Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Khepri guides

Here Comes the Sun(Updated 10/21/15)

0 0 16,752
by AmbushJournalism updated November 16, 2015

Smite God: Khepri

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Khepri Build

Agressive Starter

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Creeping Curse Creeping Curse
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3

Passive Starter (Not recomended)

Build Item Watcher's Gift Watcher's Gift
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
3

Mandatory

Build Item Shoes of Focus Shoes of Focus
Build Item Hide of the Urchin Hide of the Urchin
Build Item Sovereignty Sovereignty
Build Item Shell of Absorption Shell of Absorption

Situationals

Build Item Midgardian Mail Midgardian Mail
Build Item Pestilence Pestilence
Build Item Heartward Amulet Heartward Amulet
Build Item Mail of Renewal Mail of Renewal

Actives

Build Item Greater Blink Greater Blink
Build Item Weakening Curse Weakening Curse
Build Item Shell of Absorption Shell of Absorption
Build Item Heavenly Agility Heavenly Agility

Weak3n's Crazy Jungle Build(sell Bumba's)

Build Item Bumba's Mask Bumba's Mask
Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor
Build Item Ethereal Staff Ethereal Staff
Build Item Void Stone Void Stone
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti
Build Item Greater Blink Greater Blink
Build Item Greater Purification Greater Purification

Khepri's Skill Order

Abduct

1 X Y
Abduct
2 4 6 7 9

Rising Dawn

2 A B
Rising Dawn
1 8 10 11 12

Solar Flare

3 B A
Solar Flare
3 15 16 18 19

Scarab's Blessing

4 Y X
Scarab's Blessing
5 13 14 17 20
Abduct
2 4 6 7 9

Abduct

1 X
Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards while gaining increased Protections. Enemies are silenced for the duration of the pull.

Ability Type: Dash, Crowd Control, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Pull Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9s
Protections: 10 / 15 / 20 / 25 / 30
Range: 40
Cost: 60
Cooldown: 14s
Rising Dawn
1 8 10 11 12

Rising Dawn

2 A
Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing physical protections, and dealing damage over time. Allies that are hit take reduced damage from enemies for the duration.

Ability Type: Line
Damage: 10 / 14 / 18 / 22 / 26 (+5% of your Magical Power) every 0.3s
Total Damage: 100 / 140 / 180 / 220 / 260 (+50% of your Magical Power)
Protection Debuff: 5 / 10 / 15 / 20 / 25%
Damage Mitigation: 10 / 15 / 20 / 25 / 30%
Duration: 3s
Range: 70
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Solar Flare
3 15 16 18 19

Solar Flare

3 B
Khepri calls down the sun's ire at the target location, dealing damage and rooting all targets in the area.

Ability Type: Circle, Root, Damage
Damage: 60 / 115 / 170 / 225 / 280 (+30% of your Magical Power)
Root Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9s
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Scarab's Blessing
5 13 14 17 20

Scarab's Blessing

4 Y
Khepri blesses an allied god, immediately cleansing them of all crowd control as well as granting them Movement Speed, and immunity to slow effects. If the marked ally would die while blessed, they are instead revived with a percentage of their maximum Health at Khepri's location. Executed allies do not revive.

Ability Type: Target, Buff
Revived Health: 20 / 25 / 30 / 35 / 40%
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Duration: 5s
Range/Radius: 55/15
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110s

Update Log

9/15/15
-Added Update Log
-Removed Tank build, because of Khepri's play style, and the Mail of Renewal Buff.
-Updated build and Items.
-Updated Skills to match the Indomitable Spirit Patch changes.
-Removed some nonessential information to make it less of a pain to read.
9/28/15
-Updated build. Old build was too aggressive
-Added skill order
-Updated Pros/Cons
-Updated Items
-Removed old/false information
10/21/15
-Fixed skill order
-Added "Which Starter?" section
-Deleted non-essential information
-Updated Skills
-Updated Combos
-Temporarily removed Teamfights and Synergy Sections due to inaccuracy
-Added Weak3n's Jungle Build for Khepri

Introduction

"Greetings friends!"
This guide will hopefully make you a better Khepri player. Khepri is an early game guardian, so remember to play aggressive in the beginning. This is a typical tank build, taking into consideration recent changes in the meta.
My last build wasted item slots trying to give Khepri more damage. I would not recommend doing this. Khepri's early game damage is good without any extra items. No matter what you do, his damage will fall off late game. All tanks have great base damage, and low scaling. The only exception I can think of is Xing Tian.


This is guide is a work in progress. As you can tell this is my first(and probably last) guide. I am still figuring out how to make everything look nice. Please give feedback.

Pros / Cons

Pros:

    -Great support
    -Good CC
    -Amazing Sustain
    -Good minion clear
Cons:
    -Long Cooldowns
    -Very big
    -Difficult ult situations
    -Vulnerable while using Abduct

Which Starter?

To be honest with you, you should always use the aggressive starter. Khepri is the "King of the laning phase", as Incon would put it, and you need to own it. Passive guardians throw games. You should always be looking for a kill in the early game, and that is why you should pick the aggressive starter. The Mark of the Vanguard, along with your passive, will allow you to tank minions early in the game, and creeping curse can help you secure a kill.
The only reason you should ever pick up the passive starter is if you don't have faith in your adc. The Watcher's Gift will give you all the mana you need, so don't waste any gold there. Instead, buy health and multi pots to increase your sustain.

