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I Whip My Hare Back and Forth (Conquest - Solo/Mid & Joust 1v1 - S2)

33 3 159,555
by Zilby updated December 28, 2015

Smite God: Chang'e

Build Guide Discussion 30 More Guides
Choose a Build: Sustain the lane - Solo/Mid Build
Sustain the lane - Solo/Mid Build All the power!- Mid Build Ranked Joust Builds & Items
Tap Mouse over an item or ability icon for detailed info

Chang'e Build

Core items

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti

Actives

Build Item Greater Purification Greater Purification
Build Item Heavenly Agility Heavenly Agility
Build Item Salvation Salvation
Build Item Shielded Teleport Shielded Teleport

Physical Defense

Build Item Breastplate of Valor Breastplate of Valor
Build Item Lotus Sickle Lotus Sickle

Magical Defense

Build Item Void Stone Void Stone
Build Item Pestilence Pestilence

Healing Cancelling

Build Item Divine Ruin Divine Ruin

Power

Build Item Book of Thoth Book of Thoth
Build Item Soul Reaver Soul Reaver

Alternative Penetration

Build Item Obsidian Shard Obsidian Shard

Health

Build Item Warlock's Staff Warlock's Staff
Build Item Rod of Asclepius Rod of Asclepius
Build Item Gem of Isolation Gem of Isolation
Build Item Ethereal Staff Ethereal Staff

Chang'e's Skill Order

Crescent Moon Dance

1 X Y
Crescent Moon Dance
1 3 7 8 10

Moonlit Waltz

2 A B
Moonlit Waltz
6 15 16 18 19

Moonflower Dance

3 B A
Moonflower Dance
2 4 11 12 14

Waxing Moon

4 Y X
Waxing Moon
5 9 13 17 20
Crescent Moon Dance
1 3 7 8 10

Crescent Moon Dance

1 X
Chang'e flings a crescent moon that hits all units in its arc, dealing damage to all enemies in its path.

Ability Type: Cone, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+60% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 6s
Moonlit Waltz
6 15 16 18 19

Moonlit Waltz

2 A
Chang'e performs an evasive spin dance. She is immune to damage and Crowd Control during the action. For each tick of damage from an ability or Basic Attack that was avoided, Chang'e restores mana to herself and her allies.

Ability Type: Circle, Buff
Mana Restored: 20 / 30 / 40 / 50 / 60 per tick avoided
Cost: 60
Cooldown: 20 / 18.5 / 17 / 15.5 / 14s
Moonflower Dance
2 4 11 12 14

Moonflower Dance

3 B
Chang'e twirls, scattering flowers around her, healing herself and all nearby allies and damaging nearby enemies.

Ability Type: Circle, Heal, Damage
Heal: 40 / 80 / 120 / 160 / 200
Damage: 85 / 110 / 135 / 160 / 185 (+60% of your Magical Power)
Lifetime: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Waxing Moon
5 9 13 17 20

Waxing Moon

4 Y
Chang'e's Waxing Moon dance is captivating, with this dance dealing damage and Stunning enemy gods in front of her. Each subsequent god that is Stunned is Stunned for longer than the previous one.

Ability Type: Line, Stun, Damage
Damage: 160 / 225 / 290 / 355 / 420 (+70% of your Magical Power)
Stun: 1s + 1s for each god already Stunned
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Welcome to my guide for Chang'e, Faerie of the Moon

My name is Zilby. I am a casual player who primarily plays conquest. My preferred role in conquest is the solo lane and thus, this is a guide for solo laning as Chang'e, who happens to be my first and primary goddess in Smite.

This is my second smitefire guide, and I intend to update it, so feel free to comment things that should be added/edited.


Regardless, lets move on to the goddess with the jade rabbit herself, Chang'e!

