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Fenrir: The Ultimate Jungle Guide *Updated 2/19/15* *Updated for Season 2!*

44 4 169,230
by Firraria updated February 20, 2015

Smite God: Fenrir

Build Guide Discussion 47 More Guides
Choose a Build: Offensive Fenrir Build (What I Use)
Offensive Fenrir Build (What I Use) Auto-Attack Fenrir Build Defensive Fenrir Build
Tap Mouse over an item or ability icon for detailed info

Fenrir Build

Jungle Start (HoG Level 2)

Build Item Bumba's Mask Bumba's Mask
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)

Core

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Devourer's Gauntlet Devourer's Gauntlet

Situationals (Choose Two)

Build Item Void Shield Void Shield
Build Item Ancile Ancile
Build Item Magi's Cloak Magi's Cloak
Build Item Titan's Bane Titan's Bane
Build Item Hide of the Urchin Hide of the Urchin

Last Item

Build Item Hydra's Lament Hydra's Lament

Possible Actives (Always Get HOG!)

Build Item Greater Sprint Greater Sprint
Build Item Greater Purification Greater Purification
Build Item Greater Aegis Greater Aegis
Build Item Aegis Pendant Aegis Pendant
Build Item Heavenly Agility Heavenly Agility
Build Item Fist of the Gods Fist of the Gods

Example Finished Build (Recommended)

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Titan's Bane Titan's Bane
Build Item Magi's Cloak Magi's Cloak
Build Item Hydra's Lament Hydra's Lament

Full Damage Build (Not Recommended)

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Titan's Bane Titan's Bane
Build Item Shifter's Shield Shifter's Shield
Build Item Hydra's Lament Hydra's Lament

Fenrir's Skill Order

Unchained

1 X Y
Unchained
2 8 11 12 14

Seething Howl

2 A B
Seething Howl
3 15 16 18 19

Brutalize

3 B A
Brutalize
1 4 6 7 10

Ragnarok

4 Y X
Ragnarok
5 9 13 17 20
Unchained
2 8 11 12 14

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
3 15 16 18 19

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
1 4 6 7 10

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 60% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Ragnarok
5 9 13 17 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 100s

Introduction

Next God Confirmed: Fenrir


Welcome to my Fenrir Guide.


I've been a long-time Fenrir player. He was the first god I bought, and although I hated him at first, I've started to love him. People always think that all there is to Fenrir is pressing 3, and that's a load of bull, any seasoned Fenrir player can tell you that.

And yeah, the biggest reason I'm making this guide is for the "Call of the Wild - Fenrir Guide Contest and Raffle," but I genuinely do love Fenrir, and I genuinely do love teaching players new things, and I enjoy creating guides and having them read.


A Bit About Me


I joined Smitefire back in September of 2013, and I haven't looked back. I've gradually started putting out more and more guides, each of them being fairly well-received. Expect more guides from me in the future.

Changelog

6/28/14 - Published the guide.

6/30/14 - Small update to gameplay section, and also added new Easiest/Hardest Enemies section.

6/30/14 - Added more credits, updated the Other Helpful Guides section.

7/3/14 - Changed the name of the guide. The first one was too long imho.

7/3/14 - Fixed the Shifter's Shield/Magi's Blessing mix-up.

7/9/14 - Put each build in spoiler tags.

8/20/14 - Updated items.

2/13/15 - Big update for season 2 of Smite!

2/19/15 - Minor updates to the gameplay tips area.

Pros and Cons

Pros

Strong early-mid game.
Lots of escapes.
Built-in lifesteal.
Good chaser.

Cons

CC shuts him down easy.
Reliant on early game success.
Cripples are his worst nightmare.
Weakish late-game.

"What Build Should I Use?"

"What build should I use?"

This is a hard question to answer, because I don't know how you personally play. I use the Offensive Fenrir Build, it offers plenty of power and CDR, whilst also letting me hide behind my Magi's Blessing.

But maybe you're a hardcore fighting kind of guy, so you might like the Auto-Attack Fenrir Build, which focuses on strong auto-attacking rather than ability casting.

But what if you're a very defensive player, or you're simply not that experienced as Fenrir, and so you need a bit more defense to make up for your lack of experience? Well, that's totally okay, because you can use the Defensive Fenrir Build, designed to protect your body and assassinate your pride.

