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How Not To Be aNOOBis! *waits for reaction* - The Guide to A Successful Conquest With Anubis Mid Lane

1 0 10,060
by ThePixelation updated August 29, 2015

Smite God: Anubis

Build Guide Discussion 10 More Guides
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Anubis Build

When You First Spawn In

Build Item Vampiric Shroud Vampiric Shroud
Build Item Tiny Trinket Tiny Trinket
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

First Recall

Build Item Shoes of the Magi Shoes of the Magi
Build Item Mana Potion Mana Potion
3
Build Item Ward Ward
2

First Recall (Alternative)

Build Item Shoes of the Magi Shoes of the Magi
Build Item Mana Potion Mana Potion
3
Build Item Healing Potion Healing Potion
2

By Late Game

Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Shoes of the Magi Shoes of the Magi
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Polynomicon Polynomicon
Build Item Bancroft's Talon Bancroft's Talon

Actives to Consider

Build Item Greater Purification Greater Purification
Build Item Greater Sprint Greater Sprint
Build Item Greater Blink Greater Blink
Build Item Combat Blink Combat Blink

Anubis's Skill Order

Plague of Locusts

1 X Y
Plague of Locusts
4 15 16 18 19

Mummify

2 A B
Mummify
2 8 11 12 14

Grasping Hands

3 B A
Grasping Hands
1 3 6 7 10

Death Gaze

4 Y X
Death Gaze
5 9 13 17 20
Plague of Locusts
4 15 16 18 19

Plague of Locusts

1 X
A plague of locusts bellows forth from Anubis' mouth, smothering all enemies in the area and doing damage every .25s for 3s. Anubis is immune to knockback while channeling and moves at 50% speed.

Ability Type: Cone, Damage
Damage Per Tick: 18 / 26 / 34 / 42 / 50 (+20% of your Magical Power)
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Mummify
2 8 11 12 14

Mummify

2 A
Anubis fires a bandage projectile, mummifying and stunning his target.

Ability Type: Line, Stun
Stun Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Range: 70
Cost: 60
Cooldown: 16 / 15 / 14 / 13 / 12s
Grasping Hands
1 3 6 7 10

Grasping Hands

3 B
Anubis calls for help from the underworld as hands penetrate the ground and claw at his enemies, doing damage and slowing every 0.5s for 2s.

Ability Type: Circle, Slow, Damage
Damage Per Tick: 25 / 40 / 55 / 70 / 85 (+35% of your Magical Power)
Slow: 25%
Range/Radius: 55/20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13 / 12 / 11 / 10s
Death Gaze
5 9 13 17 20

Death Gaze

4 Y
Anubis focuses all of his energy into a piercing gaze, doing damage to all enemies in the path, every 0.1s for 3s.

Ability Type: Line, Damage
Damage Per Tick: 23 / 28 / 33 / 38 / 43 (+15% of your Magical Power)
Range: 70
Cost: 90
Cooldown: 90 / 85 / 80 / 75 / 70s

~le Introduction~

Hello everyone, and welcome to my first build here on SmiteFire! Just a disclaimer, I'm not very good at Smite as a player in terms of tactics, ability usage or strategy in general, so I won't be posting many matches here as evidence, so I guess you'll just have to find out manually if the build above works or not (or read the comments?). Regardless, I think our friend gubis here is a pretty good God, and can either suck really hard or dominate really hard, depending on the player, the matchups, and the jungler not sucking terribly (whenever the jungler sucks, mid suffers. It's a terrible thing).

Anyways, I hope you all enjoy the rest of the build, and I hope you can keep up with my vocabulary (not that I'll use it much in this guide). Remember, Google exists for a reason...
Thy great gubis him(her?)self! Now in threatening 1080p quality!

ABILITEHS

Now, as you all now, ABILITEHS are an important aspect of basically all MOBAs out there, but right now we're talking about Smite. Not Dota 2. Not LoL. Smite. SMITE!

Okay, the first thing I'll be informing you about: Anubis' Passive, Sorrow.

