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Get... in... my... BELLY - Fenrir Jungle Guide - Archived

22 2 17,964
by Pentargonite updated September 30, 2014

Smite God: Fenrir

Build Guide Discussion 26 More Guides
Choose a Build: Standard
Standard Auto Attack
Tap Mouse over an item or ability icon for detailed info

Fenrir Build

Starting items

Build Item Bumba's Mask Bumba's Mask
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Boots Boots
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

1st and 2nd item

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath

3rd item - Choose one

Build Item Ancile Ancile
Build Item Shifter's Shield Shifter's Shield
Build Item Void Shield Void Shield

4th item - Choose one

Build Item The Executioner The Executioner
Build Item Titan's Bane Titan's Bane

5th item - Choose one

Build Item Hide of the Urchin Hide of the Urchin
Build Item Bulwark of Hope Bulwark of Hope
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

6th item - Choose one

Build Item Magi's Cloak Magi's Cloak
Build Item Hydra's Lament Hydra's Lament

Recommended Build

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Shifter's Shield Shifter's Shield
Build Item Titan's Bane Titan's Bane
Build Item Hide of the Urchin Hide of the Urchin
Build Item Hydra's Lament Hydra's Lament
Build Item Wrath of the Gods Wrath of the Gods
Build Item Greater Purification Greater Purification

Actives

Build Item Wrath of the Gods Wrath of the Gods
Build Item Greater Sprint Greater Sprint
Build Item Greater Purification Greater Purification

Fenrir's Skill Order

Unchained

1 X Y
Unchained
2 8 11 12 14

Seething Howl

2 A B
Seething Howl
4 15 16 18 19

Brutalize

3 B A
Brutalize
1 3 6 7 10

Ragnarok

4 Y X
Ragnarok
5 9 13 17 20
Unchained
2 8 11 12 14

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
4 15 16 18 19

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
1 3 6 7 10

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 60% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Ragnarok
5 9 13 17 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 100s

Introduction

Me
Hey! I'm a (currently) gold 3 jungle and solo main. I never actually played Fenrir a lot, but when I played him, I thought he was a lot of fun. And now with the giveaway coming up, it made me realise I should really make a guide :P!
Fenrir
Fenrir is a physical assassin. He has 2 'leaps' (I like to call it 1,5 leap since Brutalize isn't a leap), giving him a lot of mobility. He has built in sustain with Seething Howl and an ultimate forcing the whole enemy team to buy Purification Beads.

Pros and Cons

Pros
Aegis Shield
Good mobility
Very strong early game
Can snowball very easily
Not very hard to play


Cons

'Falls off' late game
Ult very easily counterable
Squishy lategame
Passive can be annoying to utilise

Items

Starting Items

'The' jungling item. It gives you the sustain you need to stay in the jungle as soon as possible.
Bumbas Mask vs Deaths Toll

Essential for every jungler. Not only do you get extra clearspeed, you get a midcamp secure and later on you get a stun or FG/GF secure.

Early Game

A very standard item. There are 3 reasons why you would want to get this and not something else. First one being that you get extra movement speed. Every god gets boots early. If you don't, you'll be a lot slower and it will be a lot harder to chase a god. Second reason is that you get extra penetration, increasing your damage a lot. The last reason is very obvious; you get power! More power = more damage = more kills = more gold = more power!
One of the best item on most assassins and warriors. Fenrir has pretty high cooldowns. 15 and 14 seconds for your most important skills is a lot. 25% CDR helps a lot. With the extra mana you get you'll be able to stay in the jungle for longer, which means you have more time to get kills. You also get some penetration, which (again) will increase your damage a lot.
Mid

Game

A very good item, but only if the enemy team has 4+ physical gods. Yes you could buy it if there are 3 physical gods on the enemy team, but there are just way better choices. The physical power is meh, and so is the passive. The physical protection is good though and that's why you get it where there are 4+ physical gods on the enemy team.
I think this is one of the best items in the game. Get this when there are 3 physical or magical gods on the enemy team. When you're above 50% health, you get 60(!) physical power. That's higher than Deathbringer or Malice. When below 50% health, you get 35 magical and physical protection, which isn't great, but it's definitely something.
This is the item that was just introduced, and it's very good. Get this when you're up against a 4+ magical team. When fully stacked it gives you 50 physical power, 50 magical protections and 15% CDR. It finished your CDR and is a very good item, but I prefer Shifter's Shield.
Mid Game