Also, for each build section, I'll probably be repeating myself quite a bit. This is because I don't want to assume that you've read the info for every single build rather than just the info for the build you actually want to use. So yes, across the span of the three different build sections, I will definitely repeat myself a few times.

Jungle Starting Items

Jungle Start

potion of physical might_____________potion of physical might

__________
Bumba's Mask

This brings some really nice sustain to the table, with the additional MP5 and HP regen when taking out camps. A must-have for most junglers. Sell this after filling your item slots. This item is absolutely Shrektacular.

potion of physical might_____________potion of physical might

__________
Hand of the Gods

This is an essential item for all junglers. Every 90 seconds, you can instantly deal 480 damage to three nearby minions. This will help immensely with your camp clearing time. I usually buy rank 2 for this item after I finish my Warrior Tabi.


*note: each build below this is in a spoiler tag for user-friendliness.

Offensive Fenrir Build

*note: this section is purely written in context of the Offensive Fenrir Build.

Offensive Fenrir Build

Auto-Attack Fenrir Build

*note: this section is purely written in context of the Auto-Attack Fenrir Build.

Auto-Attack Fenrir Build

Defensive Fenrir Build

*note: this section is purely written in context of the Defensive Fenrir Build.

Defensive Fenrir Build

Actives

*note: you should always have Hand of the Gods since you're a jungler.

Actives

This active usually fills my spare active slot. It's immensely useful for escaping and chasing.

If the enemies have an abundance of CC, this is the way to go. It's also extremely useful when dealing with gods like Ares for example, who has an ultimate that is really only countered by Greater Purification.

If enemies have extremely heavy nukes are extremely heavy burst, this is the way to go. It's great for countering..... everything. It's best used to defend yourself from incredibly damaging ultimates like Anubis's Death Gaze for example.

Good for countering burst, although bad at countering CC, as it cannot be used whilst encumbered by hard CC effects. This means that it's useless for countering things like Death Gaze, and you'll likely be stunned when it's used. But this is useful for defending yourself from abilities like Ao Kuang's Spirit's Tempest. The only upside this has over Greater Aegis is that you can walk whilst using the active.

This is good if you're more of a teamplayer, especially if your team has a healer, as it will boost the heals by 25%! Although I generally prefer Greater Sprint, this can work too if you're a Good Guy Greg.

Once you have some spare gold, go ahead and upgrade your HoG to Fist of the Gods. A free stun every 90 seconds ain't bad. It can be used to escape and to secure kills.

Skills


Unbound Runes


A very useful passive that gives each of your skills a few perks. There are a lot of different uses, although here is how I use them.
1. I usually save all five runes for the stun on Unchained when I'm attacking a god.
2. If I'm low on HP, I use all five runes on Seething Howl to get a lifesteal bonus before attacking a jungle camp.
3. I use all five runes for Brutalize if I want to clear a camp, as the small AoE damage is extremely strong for camp clearing.
I very rarely use it for my ultimate, Ragnarok.


Unchained


A long-ranged jump that deals a hefty amount of damage. Also, hitting an enemy god with the jump will half the cooldown, so it can be used as an initiation and an escape as long as you actually aim it right. At full runes, the jump will stun enemies who are hit by it for 1 second. I usually use it to catch up to fleeing enemies, to pounce on enemies from behind, or to flee from a battle. Because this is a jump, you can of course go over walls with it, which makes it an extremely valuable escape when in the jungle.
This skill is also good for waveclearing.


Seething Howl


A self-buff that grants a lot of power and a just stupid amount of lifesteal. This is useful for boxing matches, and when you want to heal off of minions. At full runes, the attack power and lifesteal granted by this ability will be increased by 50%. Honestly, this ability gives a ridiculous amount of lifesteal, and I don't think I'm alone in saying that the lifesteal could use a swing of the nerf bat. This ability is great to use before going into a fight.


