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Hercules solo - Freelo Guides™

8 1 105,575
by Thegenuinebuzz updated October 25, 2014

Smite God: Hercules

Build Guide Discussion 14 More Guides
Choose a Build: Standard Bruiser
Standard Bruiser Tankier Build(experimental)
Tap Mouse over an item or ability icon for detailed info

Hercules Build

Example Build

Build Item Warrior Tabi Warrior Tabi
Build Item Shifter's Shield Shifter's Shield
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hide of the Urchin Hide of the Urchin
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope

Starting items

Build Item Boots Boots
Build Item Death's Toll Death's Toll
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Healing Potion Healing Potion
2

Core

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Shifter's Shield Shifter's Shield
Build Item Hide of the Urchin Hide of the Urchin

Defensive items

Build Item Ancile Ancile
Build Item Bulwark of Hope Bulwark of Hope
Build Item Breastplate of Valor Breastplate of Valor
Build Item Frostbound Hammer Frostbound Hammer
Build Item Mystical Mail Mystical Mail
Build Item Pestilence Pestilence
Build Item Spirit Robe Spirit Robe

Active items

Build Item Fist of the Gods Fist of the Gods
Build Item Greater Aegis Greater Aegis
Build Item Greater Sprint Greater Sprint
Build Item Combat Blink Combat Blink
Build Item Greater Blink Greater Blink
Build Item Greater Purification Greater Purification

Hercules's Skill Order

Driving Strike

1 X Y
Driving Strike
1 3 6 7 10

Earthbreaker

2 A B
Earthbreaker
2 15 16 18 19

Mitigate Wounds

3 B A
Mitigate Wounds
4 8 11 12 14

Excavate

4 Y X
Excavate
5 9 13 17 20
Driving Strike
1 3 6 7 10

Driving Strike

1 X
Hercules delivers a mighty strike, driving all enemies back, damaging and Stunning them. Hercules is immune to knockback during the dash.

Ability Type: Line, Dash, Damage
Damage: 100 / 170 / 240 / 310 / 380 (+90% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Earthbreaker
2 15 16 18 19

Earthbreaker

2 A
Hercules smashes the ground, sending a shockwave forward that does damage to all enemies in the path. Enemies at the end of the shockwave are thrown into the air towards Hercules.

Ability Type: Line, Knockback, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Mitigate Wounds
4 8 11 12 14

Mitigate Wounds

3 B
Hercules heals himself instantly and gains increased Attack Speed, Magical and Physical Protections for the next 4s. A percentage of the damage taken during this time is returned to him as an additional heal that at the end of the duration.

Ability Type: Buff
Initial Heal: 45 / 75 / 105 / 135 / 165
Damage Returned as Healing: 20 / 26 / 32 / 38 / 44%
Protections Buff: 20 / 30 / 40 / 50 / 60
Attack Speed: 25%
Cost: 60
Cooldown: 15s
Excavate
5 9 13 17 20

Excavate

4 Y
Hercules rips a huge boulder from the ground. Throwing the boulder does damage where the boulder lands. The boulder continues rolling, doing the same damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Hercules is immune to crowd control while casting.

Ability Type: Circle, Damage
Damage: 300 / 425 / 550 / 675 / 800 (+100% of your Physical Power)
Radius: 15
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction + Author

About the Author



Hello everyone, i'm TheGenuineBuzz, a prolific guide writer for league of legends and i've decided to bring my skills into writing guides on smitefire for SMITE.

Introduction to Hercules



Hercules is a High Burst bruiser who has a Potent laning phase and the ability to dominate his lane and snowball, His late game is strong and he's surprisingly durable even with a damage orientated build due to his Mitigate Wounds

He has a fair bit of Crowd Control at his disposal via Excavate which is a Knockup and Driving strike a potent stun


Pros
+High Burst
+Insane laning
+On tap CC with gapclose
+Hard to duel
+Great catch potential
+SoloQ beast ; snowball master


Cons
-Lacks sustain early, Ramps up hard however
-All in reliant, Easy to gank if skills on cooldown
-Out scaled by a lot of solo laners
-Can be tough vs mages if not played well

Terms used in this guide.