Anubis' Passive ability, Sorrow, allows him to steal Physical and Magical power from his target, as well as gaining increased Scaling to his item-based Magical Lifesteal. All CCs (Crowd Controls) only last 70% of their original duration, meaning Anubis gets stunned for a shorter time, gets knocked back for a shorter time, etc.
The part which affects the build most in all of this is this: Anubis gains increased Scaling to his item-based Magical Lifesteal. Why is this important? It helps to decide that the first thing Anubis builds is Lifesteal. Since Anubis is a Mage, he's super squishy and will get knocked down easily. Hence, this Passive allows him to regain more HP when he does more damage. Get it? No? Read this part again, then.

Moving on, let's talk about the abilities of Anubis. Numero uno, Anubis' first ability, and one that you probably won't be using much.
Yeaaahh... Plague of Locusts is not Anubis' best ability, and I think you already knew that. If I had to describe Plague of Locusts, it'd be: Mana wasted on a self-induced root and mediocre damage. But firstly, let's crack down on what Plague of Locusts does and how it affects Anubis and his opponents. Plague of Locusts is a Cone ability, and all enemies unfortunate enough to be caught in the annoying locusts (have you tried being around thousands of locusts? No? Neither have I.) get dealt 35/50/65/80/95(+40% magical power) damage for every 0.5s for 6s. Basically this means you deal a mediocre amount of damage (certainly not as much as Ah Puch oh god HiRez pls nerf him). Also, you root yourself. Great, a self-induced CC. What's next, suicide? Anyways, back to the point. Plague of Locusts also helps Anubis attain immunity to knockbacks. Not knockups, knockbacks. So yeah... not very important to Anubis' kit but it's still in there for the quick and reliable(-ish) finish Fatality damage.

Oh, and one more thing about Plague of Locusts and the build. See, Grasping Hands is better than Plague of Locusts in terms of DPS because it's harder to escape Grasping Hands than Plague of Locusts, hence more damage is dealt.

Okay, gubis' second ability, Mummify! Ooh, this is a good one.
Mummify is one of the abilities that you should be using. A lot (FYI for all you people out there, 'a lot' is two words, not one, so it's NOT 'alot'). Mummify is a stun, and basically it stuns people for a LONG time. Kind of. Would you consider 2 seconds (max Mummify stun duration) a long time? It is in the MOBA universe. It's pretty much enough for a Level 5 Anubis to drag a Level 5 Ra down to, like, 50% HP or less (unless the gubis has REALLY terrible aim, in which case... nvm you get the idea) with Death Gaze.

However, there is two downsides to using Mummify: It's a skillshot, and a pretty hard one at that, and it has a super long cooldown. What this means is that if you aren't good at far-range skillshots (I have a pretty good chance of hitting Mummify tbh), or really skillshots in general, the game will be generally harder for you because Mummify is practically essential to victory with Anubis. It could even be said that without Mummify, Anubis would pretty much not function very well. You should probably also have a fast reaction time to be able to stun your opponents when they jump you. If you can't do either of these things with success, you then wait for Mummify's cooldown. And that takes WAAAAAAY too long. Trust me on that.

Okay, now I'm going to explain Grasping Hands. Oh god, this will be fun... I think.
Grasping Hands is an extremely important part of Anubis' kit in that it allows him to clear minion waves quickly, as well as deal some quick and small damage to the opponent in the laning phase when they try to clear your wave as well. At Level 2-3, you can start playing a bit more aggressive if you're ahead (don't want to get cocky and die, after all) and combo Mummify and Grasping Hands so the opponent is stuck taking damage while being unable to escape (unless Beads, I think. Theory yet to be proven.), and because they're squish, blah blah blah, they get dealt tons of damage. In laning phase, as I've said, you should probably use this AoE to clear minion waves by positioning it as effectively as possible (so that all minions get hit, if possible). When getting your Damage buff (preferably with your supp and adc?) you should also use this skill on the creeps.

One more thing, and that's that in mid game to late game, you should begin using this skill of yours to block passages in the jungle in which the enemies would be chasing you in. Of course, it's not actually a physical wall, but more like a deterrent for the enemy chasing you. You probably should not use this when you are being chased on extremely low HP (like 1HP or something, this is a ridiculous example but it'll work), since a kill is probably more important than a bit of damage (FYI, I just remembered Grasping Hands also applies a 25% slow, so that's helpful for you as well.). At levels 5-20, you can probably combo Mummify and Grasping Hands when you're waiting for Death Gaze's cooldown to end.