A very good penetration item. It's very straightforward and even gives some power. With Titan's Bane you'll be ripping through protections.
You can also get this item. It's better than Titan's Bane, but only if you can auto attack 3 times before you use Brutalize. I like Titan's Bane more since it's guaranteed penetration. If you need to auto attack, you give the enemy time to escape. This item is good against enemies without escape.
Late

Game

Usually an item for a tank, but if there are 4+ mages, it will make them do almost no damage to you! Since you're fairly squishy lategame, this will make you less squishy. Remember, only get this when there are 4+ gods with magical damage.
This is the best defensive item in the game for non-tanks. It gives 65 physical and magical protections when fully stacked (that's more than Bulwark of Hope!) and some health and mana. Definately get this when the teams are balanced.
Again, an item primarily for tanks, but when there are 4+ physical gods on the enemy team you need some extra physical defense.

Magi's Blessing
Late Game

Magi's Blessing
A great defensive item, but not really needed. I'd only get this when you didn't buy Greater Purification as an active.
If you did buy Purification Beads, get this item for that last extra damage. It finished your CDR and gives you a welcomed power boost. But you're doing it for the damage. Let's say you have the recommended build and are level 20. You deal 294 damage with your auto attacks. Half of that is 147 which you'll do extra because of Hydra's Lament. That may sound like not a lot, but it does make an impact.



Auto Attack

Items

This is your penetration item. The extra 20% attack speed helps you utilise the lifesteal from Seething Howl more and it helps you build up runes. It's your only attack speed item since your attack speed scales really well without attack speed so you'll end up with a pretty high attack speed even with only one attack speed item.[/spoiler]
Works really well with attack speed. In this build we don't focus on the power from Brutalize, and raw basic attacks don't give enough damage. Simple solution: get Rage!
So now you've got 30% crit chance which can lead up to 80% if you auto attack 5 times. This is not a lot. You get some crit chance which helps a lot. You also get a power boost which will increase basically everything. So you've got more crit chance and you crit more often, now with the passive of Deathbringer your crits do devestating damage.

Skills

Unbound Runes
A good passive when utilized correctly. Always try to have this fully stacked when going into a fight so you get extra bonusses. I will discuss when and how to use every skill with full runes below.
Unbound Runes




Unchained
In my opinion, one of the best jumps in the game. It deals a lot of damage and gives a 1 second stun with 5 runes. Attack with this first, after your team has initiated. Otherwise the whole enemy team will focus you and you'll be dead very quickly. You can however, engage in a 3v3. As a matter of fact, I advise you to do that since it's very easy to isolate someone with the 1 second stun. Keep in mind that if you use this move, it's gonna be a lot harder to escape so keep an eye out for other enemies. Around level 11 you can use this for clearing and save Brutalize. When you hit a god with this ability, it halves the cooldown. With CDR this ability will have around a 6 seconds cooldown so you can jump in, Brutalize and jump back out!
Unchained




Seething Howl
A very good steroid, giving you huge amounts of lifesteal and power. Use this before you jump in with Unchained for that extra power or when you need health. You can use this to solo the gold fury as well. At level 20 you can even solo the Fire Giant (with full items).
Seething Howl




Brutalize
'The' Fenrir move. Love it or hate it, it's a great move with a lot of damage. You stick to your target for 4 attacks, but it's canceled by jumps or leaps (so not Special Delivery or other dashes!). Use this for clearing with full runes untill around level 11, where you can clear with Unchained and your auto attacks. Use it on the middle harpy with 5 runes to clear very fast and finish the harpies off with auto attacks. More about Brutalize is in the FAQ. It's very important to focus on one target, which should be fairly easy since you stick to the target. Also keep in mind that you can cancel the attacks by pressing right mouse button. If you're using Brutalize on someone, and you see an Ymir coming your way, he's probably going to use Frost Breath and that will most likely get you killed.
Brutalize




Ragnarok
A great ultimate, but it's countered by beads. You can use this to set up kills by dragging an enemy into a friendly ultimate or just to drag the enemy under tower. Never grab a tank, unless you're sure you can kill him. He's tankiest and you shouldn't wast a lot of skills on him. With 5 runes, you get double protections. This isn't so useful late game as it is early game, since you're a lot squishier late game so pay attention to that. Don't be afraid to use it as an escape, as it provides CC immunity.
Brutalize

Leveling Order




Conquest Jungle Ability Based


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 3 3 2 4 3 3 1 4 3 1 1 4 1 2 2 4 2 2 4


You level your ultimate first, it does most damage and I think it benefits you most. Then you level Brutalize. It's your main damaging and clearing ability. Then you level Unchained, which is fairly obvious. You benefit a lot more from the extra damage than from the power and lifesteal Seething Howl provides. You level Seething Howl last.