Items

Shoes of Focus- The important thing is this gives you CDR, so you can get your ult more often. Khepri is all about CDR.
Mail of Renewal- Right now, this item is really strong. If you don't believe me, here is a testimonial from dmbrandon. This is a steamroll item, meaning the more assists you get, the longer you can keep fighting, and get more assists. However, if your team is getting nothing in terms of kills, you might as well get something else.
Heartward Amulet- Health, magical protections, and an MP5 buff to nearby allies. I put this in the build to give Khperi magical protections, so if you feel a different anti-magical item is necessary, feel free to swap it out.
Sovereignty- Health, physical protections and an HP5 buff to nearby allies. This and Heartward Amulet are typical support items, because of passive buffs they apply to your teammates. However, they don't stack, so if someone else already picked it up, get something else.
Midgardian Mail- This reduces the effectiveness of adcs and AA(auto attack) assassins.
Pestilence- This is an anti-healing item. In the good ol' days, you didn't need to get this because one Weakening Curse would do the job. After the nerf, supports have to pick this up along with weakening to minimize the effectiveness of powerful healers like Hel, Aphrodite, Hercules, and Guan Yu.
Magi's Blessing- Gives you a protective bubble that blocks the next hard cc you take. Only get this if you think getting cced has been a problem for you. Khepri can get away with buying this because of his passive, and the cc immunity can help you ult someone while some one is trying to take you out of the fight.
Winged Blade- This caps your CDR at 40%, and gives you some health, bolstering the effectiveness of your passive.
Spear of the Magus- This is the only offensive item I would consider for a Khepri build. Only pick this up if your team is dominantly(3 Gods or more) magical. With this, your Rising Dawn will shred their protections.
Greater Blink- Khepri's blink initiation isn't as great as Geb's(Blink>>Cataclysm>>Shock Wave), so I would stick with the other two actives. If you do pick this up, try to Abduct the mage at the start of a teamfight in order to silence him, and potentially eliminate him from the fight before he can lay on the burst damage.
Weakening Curse- Healers are back in the meta after this item got nerfed. If you are fighting a healer, pick this up instead of Blink.
Shell of Absorption- This gives protections to nearby allies, and reduces the damage they take by 15%. This goes well with the damage reduction given by Khepri's Rising Dawn. Use it wisely, because it only last 5 seconds.

Skills

Fortitude- Provides shields for you and your nearby allies. You don't really need to think about your passive that much. Just stay close to your allies.
Abduct- This is your strong early-game ability. Max this first to increase the pull duration. The high damage is also good for clearing a wave.
Rising Dawn- This is, in my opinion, Khepri's strongest move outside of his ultimate. It is a slow moving projectile that reduces up to 25% of an enemy's protections, and deals decent damage over time. What really makes this strong is that at max level, this reduces incoming damage on your allies by 40%. You max this second, because percentage-based reductions are stronger in the late game, and you need the wave-clear and early aggression provided by your Abduct.
Solar Flare- A root with a slight delay. It has range, and roots anyone in the area. You will usually use this to ensure you don't miss your Abduct.
Scarab's Blessing-Khepri gives a buff to someone, which cleanses them, gives them movement speed, additional power, and immunity to slows and, if they die while the buff is active, they revive at Khepri's location with a percentage of their health. It is always better to use this earlier rather than later, because at least your teammate is given 5 seconds of invincibility. It is also irritating for Khepri players when the person you are trying to ult is close to you/ other allies. If you are too hasty, you may accidently ult the wrong person. Take time to use it on the right person, because if they die, you will still have the ult while if you were too hasty, they will still die, and your ult will be on cooldown. If you successfully pull off your ult, try put some distance between you and your enemy because your target will revive at less than half of his health.

Combos

Rising Dawn, Abduct
This is your bread and butter as Khepri. Reduce their protections, and pull them helplessly toward your allies. You can use Solar Flare to make this combo easier to hit, but be aware that gods can still use escape abilities like leaps and dashes while rooted.
Solar Flare, Book it!
Apply Solar Flare at your feet to root imminent pursuers, and then get the hell out.

Natural Predators

Loki- While not necessarily dangerous to you, Loki's abilities allow for him to come out of nowhere, and wreck your teammate before you even know what happens. In general you should watch the map to keep track of the enemy assassin's whereabouts, but especially with Loki, because you basically have to have your ult targeting your ally before Loki ults him, because it is usually a two hit kill.
Odin- A getaway driver can't really do much when he has nowhere to go. If you are in a skirmish, and you see Odin, consider backing up so you can ult your buddy, and book it without getting caged. Hell, maybe even get combat blink so you can escape.

Summary

Thank you for reading this guide to the end. This will probably be my only guide, because Khepri is the only god I have found to be interesting enough to warrant writing a guide about. Please give feedback. I will try to update this if a big change is necessary. My only regret is not making my profile name "The Beatles".

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Technotoad64 (46) | March 3, 2016 2:06pm
Could use some BBCoding. Other than that, great guide.
1
AmbushJournalism | September 15, 2015 10:11pm
CJtheDJ wrote:

I honestly would not recommend using the multi potions especially when you already have health pots.

Thank you for your input.
The multi potions were intended to be used in conjunction with the healing pots for faster healing. I have removed the build which used this start,but I still believe that getting both health and multi pots is a good idea if you are playing Khepri, and are starting out with Salvation.
1
CJtheDJ (1) | August 31, 2015 6:20am
I honestly would not recommend using the multi potions especially when you already have health pots.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved