elemental crystals:
This is your passive, and really, there isn't much to comment on about it. It basically tells you that whenever you use an ability, a corresponding crystal actives and gives you a bonus for 10 seconds. However, one thing to note is that you have one crystal constantly active, that one being the Wood Crystal, which gives you a
10 HP5 buff. Another thing that you must remember is that, when all five crystals are activated, you transform into your snake form, and your crystals refresh for another 10 seconds. This is where timing comes in, as you have to activate your last crystal before any of your other crystal buffs end, while also making sure you WANT to transform into your snake form at that moment.
fog:
This skill is the closest thing that
Nu Wa has to an escape, though it has many purposes to it. First off you should know that you, and your allies as well, are stealthed when you are in the radius of the fog. However, it only moves at 95% of your speed, so make sure to not out run it and render it useless to you. Also, the stealth is broken if you attack, and comes back when you are no longer in your aggressive stance. The fog lasts for 8 seconds, and also has one other neat ability. Any enemies caught within the fog are damaged for 10/20/30/40/50 + 10% of your Magical Power. Note that this does not break the stealth. The final thing that this skill does is that it activates the Water Crystal which gives you 10/15/20/25/30%
Movement Speed.
You should use fog when you are trying to sneak by an enemy god, need an extra speed boost to either catch up to, or run away from an enemy god, activate the Water Crystal, or help one of your allies escape by stealthing them while they either fall back or recall.
This skill summons some soldiers to fight for you. However, they do not have much health, only having
200 + 20% of your maximum health, and they don't do much damage either. However, you can summon up to five of them, being able to summon one more with each skill point you put into it. However, they only last 8 seconds like fog. The other thing that this skill does is activating the Earth Crystal, which gives you a
10/15/20/25/30 Physical Protection bonus.
You should use this skill when you are about to face a minion wave for the extra defense, and the extra minions to help push. You should also use it in conjunction with fog to distract the enemies and give you some extra defense as well. Also, you should use it at an appropriate time if you simply want to activate the Earth Crystal.
flame strike:
This is your main damaging ability, as well as your stun. One unique thing about it is that it can stun structures, as well as enemies, though the stun only lasts for 1 second, so you have to make it count. Another unique thing about this ability is that it does more damage the closer you are to the enemy with point blank range doing 1.5x the damage. Once hit by either the initial blast, or hit by one of your basic attacks afterwards, enemies are ignited for 5/10/15/20/25 + 10% of your Magical Power, and the ignite lasts for 2 seconds. On top of that, it activates your Fire Crystal which lets your basic attacks hit enemies withing a 15ft range for 50% damage.
This ability should be used right after you use
Clay Soldiers for the added damage, and the Fire Crystal. You should also use this ability right before/after one of your teammates uses their stun, so you get a longer stun duration. Try to use it in conjunction with your allies ults to do more damage. One main combo to keep in mind is
Clay Soldiers > fog > flame strike.
pillars of heaven:
This ability is one you should always be aware of whether it is on cooldown or not. First off, it basically traps your enemies in a rectangle like shape, where if they pass through one of the sides, they take
100/200/300/400/500 + 50% of your Magical Power, and they are
slowed 35/40/45/50/55% for 3 seconds. Along with that, it activates your Metal Crystal which gives you 2x Basic Attack damage.
This ability should be used constantly, and intelligently. For instance, if you had a
Zeus on your team, you should collaborate with him so that you both use your ults in the same area for maximum effect. By that I mean, you place down your box, and he drops his thunderstorm right above it. They get hurt by leaving the box, AND by the other ult. It is the same thing with
Fenrir and his ult. If you place down your box, he can grab an enemy and simple keep running back and forth through the wall, doing damage to the enemy all the while. The list for the ult, and normal skill, combinations just keeps going on. Another thing that this can be used for is an escape or a way to keep an enemy FROM escaping. If you were to place it behind you as you run away, if the enemy goes through it, they would be slowed, and you can simply fog out of there. On the other hand, if the enemy tries running away, you can plop it down right in front of them, and they just might run through a wall and get slowed, becoming easy pickings for you and your team.
Your pros and cons section is odd. Only the "great pusher" bit makes any sense, since all the others are just generic mage pros/cons. Maybe "low damage?"
Your gameplay is bad. It has literally no guiding. It just says "push," "by now you should have," and "keep doing what you are doing."
I like the detail you put into the skills part, even if I don't agree with some of it.
Like TT said, you put more effort into this than all the other 1st day guides. While it doesn't deserve a downvote, it sure as hell doesn't deserve an upvote. I'll check in on this in a few days.
Clearly much more effort put into this than most of the other ones so far, so that alone gets it my upvote.
What I like most is that you do a pretty good job of explaining her skills, which I rarely see. It's also clear which spells you prioritize, although it's too early in her release for me to know whether or not I actually agree with you. For the most part, it seems good.
Build seems solid.
BBCoding is solid.
Looks as if you'll update over time.
Can't give you +2, sorry :,(
Thanks for the first comment. And, yeah the spells were something that I just went "eh" with due to her being what, three days old as of now? I am sure that they are going to be tweeked and twisted, maybe even turned a bit. Also, yes, I do plan on updating this guide, though currently, I am going to try and update my other guide with some more information first, since I have a more information for said other guide. Hope this guide continues to please and help you as well as everyone else.
What I like most is that you do a pretty good job of explaining her skills, which I rarely see. It's also clear which spells you prioritize, although it's too early in her release for me to know whether or not I actually agree with you. For the most part, it seems good.
Build seems solid.
BBCoding is solid.
Looks as if you'll update over time.
Can't give you +2, sorry :,(