Conquest Jungle Basic Attack Based


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 3 3 2 4 3 3 1 4 3 1 1 4 1 2 2 4 2 2 4


You level your ultimate first, it does most damage and I think it benefits you most. Then you level Brutalize. It's your main damaging and clearing ability. After that you level Seething Howl, since you've gotten The Executioner by now and have gotten some attack speed. This will give you a lot of lifesteal making you unable to duel. Then you level Unchained.

Jungling/Combo's

Start

Fire Giant side

If the solo lane is on the right, start by soloing red buff. After that, meet your solo laner at mana buff. Watch out for invades! Then, go to lane until level 3 or 4. Then take the small harpy camps. If you have enough time to get speed buff before going to the mid camps, get speed buff.


Gold Fury side

If the solo lane is on the left, start by clearing the speed and mana camp. Then go to lane (tip: try and stand in the jungle when the wave is cleared, you'll get some MP5 from Bumba's Mask) until you hit level 3 or 4. Then repeat what I said above.

Mid camps


Mid camps are very important for you and your mid laner. If you always get them, you and your mid laner will get a good lead on the enemy jungler and mid laner. Always make sure to notify your mid laner that you are going to clear mid camps and ask if he wants to help.

MID CAMPS RESPAWN EVERY 3 MINUTES

It is especially important that you get mid camps in the first 10-15 minutes, after that they aren't that important anymore.

Skill combo's



Gank
Explanation

Poke/Gank
Explanation

Gank
Explanation

Gank - For gods with escapes
Explanation

Playstyle

Early Game
0-15 minutes
At the start of the game, you might get invaded. The best thing to do is to try and secure the buff using Hand of the Gods (therefore it's important to save it until the buffcamp is low on health!). You'll be level 1 and only have Brutalize so don't use that to clear the camp. It's your only escape! Make sure that most of your buffs and small harpy camps are on a timer before you gank. If you gank too much, you'll fall behind, even if you get some kills. This doesn't mean you can't gank, just don't do it too much. If you encouter the enemy jungler, engage him. Be aggressive, but pay attention to the lanes to see if someone left. It's usually good to engage with Unchained at full runes, use Seething Howl and Brutalize when fighting the enemy 1v1.

Mid Game
15-30 minutes
Here you still need to do what I said about farm, but less. Ganking is the priority. If you notice that every lane has wards, don't be lazy and buy some Sentry Wards. You could try to solo the Gold Fury around leel 15/16 or sneak it with your support, but please. PLEASE use wards so you don't get caught. But ganking, pushing and defending towers is what mainly happens.

Late Game
30+ minutes
Now you'll see if you did well early game. If you did, you'll have gotten your defensive item and be a lot tankier. If not, you'll still be stuck on Titan's Bane without the protections, making you a lot squishier and limiting your ability to kill people. If you did do well, you should continue doing what you did mid-game. If you didn't do well early game, stay with other people, since your ultimate is still very good and you've got a 1 second stun. Be sure to help your team as much as possible, by buying a lot of wards and defending lanes. Always engage fight with 3 people or less. With 3v3's you can engage.

Teamfighting
Fenrir isn't great in teamfighting. You're the 'clean-up squad' and you pick or retreating enemies. You isolate carries by using your ultimate and you pressure them as much as you can by fighting them. Be sure to use Seething Howl to heal back a lot of the damage you receive. If you think you'll die or take a lot of damage, just retreat and wait for another oppertunity to attack. It's better that you don't die and don't get a kill than that you do die and feed someone. Brutalize with full runes also gives AoE damage, which wasn't really useful for ganking, but since a lot of gods are close to eachother, it's very useful here. Just be careful to not get CC'd while using Brutalize and only use it when your team has already engaged. When being chased, you can retreat by using Unchained and Brutalize for an extremely quick escape.