DPS: Damage per second, The amount of raw damage your character deals per second. Including skills + autoattacks

Peel: Using Crowd control to get enemy gods (Mainly warriors & Assassins) off your carries

Dive: The opposite of peel; Attempting to get into the enemy back line to kill or hinder their carries

Basics: Short for basic attacks, what you get when you hold down left mouse button

CC: Crowd Control ; Skills that hinder an enemy. CC is split into 2 forms, Hard and Soft
Hard typically breaks channeled abilities while soft does not. Examples include:
Soft -> Slows, Blinds , Roots
Hard -> Displacements, Stuns, Knockups, Knockbacks

HP : Health Points
MP : Mana points
MP/ : Mana per ( hit, 5 seconds etc )
HP/ : Health per ( hit, 5 seconds etc )
PP: Physical Power
AS: Attack Speed

Lanes:
Solo Lane: The lane which is not middle and contains a solo god, Typically the shorter lane. Typically includes Warriors and certain mages
Long lane : The only Duo lane , typically the long lane, contains a hunter (physical DPS) and a support(guardian or certain Warriors/mages)
Mid lane:The lane in the middle of the map. Generally contains a mage although certain Assassins can be played in middle

Abilities + Tips and Tricks

Abilities

Skill Order



Excavate ranked up first as it gains a whopping 125 Damage per level.

Driving strike is leveled up second as it is our main damage tool and gains a lot of damage per rank up.

Mitigate wounds is ranked third as it gives you massive tanking power in teamfights and allows you to dive into their back line

Earthbreaker maxed last as it's a utility skill alone and it's damage doesn't increas majorly.


Passive: Strength from pain

As Hercules takes damage, he gains physical power based on a percentage of his missing health,

Max Damage gain : 30 (+3 * your level).
At level 20 : 90 Damage max gain

basic passive that gives additional damage the lower you are
Spoiler: Click to view

Driving Strike


Hercules delivers a mighty strike, driving all enemies back, doing damage and stunning them for . Hercules is immune to Knockback during the dash.

Damage:85/155/225/295/365 (+90% of your physical power)
Stun Duration:1.1/1.2/1.3/1.4/1.5s
Cost: 60/65/70/75/80 mana.
Cooldown: 14 seconds.


This is your main damage nuke and stun, bringing a whopping +70 Damage per level and 85 base meaning that Hercules is one of the best, if not THE best solo laner early. the 1.5 second stun allows you to set up ganks or and duel. It has a 15 second cooldown and a fairly high mana cost, so be wary when using this skill to damage or clear as your escape ability will be greatly weakened.


How to use:

Spoiler: Click to view

EarthBreaker


Hercules smashes the ground, sending a shockwave forward that does damage to all enemies in the path. Enemies at the end of the shockwave are thrown into the air towards Hercules.

Damage: 60/110/160/210/260 (+50% of your physical power)
Cost: 70/75/80/85/90 mana.
Cooldown: 15 seconds.

A decent damage dealing ability with an OK scaling, it's primary use is the displacement it brings, allowing Hercules to beat mages in lane.Allows you to catch opponents out of position in late game, and pulls them into your team, allowing for a easy 4v5. Make sure not to drag a tank into your team. Very useful ability and overall a great utility ability for a high burst character to have


How to use:

Spoiler: Click to view

Mitigate Wounds


When Hercules activates this ability, he gains health every second over the next 4 seconds a percentage of the damage taken during this time is returned to him as additional healing over the following 10 seconds.

Base heal: 15/25/35/45/55
Percentage damage to healing: 40/60/80/100/120%
Cost: 60/65/70/75/80 mana.
Cooldown: 17 seconds.

A great skill for any diving bruiser, Not too good early but amazing late game , especially vs predictable burst, You can be healing 2000-3000 in one teamfight if timed properly. Try not to spam this in lane, or whenever you take damage in teamfights, try saving it for the predictable nukes like Searing Pain or Release The Kraken!