Stats

General
Health: 375 (+70)
Mana: 290 (+43)

Speed: 355 (+0)
Range: 55 (+0)
Attack/Sec: 1 (+0.95%)
Regen
HP5: 6 (+0.45)
MP5: 5.5 (+0.44)

Protection
Magical: 30 (+0)
Physical: 11 (+2.7)
Basic Attack
Damage: 32+1.45/Lvl(+20% of Magical Power)
Progression: None
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Pros / Cons

Pros:
  • Good burst damage
  • Decent harassment and poking with her Crescent Moon Dance
  • Good waveclear
  • Great mobility and escapes
  • Can mitigate high damage ults with Moonlit Waltz
  • Excellent healing in lane and to allies
  • One of the best healing cancelers in the game
  • Great ult to setup for ganks by your team's jungler
  • Can sit lane all game and never retreat
Cons:
  • Very squishy
  • Basic attacks are pretty garbage
  • Hard to counter better pushers in lane early game
  • Not the highest damage output from additional damage items due to low scaling
  • Vulnerable to slows without Improved Sprint or Winged Blade
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Skills






Passive - Jade Rabbit

Analysis

1 - Crescent Moon Dance

Analysis

2 - Moonlit Waltz

Analysis

3 - Moonflower Dance

Analysis

**One thing some Chang'e users don't know that can add a bit of extra speed into your combo is that Moonflower Dance -> Crescent Moon Dance comes out faster than Crescent Moon Dance -> Moonflower Dance, and it sets up a stack of Spear of the Magus (assuming you've bought it) to further strengthen Crescent Moon Dance's damage, although it does leave a slightly longer cooldown on Crescent Moon Dance if you use that ability second.

4 - Waxing Moon

Analysis

Items

This section is built around the builds above as well as situational items. The first section is for a teamfight friendly, support oriented Chang'e. This is assuming that there is a strong mage who will bring the primary magical power to a teamfight somewhere else on your team, leaving you in more of a support mage role. The second section is for the scenario in which you will be providing the main magical power to your team as the mid laner, and need to do more damage in teamfights with less sustain. Do note however that the first scenario is ideal since Chang'e has very low scaling on her abilities, making power builds less effective on her overall.

This item list will go in order of early game to late game items.

Team Support Build

Power Build

Early Game

Tactics

Mid Game

Tactics

Late Game

Tactics

Ranked Joust

Chang'e is often cited as one of the strongest 1v1 jousters in smite, while she's almost never found in the S+ tier, she is very commonly placed in the S and A tiers of ranked joust (at least on the very popular NShadow tier list). Personally I play her almost exclusively in 1v1 joust since she's the god I have attained the most skill with. Here I'll be going through all the tips and tricks I have for Chang'e in 1v1 joust that I've picked up.

Picks and Bans


tactics

Items

tactics

Strategy

tactics

Conclusion

Chang'e is a fantastic solo laner and team fighter with great sustain, healing and burst damage.
Once you've practiced with Chang'e for a while, it can be truly delightful weaving in and out of the fight with your dances, healing your teammates and decimating your enemies.

I hope this guide helps any new or old Chang'e players out there, and happy smiting!

Other Guides

These are all the guides I have made so far, feel free to check them out.


Nox

Chang'e

Nemesis

Artemis
.

Ao Kuang

Isis

Awilix

Bellona

Sobek

Ratatoskr

Sol


A Guide To Making Item Builds

And More!

This is all the other stuff I've done in regard to smite/smitefire



Z's Comedy Club


.

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Collapse All Comments

1
Stuke99 (56) | March 3, 2016 5:45am

Are you going to update this build for season 3?