Ganking
Well, since you just had to read a lot of information about teamfighting, I'll try to keep this short. When ganking mid, solo or duo lane, always say that to your teammates by using the command [VGG]. Also keep in mind that the enemy could have warded their lane. Therefore it's very important to always get into lane fast. This shouldn't matter if the enemy is all the way up to a tower, only when the enemy is around the middle of the lane. Keep in mind the abilities of the enemy and friendly god of the lane you're ganking, so you might be able to synergise with them. Also, keep minions in mind. You can use them for bodyblocking, lifestealing or getting extra runes. Usually it's a good idea to wait for the enemy to use his clearing skill, since that's (a lot of the time) the most damaging. You should also wait for the enemy to use his escape (if possible). When ganking duo lane, the support and adc are usually close to eachother so you could use the AoE damage from Brutalize.

Matchups

I will not discuss all gods ofcourse. I will only note Hard gods, junglers and mid laners. Otherwise this would be way too long.



HARD
Explanation

HARD
Explanation

HARD
Explanation



HARD
Explanation

MEDIUM
Explanation

MEDIUM
Explanation



MEDIUM
Explanation

MEDIUM
Explanation

MEDIUM
Explanation


MORE WILL BE ADDED SOON

FAQ

1. Why did you make a FAQ?
To spare some questions in the comments. I also wanted to say things about Fenrir but I just couldn't find the right chapter.

2. Why don't you build attack speed?
I build Fenrir ability-based. I personally think that it's better on Fenrir. Auto attack fenrir isn't bad, and it's certainly used a lot, but I think ability-based is better.

3. Can you crit while using Brutalize?
No you cannot.

4. Do you get lifesteal from Brutalize?
Nope

5. Do you think support Fenrir is viable?
Yes it , some people do really well with it. Is it viable for ranked? Absolutely not. There are way better choices. Fenrir support is good, but someone like Athena is just better.

6. Why does Fenrir fall off late game?
His damage gets less, and people get beads or a higher level beads, making your ultimate not as good. They also get protections and more damage so they're harder to kill and they kill you easier, that's why you get Titan's Bane and Hide of the Urchin.

Conclusion and credits

Ah whaaat, it's done already :(
Jk :P Thanks for reading my guide! I really hope you learned about Fenrir. Leave a comment if you think I forgot somthing or if you'd like me to add something!

Credits:
Huge thanks to my buddy Jordenito for making the AWESOME skill template :D

Thanks to TormentedTurnip for making a BBCoding and Guidecrafting guide.

Thanks to jhoijhoi for making a Guidecrafting guide and making the awesome divider.

Thanks to LaCorpse for making the other divider :D

Thanks to BestMinionEver for teaching me how to jungle <3

Thanks to Getsukeii for making the wallpaper/banner at the start of the guide!


Coming soon :)

Coming soon:

More matchups

Changelog

29/6/14: Guide published! Added something to the changelog ;)
30/6/14: Edited playstyle, skills and combo's. Thanks for the feedback Subzero :) Added something to the changelog.
30/6/14: Added Matchup chapter. Added something to the changelog.
1/7/14: Edited Matchup chapter and Ganking section. Added something to the changelog.
1/7/14: Added Coming Soon chapter. Added something to the changelog.
2/7/24: Changed Skills template, let me know what you think! Added something to the changelog.
3/7/14: Added auto attack build and leveling order. Added something to the changelog.
4/7/14: Credited maker of the banner above and finally fixed typo Greenevers told me about a few weeks ago >.< Added something to the changelog
15/7/14: Changed jungle start.

Leave a Comment

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Collapse All Comments

1
FozballBAT | July 16, 2014 5:45am
Good guide but in my opinion I do not like to buy many defensive items but thanks for the guide could learn more about fenrir
1
Pentargonite (62) | July 11, 2014 1:53am
festive1 wrote:


I agree.

Good Guide, but I hate when you publish guides, because it makes me feel inadequate about me guide crafting skills. (They are close to non-existing)

/\

p.s. Germany is going to beat Netherlands. Sorry.

That's cuz your guides suck. Jk <3 u
Thanks for the feedback though.
1
Firraria (58) | July 10, 2014 3:47am
Pfffft, we all know that the Wimbly Womblys will win.
1
Greenevers (105) | July 10, 2014 3:28am
festive1 wrote:

p.s. Germany is going to beat Netherlands. Sorry.



Germany is playing Agrentina bruh o.o. Netherlands will beat Brazil easy, will almost be as bad as Brazil vs Germany LMAO
1
festive1 (14) | July 10, 2014 3:15am
Subzero008 wrote:

... since Ancile is a new items and Smite has atrocious balance, I'm just going to assume that this build works...