How to use:

Spoiler: Click to view

Excavate


Hercules rips a huge boulder from the ground. Throwing the boulder deals damage and knocks back all enemies in a 15ft radius where the boulder lands. The boulder continues rolling, doing the same damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Hercules is immune to crowd control while casting.


Damage: 300/425/550/675/800 (+100% of your physical power)
Cost: 100 mana.
Cooldown: 90 seconds.

Amazing ultimate with great base damage and scaling, rounds off Hercules' burst based kit perfectly. Attempt to hit as many people as possible with Excavate, as it deals massive area damage with a knock up , Hitting a carry will take them to 1/2 health alone with this skill. And you can hit more than one person.


How to use:

Spoiler: Click to view

Items

Starting Items

Movespeed buff, crucial for a melee warrior, to be built into further boots, Always great to start with as movement speed can mean the difference between a kill and a death
Great starting item for Hercules, slight tankyness, sustain and damage boost. To be sold later, but the early power it gives someone like Hercules is immense.
Allows you to clear waves and secure your buffs, upgrade into Fist of the Gods later in the game. Crucial to purchase against ranged opponents to clear efficently
Pick up 2 healing potions. You won't need Mana potions as you will secure the mana buff






Core Items

Good Damage centric boots with heavy flat physical penetration , rush early to fully utilize the phys pen . Carries good damage into late game as the 30 flat physical power and flat phys pen allow you to hit carries much harder. Not so good vs tanks


Great item for Hercules, Synergizes well with his Mitigate wounds and passive. As he goes lower , into the 50% threshold his passive will be making up for the lost physical power and you'll gain 20 protections to boot. The protections will also bolster HP gained from Mitigate Wounds


Build Third OR fourth Additional damage when ahead. 40 flat PP for pure damage output with some flat pen (synergizes with Warrior Tabi) and a whopping amount of CDR, Great as Hercules relies on skills a lot. The Mana is always a nice addition too.

Build Third or Fourth Great cookie cutter defensive item for when you need to be tanky, gives a decent amount of HP and Mana, but potentially gives up to 65 Protections when fully stacked (Requires 10 kills/assists) and 45 when not stacked. You do not lose stacks on death.

Defensive Items

Physical protection items
Breastplate of Valor
First PhProtect Choice
Amazing Defensive item , giving you a large amount of Physical protection (75). The Mana is always great for such a casting reliant god and the 25% CDR is an amazing stat. If you build Jotunn's Wrath you do lose about 10% of this CDR as it caps out at 40% , but 15% CDR is still a great stat to have
Mystical Mail
Second PhProtect choice
. Gives a large amount of defensive stats via 300 HP and 60 Physical protection. Also has the added benefit of 40 Magic damage per second, which adds up the longer you go into a fight and makes it slightly harder to itemize against you. Purchase this with a more AD centric team on your side for the Magic damage
Runeforged Hammer
Second PhProtect choice
Bolsters your Health and Physical protection greatly (350/55) and is a great pick up for dealing with a very physical damage centric team. If their team is full Physical, build this with breastplate of Valor for large Physical power boosts, it's very underestimated in terms of the damage it gives you.






Magical Protection Items
Bulwark of Hope
First MgcProtect Choice
great defensive item against those pesky mages, giving you 60 magic protections and 450 flat HP. The passive, which gives a 50% damage block for 1 second when under 25% is an amazing one, which when utelized properly can halve massive nukes. This synergizes greatly with Mitigate Wounds
Spirit Robe
Situational MGCProtect
Purchase this if you have ommited either Jotunn's Wrath or Breastplate of Valor from your build. This gives you a fair bit of magical protection, flat damage reduction after being CC'd and a small amount of Cooldown Reduction to boot.
Pestilence
Situational MGCProtect
To be bought if the enemy has a large amount of healers or lifesteal stacking hunters ( Ullr , Hell Chang'e Ra etc.). Much less health and only 5 more protections than Bulwark and is only ~500 gold cheaper. Situational.


