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Follow the Spiders - An Arachne Jungle/Joust Guide

0 0 12,617
by Gugus294 updated May 1, 2016

Smite God: Arachne

Build Guide Discussion 0 More Guides
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Arachne Build

Starter (Bumba's if Jungle, Death's Toll if Joust)

Build Item Bumba's Mask Bumba's Mask
Build Item Boots Boots
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
4

Full build

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Hastened Fatalis Hastened Fatalis
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Titan's Bane Titan's Bane

Penetration

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Titan's Bane Titan's Bane
Build Item The Executioner The Executioner
Build Item Stone Cutting Sword Stone Cutting Sword

Attack Speed

Build Item Hastened Fatalis Hastened Fatalis
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item Heartseeker Heartseeker

Relics

Build Item Heavenly Wings Heavenly Wings
Build Item Cursed Ankh Cursed Ankh
Build Item Purification Beads Purification Beads
Build Item Teleport Fragment Teleport Fragment

Survivability

Build Item Breastplate of Valor Breastplate of Valor
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Mantle of Discord Mantle of Discord
Build Item Hide of the Urchin Hide of the Urchin
Build Item Magi's Cloak Magi's Cloak

Arachne's Skill Order

Venomous Bite

1 X Y
Venomous Bite
1 4 6 7 10

Cocoon

2 A B
Cocoon
3 15 16 18 19

Web

3 B A
Web
2 8 11 12 14

Night Crawler

4 Y X
Night Crawler
5 9 13 17 20
Venomous Bite
1 4 6 7 10

Venomous Bite

1 X
Upon activation, Arachne's next basic attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.

Ability Type: Buff, Damage
Initial Damage: 50 / 75 / 100 / 125 / 150 (+35% of your Physical Power)
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Physical Power)
Healing Reduction: 40%
Healing Per Tick: 8 / 15 / 22 / 29 / 36
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Cocoon
3 15 16 18 19

Cocoon

2 A
Arachne spindles her webbing, increasing her Attack Speed for 4s. If 3 enhanced Basic Attacks hit the same target, that target is Stunned and have their active cooldowns increased.

Ability Type: Buff, Stun
Attack Speed: 20 / 30 / 40 / 50 / 60%
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cooldown Increase: 2s
Cost: 70
Cooldown: 14s
Web
2 8 11 12 14

Web

3 B
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings.

Arachne can only have 3 Web traps or projectiles active at a time.

Ability Type: Line, Slow, Damage
Slow Duration: 4 / 4.5 / 5 / 5.5 / 6s
Movement Speed: 40%
Broodlings: 2 / 2 / 2 / 2 / 3
Broodling Damage: 20 / 30 / 40 / 50 / 60 per hit
Web Lifetime: 240s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Night Crawler
5 9 13 17 20

Night Crawler

4 Y
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail.

Arachne may activate Ability 1 and 2 while running on this web.

Ability Type: Circle, Slow, Damage
Damage: 150 / 250 / 350 / 450 / 550 (100% of your Physical Power)
Duration On Web: 5s
Movement Speed: 40%
Damage Radius: 15
Web Radius: 25
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

I'm Gugus294, a casual SMITE player. This is my first guide, for my favorite assassin Arachne. It's a bit different from most of the ones I've seen, but I've seen generally good results with it. Constructive criticism is appreciated!

Pros and Cons of Being a Spider

Pros:

    Great jungler
    Strong in 1v1s and ganks
    Very good damage over time that also heals you
    Good basic attack speed and damage
    Good trap/pet spawn
    Decent stun
    Good ultimate for chasing and finishing

Cons:
    Her ultimate is her only real escape, pretty much needs Sprint
    Very short range
    Not much CC
    Susceptible to CC
    Squishy
    Not all that useful in teamfights

Abilities

Venomous Bite (1) - This ability is quite powerful and often underestimated. It applies a pretty strong damage-over-time on your next basic attack, which also heals you while damaging the enemy. This ability gives Arachne some good survivability, and is helpful for a last hit while an enemy is running at low health, to initiate, and even to use on minions to regain health quickly. In a jungle camp, you can place your spiders and then use this on the camp's boss, then fight the smaller minions while getting healed by and killing the main monster with your venom. As with all DoT abilities, it's also good for poking and pressuring. Level this first usually.

Cocoon (2): This ability makes your next 3 basic attacks have increased attack speed, and if they all hit they will stun the enemy. It is a pretty decent stun and the attack speed is good for damage, but it is a bit difficult to land sometimes. It is good for stopping a retreating enemy, or securing a quick kill if you combo it into Venomous Bite. I usually level this one last, as it doesn't get a whole lot of benefit from leveling.

Web (3): This ability places a spider web, which will stick to an enemy if they walk through it, revealing and slowing them and making them trail spider webs which increase your movement speed while on them and also spawning a few spiderlings to attack them for a bit of free damage. You can place up to 2 spiderwebs, and they'll stay for a pretty long time if nobody walks through them. This ability is pretty versatile; you can put it at the jungle entrances to act as impromptu wards, put it across a jungle camp to take aggro and kill it faster, put it in front of a retreating enemy to slow them, get spiders on them, and speed yourself up if you stay on the trail, harass enemies with the spiders that spawn, and sometimes help with your escape if you place it right under you while running. I usually level this one second.

Night Crawler (4): This ability has Arachne flip upside down and crawl across her magical sky web for a few seconds, making her immune to damage and increasing her movement speed while she's up there. At any time during the ability, she can jump down at her target area to do some decent damage in a small AoE. This ability is good for escaping, initiating, and chasing and should be leveled when possible.

Items

Arachne, as an assassin, benefits from movement speed, attack speed, power, penetration, and life steal. I generally build Warrior Tabi first for the speed and attack and then Jotunn's Wrath for the power, penetration, and CDR. Next, I like to build the Stone Cutting Sword for the physical protection debuff and power. After that, there are a variety of things one could build. I find that the Hastened Fatalis works very well with Arachne, as her damage is largely basic attack based and being able to move faster and attack while running helps out a lot, especially when trying to land her stun and her DoT. The Gauntlet of Thebes, something I rarely see built on Arachne, is very good too as it makes the healing from her Venom even stronger, allowing you to easily solo the Bull Demon King at pretty low levels or even the Gold Fury at higher levels without taking much damage. Usually I'll build Titan's Bane last for the extra penetration and power. If life steal is not entirely necessary, you can switch the Gauntlet for some other item, such as Hydra's Lament.
For Relics, I find that having either Sprint or Purification is very much necessary as Arachne can often be caught in CC or in teamfights without a way to escape other than nuking her ultimate. For the second relic, Teleport is good in Conquest as it allows you to assist your teammates quickly from across the map, while Curse is good in both Conquest and Joust as it slows people down so you can more easily apply your poison, spiders, and stun on them.

Conclusion

Arachne is a very fun assassin to play, and can melt people pretty fast once she's built up. Her venom is a very solid DoT and HoT and her kit is good for trolling and finishing off weakened enemies. While her escape and teamfight presence are lacking, she makes up for it with her strong jungling and sustained damage output. I hope my first guide has helped in some way. See you on the battlefield!

"Why couldn't it be 'follow the butterflies?'"
- Ron Weasley

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League of Legends Build Guide Author Gugus294
Follow the Spiders - An Arachne Jungle/Joust Guide
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