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Gotta Go Fast

0 0 5,367
by LikeASambooody updated May 17, 2016

Smite God: Mercury

Build Guide Discussion 0 More Guides
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Mercury Build

Acid Glue

Build Item Talaria Boots Talaria Boots
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hastened Fatalis Hastened Fatalis

Sustain

Build Item Soul Eater Soul Eater

Crit City

Build Item Rage Rage
Build Item Deathbringer Deathbringer

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 5 6 12 13

Maximum Velocity

2 A B
Maximum Velocity
3 10 11 17 19

Special Delivery

3 B A
Special Delivery
2 7 8 14 15

Sonic Boom

4 Y X
Sonic Boom
4 9 16 18 20
Made You Look
1 5 6 12 13

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+60% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
3 10 11 17 19

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s
Special Delivery
2 7 8 14 15

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 10 / 15 / 20 / 25 / 30 (+16% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
4 9 16 18 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 100s

Uses

This build is only useful for joust and maybe arena, but it can be used as guide lines as a solo lane build if the appropriate adjustments are made.

Talaria Boots are use to synergies with the passive; the more speed you have, the more distance you travel in a shorter time... Duhh... This also makes it useful for chasing down any fleeing foes and especially escaping from them.

The Main use of Jotunn's Wrath is its 20% cooldown reduction as Mercury having very useful skills that will need to be used very often. The 150 Mana also helps with the sustain early game, but isn't crucial as Mercury's skills aren't Mana Heavy. The penetration and power is just a bonus.

Hastened Fatalis is probably the most vital item in this build as it allows you to stick to gods as they cower. This especially great for fighting hunters because you just have to dash into them and they wont be able to widen the gap as long as you rain pain upon them. This also comes with a decent 30% attack speed and 10% movement speed bonus.



Soul Eater is just a substitute for Bloodforge as that no longer helps how i would like it to...

Also the Crits explain themselves...

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League of Legends Build Guide Author LikeASambooody
Gotta Go Fast
Table of Contents

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