I'm still trying out Ancile ( seems to be strong) and Frostbound Hammer

Ability Combos

Hercules' Ability Combos




Harass/catch
+
Use: Harassment against ranged foes, Catching out enemies, chasing.

Estimated damage : 50 to 70% HP with basics(level 1-9)

When? : Any stage in the game, mainly early for harass, late for catch


Notes+video
Spoiler: Click to view




Harass/teamfight
+
use: Harass vs Melee foes , basic damage combo

Estimated damage : 50 to 70% with basics(level 1-9)

When? Any stage in the game, Early for harass, late for teamfight


Notes
Spoiler: Click to view



Nuke/catch
++
Use: Catching then nuking, use on lane opponent or random catch.

Estimated Damage : 60-100% ( level 5-10)

When? : any stage in the game


Notes
Spoiler: Click to view







Nuke/teamfight
++
Use: Heavy damage nuke with potential to chase more

Estimated Damage : 60-100% (level 5-10)

when? : all stages in the game, mainly laning and teamfighting.


Notes
Spoiler: Click to view


Matchups

Hercules' massive burst damage and ability to displace Ra out of his healing makes him an ideal pick against Ra. Ra is typically countered by burst and Hercules has plenty of that on his side. Go Aggressive on Ra as early as level 2, and especially at level 5. Ra will attempt to push the lane with his Celestial Beam, so stand away from the minions in order to not take unnecessary damage until he uses it. Zone him a lot and nuke him down. Be careful for jungle ganks as Ra himself has potent nuking. Will be hard to kill after Breastplate and Warlocks
Verdict
Easy
Hercules has the damage to push Chaac out of lane early, but chaac will quickly outscale you and have the ability to out duel you with his silence. Be sure to use your abilities before his silence goes off. A skilled Hercules will time his ult to be CC immune during Chaac's Storm call so the silence does not hit. Chaac will attempt to heal up your damage, but if zoned is easily dealt with as he needs to basic attack minions to get free spell casts or will quickly run out of mana
Verdict
Medium
Horrendous lane for Hercules, he's too tanky to nuke, has too much sustain to poke ,ranged and can instantly clear a wave. Your only chance is levels 1-3 and you need to go aggro and hard then. Don't let him get lane dominance. YOU NEED Purification Beads by level 5/6 . If you don't you then need to keep Driving Strike up at all times. Rush Ancile against hades and get puri 3 asap. One of the only gods Hercules will out scale. as barring his ultimate, Hades is nothing late.
Verdict
Hard

Credits

Thanks to jhoijhoi's Making a Guide guide!

Leave a Comment

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Collapse All Comments

1
Subzero008 (112) | July 15, 2014 11:13am
Votes don't appear to be working for me...
1
Subzero008 (112) | July 15, 2014 11:13am
Oh, sorry about the wait. I know this review is long overdue...

Build: Great! Fantastic, flexible, generally very good. Zero problems here.

Skills: Extremely well explained, and you also explain how when and where to use them. Perfect.

Items: Ancile is broken. Also, other than the weird BBC coding here, this part is excellent.

Gameplay: Nice combos. Combined with the skills section, you generally know what buttons to press as Herc. But I suggest making your matchups section more details, or rather: Try making a section on what to do for each category of solo laner. For example, Push Mage (Ra, Pos, Ao), Autoattack Mage (Chronos, Nu Wa), Ability Bruisers (Guan Yu, Chaac), Autoattack Bruiser (I just realized that every bruiser besides Guan has stupid basic attacks, because Smite is a completely balanced game), etc.

