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Cons:
-Slow movement in the early game.
-Mana camp is necessary early to mid game.
-Not getting mana camp early game means you have to hang back and stay within range of the fountain.
-Skill-shots are replaced with long range potshots in the early game.
Pros:
-Damage spike in the mid to late game.
-Tanks? That's cute. You shred their health late game.
-Your heals are quite potent and usually it'll require 3 or more enemies just to bring you down.
Ultimately, you'll have to rely on "tactical retreats" early to mid game. However, you'll be rewarded with insane late game power. I typically top the damage and healing stats when I use this build. Just support your team as well as you can. Hel isn't JUST about the damage. She's a magical powerhouse, true, but she also has supporting benefits. She's an all around awesome god.
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