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Isis, Squishy but Endgame savior

0 0 4,912
by Willzard updated May 26, 2013

Smite God: Eset

Build Guide Discussion 0 More Guides
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Basic build Attackspeed n run
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Eset Build

Starter items

Build Item Boots of the Magi Boots of the Magi
2
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Basic build

Build Item Boots of the Magi Boots of the Magi
Build Item Book of Thoth Book of Thoth
Build Item Chronos' Pendant Chronos' Pendant
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti
Build Item Void Stone Void Stone

Eset's Skill Order

Wing Gust

1 X Y
Wing Gust
1 4 7 10 11

Spirit Ball

2 A B
Spirit Ball
2 6 8 12 14

Dispel Magic

3 B A
Dispel Magic
3 15 16 18 19

Circle of Protection

4 Y X
Circle of Protection
5 9 13 17 20
Wing Gust
1 4 7 10 11

Wing Gust

1 X
Eset flaps her wings, gaining increased movement speed with no backpedal penalty, and sending forth 4 wing gusts in a line, each dealing Magical Damage to all targets in their path. Eset is immune to Root and Knockback effects while casting.

Ability Type: Line, Buff, Damage
Damage: 35 / 55 / 75 / 95 / 115 (+45% of your Magical Power)
Maximum Damage: 140 / 220 / 300 / 380 / 460 (+180% of your Magical Power)
Gusts Spawned: 4
Movement Speed: 25%
Firing Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Spirit Ball
2 6 8 12 14

Spirit Ball

2 A
Eset sends forth a ball of spirit energy. As the ball travels, it gains in power up to 1.5x at max. range. At any time, Eset can activate the ability to detonate the ball, dealing Magical Damage and Stunning enemies within 10 units, scaling in duration up to 1.5s at max range.

Ability Type: Line, Stun, Damage
Damage: 70 / 115 / 160 / 205 / 250 (+70% of your Magical Power)
Stun: 1s
Range: 80
Radius: 10
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Dispel Magic
3 15 16 18 19

Dispel Magic

3 B
Eset Silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their Magical Protection. If Eset successfully hits an enemy god, allies near the Dispel Magic or Eset gain a shield. If Eset hits multiple enemy gods, the shield is increased by 30% for each enemy hit after the first up to a maximum of 60%.

Ability Type: Circle, Silence, Damage
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Magical Protection Debuff: 10%
Debuff Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Silence: 1.5 / 1.75 / 2 / 2.25 / 2.5s
Shield: 50 / 100 / 150 / 200 / 250
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Circle of Protection
5 9 13 17 20

Circle of Protection

4 Y
Eset plants her staff at her target location for 5s. Allies within its radius take less damage. Any damage dealt within the radius charges up the staff. If Eset activates the staff again, it explodes, dealing damage to enemies inside and healing allies.

Ability Type: Circle, Buff, Damage
Damage: 180 / 215 / 250 / 285 / 320 (+50% of your Magical Power)
Healing: 75 / 110 / 145 / 180 / 215
Damage Mitigation: 30%
Max Charge: 700 / 1400 / 2100 / 2800 / 3500
Max Charge Damage/Heal Scale: 2 / 2.25 / 2.5 / 2.75 / 3x
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

This is my first guide on Smite so hope u like it (: sry for being newb and not being able to put the pictures of the items in there yet (>_<) This guide is still INCOMPLETE chances will be made in the near future.
Isis is a very squishy at the beginning and has to be used carefully in order to survive for the first levels until you get the desired damage. It does best on single lanes when she doesn't have to rely on others to keep up with her speed.

Pros / Cons

Pros:
+ Fast
+ Good at clearing minions
+ High endgame damage
+ A good ambusher


Cons:
- Extremely Squishy at the beginning
- Low damage on other gods on start
- Requires backup on duo laning
- Gets easily ganked

Items

BUILD 1

Isis should start off with Boots of magi because she needs the movement speed to escape from the chasing opponents, they add nice amount of damage and penetration which is
important in the late game as well so don't miss them.

Next up is book of thoth which is really nice item for its mana and damage income. The order can be switched with Chronos' pendant which is for faster cooldowns on the skills but this is completely up to what one prefers.

Obsidian shard comes next because of its high magic damage and penetration. It comes before Rod of Tahuti because it costs less and it gives penetration as well.

Rod of Tahuti is nice boost to the Isis' already high magic attack which will boost the damage even more. This is a must get item so it can be chosen earlier depending on what one prefers.

Void stone comes the last for a nice boost to the penetration as well as the damage in the end. It can be taken earlier if the enemy god is a powerful or feeded magic caster and the lane is hard to keep.

BUILD 2

This build is making Isis a really good escaper and a very good tower killer with sligthly less damage in skills

Fatalis is mostly for its movement speed and the passive which makes her able to run at the same speed when going backwards which is very useful when escaping from enemy gods. The attack speed is bonus which is really good when destroying towers or phoenixes.

The situational items are for occasions such as needing more penetration, damage or protection.

Demonic Grip is probably alienated by most of the people because of its physical attack, but it gives 25% attack speed and up to 21% magical penetration which is good for the basic attacks.

Bancrofts Talon is for sudden need of high magical power and for life steal which comes from skills.

Hide of Leviathan is useful when fighting a high damage enemy gods making Isis a little bit more tanky.

Skills

Wing Gust is Isis' main damage dealing ability as well as the escaping ability which is not very good since if it is used to attack someone and the enemy god is a good chaser, it will be a lot of trouble.

Spirit Ball is probably the best skill that Isis has because of its long range and able to be detonated when desired. Its damage is very good in the endgame, and it deals about half of the damage that Wing Gust does with all hits and it stuns.

Dispel Magic is the most useless skill that Isis has. It is mostly just for slowing down the escaping enemy so that another Wing Gust can be landed on the enemy. Its also pretty useful for saving allies who are escaping from a gank.

Last but not least Ring of Protection is Isis' ultimate which takes in certain amount of damage and turns it into healing. Its special feature is its damage absorb from any allied forces inside the ring taking damage. It is great when combining it with ultis like Odin's ring. Most of the time this is hard to land so it can be used when attacking a tower and the enemy minions are killing the allied ones. It can be used as a finisher for running enemy gods when other skills are on cooldown.

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League of Legends Build Guide Author Willzard
Isis, Squishy but Endgame savior
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