The moment all of you have been waiting for, THE BIG GUUUUNS, DEATH GAZE!
PEW PEW PEW PEW PEW PEW PEW PEW PEW! I don't know why I said that, but I guess I felt it was necessary to introduce Anubis' high damage output ulti, Death Gaze! Basically it's a magical bazooka infused with the essence of death and enhanced with the power to kick ***. It was really meta until a rapid-fire missile launcher appeared (I'm looking at you, Ah Puch's Empty the Crypts)

One of the most bestest (still not a phrase. Why?) combos ever in Smite, as well as one of the most satisfactory to achieve, Death Gaze + Mummify reigns supreme. Aint nobody cares about Ah Puch's Undead Surge + Corpse Explosion or Nox's Shadow Lock + Siphon Darkness, Death Gaze + Mummify is da best (note I only mentioned Mage combos, because that's pretty much the only combos I know LoL ((bad joke?)).) So yeah, that's pretty much the combo you'll be pulling off as soon as you can when you reach Level 5. It is essential that you pull this off several times in the match because the damage is insane(-ish).

Well, now that I've finished with ABILITEHS, we'll be going on to ABILITEH COMBONATIONES! I don't know...

Ability Combinaisons (It's French)

>

Now, I don't actually recommend using this too often, since it's risky and it'd be super easy to just gank you from behind since Anubis is rooted (unless he cancels his ability) and Anubis would not turn around constantly to watch for ganks because that would mean redirecting his ability and losing out in terms of damage, which would be, so to say, unwise. Also, your target can still attack after Mummify's stun wears off, so if your target is an AD Carry you're pretty much dead, more or less (unless they really, REALLY suck).
>

I've pretty much already explained this to you, but I'll go more into detail. To execute this combo, you Mummify your target, then you Grasping Hands directly below your target. This should be done in quick succession since you want to deal as much damage to the target as possibru. This is best done before Level 5, or when Death Gaze is recharging, since the following combo is better than this one.
>

By far one of the most satisfying skill combinations in the game (as I've said like, what, twice now?), Mummify + Death Gaze allows you to absolutely rek your enemy if you have steady aim (since the target is literally standing still for like, 2 seconds or so at max skill level). Of course, if this doesn't obliterate the enemy when both Mummify and Death Gaze wear off, you can always rely on Grasping Hands to finish the job for you, given its range..

>>

Basically a combo for a more advanced skill level, requiring high speeds and reaction times, since it's basically the above combo with Grasping Hands integrated into it. It needs you to rapidly press 3-2-4, but there is more to it than it seems. Firstly, in order to execute this combo, you first need to initiate combat (This has nothing to do with Awilix's Initiative, seriously!) by placing your 3 directly under your enemy (as in your enemy is in the middle of the circle), then quickly pressing 2 and 4 and watching as the enemy gets dealt heavy damage. I didn't include the 1 in this as I couldn't find a place for it since it was too time-consuming and made Anubis too vulnerable. This is not yet a proven combo, and I will have to test it out. I will edit this once I have tested it. Hopefully it works...

Items, I Choose You! Wait, Why?

As you can tell from the weird, unexpected heading, in this section, I'll be explaining all there is to know about Gubis' head to toe (oh god that's a terrible rhyme but I can't say 'items' because then it wouldn't rhyme at all... first world dilemmas...)

Anyways, I'm lazy to find a colour for this one so I'll just stick to the default white font. WOOHOO! Laziness is awesome. I should probably found like, a Laziness Club or something. Oh no I can't do that. I'm too lazy.