Overall: WHY THE PEASANTRY IS THERE NOT AN UPVOTE ON THIS GUIDE? I MEAN, WHAT THE ACTUAL PEASANT? PEASANTS! I COMMAND YOU TO UPVOTE THIS GUIDE IMMEDIATELY!
1
Tea100 (6) | June 30, 2014 11:45am
You do, but you are also much, much harder to kill, which gives you the chance of actually doing some damage. Plus, the way I play is to grab an enemy, push him into the tower and let it do the job, finish it with AA or allow your carry (or whatver) to get fed. Plus I'd say the reason to level it is rather the length of stun, not the damage. But I guess if you are trying to go solo lane, you should max 1 first, yeah.
1
Thegenuinebuzz (2) | June 30, 2014 8:37am
Tea100 wrote:

So far so good!
I agree with what the guys above mentioned. You need to expand the gameplay section, especially since Herc is, at least in my opinion, one of the best supports/bruisers and, while being able to handle enemies on his own, the whole team can really benefit from his help. Good teammates and sample scenario/team strategies descriptions would be highly valuable here.

As for the matchups part: I like the description, though the order should be from ascending to descending (or the other way around) instead of random ^^ I am a total noob when it comes to BBcoding, but in this part it is strange. The rest looks very good though.

I also love the fact that you included a legend on the beginning. The items are explained well. The abilities are short, but I guess they are easy to understand, so it is ok.

As for the build itself: aside from the mentioned CDR, I'd rather go with the shields tree, like Shield of Regrowth, which will make you basically unkillable with Mitigate Wounds while still providing some Physical power. Compared to your build, I substitute Bulwark of Hope with Shield of Regrowth and Jotunn's Wrath with Ancile. Or something similar, depending on the enemies. However, since such approach may result in smaller amount of protections, I tend to level Mitigate Wounds first. Many people criticize me for it, but I find it decent solution if there is no healer around and allows me to buy only mana potions (and keep using other abilities as they cost less mana). Still, I am sometimes choosing similar build and it works.

As for Frotstbound Hammer and Qin's Sais: a big no-no from me. But I am playing Herc as support, so what can I know about it :P


Don't you feel you lack damage with 3 max? I'd like to try it
1
Tea100 (6) | June 30, 2014 2:37am
So far so good!
I agree with what the guys above mentioned. You need to expand the gameplay section, especially since Herc is, at least in my opinion, one of the best supports/bruisers and, while being able to handle enemies on his own, the whole team can really benefit from his help. Good teammates and sample scenario/team strategies descriptions would be highly valuable here.

As for the matchups part: I like the description, though the order should be from ascending to descending (or the other way around) instead of random ^^ I am a total noob when it comes to BBcoding, but in this part it is strange. The rest looks very good though.

I also love the fact that you included a legend on the beginning. The items are explained well. The abilities are short, but I guess they are easy to understand, so it is ok.

As for the build itself: aside from the mentioned CDR, I'd rather go with the shields tree, like Shield of Regrowth, which will make you basically unkillable with Mitigate Wounds while still providing some Physical power. Compared to your build, I substitute Bulwark of Hope with Shield of Regrowth and Jotunn's Wrath with Ancile. Or something similar, depending on the enemies. However, since such approach may result in smaller amount of protections, I tend to level Mitigate Wounds first. Many people criticize me for it, but I find it decent solution if there is no healer around and allows me to buy only mana potions (and keep using other abilities as they cost less mana). Still, I am sometimes choosing similar build and it works.

As for Frotstbound Hammer and Qin's Sais: a big no-no from me. But I am playing Herc as support, so what can I know about it :P
1
Jordenito (66) | June 29, 2014 12:49pm
I'd recommend checking out Subero008's guides. Undoubtedly he is one of the best if not the best guide crafters in this website, and he excels at teamwork/gameplay explanations.
1
Thegenuinebuzz (2) | June 29, 2014 12:35pm
Greenevers wrote:



Little fix, herc does have loads of sustain actually, just from Mitigate Wounds and his tankiness, he's probably the strongest warrior now.



Overall, I like it but it is lacking gameplay/teamwork. I'll upvote it and see that you add those in in the future :3.

