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Freya - Pulsing to the Beat (S3, All Modes, Patch 3.24)

December 21, 2016 by Branmuffin17
Comments: 31    |    Views: 668483    |   


Build 1
Build 2
Build 3

'Carry'ing a Tune (Conquest / Siege ADC)

Smite God: Freya

Item Purchase Order

Example Final Build

Build Item Hastened Fatalis
Build Item Shoes of the Magi
Build Item Demonic Grip
Build Item Pythagorem's Piece
Build Item Spear of the Magus
Build Item Rod of Tahuti

Starting Items (Soul Stone if preferred)

Build Item Vampiric Shroud Build Item Ancient Blade Build Item Healing Potion Build Item Mana Potion

Item #1

Build Item Hastened Fatalis

Item #2 (Choose One)

Build Item Shoes of the Magi Build Item Shoes of Focus

Item #3

Build Item Demonic Grip

Item #4 (Choose One)

Build Item Pythagorem's Piece Build Item Divine Ruin

Item #5 (Choose One)

Build Item Spear of the Magus Build Item Obsidian Shard

Item #6

Build Item Rod of Tahuti

Relics to Consider

Build Item Purification Build Item Sanctuary Build Item Frenzy Build Item Sunder


God Skill Order

Irradiate

Irradiate 4 8 10 12 14 key bind

Pulse

Pulse 1 3 6 7 11 key bind

Banish

Banish 2 15 16 18 19 key bind

Valkyrie's Discretion

Valkyrie's Discretion 5 9 13 17 20 key bind

Introduction

Recent Updates:

2016/12/21: Guide is current as of Patch 3.24, "Journey to HRX."

2016/12/05: Guide is updated as of Patch 3.23, "Wings of Victory." Added Support Synergies & Matchups, and ADC Matchups sections.

2016/11/22: Guide is updated as of Patch 3.22, "Fafnir's Wonderland." Major aesthetic adjustments.

2016/11/12: Added a Conquest ADC gameplay video. Added wording for Soul Stone start for ADC, if preferred.

Revision History





Hello everyone! My name is Branmuffin17 (ign: Muffinman17), and I'm a SmiteFire editor and casual SMITE player on PC. Welcome to my fourth venture outside of my original project, The Overarching Assault Guide.

I'll assume you know the basic gist of gameplay in the various modes, so I won't be teaching or talking much about rotating, minions, tickets, etc., except in the direct context of Freya's gameplay. If you want details on general info, I invite you to check out my other guides:


The
Overarching
Conquest Guide
The
Overarching
Arena Guide

This is a work in progress, as it should be. I'm always open to new ideas and different approaches.




Freya's gameplay style is similar to a standard ADC Hunter, but with more roving, due to her high move speed and initiation/chase potential. With Hastened Fatalis as a core item for her, her enhanced move speed also gives her potential in a Jungler's role.


...... Strengths ......

+ High single target damage
+ Built-in AOE for wave-clear
+ High mobility/juke capabilities
+ Good sustain via lifesteal
+ Comes online fairly quickly
.... Weaknesses ....

- Squishy
- Needs good aim
- Escape ability is also her ult
- Pulse can turn minions on you
- Can be easily outpushed early


Her pick rate depends on the game mode. In Conquest, she's not that popular, as according to Smite Guru, she's chosen about 1% of the time, placing her around 40th out of the 80 or so gods.

Before I even hunkered down with her in Arena, I'd gotten her to mastery II just playing in Assault. In the arena setting, I've been very successful with her with the following stats as of 2016/08/31:
  • 134 games (88 wins, 46 losses, 66% win rate)
  • 1,215 kills, 758 deaths, 1,600 assists
  • Usually highest player damage
These builds focus on getting her mobility and damage online ASAP...these are mostly glass cannon builds, so you'll be relying on Hastened Fatalis' passive and lifesteal to make you an effective boxer. Let's get our groove on.

Lore & References



Who is Freya? (aka Lore for Dummies)


Smite Builder: If you haven't seen or used it before, check out this site by EliteOwnage. Similar in purpose to KrettCalc, but with an easy-to-use interface, you can theory-build to your heart's content, and set up head-to-heads to see how your build will fare against different enemies and builds.

Abilities



Quick note on skill leveling: Getting Pulse up in level (but not necessarily maxed) first is suggested, specifically for minion wave-clear and all-around function, except for the Jungler role, who can use the extra damage Irradiate provides to secure kills. See skill leveling at the top of the guide for specific suggestions for each role.



Passive:

Brisingamen's Blessing
Grants 15% magical lifesteal.

This is a passive you don't ever have to think about. Built in lifesteal = built in sustain. You can use Pulse on the minion wave to help keep your health up.


