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Freya: Valkyric Destruction -UPDATED 9/9/2015-

24 2 294,866
by Zanryuu updated September 10, 2015

Smite God: Freya

Build Guide Discussion 29 More Guides
Choose a Build: Valkyrie's Calling
Valkyrie's Calling Valkyric Destruction
Tap Mouse over an item or ability icon for detailed info

Freya Build

Core

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Demonic Grip Demonic Grip
Build Item Hastened Fatalis Hastened Fatalis

Items 5-6

Build Item Polynomicon Polynomicon
Build Item Rod of Tahuti Rod of Tahuti

Possible Active Items

Build Item Greater Sprint Greater Sprint
Build Item Greater Purification Greater Purification
Build Item Aegis Pendant Aegis Pendant
Build Item Weakening Curse Weakening Curse

Situational Items

Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mystical Mail Mystical Mail
Build Item Magi's Cloak Magi's Cloak
Build Item Obsidian Shard Obsidian Shard
Build Item Spear of the Magus Spear of the Magus
Build Item Witchblade Witchblade
Build Item Winged Blade Winged Blade
Build Item Gem of Isolation Gem of Isolation
Build Item Midgardian Mail Midgardian Mail

Freya's Skill Order

Irradiate

1 X Y
Irradiate
2 8 11 12 14

Pulse

2 A B
Pulse
1 4 6 7 10

Banish

3 B A
Banish
3 15 16 18 19

Valkyrie's Discretion

4 Y X
Valkyrie's Discretion
5 9 13 17 20
Irradiate
2 8 11 12 14

Irradiate

1 X
Freya activates a Buff that makes her Basic Attacks do bonus Magical damage. Freya may cancel this ability early to put it on cooldown.

Ability Type: Buff, Damage
Damage per Attack: 40 / 55 / 70 / 85 / 100 (+25% of your Magical Power)
Duration: 5s
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Pulse
1 4 6 7 10

Pulse

2 A
Freya activates a Buff that makes her Basic Attacks ranged, dealing bonus Magical damage and Slowing the target and all nearby enemies. The area effect and slow are lost when Irradiate is active.

Ability Type: Area, Buff, Damage
Damage Per Attack: 30 / 40 / 50 / 60 / 70 (+15% of your Magical Power)
Duration: 6s
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 11s
Banish
3 15 16 18 19

Banish

3 B
At her ground target location, Freya Banishes her enemies into the air for a short time. The enemies can't be hit or take action while in the air.

Ability Type: Circle, Banish
Banish Duration: 1.5s
Radius: 10
Cost: 70 / 65 / 60 / 55 / 50
Cooldown: 19 / 18 / 17 / 16 / 15s
Valkyrie's Discretion
5 9 13 17 20

Valkyrie's Discretion

4 Y
Freya uses her Cloak of Feathers to fly above the battlefield where she fires down blasts of Magical damage up to 4 times while flying. Freya can't be hit when at full ascension and can cancel it anytime.

Ability Type: Circle, Damage
Damage Per Blast: 90 / 125 / 160 / 195 / 230 (+35% of your Magical Power)
Duration: 3.6s
Radius: 12
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 100s

Introduction


Freya, the lady of ladies and the Queen of the Valkyries. Hers is a tragic tale, but not as tragic as what you'll do to your enemies! Freya is a versatile mage that's great at ganking, jungling, and destroying whoever her target is. She brings a lot of power and reasonably strong CC to the table, and in the right hands she's sure to devastate the enemy team.

Though she's fairly easy to learn, Freya becomes an incredible threat to the enemy team in the hands of a capable player. Freya's role as a nuke is unique, in that while she's a mage the majority of her damage comes from her basic attacks. Though this may seem weird to some, her power is undeniable and will definitely leave its mark on the enemy team.

Now that we know what Freya is, let's take a look at what makes her tick. In this guide you'll find a detailed list of skills and their uses, items, gameplay tips, and various other pieces of useful information that will help you become a top level threat as Queen of the Valkyries in any game mode.