Zilby, unfortunately, won't be coming back for a while longer.
1
The Sand Golem | March 3, 2016 5:02am
Are you going to update this build for season 3?
1
Zilby (132) | October 24, 2015 1:10pm
Thanks nanoyam! Glad you found my guides helpful ^^
In regards to Weakening Curse or Enfeebling Curse, firstly I'd only grab Enfeebling Curse if the other team had 3 gods very focused on auto-attacks (eg: Osiris solo, nemesis jungle, hunter adc) and another member of my team (ie: the support) did not already have it. Since this is a very niche case, I didn't mention it specifically. I'd generally avoid Weakening Curse with Chang'e simply because your Moonflower Dance + Divine Ruin gives 90% healing reduction alone, so if healers are a problem I'd always take that over Weakening Curse.

However, the main reason I would avoid grabbing either of those actives is from the defensive side of things. While they work great offensively, they're very easily countered by Heavenly Agility. Since you're a healer, enemies will very often grab Weakening Curse, which will utterly destroy you if you do not have Greater Purification or Heavenly Agility to at least cleanse the slow. If you grab Weakening Curse on the defensive side of things, it will either match enemies' speed to yours or not work at all if they have at least Improved Sprint, thus it's not as effective.

TL;DR: they're not bad items and can be used situationally, they're just not that commonly a better choice.
1
nanoyam (13) | October 24, 2015 10:20am
I've found your guides quite usefull and I wanted to give a credit from that. Espicially this guide for Chang'e has helped me a lot and saved my time :)

I totally agree with the items you have chosen and I've had many succesful games with similar builds. But if I may suggest Weakening Curse or Enfeebling Curse can turn out to be useful with Chang'e due the her abilities short range. I don't recommend to take these always but if you're finding yourself playing supportive role in your team I think these items could be considered. This is only what i've found useful when playing as Chang'e

But overall I really like your guides and I hope you keep up the good work :)
1
Branmuffin17 (394) | October 21, 2015 2:20pm
Nice guide as always, Zilby, and upvote. Cool mini tip about the 3->1 being a bit faster than 1->3. I love me some Chang'e, though of course I don't play Conquest...the support build still applies pretty well in other modes.

As Wayne was sort of saying, it would be a good addition to add a section discussing matchup strategies against individual gods that are commonly faced...at least ones that you can really take advantage of, and ones that you REALLY have to be careful with...
1
Wayne3100 (45) | October 12, 2015 3:31am
1. Disagree with Meditation, looks similar to Clarity in LoL which is considered a noob trap.
2. Thoughts on Chang'e vs ranged matchups? I know these might not be as common at a higher level, but I just had to solo vs a Medusa and felt like her abilities were too short range to really make an impact :|
3. Speaking of matchups, how good do you feel she is vs different types of opponents in general (ranged/melee, mage/warrior/hunter etc.)?
1
Zilby (132) | July 28, 2015 12:48pm
Lleweilyn wrote:

About the Guide, the healing % increase on Moonflower Dance, it's a hidden feature or it was at the beginning of Chang'e? Because it's no more written.
Also, I would emphasis a bit more about the Rabbit: keeping him busy and always have a ward in hand is a key to solo lane. (Btw, did he had a speed boost? I kinda feel it but it's not written in patch notes)
It was an old feature, I'm not sure in what patch it was taken out in (which is why I forgot to remove it), but I'll remove it from her ability description for Moonflower Dance. I agree with you regarding wards as well, I've added a little bit in that you should be able to stay constantly warded into the rabbit description since that is a big plus of her passive (and yes it did get a speed boost, not super different but getting items AND wards is easier now).

Lleweilyn wrote:

Usually, I'm playing the Powerhouse build, with some changes:
I'm starting with Soul Reliquary and Vampiric Shroud (I tried Soulstone but without success) and upgrade as soon as possible to Book of Thoth to avoid mana trouble. I get a Mana Potion during the speed camp clearing, and with blue buff, I'm only force once or twice to go to base. No need for Meditation. Also, it bring enough magic power to quickly clear with one 1-3 combo around lvl 3-4 and be able to pressure the lane.
The rest of the build is exactly what I'm using. I wouldn't put Soul Reaver as primary item but I though of exactly the same alternatives.