Skill #1:

Irradiate
Upon activation, her basic attacks do additional magical damage for 5 seconds. CD 11 seconds. 25% scaling.

Max this 2nd (1st for the Jungler), unless other teammates' wave-clear is superior.

Pure single target damage boost. Reliant on Pulse for ranged potential, but can be used without it if an enemy is close and isolated. Low scaling means power items have lesser effect...attack speed items have a huge effect on its damage output.

Radiation Sickness


Skill #2:

Pulse
Upon activation, makes her basic attacks ranged, dealing additional magical damage for 6 seconds and slowing the target (25%) and nearby enemies. Area effect and slow is lost when Irradiate is active. CD 11 seconds. 15% scaling.

Max this 1st (2nd for the Jungler) for minion wave-clear and its multi-function capabilities.

Use by itself against a minion wave for an AOE effect and good clear. Use by itself against an enemy god to slow their retreat or to help a teammate escape. Use in combination with Irradiate for max damage potential at range. Attack speed items have a huge effect on its damage output.

Pulsing to the Beat


Skill #3:

Banish
At her ground target location, Freya "banishes" her enemies into the air for 1.5 seconds. Enemies can't be hit or take action while in the air. CD 19/18/17/16/15 seconds.

Max this last.

This can be used as an initiation, continued attack, or escape tool. The small affected area means it's slightly difficult to land consistently, but when it does, it allows you and/or teammates to close the gap or run to safety. You can use more aggressively to initiate when your main "escape" tool, Valkyrie's Discretion, is up.

The Banisher


Ultimate:

Valkyrie's Discretion
Freya flies above the battlefield, where she fires down AOE magical damage blasts up to 4 times. She can't be hit while at full ascension, and can cancel anytime. CD 90 seconds. 30% scaling.

Level this as it becomes available.

Many players will just consider this for its offensive capabilities, which are impressive...the large AOE blasts can hit multiple enemies for good damage. However, Freya doesn't have a low CD teleport or jump, so this is the only ability she has that can get her out of some dangerous situations, such as Ares' No Escape or Odin's Ring of Spears. Use in a variety of situations.

Not So Discrete

Ability Combos



With regard to ability combos, there's really only one combo for Freya.

Regarding her other abilities, Banish is a tool used for initiation or to prevent the enemy from escaping after an initial barrage, allowing you time to re-position and engage a second time with your other abilities.

Valkyrie's Discretion is an ability that is more for finishing a kill or escaping damage.

So, this section will be talking about when and how to use...

Irradiate and Pulse


Arena Clip: Ability Combo Examples


Arena Clip: What a Sequence (Quadra)

Conquest / Siege (ADC Build & Gameplay) + Relics



'Carry'ing a Tune


Carrying a Tune (Details & Discussion)



Relics


Relic Options





ADC Starting Process & Early Game


ADC Mid to Late Game





Support Synergies & Matchups


ADC Matchups

Conquest / Siege (Jungler Build & Gameplay)



In The Jungle, The Mighty Jungle


In The Jungle (Details & Discussion)





Jungler Starting Process & Early Game


Jungler Mid to Late Game

Arena / Clash (Builds & Gameplay)



Movin' To The Groove


Movin' To The Groove (Details & Discussion)




Game Start & First Waves

Do The Minion Mambo


Mid-Game

Threatening Tango


Late Game

Demolishing Disco

Gameplay Videos



Toxic Shock & Awe (Arena: S2)

Mastery XO (Arena: S2)

Pressured to the End (Arena: S2)

No Dying, No Cry (Arena: S2)

Benefits of Old Kits (Arena: S2)

New Season, Same Destruction (Arena: S3)

Buddies are Best (Arena: S3)

Scared for Nothing (Conquest ADC: S3)

All Of My Guides



If you liked this guide, check out my other ones below!


The Overarching Series


The
Overarching
Arena Guide

The
Overarching
Assault Guide

The
Overarching
Conquest Guide


Individual God Guides



Bacchus:
An Alcoholic's Chugging Guide

Freya:
Pulsing to the Beat

Shifu Guan Yu:
The Battle
Master

Loki:
The Tricky Arena Assassin

Medusa:
Stoning the Field

Odin:
Downsizing the Arena

Conclusion



So that's it! If you like what I've done and how I try to improve the guide, anyone is welcome to suggest a god for me to work on next...preferably a god without a solid guide...and of course, I have to own him and/or want to play him =P but I'll let you know...

Thanks for reading, and I appreciate any and all comments, suggestions, etc. Feel free to add me/invite me if you want to play!


Brandon / IGN: Muffinman17

Credits



Thanks to the following people:

For helping with Conquest builds and some tips

For general Arena knowledge and in-depth help with builds / calculations

For multiple suggestions for better presentation!

For aesthetic ideas and templates to make the guide prettier

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