Welcome to my fifth Smite God Guide, featuring Freya, The Queen of the Valkyries.
I aim to deliver basic, yet informative guides to the way I play certain Gods.
This is only one way to play Freya, make sure to test out your own builds and spell orders. Also make sure to check out my YouTube channel for already made Smite Video Guides to see how I play the gods personally. Click Here For Video Guides... Freya has the power to obliterate almost any squishy champion in one big burst. Her Ultimate can rip apart team fights, leaving them crippled and giving your team a serious advantage. He ultimate also gives your AWESOME sniping ability. Allowing you to pick up kills from fleeing enemies and people teleport back under their tower.
To take advantage of Freya's passive, Brisingamen's Blessing it's best to build her with A LOT of Magical Power. Getting an early Doom Orb can really help you reach this high damage but if your not doing so well early game (Dying a **** load/Hard lane match up) then take a Warlock's Sash as these stacks don't fall off upon death and will give you some nice Health to help your survive.
By building Freya with pure magic power you negate the reason to have Attack Speed. Magical Power will . It is good to build Attack Speed but this doesn't mean that you should build a Fatalis as you will be missing out on essential Magical Power. If you are going for and prefer having some Attack Speed either go for Qin's Blades or The Executioner. They give some physical power and have great passives.
Purchasing 5 Healing Potions will be enough to last and seriously help your early game sustain, allowing you more opportunities for kills and helping you push the tower you so hopelessly desire to crumble. Healing Potion's combined with Health Buff can fix you up from the edge of death.
This item can be risky, however, when pulled off, it can be great. If you feel that you die quite often and arnt comfortable enough to take Doom Orb then look to take a warlock's sash instead and use my second build. If after finishing Spear of the Magus try to judge how the game is going and how you are doing. If you've scored a kill or two then it, if youve allready died a few times then let it slide
This is good for when you dont feel happy using a Doom Orb. Warlock's Sash is safer to take but less reWarding. If after finishing Spear of the Magus try to judge how the game is going and how you are doing. If you've scored a kill or two then grab doob orb, if youve allready died a few times then grab this item.
Another essential. The reason for taking this third is the simple fact that a stong early game is a even better late game. Yes, you will be mind boggoling slow for a short while but just adapt. Try not to over extend or get into a position that requires you to run fast. Taking this third just gives you a great chance to score some early kills with the sheer amount of Magical Power Spear of the Magus and Doom Orb have granted you.
A good yet optional item to take. I like to have Gem of Isolation as when popping Irradiate you will be able to land pretty much all of your hits. You can then use Pulse for when the enemy is fleeing. It also grants valuable Health and Magical Power also. If you feel like not taking this then ensure to take Creeping Curse as it does the same job but is cheaper and think about taking items like Obsidian Shard instead.
An extremley powerful item for freya as you are usually in the position to pull this off. Pretty much all of your damage comes from auto hits and you will be building a hell load of Magical Power so this will truly rip the enemy up and give you some awesome burst damage.
An item which isnt an essential but can really deal some tremendous damage. Take this for when you skip Gem of Isolation and take Creeping Curse. Just remember that this item offers no defensive bonuses like Health so be weary.
This ability is great to have and is often forgotten about. It should be taken by at least one person on a team, so why shouldn't that person be you? It is also perfect to you because it grants you +50 Magical Power. Use Girdle of Might just before you use Valkyrie's Discretion as its magical bonus will take affect on all 4 of your ultimate hits. Awesome damage.
Freya activates a buff that lasts for 5 seconds that makes her basic physical attacks do an additional 40/55/70/85/100 (+30% of your Magical Power) magical damage. The additional damage is halved while Pulse is active.
Cooldown: 13 sec
Do not use whilst Pulse is active. As stated in the description, "The additional damage is halved while Pulse is active" using this whilst Pulse active will HALF its damage. That pretty much render it useless.
Use this as you approach the enemy. It does have an animation time on it so try to preempt this.
Freya activates a buff that lasts for 5 seconds that makes her basic attacks ranged that deal an additional 20/30/40/50/60 (+20% of your Magical Power) magical damage and slow by 25%, doing the same damage to nearby enemies. While Irradiate is active, the additional damage is halved while the slow and area damage are not applied.
Cooldown: 13 sec
This skill is probably your most useful skill. Although it doesn't deal as much damage as Irradiate, its slow and AoE damage are useful in many different occasions...