Pros / Cons

Freya is an amazing goddess full of potential, and while she's not perfect, she's an incredible goddess with pros that vastly outweigh the cons.

Pros:

  • Amazing burst damage
  • Great area damage
  • Amazing jungler
  • Huge impact on fights mid-late game





Cons:
  • Only one (slow) escape in the form of her Ultimate
  • Her only form of CC can be tricky to use and is avoided fairly easily
  • With Pulse on cooldown, she can be harassed from a distance
  • Very mana hungry early game

Skills

Before you can do anything with her, you need to know what Freya's skills can do!


Brisingamen's Blessing
This provides 15% magical lifesteal, which is very useful for staying alive in the jungle or in the lane. It can also provide just enough health to survive an encounter with an enemy.


Irradiate
This is your power steroid, it gives your auto attack a huge boost in power in the form of a second attack. When this is activated your basic attack will do its usual damage + a magical hit from Irradiate


Pulse
This makes your basic attacks ranged, adds damage in the form of a second hit, and grants your attacks area damage. The initial target will take both hits, while any other targets in the vicinity only take damage equal to that of a basic attack.


Banish
This is your initiation skill. If you manage to land this you're guaranteed two hits on your opponent in a 1v1 at mid-late game, which becomes extremely deadly after you've finished your build. It can also be used to take key targets out of team fights or to save you if you're being hunted down. It takes a fair amount of precision to use, and is very easy to waste.


Valkyrie's Discretion
This is your ultimate, and what an ultimate it is. You fly into the air becoming damage and CC immune, and can fire four shots of intense magical damage. You're on a timer and if you fail to use your shots, you'll land regardless. This can also be used as an escape in some cases, but you only have normal movement speed so it's best used as a nuke in most cases.



Skill Level Sequence

There are a few ways to build her skills, depending on the situation. My general approach for all game modes is as follows:
1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

Freya's CC is lackluster in comparison to most gods, and for the majority of the game the 1 second Banish is enough. Focusing on damage over CC allows Freya to become a larger threat much faster. It's rare that you'll need to prioritize Banish over your other skills.

Viable roles in Conquest

Freya is a very versatile goddess, despite being fairly straightforward. She is viable in the ADC, Jungle, and Solo roles, though most commonly she will be in the ADC role. When playing Freya the builds you use will remain the same regardless of your role. With the changes in Season 2 and the return of penetration on Shoes of the Magi, the full damage build is ideal.

Keeping her versatility in mind, Freya is most comfortable in the ADC role. She has fairly strong clear and can outclear a large amount of hunters, and comes online much sooner. She enjoys the farm and possible matchups on duo lane, though can be successful in the jungle and on solo lane depending on the team compositions.

Builds

Valkyrie's Calling


Though Freya utilizes basic attacks, she gains a great amount of utility from having cooldown reduction. This build favors that reduction over sheer power, reducing the cooldown on her main forms of damage, Pulse and Irradiate, to 6 seconds.

This allows Freya to launch powerful ranged AoE attacks, or even stronger single target ranged attacks via the Irradiate+ Pulse combination, with only a one second downtime instead of the usual 6. This prevents enemies from taking advantage of her lack of ranged attacks, allowing Freya to engage the enemy from a distance consistently instead of having to wait on cooldowns.

This build also gives Valkyrie's Discretion far more utility, allowing it to be used as an escape from enemy ultimates, such as Hades' Pillar of Agony, Cupid's Fields Of Love, Ares' No Escape, and other abilities with a delayed or soft CC effect while simultaneously nuking the enemy god.


Playstyle


During the early game you'll be hitting things much more slowly and for less damage than a damage oriented build, as you won't have as much attack speed. This is, however, rewarded with an early -40% cooldown reduction which will allow you to spam your Irradiate and Pulse.

