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"Hypercarry" is a term when a character has the potential to do more damage later in the game than a normal carry, ignoring protections and almost unbeatable in a 1v1 situation. Their downfall is the lack of farm in the early game and wasn't able to transition in to the late game later on. Otherwise, with sufficient XP in a hypercarry's name, they are capable of amazing turnarounds in vital situations. This build, I reckon, can just let you last through that early phase with relative ease. There are many different combinations of purchase orders for this build. Its also vital to max out your passive by the end of mid-game. Any questions leave a comment.
Pros:
Flexible purchase order (dependent on game mode)
Hits harder than Snoop Dogg hits blunts
Basically free damage with Od Bow proc
Cons:
Lackluster in the utility dept. (item wise)
Literally does nothing else except constant dmg
(DEATH IS THE BEST CC)
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