Also, in the matchups, I suggest you use a different template since it doesn't look good with the format you are using in the guide everywhere else. If you keep it, make sure to have it in order Easy->Medium->Hard


I've made some changes to the order and pros and cons. I'll really have to research this gameplay/teamwork as i've never seen it before in lolking guides
1
Greenevers (105) | June 29, 2014 11:10am
Little to no lane sustain


Little fix, herc does have loads of sustain actually, just from Mitigate Wounds and his tankiness, he's probably the strongest warrior now.



Overall, I like it but it is lacking gameplay/teamwork. I'll upvote it and see that you add those in in the future :3.

Also, in the matchups, I suggest you use a different template since it doesn't look good with the format you are using in the guide everywhere else. If you keep it, make sure to have it in order Easy->Medium->Hard
1
Pentargonite (62) | June 29, 2014 7:15am





Thank you both for your feedback! I do mention the 25+25 = 40% in the subsection for Breastplate of Valor and still find it useful even though it's only supplying 15% Cooldown reduction

I'm really split about 2 things here i would like to ask you guys about

1) Qin's Sais On hercules, Yes or No?
2) I really do prefer EarthBreaker over Mitigate, Is there any time you wouldn't max Mitigate before EB? Like if the enemy team has low burst/ you're snowballing?
3) Gameplay? Could you point out a similar section in my lolking guide? So i can use my preferred format? http://www.lolking.net/guides/145729

Thank you!

I think Qin's Sais is pretty good on him. Idk about 2.
It's kinda the Tips and Tricks part of the guide, but a lot larger and more elaborate. You should look at some other guides to see how they do it.
1
Thegenuinebuzz (2) | June 29, 2014 5:17am
Pentargonite wrote:

Well then, since you asked, here I go :P
Items
Most items are good, the only problems I have with them are these:
Just like Jorden said, with Breastplate of Valor and Jotunn's Wrath you go over the CDR cap, which you should generally try to avoid.
You also mention Frostbound Hammer and Spirit Robe, which are both 'meh' items. There are much better choices.
You might want to try starting 1 mana and 1 health potion, since with Mitigate Wounds (if you don't get harrassed a lot) you should be able to stay in lane longer than your mana buff lasts.


Items Explanation

Starting items are good, the only thing I'm missing is that if the support doesn't get Wrath of the Gods you should get it. The rest looks fine

Skills
As Jorden said, Mitigate Wounds should be leveled after Driving Strike (I"m not gonna copy his explanation, you already know :P).

The rest looks fine, although the numbers etc. under the image are a bit obstructive and unnecessary. If you do like:
Code:
[icon=Driving Strike size=100]
It'll look like:



So you can hover over it and see the stats.

Gameplay
.....
Completely lacking.

The rest
Looks fine too, matchups and ability combo's are good, so is the BBCoding


Won't vote yet, since gameplay is a big part of a guide. I'll upvote once that's updated.

Jordenito wrote:

DISCLAIMER: I hope you take this review professionally and don't take it to heart and personally.

If you Jotunn's Wrath is a core item, then Breastplate of Valor shouldn't even be in your build. The CDR cap is at 40%, so Breastplate will just give you 15% when used in conjunction with Jotunn's. There are better physical defense choices (which you mention).

For the starting items, if you go for HoG, I'd recommend skipping the tier 1 Shoes and getting tier 2 HoG as it's on a 60s cooldown as opposed to hog 1 which is on a 90s cooldown.


Item explanations are good. Nothing much to say.


The skill order is "so-so". Yes, you should max Driving Strike first and put a point into Excavate whenever you can, but you should max Mitigate Wounds before Earthbreaker. The damage on EB isn't as significant and good as you think, and the heal on Mitigate Wounds is really useful. And at the point you'll max Mitigate Wounds you'll be in team fights and tanking GFs/FGs and diving towers. Believe me.


Skill explanations are decent. You could put a little more emphasis on the actual usage of the skill rather on what it does because the readers probably know it and can just mouse over the icons to read that. But the explanations aren't bad by all means.


Nothing really to say about the skill combos. They're good.