Once you hit mid game you've gotten your Shoes of Focus and Chronos' Pendant, and should now be building Hastened Fatalis or Demonic Grip depending on how you've been doing. This is where you'll hit your stride as you're finally getting your attack speed up. With the newly found attack speed increase in combination with your reduced cooldowns, you will start to have a large impact in fights.

It's time for the late game, and your Polynomicon will be putting in a ton of work thanks to the large amount of power you gain from Rod of Tahuti. Now that you've reached this point anything without huge amounts of defense is going to go down within seconds as long as you manage to hit your mark.

Freya remains squishy throughout the entire game, but once the mid-late game starts she begins to excel. Even with less damage than the usual Freya builds, you'll be able to cause huge amounts to damage once you've hit your late game stride. You'll need to be cautious against teams with heavy crowd control, Greater Purification is a must.

Valkyric Destruction


As the name of the build implies, it's all about destroying your enemies. This build focuses purely on damage with the only utility item being one that allows you to stick to your target. Once you get your third item you'll notice a huge power spike, and once you've finished your core you'll be putting out some very good damage.
Playstyle

In the early game you'll want to farm farm farm. You won't be able to secure kills yet, unless your opponent just lets you hit them. Freya's early game isn't too strong so you'll want to get through it as quickly as possible. Once you've gotten your Shoes of the Magi and Hastened Fatalis you'll start being able to severely damage people and possibly get kills. Once you hit level 5 and have these two items your fighting potential becomes fairly strong.

Once you've reached mid game and finished your Demonic Grip you'll be a force to be reckoned with. With good coordination between you and your team, and skillful use of your abilities you'll be able to seriously damage or even kill enemies with your Pulse+ Irradiate combo. If you aren't able to secure kills with that combo alone, Valkyrie's Discretion will likely finish the job.

Now we enter the late game. You've finished your Spear of the Magus and Rod of Tahuti. This is where you shine. You'll have insane damage output with your ability combos and the protection shredding of Demonic Grip and Spear of the Magus, and be able to outbox a fair amount of gods in the game.

Freya lacks any form of anti crowd control outside of her ultimate, and against CC heavy teams she'll need to buy Greater Purification. You'll need to be able to land your skill shots with this build as well, as once your Pulse or Irradiate wear off they'll have a significant cool down which will make you vulnerable to attack.

Active Items
Aegis Pendant is a great for absorbing burst damage from enemies, however it's extremely situational. This will mostly be used against teams with a lot of burst and low crowd control. It can also be used in situations when you don't quite know what to buy. This item has replaced Greater Aegis due to changes that made Greater Aegis un-usable while being stunned or silenced.
Weakening Curse is an amazing item against teams with strong heals, as well as good for team fights. All enemies in range are slowed by a huge amount making their escape extremely difficult and all of your attacks easier to land.
Heavenly Agility is a great item for escaping or chasing targets down, while it may lack the ability to slow multiple enemies it will allow you to catch any would have been out of Weakening Curse's range. High base movement speed from Shoes of the Magi or Shoes of Focus and Hastened Fatalis along with Heavenly Agility's boost makes you near uncatchable and inescapable. It will also give your team a movement speed boost, giving your whole team stronger chase or escape potential.
Greater Purification is invaluable against teams with large amounts of CC. It removes any cc effects while giving you immunity to new ones for three seconds. This is one of those items that can singlehandedly turn a fight from a defeat into a victory.


Situational Items


Due to the necessity of every item to make Freya builds work, it's very rare you'll ever replace an item. The exceptions to this rule are 1v1s or when facing certain types of teams. If they have a ton of CC and you're being locked down? Magi's Blessing. A lot of slows that are preventing you from escaping or chasing? Winged Blade. There are a variety of great items that can help you snag a kill or survive longer against certain opponents, and you'll definitely want to consider them when playing the game.