When going into a fight against a melee god: As they approach you at the start of the fight pop Pulse and walk backwards whilst hitting them, this will slow them down dramatically and give you a major advantage without taking any damage what so ever.
When going into a fight against a ranged god: After running into the fight and dealing as much damage as possible with Irradiate pop Pulse to increase your damage even further. They may be fleeing at this point also so the slow from Pulse will help secure the kill.
Clearing minion waves: Try to simply hit as many minions as possible, aim for the middle of the bunch so more minions are hit.
At her ground target location, Freya banishes her enemies into the air for 1/1.5/2/2.5/3 seconds. The enemies can't be hit or take action while in the air.
Banish can be used to save your life when being chased and kill many fleeing enemies.
You can also use Banish as an offensive advantage. You can pop it just before you rin in. It will freeze the enemy in place and allow you to run underneath them. At which point you can lead with Irradiate and so on...
Freya uses her Cloak of Feathers to fly above the battlefield where she fires down blasts of 120/150/180/210/240 magical damage up to 4 times while flying. Freya can't be hit during her ultimate and can right click to cancel it early.
Cooldown: 90 sec
SUCH A POWERFUL ULTIMATE!
This skill does sooooo much damage and the best thing is that it is AoE! It allows you to scream death all over the enemy team during a team fight, especially whilst a Hades or Ares ult has gone off.
Remember to SNIPE! The majority of the kills i get with this awesome ultimate is from fleeing enemies. It makes Ra's ultimate look puny!
During early game there are alot of skirmishes which end in the enmy fleeing under their tower with very little Health... No Problem! Valkyrie's Discretion can sort this!
If you are playing with a tank then have them buy the Wards. You need the money more so as you can focus on buying items to deal as much damage as possible. If the person your laning with isn't a tank or is just play ignorant then buy the Wards yourself.
Warding isn't an essential if your not playing up against a Jungler. Although it still is a good idea as it can give you sight on the Mid Lane Gankers.
(Wards mirrored if playing left lane)
A - This will cover Health buff. Catching someone out whilst they are taking Health Buff can be majorly beneficial. If both you and your lane partner see them there then you should both storm to hit their face! You could gain a kill and a Health Buff.
B - Only Ward here if you are well pushed. It can pose quite hard to Ward this if you are pushed yourself and it isn't worth going out of the way to do so.
C - Ward here and only here if your not playing up against a Jungler. It will protect you from most ganks as they usually pass through this area.
D - Ward THE GIANT! This is an essential. A real essential. Any Ward around here is great. Placing one at the mouth of the cave is really good as it allows you to see wether the enemies are actually going to fight it.
E - Ward THE GOLD FURY! Not so much an essential but great to have. Killing the Gold Fury gives your team a great advantage and if dominated the gold difference can build up drastically.
This build focuses on building sheer amounts of Magical Power yet freeing up an ability slot for more team friendly abilities. It also gives you that little bit of Health from Gem of Isolation that can mean the difference between life and death.
Very similar to the first build but making use of Creeping Curse. It also gives you more damage thanks to the magical penetration that Obsidian Shard offers. The only 'problem' with this build is the lack of Health. You will need to be extra careful when using this build because none of the items what so ever increase your survivablity.
My third build. For those people that like to really play Hybrid. This build gives a huge amount of Magical Power whilst granting a decent amount of Attack Speed to increase the damage Irradiate and purge can pull off. This build also grants a decent amount fo Health from Qin's Blades and Gem of Isolation
This is another hybrid build which err's more to the side of physical damage. Introducing the Deathbringer really cuases some crazy damage. This build also manages to fit in Doom Orb and Rod of Tahuti for some seriously strong magical attack (valkarie's desecration). The attack speed and passives from Qin's Blades and The Executioner will also rip apart the enemy.
Mid Lane! Yes, you heard it. Mid lane is very possible on Freya, it does require you to take meditation which can be a problem late game due to you having one less slot since the patch. However, it does allow you to play mid and get seriously overleveled, allowing you to gank and kill pore little Cupid's and Hel's with one quick burst of your ultimate! (fully built)
If you are interested in playing Freya in the mid lane then make sure to check out my video on it.
Thank you for taking the time to read my forth Smitefire guide, I hope I have covered the basics and have achieved what I aimed to do, a simple yet descriptive guide for people new to Freya and the Duo Lane Guide or even Smite.
Please get back to me guys, your input really helps me improve my quality of information, im here to help you and if you can help me do that, it is always much appreciated.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.