Last thing, with the change of Doom Orb I would not consider it as an alternative of Book of Thoth. Chang'e's burst isn't strong enough to stack with this item and I would prefer the additional sustain of Book of Thoth.

Another great guide, thanks for your work !
soulstone isn't good on Chang'e, don't use it. Her basics aren't strong enough and she needs the health from Vampiric Shroud early game. Your start is good though, depending on matchup you may want to swap the mana potion for a health pot, but I did make the mistake of putting Shoes of Focus before Book of Thoth, you definitely want to build thoth first.

As for Soul Reaver, that's there since this is supposed to be a 0-death build ie: 3->1->4->1=dead for most enemies (it also gives a little extra power because its mana helps Book of Thoth). Is that always the most practical option realistically? Probably not, I'd usually take a little more team-supporty items like lotus crown, Gem of Isolation, Rod of Asclepius, but that build was specifically for those that wanted a power build.

Doom Orb is really only if you end up with a matchup that you'll have a stupidly easy time with and can get to full stacks without much effort. Realistically this should never happen in competitive matches, but it can be fun to build in casuals.

Lastly though, while I understand that Book of Thoth gives good power and mana early game, I remain a fan of the meditation start. It gives you insane push potential (more so than Shielded Teleport since you have an extra 600g to spend on items), allows you to NEVER leave lane unless you're camped by the enemy jungler (which still forces them to camp you, leaving your jungler free to roam) and allows you to build more defenses and utility into your build making Chang'e a semi-immortal teammate that shreds enemy defenses with Spear of the Magus for your mid laner, provides health and defenses to your whole team with lotus crown + Rod of Asclepius, healing cancels the enemy team with Moonflower Dance, sets up constant stuns with your 40% CDR, and allows your team to sustain through any teamfight with the combination of Heavenly Agility + Rod of Asclepius + Moonflower Dance + Salvation. Even late game, meditation allows you to be a constant presence on the map since you never have to back due to the combined mana and healing you can grab with Salvation and the extra item slot which you can often use for Rod of Asclepius to heal yourself and others back to full with ease. As of late I've mostly been building the "medium counter physical" build against most team compositions to great success, if you haven't tried it I would encourage you to at least give it a shot.

Anyways, thanks for the feedback ^^ Glad my guide was a help in your early days
1
Lleweilyn (1) | July 28, 2015 11:45am
Hi Zilby, it's me again. After Nemesis, it's Chang'e and Artemis is maybe next one. Apparently we have some god in common ^_^
Thanks for your guide, it have really helped me early on with Chang'e. For quite some time I'm Diamond and would like to share my experience with her.

About the Guide, the healing % increase on Moonflower Dance, it's a hidden feature or it was at the beginning of Chang'e? Because it's no more written.
Also, I would emphasis a bit more about the Rabbit: keeping him busy and always have a ward in hand is a key to solo lane. (Btw, did he had a speed boost? I kinda feel it but it's not written in patch notes)
Otherwise, I think everything is said about her. Nice guide, definitely an upvote.

Usually, I'm playing the Powerhouse build, with some changes:
I'm starting with Soul Reliquary and Vampiric Shroud (I tried Soulstone but without success) and upgrade as soon as possible to Book of Thoth to avoid mana trouble. I get a Mana Potion during the speed camp clearing, and with blue buff, I'm only force once or twice to go to base. No need for Meditation. Also, it bring enough magic power to quickly clear with one 1-3 combo around lvl 3-4 and be able to pressure the lane.
The rest of the build is exactly what I'm using. I wouldn't put Soul Reaper as primary item but I though of exactly the same alternatives.

Last thing, with the change of Doom Orb I would not consider it as an alternative of Book of Thoth. Chang'e's burst isn't strong enough to stack with this item and I would prefer the additional sustain of Book of Thoth.