Magi's Blessing Magi's Blessing is an item you will very rarely ever need, however against Arachne and Loki it's extremely useful. It will automatically cleanse their stuns and allow you to immediately counter attack or flee if need be.
Witchblade is great against physical basic attack gods. It lowers their attack speed by 15% and their power by 25. It also provides movement speed, which when combined with the slow from Pulse will allow you to keep an enemy at a distance or make it harder for them to escape from you.
Winged Blade is a very niche item, however when it's needed it can be very useful. This is great against an opponent or against teams that heavily rely on slows. It can be very useful against Nemesis, Loki, any other gods with abilities that slow you. It's also an option to consider when facing gods that like to build Frostbound Hammer such as Bakasura, or against gods that like to build Gem of Isolation such as Posiedon. Ironically, this item can be used against Freya as well.
Hide of the Nemean Lion is a great defensive item against basic attack gods like Mercury, Loki, and various Assassins that depend on this method of killing as it punishes their offense by reflecting damage. Large amounts of lifesteal render the damage this item deals nearly worthless, so be cautious of using this against hunters who almost always have lifesteal in their builds.
Obsidian Shard grants 70 magic power and 33% magic penetration, making it a great item to get through an opponent's defenses. If you aren't getting decent damage on enemies this is certainly a great item to consider. It will also allow you to kill objectives significantly faster, so be sure to pick it up of that's an issue for you or your team.
Spear of the Magus gives only 40 magic power and 15% penetration, but for every hit you'll reduce your target's magic defense by 10+10% for 5 seconds, up to 2 stacks for a total of 20+20%. Thanks to Irradiate and Pulse making your basic attacks count as abilities you can maintain this debuff throughout the entire fight with your target. This item won't allow you to kill objectives faster like Obsidian Shard will, however it's great against teams with multiple bruisers/tanks due to Freya's ability to keep its passive stacked on multiple targets throughout a fight.
Mystical Mail is good to use against teams that use ability based physical damage. This will allow you to get free damage from simply being on the battlefield. This item has limited use, as Freya gets more benefit from Midgardian Mail or Hide of the Nemean Lion when 1v1ing Assassins or Hunters, and will rarely build any of these items outside of 1v1s. That being said, this item is still worth mentioning.
Midgardian Mail is strong against Assassins and Hunters, it allows you to slow their basic attacks and movement speed making it easier to box them or escape from them. It provides a very fair amount of health and physical protection as well, though it does come with the downside of only having a chance of working instead of working on demand.

Team Work

Freya is an excellent addition to any team fight, bringing in massive damage as well as CC to take a key target out just long enough to let your team set up a combo or to save them from a massive threat just long enough to re-position themselves.

When in a team fight recognizing when to use your Irradiate+ Pulse combo, or when to only use Pulse is important. Your combo can be bodyblocked, whereas Pulse by itself is trickier and requires the enemy gods to have distance between them to block it. A general rule of thumb is to use your burst combo if on a target if they're spread out, and to only use Pulse if they're grouped up. This will also slow all of the targets in range of the area of effect, making escape more difficult for the enemy team.

Banish is tricky to use in a team fight, you can ruin your team's burst combos just as easily as you can save them from certain death with it. A Freya who uses Banish well is a huge asset to their team, while one that can't make good use of it will do nothing but hinder them. Banish can be used as a great initiation skill, or as a way to secure a kill by keeping them airborn long enough for your team to catch up and end them.

Valkyrie's Discretion brings a huge nuke to any teamfight, and if you manage to catch the enemy team grouped up they're in for a world of hurt. It's also a great way to ensure anything under half HP won't escape, or at the very least can't turn their situation around.

Jungling

Pulse makes dealing with minion waves or jungle camps much easier early game, and allows you to plow through them in seconds by mid game. Freya's ability to hit hard with constant AoE makes her an excellent jungler.