I think Pythagorem's Piece is important for Anubis, as it gives him quite a boost in terms of Magical Power as well as gifting him with 15% Lifesteal, which will be increased by Scaling from Anubis' Passive ability, Sorrow. The 10% CDR is not especially helpful for Anubis, but nonetheless it will help him to cast more abilities in a shorter period of time.
Shoes of the Magi helps Anubis by increasing his movement speed as well as Magical Power, which will be helpful when executing Anubis' ulti. The reason why I get Shoes of the Magi to Rank 3 before Pythagorem's Piece is because Pythagorem's Piece is more costly than Shoes of the Magi, and the stat increments it provides aren't necessary for success in early game. That's why I usually get Pythagorem's Piece only after I've gotten Shoes of the Magi. There's one more thing to point out, and that's that an alternative for this would be Shoes of Focus, as recommended by a friend of mine during a game of Smite. However, I prefer Shoes of the Magi as Magical Power is more important for Anubis. His abilities Plague of Locusts as well as Grasping Hands gain more damage per tick from a percentage of his Magical Power stat, hence increasing his Magical Power stat would be better then getting more CDR.
Magical Power increment? Check. Decreasing enemy protections? Check. More Magical Penetration? Check. This is definitely the stuff for gubis, because let's be honest here, everyone loves it when their gubis gets OP because of so many Magical items, right?
The massive Magical Power increase coming from the Rod of Tahoots (citation needed lol this is not what it's called) really helps gubis with his 1 and 3. Basically this is 10/10 essential for Anubis because, as I've said, Plague of Locusts and Grasping Hands get boosted by a percentage of Anubis' Magical Power stat.
I've considered putting Polynomicon in front of Spear of the Magus and Rod of Tahuti, but I decided that the crazy high Magical Power increment given by Rod of Tahuti as well as the Penetration from Spear of the Magus is more worth it than getting Polynomicon. Since Anubis is more ability based than auto-attack based, it's better for him to massively increase his Magical Power stat so that his Plague of Locusts and his Grasping Hands do more damage, rather than having Anubis rely on his less powerful auto-attacks all the time.
The Magical Power and Magical Lifesteal. Need I say more? This item right here finishes off the entire Anubis build by giving him insane Magical Damage and allowing him to regain his HP faster. From here on, Anubis can rely on his abilities to heal him instead of using HP pots since the consumable slots are better used on something like Potion of Magical Might or Wards.

Chapter concluded. FYI the starting items are more or less regular for a mid lane mage, basically most mid lane mages, or mages in general, should go with the starting items recommended ( Tiny Trinket can be excluded) for better sustain in-lane.

Matchups

Just like any god (except Anhur how the hell does he have no weaknesses), Anubis does have Gods he's strong and weak against. In this Chapter, we'll be going over who Anubis can destroy and who he gets destroyed by. However, as I've already mentioned, Anubis has the potential to both do well and suck really hard in every game. It depends on the enemies and the player's skill level.

Good Matchups


Good Matchups against Anubis are ones that Anubis can do well against, however you still do need relative skill in order to pull off victories against these Gods. Gods which Anubis should probably do well against are Gods that have short range and need to get close to Anubis to deal damage, or Gods that take a longer time to clear a wave than Anubis.
Nox
Janus
He Bo(when behind)
Chang'e
Hades
Agni
Hel*
Ao Kuang***
Aphrodite****
Chronos
Zhong Kui
Nu Wa


Bad Matchups


These Bad Matchups are Gods that can poke Anubis from a far distance extremely hard, or Gods that can clear waves faster than Anubis can. In essence, Gods that have a much longer range than Anubis will generally be able to hit him several times after clearing their waves, and Anubis will probably be unable to hit them back several times as long as they stay far enough back and turtle (to use the protection of helpful objectives, ie. Towers, Phoenixes, and Titans) in their Towers to avoid being hit by Anubis. They may also include Gods that have a stun in their kits as well as an AoE circle damager, just like Anubis.
-Examples Are-
Anubis (lol)
Scylla
Poseidon
He Bo(when ahead)
Vulcan**
Ra
Kukulkan
Freya
Ah Puch
Zeus


This is the part I'm not very confident about, so it would be nice if you guys could suggest to remove or add Gods from this Chapter in their respective sections.

Important Note: These are only bad and good matchups, however based on player skill, Anubis can still do well or fail against these gods. This only lists Gods that players playing Anubis should take note of.

* Hel's heals might get in the way, so Hel is a hard counter.

** Vulcan's Inferno Cannon can be countered with Anubis' Grasping Hands)

***Considering he's not building crazy high damage, you should probably be able to take him down easier. However, do be wary of Ao Kuang's damage output. It's high as hell(probably heaven...). Also a hard counter.

****Not that I've had any experience with or against an Aphrodite mid, but I'm pretty sure she can't do that much damage.

