis has a bad early game. That makes me question how much you have actually played her. She has the best early game of all the mids. She is the only god that can consistently get a kill before the 1:30 min mark. I 6/10 times get first blood
1
Zyborg (2) | April 19, 2014 8:04am
Lerty wrote:

Oh , and , just a mistake .

Sum Up
Being able to set up kills and help her team Isis is invaluable on the on the battlefield.


It's corrected now. Thanks mate! :) +rep
1
Lerty (1) | April 18, 2014 10:37am
Oh , and , just a mistake .

Sum Up
Being able to set up kills and help her team Isis is invaluable on the on the battlefield.
1
Lerty (1) | April 18, 2014 5:45am
Very nice build ! I'm a new player of this game and I play Nemesis and Wukong but ... I gonna play Isis a lot ;) Thanks for this beautiful build !!!
1
Zyborg (2) | April 11, 2014 7:12am
Thanks m8!

So apparently, my free photobucket account has run out of bandwidth? Does anybody know how to overcome this picture problem without having to pay for photo services?

Thanks in advance :)
1
festive1 (14) | April 4, 2014 5:42am
For a first guide... WOW! That was a great guide, I think that when most people make their first guide they use that as an excuse for low quality, but your's was great. Upvote from me! :)
1
Zyborg (2) | March 27, 2014 2:05am
Jordenito,
Thank you for taking time to write such a comprehensive comment!

Concerning the penetration items I actually thought penetration in SMITE was additive. With this new knowledge in mind I will defenitely test out new stuff, and perhaps change the build in the future.

About the polynomicon, I had thought about what you said myself. But I continuously end up with positive results when getting it early. On rank two, Enchanted Trinket, it will grant you both magical power, mana and magical lifesteal. This is enough sustain to outlane almost any opponent if you position yourself right (avoid AoE's, dodge skillshots etc). On rank 3 it will make your harrasment after landing a stun so strong that your opponent will have to back away from creeps which leads to you leading in farm, aswell as granting you the control of mid-camps and open up the potential to gank other lanes.
So even though its passive will only proc for about 125 extra damage (see pic.) the sustain given from the mana- and magical lifesteal stat often will make you dominate your lane.
Isis With Polynomicon Stats


About the Pythagorem's Piece you must bear in mind that it is only in the build recommended for arena, in which it is more common to have more that one mage.

And yes, I do mention many a time that Isis has long cooldowns. I was considering putting the Breastplate of Valor in a "situational picks"-section and after testing it out more, I am sure it will end up there soon.

About the Chronos' Pendant, I have almost only had bad results when getting it... I have no idea why, it's messed up :(
I will try putting it in the build instead of one of the penetration items, as a result of what you taught me about penetration.
1
Jordenito (66) | March 23, 2014 7:45am
I'm gonna state upfront that I'm no Isis expert, so my opinion is simply from looking at a god's kit and play style.

There a couple of problems with the build.
I don't believe Polynomicon, as a first item, is a good choice. Since it scales according to your magical power exclusively, its passive won't yield such benefits. If it's your first item, the proc is gonna grant you roughly 100 extra damage on your auto attack. That isn't so useful as other items early on.

long *** penetration break down


You've mentioned many times that Isis has very long cooldowns. So why not invest in some CDR? don't get me wrong, 99% of the times, get Shoes of the Magi. Flat penetration is the best kind of pen on Isis and the game lacks those kind of items, like I've said before. But what about items like Chronos' Pendant or Breastplate of Valor?

I dislike the choice of Ethereal Staff. I myself have a rule about this item: Only if you build warlock's sash, you should consider this item. Otherwise, go with a protection item like Breastplate of Valor or Void Stone.

Pythagorem's Piece is somewhat an underpowered item. It does cope well with your passive, but rarely will you find yourself in a team with more than 1 mage, aside from yourself. Bancroft's Talon is a much better choice.

I also don't know how I feel about Rod of Asclepius. Yes, she does have a heal, but it isn't so common and effective to actually build this item. True, when coupled with Pythagorem's Piece and your passive, it could be viable, but even then, I've already said why the former is not such a viable choice, and the latter isn't that effective. The maximum your passive could get is 20 HP5. The additional effect of rod of asclpius makes it 23 HP5. And HP5 isn't such a good stat in the later levels.

Active items could use an expansion: Purification Beads and Aegis Pendant.


You do explain items well. Though, the reason to buy Gem of Isolation is not the health. Sure, it helps, but you buy this item for the slow. On Isis, it's wonderful because you can kite enemies for days with Wing Gust, which you can also aim, unlike something like Whirlpool. So you can easily apply it to multiple enemies. Other than that, not much to say.



The skill section is flawless. Nothing else to say, it's perfect.



Team fight is a bit lacking. Maybe more notes about positioning, placement of Circle of Protection etc. Can't really give you more ideas, as I don't know anything about Isis.

A sub-section about farming and laning would be nice. How to clear waves, mid-camps, and how you can steal them with Spirit Ball through the wall, etc.


The guide itself looks very appealing. It's great, aesthetics-wise.

Since it's W.I.P, I won't vote. I see great potential in this guide, but you need to work on it more. I wish you the best of luck, and I hope my advice helped.

P.M me when you have finished this guide so that I could vote.
1
Zyborg (2) | January 2, 2014 6:50am
@Subzero008 & @UnknownPandr

Thank you guys so much for your comments! I will definitely PM you when it's done, however the next few weeks will very hectic for me so it may progress slowly..
1
UnknownPandr (35) | January 1, 2014 6:42pm
Holy **** this looks amazing so far, also "yo" doesn't really fit you sub. xD

No offense.
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