Jungle Starting Items:


You'll purchase Bumba's Mask, Potion of Magical Might, and three Healing Potions and sit in base until the countdown reaches 15 seconds until creature spawns. Once this happens you'll activate your Potion of Magical Might then purchase two Mana Potions and head into the jungle. This is the normal start for Freya, however there are other options depending on whether or not you want to invade.

Remember to focus on your farm early game, Freya isn't an early game goddess. You'll need to farm levels and gold, then once you've gotten 3-4 items you're ready to destroy people. You should be ganking when the opportunity presents itself, but if you aren't 100% sure you can save a teammate or secure a kill by ganking, keep to the jungle and focus on your farm.

Warding is EXTREMELY important. Everytime you return to base you should buy wards, and every time you get back to jungling you should be placing them.

Videos of Freya in action

Tips and Tricks

Changelog

8/14/2014 -
Updated situational items.
Added situational items to purchase order list.
Fixed grammatical errors.

1/25/2015 -
Added Valkyric Destruction build (traditional Freya build).
Edited Introduction slightly.
Updated Situational Items.
Updated Jungling Items.
Updated Jungling guide.
Edited the name of Hades' ultimate to be correct.
Edited various parts of the guide to be more visually appealing.

1/29/2015 -
Switched the Notes and Changelog sections.
Added a 1v1 video of Freya vs Bakasura to the Videos section.


2/6/2015 -
Corrected various grammar mistakes.

7/25/2015 -
Added a Viable Roles section.

8/14/2015 -
Edited Jungle section and corrected typos.
Removed old Replays from Videos section.
Updated Builds (Specifically Actives).

9/9/2015 -
Removed Video section description since I have a video up.
Removed Fist of the Gods as an optional active item. (Due to the ineffectiveness of HoG)
Replaced Greater Aegis with Aegis Pendant

Notes

This guide is a work in progress, things may be changed or added.
Suggestions are always welcome, feel free to suggest any improvements you can think of.

-2/6/2015-

We have exciting new conquest changes ahead of us, unfortunately I'm unsure if I'll be able to invest a lot of time with Freya on the new map. Even if I can it will take a while to incorporate the new items and actives into the builds/playstyles, however if I can find time I will certainly try.

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1
Zanryuu | November 6, 2015 12:08pm
Branmuffin17 wrote:

Hey Zanryuu,

Great guide. Upvoted. I'm thinking of making an arena guide for her, and I think my general build (mentioned in more detail in my assault guide) is similar to yours overall.

Since you probably have a ton more experience with her than I do, wondering how you might differ a general build for an arena match. I'm trying to decide if at least 1 CDR item would be worth it, or if 1 protection item (e.g. Spirit Robe) might be beneficial over other standard items.

I start out the same way your Valkyric Destruction does... Shoes of the Magi, Hastened Fatalis, Demonic Grip. Not sure if Focus might work first, but other than that possible deviation, I consider those the 3 starting items for obvious reasons. And of course Rod of Tahuti is essential for damage, though usually built late because of price and increasing power based on power contribution from previous items.

So, final 2 items. Depending on how people are building, Spear of the Magus could really help things, but if Magi is chosen, in combo with Grip, that might be enough penetration to be effective for bruisers and under. Could I throw Spirit Robe in there for some survivability? Maybe alternate option would be Chronos' Pendant for higher CDR and power? And then final option (not necessarily last item) being perhaps Polynomicon...or Bancroft's Talon though I'd prefer Poly myself. Thoughts?

With regard to your guide, if you like your setup right now, more power to you. But since there are large chunks of text, have you thought of using spoilers? Check out one of my guides to see how I employ it myself. Might make it look a bit cleaner.

With regard to the 1/2 combo, you might go into a bit of detail to how you can start with Pulse, ensure a hit with that for the slow (thereby making them an easier target to hit subsequently), and then activate Irradiate after?