Howeth Thy Buildeth CDReth

Okay, so thanks to Gatygun's suggestion to build CDR on Anubis so he is able to use Mummify more, I've went and introduced a whole new chapter to this guide which will inform thee of howeth toeth buildeth Anubiseth. Old English is not that difficult to use, just add the suffix '-eth' behind every word...

To build CDR on Anubis, you basically follow the given build above. However, I'm pretty sure you should switch out Shoes of the Magi for Shoes of Focus, and that's all, because Pythagorem's Piece does have that 10% cooldown reduction. Now that I think about it, one more thing to change: At the start of the game, go for 2 Mana Potions instead of 2 Healing Potions because the loss of Shoes of the Magi means a loss of 250 Mana, so you need to regain that stuff quick. Other than that, the build remains the same.

In terms of difference in playstyle, well, there isn't much of it. Basically do the same as you would do with the Magical Damage burst build, except try to conserve your Mana a bit better since CDR tends to make you want to spam abilities and waste a ton of mana.

Conclusion? Another build for you to focus on. And get annoyed when you try to choose from either of them. lol soz man.

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1
ThePixelation (1) | August 26, 2015 5:19am
gatygun wrote:

It's better to go for cooldown reduction then for pure burst like he does. The dmg of anubis is already high enough no need for that much.

With cdr you have more roots which gives you more openers and more ults towards nuking targets down. Also more survival because of it.

The damage of anubis is already high enough to shoot people down anyway.

I would also build blink + beads so that you got some movement going, the run speed one isn't much interesting.


But from the perspective of tanks and such Anubis would have low damage without all those magical items... Well, your choice of items for Anubis are good as well. I'll add a second build containing what you've informed me of. I thank you for your contribution.
1
gatygun (2) | August 24, 2015 3:07am
It's better to go for cooldown reduction then for pure burst like he does. The dmg of anubis is already high enough no need for that much.

With cdr you have more roots which gives you more openers and more ults towards nuking targets down. Also more survival because of it.

The damage of anubis is already high enough to shoot people down anyway.

I would also build blink + beads so that you got some movement going, the run speed one isn't much interesting.
1
ThePixelation (1) | August 22, 2015 11:19pm
Rokkir wrote:

good actives on Anubis are blink, Combat blink, and beads. i suppose sprint has some viability but too many people have gap closers


Thanks for the advice! I've made the necessary changes to the build.
1
Rokkir | August 22, 2015 10:45pm
good actives on Anubis are blink, Combat blink, and beads. i suppose sprint has some viability but too many people have gap closers
1
ThePixelation (1) | August 22, 2015 4:27pm
SepticFir8 wrote:

Pretty good guide and a great sense of humor. I was LOL'ing on some of your puns. I kinda wanna try your build too; personally, I only use Banecroft's Talon and Pythagorean's Piece, but your build seems pretty cool.


Thanks! Wait, what do you mean by only using Bancroft's Talon and Pythagorem's Piece? Does that mean you win instantly after you get those items?

oWo.
1
ThePixelation (1) | August 22, 2015 4:26pm
WalrusLyfe wrote:

The first recall items are a waste of money and you would want to invest that money into items or actives but overall good guide


FYI I did invest that money into items (note Shoes of the Magi xD). You're right though, I guess I've just never used Actives on Anubis. Oh well, I guess I'll add Greater Sprint or something to my build?
1
ThePixelation (1) | August 22, 2015 4:25pm
Rokkir wrote:

not sure why so many potions but overall a basic build for anubis and good guide.


Thanks! I usually get a lot of potions becuase Anubis will take up quite a lot of mana, hence the mana potions. I don't typically get healing potions unless I'm slightly behind, because then I get wards to avoid ganks and such.
1
SepticFir8 (2) | August 22, 2015 11:27am
Pretty good guide and a great sense of humor. I was LOL'ing on some of your puns. I kinda wanna try your build too; personally, I only use Banecroft's Talon and Pythagorean's Piece, but your build seems pretty cool.
1
WalrusLyfe (5) | August 22, 2015 8:30am
The first recall items are a waste of money and you would want to invest that money into items or actives but overall good guide
1
Rokkir | August 22, 2015 7:55am
not sure why so many potions but overall a basic build for anubis and good guide.
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How Not To Be aNOOBis! *waits for reaction* - The Guide to A Successful Conquest With Anubis Mid Lane
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