Another great guide, thanks for your work !
1
Zilby (132) | March 23, 2015 9:10am


I'd imagine it's because of the wave clear. Since hades can clear a wave at around level 3/4 and chang'e only deals some damage to it you're going to be pushed into tower. If you step out of the tower to clear the wave the hades can jump at you and use his 1 an 3 combo and clear a good amount of the wave at the same time. If you use waltz to avoid the damage then he ults you and theres a good chance you can die. If you play passive until you can clear a wave you should start to win in theory, as you don't have to leave the lane to buy items while he does. As soon as he backs you gain pressure and you might be able to keep him under tower. That's all just theory of course.

Also, do you not think that lotus crown should be a core item? It fits the support mage playsytle really well and it's a really strong item on chang'e too. I'd even say it could replace breastplate, and breastplate become alt. I'd also suggest adding doom orb in as a alternative, as it's really cheap and you get a lot for the cost. I'd still say to get rid of rod for something else, maybe even lotus crown.

Glad to see you're keeping the guide up to date and I hope you think about what I said.

I realized after posting this that this is a wall of text, so I'm gonna add spoilers to make this more readable :]

Hades Comments

Lotus Crown Comments

Doom Orb Comments

*Have updated guide to be in response to these comments, thanks for the help!*

Thanks for the feedback as always!
1
Covertactician (4) | March 23, 2015 5:28am
Zilby wrote:



Lotus Crown is in this guide :P I've been using it quite a lot recently, a personal favorite on her in season 2. However, explain how Hades is a bad matchup? You can usually just poke him down with your healing reduction and Crescent Moon Dance and if he ults you you can just use Purification Beads and Moonlit Waltz. Admittedly he is tanky and packs some damage, but he's really easy to just poke down since he's so immobile most of the time and needs to be in the middle of the wave to clear.


I'd imagine it's because of the wave clear. Since hades can clear a wave at around level 3/4 and chang'e only deals some damage to it you're going to be pushed into tower. If you step out of the tower to clear the wave the hades can jump at you and use his 1 an 3 combo and clear a good amount of the wave at the same time. If you use waltz to avoid the damage then he ults you and theres a good chance you can die. If you play passive until you can clear a wave you should start to win in theory, as you don't have to leave the lane to buy items while he does. As soon as he backs you gain pressure and you might be able to keep him under tower. That's all just theory of course.

Also, do you not think that lotus crown should be a core item? It fits the support mage playsytle really well and it's a really strong item on chang'e too. I'd even say it could replace breastplate, and breastplate become alt. I'd also suggest adding doom orb in as a alternative, as it's really cheap and you get a lot for the cost. I'd still say to get rid of rod for something else, maybe even lotus crown.

Glad to see you're keeping the guide up to date and I hope you think about what I said.
1
Zilby (132) | March 16, 2015 3:41pm
hellfish1998 wrote:

Chang'e has 1 bad matchup (Hades) and out right wins every other because of high poke and high healing reduction. Divine ruin is a core item if they have a heal of some sort (rushed if your against hel or Aphrodite). Lotus crown should be on this guide because it makes her almost invincible with its passive.


Lotus Crown is in this guide :P I've been using it quite a lot recently, a personal favorite on her in season 2. However, explain how Hades is a bad matchup? You can usually just poke him down with your healing reduction and Crescent Moon Dance and if he ults you you can just use Purification Beads and Moonlit Waltz. Admittedly he is tanky and packs some damage, but he's really easy to just poke down since he's so immobile most of the time and needs to be in the middle of the wave to clear.
1
hellfish1998 | March 16, 2015 2:41pm
Chang'e has 1 bad matchup (Hades) and out right wins every other because of high poke and high healing reduction. Divine ruin is a core item if they have a heal of some sort (rushed if your against hel or Aphrodite). Lotus crown should be on this guide because it makes her almost invincible with its passive.
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League of Legends Build Guide Author Zilby
I Whip My Hare Back and Forth (Conquest - Solo/Mid & Joust 1v1 - S2)
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