Finally, I think you only mention Hastened Fatalis with regard to its offensive capabilities (mostly attack speed), but with the increased move speed and avoiding the movement penalty, perhaps you could also mention that getting it early can really help reduce damage via juking and creating distance if you need to retreat...?


Thanks a lot, I appreciate your opinion of my guide. I was worried about my guide having too many words when I first created it, I always brought it up when I asked the people I know what they thought of my guide so it's good to have feedback on that. I'll definitely work on including the defensive potential of Hastened Fatalis when I have some time to really get in there and edit my guide, since there are a few other things I want to change as well.

As for your question, in Arena I consider Shoes of the Magi, Hastened Fatalis, Demonic Grip, and Rod of Tahuti (with Rod being the 6th item) core items. For the remaining two slots I usually build Spear of the Magus and Bancroft's Talon/Pythagoreom's Piece. I'd recommend keeping Spear of the Magus for dealing with warriors and gaurdians. Spirit Robe would be great against CC heavy teams, especially if it's magic AND physical damage that's taking you out. If it's mostly physical, consider a Breastplate of Valor or Hide of the Nemean Lion if they have two or more basic attacking gods. If you want a little bit of cooldown and some extra sustain after kills the new Mail of Renewal is pretty good. If magic is taking you out consider trying a Stone of Gaia.

I personally prefer full damage, but if you want a bit more utility then Chronos Pendant is good. I'm not a fan on Polynomicon on Freya anymore, since it's harder to confirm that hit after banish and you can't hold the proc from Poly, as once you've used your steroids if you don't attack you're just wasting them. If you want to be a jerk, Gem of Isolation is a great item. It basically ensures that anyone without anti-slow can't get away from you unless they have an escape. If it's got Gem of Isolation in it, call it the Doombringer build 'cause there's not really much anyone can do to get away from that kind of slowing power. It's easily one of my favorite things to build on her.
1
Branmuffin17 (394) | October 20, 2015 3:48pm
Hey Zanryuu,

Great guide. Upvoted. I'm thinking of making an arena guide for her, and I think my general build (mentioned in more detail in my assault guide) is similar to yours overall.

Since you probably have a ton more experience with her than I do, wondering how you might differ a general build for an arena match. I'm trying to decide if at least 1 CDR item would be worth it, or if 1 protection item (e.g. Spirit Robe) might be beneficial over other standard items.

I start out the same way your Valkyric Destruction does... Shoes of the Magi, Hastened Fatalis, Demonic Grip. Not sure if Focus might work first, but other than that possible deviation, I consider those the 3 starting items for obvious reasons. And of course Rod of Tahuti is essential for damage, though usually built late because of price and increasing power based on power contribution from previous items.

So, final 2 items. Depending on how people are building, Spear of the Magus could really help things, but if Magi is chosen, in combo with Grip, that might be enough penetration to be effective for bruisers and under. Could I throw Spirit Robe in there for some survivability? Maybe alternate option would be Chronos' Pendant for higher CDR and power? And then final option (not necessarily last item) being perhaps Polynomicon...or Bancroft's Talon though I'd prefer Poly myself. Thoughts?

With regard to your guide, if you like your setup right now, more power to you. But since there are large chunks of text, have you thought of using spoilers? Check out one of my guides to see how I employ it myself. Might make it look a bit cleaner.

With regard to the 1/2 combo, you might go into a bit of detail to how you can start with Pulse, ensure a hit with that for the slow (thereby making them an easier target to hit subsequently), and then activate Irradiate after?

Finally, I think you only mention Hastened Fatalis with regard to its offensive capabilities (mostly attack speed), but with the increased move speed and avoiding the movement penalty, perhaps you could also mention that getting it early can really help reduce damage via juking and creating distance if you need to retreat...?
1
Vithaliy (8) | September 17, 2015 8:31am
To get back to your previous question I did not answer : Freya is not a good mid-laner in the current meta IMO. She has a decent lane clear, but she's probably better as an ADC than as a mid-laner. When her ultimate is gone, she has no escape except for her banish (that is not really easy to land), thus she needs a support to stay alive.

