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Harass/Power Sol build

0 0 15,332
by robotic oracle updated August 18, 2016

Smite God: Sol

Build Guide Discussion 0 More Guides
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Sol Build

starting items

Build Item Soul Stone Soul Stone
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

core items

Build Item Shoes of the Magi Shoes of the Magi
Build Item Chronos' Pendant Chronos' Pendant
Build Item Book of Thoth Book of Thoth
Build Item Demonic Grip Demonic Grip
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti

item subs.

Build Item Polynomicon Polynomicon
Build Item Spear of Desolation Spear of Desolation
Build Item Telkhines Ring Telkhines Ring

Sol's Skill Order

Radiance

1 X Y
Radiance
2 7 8 11 14

Stellar Burst

2 A B
Stellar Burst
1 3 6 10 12

Disapparate

3 B A
Disapparate
4 15 16 18 19

Supernova

4 Y X
Supernova
5 9 13 17 20
Radiance
2 7 8 11 14

Radiance

1 X
Sol burns bright, gaining a large amount of Heat, Healing herself over time, and igniting the ground around her. Enemies that walk onto the fire take damage over time. The damaging area persists for 3s.

Ability Type: Circle, Heal, Damage
Damage: 30 / 50 / 70 / 90 / 110 (+25% of your Magical Power) every 1s
Healing: 18% of missing Health over 5s
Heat: 30 / 40 / 50 / 60 / 70%
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 11s
Stellar Burst
1 3 6 10 12

Stellar Burst

2 A
Sol's next basic attack explodes, creating a shockwave that travels out, dealing damage. At full size, the wave retracts, dealing damage again and slowing enemies.

Ability Type: Area Basic, Slow, Damage
Damage: 40 / 65 / 90 / 115 / 140 (+40% of your Magical Power)
Slow: 15 / 20 / 25 / 30 / 35% for 1.5s
Heat: 10%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Disapparate
4 15 16 18 19

Disapparate

3 B
Sol burns down her manifestation, gaining movement speed and immunity to Slows while leaving a trail of fire behind her that damages enemies. After 3s Sol loses corporeal form for a short time. Sol may leave her incorporeal form early.

Ability Type: Line, Buff, Damage
Damage: 20 / 40 / 60 / 80 / 100 (+25% of your Magical Power) every 0.5s
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Heat: 10%
Cost: 60
Cooldown: 16s
Supernova
5 9 13 17 20

Supernova

4 Y
Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies are knocked back on the first strike, and take only 30% damage on successive hits.

Ability Type: Circle, Knockup, Damage
Damage: 150 / 200 / 250 / 300 / 350 (+50% of your Magical Power)
Heat: 40%
Cost: 100
Cooldown: 90s

How to/Explinations

Now while there may be builds that have a higher attack speed or damage output and I know for sure there are builds with higher defense, in my opinion this is the best balance between attack speed and power. To start you will want lost artifact to build into Chronos' pendant later on. You also want to pick up soul stone for a couple reasons. First it gains it stacks via basic attacks which is Sols main focus. It gives you mana per second along with a power boost at full stacks which can be the boost needed to close the gap between an enemy escaping and a kill. the potions are just to stay in lane a bit longer. Chronos' pendant makes it possible to stay in lane longer as well as using abilities more often so you can damage and harass the enemy team constantly. Book of Thoth simply for the extra mana as well as the power boost. Now while Telkhines ring may provide a higher attack speed Demonic grip reduces enemy protections as well as a higher magical power which will allow your attacks to deal higher damage. Obsidian Shard lets more damage through and Rod of Thauti gives a large boost to you magical power as a whole.

Pros / Cons

Early game you may not deal the most damage and you may not be able to take a whole lot of damage either but that is ok. Early game you just mainly want to harass the enemy and whittle their health down. Your 2 is your main damage dealer. It deals very good damage as well as slows enemies allowing you or you team to catch up for the kill. Your 1 will buff your passive giving you and even higher damage output with your basic attacks. Your 3 is only really useful for escaping sticky situations or avoiding damage or cc effects as it makes you immune to almost everything. Use your 4 mainly to help in team fights or finish a low health enemy as it does have a longer range. Now your defense is not high you are pretty squishy so try not to be up front. However your damage output will make up for it and makes you flexible for almost any situation.

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League of Legends Build Guide Author robotic oracle
Harass/Power Sol build
Table of Contents

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