I agree.

Good Guide, but I hate when you publish guides, because it makes me feel inadequate about me guide crafting skills. (They are close to non-existing)

/\

p.s. Germany is going to beat Netherlands. Sorry.
1
Pentargonite (62) | July 4, 2014 1:14am
Firraria wrote:



y u no review my guide?

I sent him a PM :P
1
Pentargonite (62) | July 4, 2014 12:49am
Greenevers wrote:

Okay, I've been obssessing over cover photos and such for the past week lol and no offense, your Fenrir picture looks kinda bad for a guide. The picture looks great (more for a wallpaper) but it doesn't "go with your guide." Actually, now that I notice it, you didn't credit him :3. This is the guy that did em and his gallery.

Getsukeii

Here's one that hasn't been used in any guide (as far as I know) for Fenrir. It does look similar to the one that Kala-A painted which was in UnknownPandr's guide if I'm not mistaken (or DarkJaw) but it does work.

xKerei

He does seem to have a passion for wolves, so you should be able to connect with him xD

Direct Link: http://fc08.deviantart.net/fs71/f/2014/028/2/d/fenrir_by_xkerei-d743d9n.png


EDIT: Found the perfect avi for you:

Didn't really think about crediting him :P Didn't do it in my previous guides either. I'll stick with how it is now, I kinda like it :P
I will credit him tho!
1
Greenevers (105) | July 3, 2014 5:40pm
Okay, I've been obssessing over cover photos and such for the past week lol and no offense, your Fenrir picture looks kinda bad for a guide. The picture looks great (more for a wallpaper) but it doesn't "go with your guide." Actually, now that I notice it, you didn't credit him :3. This is the guy that did em and his gallery.

Getsukeii

Here's one that hasn't been used in any guide (as far as I know) for Fenrir. It does look similar to the one that Kala-A painted which was in UnknownPandr's guide if I'm not mistaken (or DarkJaw) but it does work.

xKerei

He does seem to have a passion for wolves, so you should be able to connect with him xD

Direct Link: http://fc08.deviantart.net/fs71/f/2014/028/2/d/fenrir_by_xkerei-d743d9n.png


EDIT: Found the perfect avi for you:
1
Firraria (58) | July 3, 2014 3:37pm
Subzero008 wrote:

Okay.

Build/Items: I've rarely seen and never played Bruiser Fen, so I can't really comment on this. However, since Ancile is a new items and Smite has atrocious balance, I'm just going to assume that this build works. However, I will probably comment on this guide once I tried the build.

Skills: Good explanations, but I think it's a little incomplete. For example, it's often possible to initiate a fight as Fenrir, especially with a bruiser build, either by stacking five runes and charging the enemy team while ulted, or by stunning most of their team and then ulting immediately for CC immunity. Stuff like that.

Same for the skill combos. You need to realize that hitting with the stun is incredibly important because otherwise, the enemy Scylla or Agni will just run away with their near-instant escapes.

Gameplay: Honestly, the only things useful here are the teamfights. The timed sections feel like generic advice, "farm and stay alive," etc. A dueling section or something like that would be better, or maybe a section on 5v5 teamfights, 2v2 teamfights, etc. Fenrir is literally Early Jungling: the God, and so I think you should go a bit more into depth into that.

For example, level 1 or two teamfights. Invasions. 2v2 fights at mid camps. Etc.

Overall: This guide has potential, but you could definitely put more work into it. I'm not gonna downvote, but I'm not going to upvote, either.


y u no review my guide?
1
Pentargonite (62) | July 3, 2014 10:23am

If I didn't make a guide on Fenrir I'd have used you're guide. Very clean, also has tons more text explanations then my guide. +1 cheers

Yay, an upvote from the Fenrir player :D
Thanks dude :)
1
TheZodiacWolf (23) | July 3, 2014 10:16am
If I didn't make a guide on Fenrir I'd have used you're guide. Very clean, also has tons more text explanations then my guide. +1 cheers
1
Pentargonite (62) | July 1, 2014 9:19pm
Le Shawnsta wrote:

I mainly play Fenrir in the Arena gamemode, but that build for him looks really neat and I might actually want to try that build in Conquest.. Nice job on making this guide, bud! :D

Thanks a lot :D
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