With the first build here, with Chronos' Pendant and Shoes of Focus you should not have to worry to much about cooldown, but if you go for the more aggressive build, you need to make sure you are not being bated before chasing, and ward a lot helps also for the laning phase.

I personally prefer Vampiric Shroud for better sustain (the longer you stay on the lane, the faster you lvl up). I'm not sure how the Soulstone works with Freya. I mean, do you release the extra power when activating Pulse and filling it after your 5 basic attacks? If that's the case that might be OP, just need a few mana potions...
1
iReauxbot (11) | September 17, 2015 7:27am
I mean if its like on cooldown from blasting up minions. Then someone gets ballsy and runs up. A Ratatoskr kept getting in my face after i was done shooting Pulse. I guess he figured i used both, then he rushed me. I proceeded to cut him up with Irradiate activated. I won but with quite low health.
There was also a Freya on their team. Everytime she was done with Pulse she would take off. Its like noone does hamd to hand with her. Except minions. Ive had some success with just Irradiate when i didnt have mana for Pulse or it was cooling off. I like rushing with her. ;)
Also ive been using Soul Stone overDemonic Shroud but ive only done that for 3 matches. Soul Stone twice.
1
Vithaliy (8) | September 17, 2015 6:37am
If you go with Irradiate, you loose the area damage of Pulse, that's probably why you might want not to use that combo all the time. Irradiate+ Pulse is good when targeting a single enemy.
1
iReauxbot (11) | September 17, 2015 6:17am
I rarely see Freyas do 1v1 with Irradiate itself. Is that not recommended or what? Ive used it to get some health with her passive combined. I would love more Freya tips. Ive been taking this character quite serious lately.
My friends also tell me shes a Mid lane.. And its pretty rough. Ive been pit against Poseidon and Anubis. That nonsense dont feel right :/
1
Rinorim (5) | September 11, 2015 10:14am
Zanryuu wrote:

Actually that's what I do these days, at the time of writing the guide I primarily did 1v1 and I used the same build in Conquest because I enjoyed the ability to take towers easily. It was written before the changes to Ao Kuang, which was the patch where they nerfed Freya's ability damage to objectives. I actually need to change that part of the guide to include Spear of the Magus as a normal item in that guild. Thanks for pointing it out, it completely slipped my mind.


Not a problem, good guide, thanks for taking the time to write all of this. +1
1
Zanryuu | September 10, 2015 2:24pm
Rinorim wrote:

Have you ever thought about getting Demonic Grip and Spear of the Magus? They both proc if you hit with either you 1 or 2. Essentially... it makes Freya do true damage to anyone under 90 magic protections, and anyone above gets severely hurt anyways.


Actually that's what I do these days, at the time of writing the guide I primarily did 1v1 and I used the same build in Conquest because I enjoyed the ability to take towers easily. It was written before the changes to Ao Kuang, which was the patch where they nerfed Freya's ability damage to objectives. I actually need to change that part of the guide to include Spear of the Magus as a normal item in that guild. Thanks for pointing it out, it completely slipped my mind.
1
Rinorim (5) | September 10, 2015 6:59am
Have you ever thought about getting Demonic Grip and Spear of the Magus? They both proc if you hit with either you 1 or 2. Essentially... it makes Freya do true damage to anyone under 90 magic protections, and anyone above gets severely hurt anyways.
1
Zanryuu | September 9, 2015 8:02pm
Vithaliy wrote:

Thanks for your reply! :)
In the meantime, I had plenty of time to test that by myself and confirm what you said! :D


Awesome! Good to hear you're enjoying Freya and interested in maximizing her potential. Freya is bae yo
1
Vithaliy (8) | September 9, 2015 3:35pm
Thanks for your reply! :)
In the meantime, I had plenty of time to test that by myself and confirm what you said! :D
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SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

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