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Holy Hel [Joust]

0 0 8,157
by ChryssieKhanate updated April 18, 2017

Smite God: Hel

Build Guide Discussion 0 More Guides
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Hel Build

Starting Out

Build Item Sands of Time Sands of Time
Build Item Uncommon Staff Uncommon Staff
Build Item Mana Potion Mana Potion

Power Build

Build Item Warlock's Staff Warlock's Staff
Build Item Winged Blade Winged Blade
Build Item Spear of Desolation Spear of Desolation
Build Item Book of Thoth Book of Thoth
Build Item Rod of Tahuti Rod of Tahuti
Build Item Polynomicon Polynomicon

Again Heavy Tanks

Build Item Warlock's Staff Warlock's Staff
Build Item Shoes of the Magi Shoes of the Magi
Build Item Book of Thoth Book of Thoth
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard

Against lots of Healing

Build Item Warlock's Staff Warlock's Staff
Build Item Shoes of the Magi Shoes of the Magi
Build Item Divine Ruin Divine Ruin
Build Item Book of Thoth Book of Thoth
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of Desolation Spear of Desolation

Against Powerful Magical gods

Build Item Warlock's Staff Warlock's Staff
Build Item Winged Blade Winged Blade
Build Item Book of Thoth Book of Thoth
Build Item Stone of Fal Stone of Fal
Build Item Rod of Tahuti Rod of Tahuti
Build Item Polynomicon Polynomicon

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
1 4 6 7 9

Hinder / Cleanse

2 A B
Hinder / Cleanse
3 8 10 11 12

Repulse / Inspire

3 B A
Repulse / Inspire
2 13 14 15 16

Switch Stances

4 Y X
Switch Stances
5 17 18 19 20
Decay / Restoration
1 4 6 7 9

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
3 8 10 11 12

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
2 13 14 15 16

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (7%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 5.5 per level
Light Heal Per Tick: 6 / 8 / 10 / 12 / 14 + 0.9 per level
Light Movement Speed: 15%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
5 17 18 19 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained from Switch Stances are shared with allied gods within 30 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

This isn't even a Guide lol

Dark 2 Enemy, Snipe enemy with 1, Press 3 for movement speed increase and a slight heal but rely mostly on hitting your 1 for burst heal. Winged Blade is amazing for escapes, I really don't need Shoes as much as I need that 20% movement speed in those scary situations... most of the time your 3 and Winged Blade's 10% movement speed is enough for passive fighting and retreating but the WB passive keeps you alive in dire times. I max 1 and 2 before 3 because with only two teammates my 1 is enough to keep us alive with its 8 seconds cooldown, plus I like extra penetration and slows and the Cooldown decrease from 16 to 12.

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League of Legends Build Guide Author ChryssieKhanate
Holy Hel [Joust]
Table of Contents

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