Brutalize


Using this ability on an enemy will cause you to latch onto them and attack them four times. Be aware that you're at the mercy of wherever that enemy runs during the time you're latched onto them, so be aware of your surroundings. This ability does lots of damage, and people generally consider it to be OP. (Honestly, I don't think it is. Sure, it's strong, but it's so ridiculously easy to counter with CC. Not only that, but you have control over where the enemy Fenrir goes when he's latched to you). This ability can be canceled during use by right-clicking. You're also highly vulnerable to being CC'd while using this ability, so be careful when you use it. You don't want to pounce in simply to get stunned. When at full runes, this ability will cause small AoE damage that will deal 75% of the damage to nearby targets, which means it's great to use during teamfights, and also very useful for clearing jungle camps.


Ragnarok


Using this ability will cause you to grow immensely in size, gaining CC immunity and increased speed for 4 seconds. During this four-second period, clicking will cause you to bite, and the first god you bite will be carried by you for 2 seconds, meaning you can carry the enemy god wherever you please. The ability does a lot of damage on contact, and the biting can be spammed, so you don't need to worry about missing (although it is embarrassing to miss like 10 times). At full runes, this ability will double your protections while in use. This is great for chasing, escaping, and ganking.
Nothing is worse than pushing your lane when suddenly A WILD FENRIR APPEARS and drags you into the enemy tower. It's also great during teamfights, as it will help you pull in an enemy squishy to be killed off by your team. Remember not to wiggle around or move too much if you're trying to let your allies damage the enemy in your mouth, as you may cause them to miss attacks.



Skill Priority

For the Offensive and Defensive Fenrir Builds:



For the Auto-Attack Fenrir Build:

Gameplay and Tips

*note: I'm writing the gameplay section under the assumption that you'll be using the Offensive Fenrir Build, because that is the build I use like 69% of the time. Even if you're not using the aforementioned build, this section will still be fairly helpful.

The Beginning


As the game starts, you should pick up Bumba's Mask and Hand of the Gods (level two), and go to your first jungle camp.

Go grab nearest speed buff with the help of the solo laner (and your Hand of the Gods), and then help him grab the nearest blue buff. Once you help your soloer get the blue buff, help the soloer clear waves in his lane until the enemy jungler leaves the lane, or until you reach level 4. Next, move to the nearest small furies camp and clear it, then move across middle lane to the next nearest small furies camp. Once you finish that camp, either go back to base, or wait for the mid furies to spawn.

Once you finish all that, you'll transform from a cub into a wolf.
that was a ****ing horrible joke.

From here on, you want to prioritize in this order:
Ganking > Keeping up on Mid Furies > Grabbing Buffs (especially enemy buffs) > Dropping blue buff for your team > Killing Small Furies.

Ganking


When you're ganking a lane, it's always a good idea to use the command [VAA] Attack! a couple times to alert your allied team that you're about to gank, otherwise you may be putting yourself in a harsh situation. If the enemy has an escape, it's good to watch and wait until the enemy burns their escape before going in for the kill.

Another thing to keep in mind is that you don't need to Brutalize until the enemy starts running away. This is very important. If you pounce an enemy with Unchained (remember to go in with full runes for your stun), hit them with a couple basic attacks before you use Brutalize. It may require a bit of self-restraint, but it's worth it.
The reason is that Brutalize has a longer range than your basic attacks, and you latch onto the target, so it's best to save something like that until you know that it will kill the target, or if the target is running.

Remember that if the enemy uses things like teleports and leaps whilst you Brutalize them, you will no longer be latched on and will stop attacking, however dashes do not have this effect. So for example, if an enemy Apollo tries to dash away with The Moves whilst you're using Brutalize on him, you will still be attached, but if, for example, an enemy Anhur leaps away with Disperse, you will no longer be attached. This means that you must wait for leaping enemies to use their leap before you Brutalize them.

Ganking middle lane tends to be the easiest because mages are squishy and often have no escapes. If the enemy mid is pushing, you can easily come up behind them and pounce them with Unchained (it's useful to have full runes when using Unchained), pop your Ragnarok, and drag the enemy to your allied middle laner or your allied tower.

Of course, mages have very good waveclear, so they can often just sit under their tower and clear waves, so ganking might require a bit of waiting for the enemy mid to come out. You can also ask your mid to let the enemy push, so that way you'll easily be able to come up behind them.

Ganking the duo lane is always a big pain, because you'll find that you're often up against a tank with lots of CC and an ADC with very high damage, which is why you absolutely need to 1. wait until the enemy tank burns his CC before you gank and 2. tell your team before you go in! Seriously, I can't count the number of times I've gone in to gank duo lane and just got stunned and promptly killed whilst the duo laners on my team were sitting under their tower, thumbs in ***es, saying "well gee fendoge thank u for feeding my lane m8." (Maybe not those exact words, but you get what I mean).