There is a severe lack of gameplay in this guide. Hercules has great utility and many roles in team fights; explain them. Him being in the first line, when to engage/how to engage and the usage of Mitigate Wounds in those fights for example, when to pull enemies, where to position yourself etc...


BBCoding is good. The guide looks quite welcoming.


Overall, I have to say this guide is mediocre. The build is good, but the skill order isn't on point, the explanations are decent and there's a lack of gameplay.
I won't vote just yet, I'll let you update it and then I'll decide.



Thank you both for your feedback! I do mention the 25+25 = 40% in the subsection for Breastplate of Valor and still find it useful even though it's only supplying 15% Cooldown reduction

I'm really split about 2 things here i would like to ask you guys about

1) Qin's Sais On hercules, Yes or No?
2) I really do prefer EarthBreaker over Mitigate, Is there any time you wouldn't max Mitigate before EB? Like if the enemy team has low burst/ you're snowballing?
3) Gameplay? Could you point out a similar section in my lolking guide? So i can use my preferred format? http://www.lolking.net/guides/145729

Thank you!
1
Pentargonite (62) | June 29, 2014 1:07am
Well then, since you asked, here I go :P
Items
Most items are good, the only problems I have with them are these:
Just like Jorden said, with Breastplate of Valor and Jotunn's Wrath you go over the CDR cap, which you should generally try to avoid.
You also mention Frostbound Hammer and Spirit Robe, which are both 'meh' items. There are much better choices.
You might want to try starting 1 mana and 1 health potion, since with Mitigate Wounds (if you don't get harrassed a lot) you should be able to stay in lane longer than your mana buff lasts.


Items Explanation

Starting items are good, the only thing I'm missing is that if the support doesn't get Wrath of the Gods you should get it. The rest looks fine

Skills
As Jorden said, Mitigate Wounds should be leveled after Driving Strike (I"m not gonna copy his explanation, you already know :P).

The rest looks fine, although the numbers etc. under the image are a bit obstructive and unnecessary. If you do like:
Code:
[icon=Driving Strike size=100]
It'll look like:



So you can hover over it and see the stats.

Gameplay
.....
Completely lacking.

The rest
Looks fine too, matchups and ability combo's are good, so is the BBCoding


Won't vote yet, since gameplay is a big part of a guide. I'll upvote once that's updated.
1
Jordenito (66) | June 28, 2014 10:30pm
DISCLAIMER: I hope you take this review professionally and don't take it to heart and personally.

If you Jotunn's Wrath is a core item, then Breastplate of Valor shouldn't even be in your build. The CDR cap is at 40%, so Breastplate will just give you 15% when used in conjunction with Jotunn's. There are better physical defense choices (which you mention).

For the starting items, if you go for HoG, I'd recommend skipping the tier 1 Shoes and getting tier 2 HoG as it's on a 60s cooldown as opposed to hog 1 which is on a 90s cooldown.


Item explanations are good. Nothing much to say.


The skill order is "so-so". Yes, you should max Driving Strike first and put a point into Excavate whenever you can, but you should max Mitigate Wounds before Earthbreaker. The damage on EB isn't as significant and good as you think, and the heal on Mitigate Wounds is really useful. And at the point you'll max Mitigate Wounds you'll be in team fights and tanking GFs/FGs and diving towers. Believe me.


Skill explanations are decent. You could put a little more emphasis on the actual usage of the skill rather on what it does because the readers probably know it and can just mouse over the icons to read that. But the explanations aren't bad by all means.


Nothing really to say about the skill combos. They're good.


There is a severe lack of gameplay in this guide. Hercules has great utility and many roles in team fights; explain them. Him being in the first line, when to engage/how to engage and the usage of Mitigate Wounds in those fights for example, when to pull enemies, where to position yourself etc...


BBCoding is good. The guide looks quite welcoming.


Overall, I have to say this guide is mediocre. The build is good, but the skill order isn't on point, the explanations are decent and there's a lack of gameplay.
I won't vote just yet, I'll let you update it and then I'll decide.
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