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ICE Giant Ymir

0 1 20,699
by InsaneCrack3r updated April 8, 2017

Smite God: Ymir

Build Guide Discussion 0 More Guides
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Ymir Build

Realm Of Frost Giant Ymir Dmg/Tank

Build Item Reinforced Shoes Reinforced Shoes
Build Item Breastplate of Valor Breastplate of Valor
Build Item Soul Reaver Soul Reaver
Build Item Ethereal Staff Ethereal Staff
Build Item Void Stone Void Stone
Build Item Heartward Amulet Heartward Amulet
Build Item Cloak of Meditation Cloak of Meditation
Build Item Horrific Emblem Horrific Emblem
Build Item Heavenly Wings Heavenly Wings
Build Item Magic Shell Magic Shell
Build Item Blink Rune Blink Rune

Ymir's Skill Order

Ice Wall

1 X Y
Ice Wall
3 15 16 17 18 19

Glacial Strike

2 A B
Glacial Strike
1 4 6 7 9 10

Frost Breath

3 B A
Frost Breath
2 8 12 13 14

Shards of Ice

4 Y X
Shards of Ice
5 11 20
Ice Wall
3 15 16 17 18 19

Ice Wall

1 X
Ymir summons a wall of ice out of the ground that blocks player movement.

Ability Type: Line, Wall
Lifetime: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Glacial Strike
1 4 6 7 9 10

Glacial Strike

2 A
Ymir smashes his club, doing damage to all enemies in front of him and slowing them. Applies Frostbite.

Ability Type: Line, Slow, Damage
Damage: 90 / 160 / 230 / 300 / 370 (+70% of your Magical Power)
Slow: 35%
Slow Duration: 4s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Frost Breath
2 8 12 13 14

Frost Breath

3 B
Ymir uses his breath to freeze enemies in blocks of ice, doing damage and stunning them. Applies Frostbite.

Ability Type: Cone, Stun, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+50% of your Magical Power)
Stun: 1.25 / 1.5 / 1.75 / 2 / 2.25s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Shards of Ice
5 11 20

Shards of Ice

4 Y
Ymir begins to freeze the air around him, causing shards of ice to grow on his back and Slowing enemies. After a 3s channel, Ymir erupts out of his frozen state, causing shards of ice to do damage to all enemies in his range. Applies Frostbite. Cancelling the ability decreases the damage.

Ability Type: Circle, Slow, Damage
Damage: 500 / 650 / 800 / 950 / 1100 (+150% of your Magical Power)
Slow: 40%
Radius: 35
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Summary & Pros~Cons

Pros
Ok Early Game
Highest Base Health of THE GAME
Amazing CC
Amazing Presence
Some Damage
Killer Ultimate, no joke !
Can easily turn the tides of a teamfight
Ice Wall

Cons
Horrible Movement Speed
Unreliable Ultimate
Phantom counters Ice Wall
Top
~Skills~

ABILITIES

Ymir's abilities are very powerful in the CC element, but are fairly difficult to land for players with low framerate or lag issue. His CC is increased due to him being able to conjure an Ice Wall out of thin air and block enemy passage.



FROSTBITE


Frostbite is a vary straightforward passive. It increases your basic attack magical power by 100% for 4 seconds while enemies were just hit by your abilities, and making them deal 10% less damage to every source for that duration.


This ability can not be leveled, and is active at all times.



ICE WALL





#1
Ice Wall is a powerful ice thin wall that can be used in many ways, lasting for (2/3/4/5/6 seconds) and counts as a structure, not allowing players or minions to move through it. This is a Ground Target ability


This ability should be leveled third, after Glacial Strike and before Shards of Ice


Use this ability for the following circumstances:
- Disrupt Enemy Team Escape/Chase Potential.
- Help your team get a kill or two by blocking away an exit.
- Use to Escape, help a teammate escape, or block away an ability.



GLACIAL STRIKE





#2
Glacial Strike is a hard hitting damage ability. It slows enemies in the area (35%), and will fire after a short period of time, dealing damage ((90/160/230/300/370 (+70% of your Magical Power)). This ability is a Line ability.


This ability should be leveled second, after Frost Breath and before Ice Wall.


Use this ability for the following circumstances:
- Deal reasonable damage to enemies.
- Clear minion waves easily, instantly even.
- CC'ing an enemy, easing up his death.



FROST BREATH





#3
Frost Breath is an ability that doesn't deal a lot of damage ((50/90/130/170/210 (+50% of your Magical Power)), but instead provides other benefits. Whenever this ability is used, it stuns the opponent ((1.25 / 1.5 / 1.75 / 2 / 2.25 seconds)) inside your cone. This ability is considered a Cone ability.


This ability should be leveled first


Use this ability for the following circumstances:
- Stunning your enemy.
- Help Your Team Escape.



SHARDS OF ICE





#4
Shards of Ice certainly deserves its name. It has insane burst damage (500/650/800/950/1100 (150% of your magical power)), and it slow enemies inside of it. On top of that, it also makes you CC immune]. This is considered an Area ability.


You should put 1 point in Shards of Ice at level 5. From there, it should be leveled last.


Use this ability in the following circumstances:
- Deal insane burst damage together with CC.
- Become CC immune and avoid high amounts of damage


ITEMS

Ymir's Items were chosen for a support that needs to be more tanky than mobile, based on his already bad movement speed and lack of movement abilities.

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League of Legends Build Guide Author InsaneCrack3r
ICE Giant Ymir
Table of Contents

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