Teamfights and Teamwork


Fenrir isn't the best god during a teamfight, however he can still be deadly. Remember the AoE damage on your Brutalize that you're always using to clear camps? Well it's also incredibly deadly during a team fight. Using Brutalize with full runes during a teamfight is a good way to really hurt the enemies.

While your ultimate, Ragnarok is incredibly useful for chasing, fleeing, finishing off enemies, and bring enemies to towers/allies, it's also great to peel enemies off of your allies. If you see an enemy chasing on of your allies who is dangerously low on HP, please just be the hero and Ragnarok their ***! Your ally will love you for it.
The same could also be said about Unchained, as the stun will help stop enemies from chasing your team.

Remember though, you don't have to be in the thick of the teamfight, and it's usually best not to be. A good way to help your team during a teamfight without getting yourself killed is to sit in the sidelines and finish off fleeing enemies.

General Fenrir Tips


Max runes combined with Brutalize is an extremely fast way to clear camps.

However you build Fenrir, remember that protections are very important mid-late game, because without them, while you're using Brutalize, you'll be killed. Like, fast.

Don't be afraid to use Ragnarok as a finisher if you think the enemy is going to get away.

Remember to ramp up on Devourer's Gauntlet stacks (or Ancilestacks , if you swing that way) whenever your teammate is MIA from their lane. It will help a lot with building stacks. An easy way to clear the waves is to use Unchained, it's actually not a bad waveclearing skill.

Easiest/Hardest Enemies

Ez Difficulty







Fenrir is a pretty good to Ra (kinda like he is to most mages). If your ult is up, you can easily use it to pull him out of his heal, and from then on he really wont have much going for him in terms of self-defense. Sometimes it's best to wait for him to use Celestial Beam (and hopefully miss) before you use Brutalize, as he can easily hit you with it whilst you Brutalize.


Ah, Rama. Rama has literally no way to escape you, outside of his ultimate, which causes him to fly up into the air. His only other escape is his roll, but that doesn't stop your Brutalize. Although, he does have a cripple shot after rolling, so be careful of that.


Artemis is a hunter with no escapes outside of her CC and a small speed buff, which makes her an easy target. Getting close to an alone and squishy Artemis will like be her downfall. However, she can activate her ultimate to stun you, then put a trap under you, and she can use that time to either attempt to kill you, or run away.



pick me up


Transgressors Fate


Hard Difficulty







Ares is one of the best Fenrir counters out there. First of all, he can easily cancel (or prevent you from using) Brutalize. It's so easy for him to chain you up whilst you Brutalize. Not only that, but his chains also stop you from using Unchained. Kind of ironic, right? Greater Purification is a great way to counter his ult.


One of the hard things about playing Scylla is that her Sic 'Em is a hard-to-land skillshot. Well, not when you're using Brutalize. Getting hit by Sic 'Em will not only cancel your Brutalize, but it will root you and cripple you, meaning you simply just can't get out. If that weren't enough, her escape is essentially teleportation, meaning that it will also cancel your Brutalize. Getting caught in Sic 'Em is extremely deadly, so fight her with caution. Greater Purification would be helpful when fighting her.


Using Brutalize on this unkillable manbeast makes it so easy for him to use Driving Strike to stun you. So not only can he cancel your Brutalize, but he is almost always fairly tanky, and has really strong self-heals that will literally make him heal off of your hits. Oh, and did I mention that the lower on HP he gets, the more damage he does? He's best to try and bring down when your team is there to help, because this guy is like the Colossal Titan -- he will not ****ing die.








May add more soon.

Conclusion

Thank you very much for reading my guide, it was an awful lot of fun to write, and here's hoping I win the contest!

As always, no matter how much I write down, you will never be better if you follow everything I saw to the very last detail. You will always be put in different situations that call for different tactics, and not everything I say must be followed completely.
It really comes down to how you play, the decisions you make, and the team you're paired with.

Have anything you think should be added to the guide? Lemme know in the comments. I'm very open to constructive comments and criticisms, so criticize away.

If my guide helped you, please drop this an upvote, it would be helpful. Thanks :)

P.S. Fenrir has been confirmed for the next patch. very excite. much happy. such fendoge. wow.

Credits

Credits to me, of course.

Credits to Jordenito and TormentedTurnip (and Piederman, Sanguis, Subzero008, and BestMinionEver) for being delicate little vegetables of various backgrounds. Oh yeah, and for making Code Blue: BBCoding for Beginners. Really, they taught me all I know about coding.

Also thanks to Ragingstorm for letting me use his amazing coding for the Easiest/Hardest Enemies section.

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Collapse All Comments

1
Zues132 (1) | June 14, 2015 7:48pm
furyphoenix wrote:

Build 2

Thats a pretty interesting guid you made there i always been playing my fenrir he is like rank 10 with lots and lots of kills he is truly the jungle beast and as i can see that you guys use a lot of dev gloves hmm i suggest to use Blood thirser its amazing item and plus i once made a build that was with malice maximizing his 3rd damage and his 2nd with much much more life steal since the % of the damage will go over the roof!

i suggest you try it malice/hydras lament with blood thirster and some other sutff to increase your attack speed!


So what are all the items you get? please tell
1
Firraria (58) | May 17, 2015 9:10pm

gj pretty good build


Thanks! :)

Dayge wrote:

Man, What a fuc**** good guide, I just have a question this builds works at other modes, like, arena, joust, etc..?


The first build works in arena, although I would recommend using Void Shield instead of Devourer's Gauntlet. Building up stacks as Fenrir in arena isn't very easy.
1
Dayge | April 17, 2015 8:12pm
Man, What a fuc**** good guide, I just have a question this builds works at other modes, like, arena, joust, etc..?
1
KirosTheLoneWolf | March 22, 2015 6:26am
gj pretty good build
1
CaffeineRabbit | March 9, 2015 8:07pm
I upvote the gameplay part of your guide, you have taught me some tricks, especially that I'm not supposed to start the fight with brutalize, that helps. However, I have the feeling that your builds are kind of bad. First of all, you pick up Devourer's gloves too late, by the time you pick it up you could have stacked it up twice. You should also pick up titan's bane in all builds, regardless of the aim of it. About the Hydra, I don't understand why people love it, I personally dislike the item alltogether, but I can see it work. Personally my Fenrir build is the following:

Devo, Warrior tabies, Urchin, Titan's Bane, Shifter's Shield and Magi's.

My very defensive build is:

Reinforced boots, urchin, titan's bane, ancile, runeforged and breasplate.
1
Firraria (58) | February 14, 2015 1:53pm
I can thank Ragingstorm for that, he gave me all the coding for it :)
1
_angrytoast (14) | February 14, 2015 1:38pm
No problem man. I haven't played very much Season 2 either. BTW, I like the match ups coding at the end, its pretty sweet.
1
Firraria (58) | February 14, 2015 12:57pm
Don't worry, I'm not upset by your comment or anything xD
Constructive criticism is always good, imho.

Anyways, I haven't had much time to play around in season 2 yet, so I'm still trying everything out and gradually getting my guides to be completely up-to-date. Thanks for the comments :)
1
_angrytoast (14) | February 14, 2015 7:12am
^I have to agree with Seto (and also it would be good to note that Seto is a really nice guy and was stressing in PM and on Smite that what he said might be offensive). The only time I have ever seen a build like this is in 1v1's. Might want to have another look at this.
1
Setolino (18) | February 14, 2015 4:14am
I really dont want to sound toxic but did you even played in season 2 or i mean even in the last 6 months ? Because the build you have is really outdated Boots into Jotuns is great, dev gloves and lifesteal at all is ******** just a Hydra Lament and Shifter Shades.

Situanitonel Items like Ancile and Void Shield shouldnt have a place anywhere near Fenrir. Qin Sais got nerfed into oblivion and the only god it make sense on is Kali and maybe Osiris.

Rage, Executioner, Magis Blessing, and even Deathbringer are far more viable on him.

God that sounded more bm than it should, but you really need to play the game in order to understand what changed m8.
1
Firraria (58) | February 13, 2015 5:28pm
Got this guide updated for season 2!
1
Firraria (58) | August 20, 2014 7:30pm
I finally got around to updating this. :)
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