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Hello and welcome to my build for jungling with Fenrir. Now this is my first build I've created so it is far from perfect, and I'd appreciate all the advice and feedback I can get. Also If you like this and want to watch me play SMITE go to my youtube channel (www.youtube.com/pokemonassassins) or my twitch channel (www.twitch.tv/pokemonassassins).
In this build I will discuss the following:
Fenrir's pros and cons
Fenrir's abilities
The order of his abilities and the reason I choose them in that order
Item Build
Team work and tips for playing Fenrir
Jungle tips
Passive | Unbound Runes- Every time Fenrir hits a basic attack he activates 1 rune, up to a max of 5. Each of Fenrir's abilities gain an additional benefit when used at maximum runes and the runes are consumed. Enemy gods that Fenrir kills will fully activate all of his runes.
1st Ability | Unchained- Fenrir leaps forward, dealing 95/155/215/275/335(+80% of your physical power) damage to all enemies when he lands. If the leap hits a god, the cooldown is halved.
Maximum runes: The leap stuns the enemies hit for 1s.
Cost: 65/70/75/80/85
Cooldown: 15s
2nd Ability | Seething Howl- Fenrir rears back and howls, inspiring himself with a 10/20/30/40/50physical power and 15/20/25/30/35% lifesteal buff for 6s.
Maximum runes: The buff is increased by 50%.
Cost: 60/65/70/75/80.
Cooldown: 13s
3rd Ability | Brutalize- Fenrir pounces to his ground target location. If there was an enemy in the radius, he strikes them 4 times, dealing 45/75/105/135/165 (+50% of your physical power) damage with each strike while being immune to knockups.
Maximum runes: Each strike deals 75% damage to nearby enemies.
Cost: 70/75/80/85/90
Cooldown: 14s
Ultimate\4th Ability | Ragnarok- Upon Ragnarok, Fenrir grows massive in size, becoming immune to cc while moving 50%faster. Fenrir bites enemy gods, dealing 150/225/300/375/450 (120% of your physical power) physical damage and carrying them away for 2s. Biting a cc immune target deals the damage but ends his ultimate.
Maximum runes: Fenrir's protections double.
Cost: 100
Cooldown: 90s
1
Fenrir's 3 is so powerful early game that it is imperative to get it first
2
I get his 1 next, because it can help you escape and is very useful when helping clear lane with solo
3
Usually get 2 next, but if I go in I improvise
4
There's no reason not to grab his 3
5
No brainer, get the ultimate
6
Your 3 kills easy at this point
7
Your 3 is insanely good at this point, don't be hesitant to fight
8
Like the extra damage
9
This is when Fenrir's Ult-3 combo becomes inescapable for enemy gods
10
At this point in the game Fenrir is the most powerful god (abilities wise)
11
Really like to get as much damage as possible, a lot of people start ranking their 2 next but I like his 3 more
12
My style of play makes his 1 very important, but there is no issue with grabbing his 2 at this point
13
If you don't put a rank in your ultimate you need some serious help
14
The rest is up to your preference, but this is what I do
15
16
17
18
19
20
Starting Items
Although this item has been nerfed quite a bit I still think it is essential to pick up with Fenrir. Since I don't rely a lot on my 2 early game it's good to gain the extra health from killing the camps. Also the gold is a HUGE factor for me, because if you are getting a camp with someone else you get the same amount of gold if you were soloing it.
Hand of the Gods is a must with any jungler. It helps clear camps faster and could save you from dying to a camp.
potion of physical might Early on in game my goal is to get as many camps as possible. So I like the potion for extra damage to help kill the camps faster.
Early + Mid Game
You start this part of the build when recall back to your base for the first time. I love to grab hastened fatalis first, because it's all about the speed. That one second moving speed debuff doesn't affect you so it makes killing camps faster.
Next I grab boots for more speed and a little more damage.
I think you've figured out that I like the speed. Qin's sais makes mid camps go down in less than 5 seconds.
magi's blessing Magi's blessing is all about protecting your 3. Fenrir is quite weak without his 3. So you want to make sure that when you go into a fight you won't get your 3 countered as soon as you start using it.
The lifesteal really helps and it's quite necessary for a damage build.
I grab this when we don't have this or we have only one. The cooldown is shorter and you can kill the Gold Fury and Fire Giant when they are under 25%. Need I say more..
Usually grab if teammates have hog 3. The stun is really good with my build. Really helpful late game.
I usually grab wards with the extra gold I have after buying an item.
If I still have left over gold I get mana potions but never more than two.
Late Game
If I want the extra damage and critical strikes I replace Bumba's Mask with Deathbringer
If I need more protections I drop Bumba's Mask and pick up Shifter's Shield
Need to get out of a sticky situation? Combat Blink will do the job.
If no one on your team has curse on your team, it would be a good idea to pick it up.
Great item for group fights
If you can predict when the enemy is going to ult you this is a great active to grab.
If have the gold and you are confident that you won't die a minute after getting it, then grab it. Extremely good item that most people forget about.
Team Work
Fenrir is a very good team playing god if used correctly.
When in group fights never initiate the fight with Fenrir unless you are playing him as a support. You will be killed almost instantly.
Fenrir has one of the best ultimates in the game. Early game you can put the enemy into your tower, and in team fights just lead your captive to your blood thirsty allies. 80% percent of the time your gonna get killed stealed when you ult, remember this a team game and if the enemy dies everyone on your team wins.
During late game be cautious with fights in the jungle. Again if you dive into a fight your almost always gonna get destroyed. This isn't always true, if you feel like you can kill the enemy then go in, but if your not positive then don't.
I would linger close to the fight and look for picks, that's where Fenrir capitalizes late game.
The ultimate can also be used to move the enemy away from your allies to save their life.
Ganking with Fenrir 101
Before you gank you need to communicate with the lane you are ganking so they know you are coming.
Next you need to find the position of the enemy god and the position of your ally god. You need to position yourself accordingly.
I go in in one of two ways, I will go all the way behind the enemy and attack them or I come in from the side to attack.
If the enemy god is by your tower pressuring it, jump from the side using your 1 then ult the enemy and carry them as far into your tower as you can using your ultimate.
If the enemy god is in the middle of the lane I usually come in from behind, unless I have 5 runes; then I come in from the side using me 1, because if my 1 hits with five runes the enemy god is stunned for 1 second which gives me the opportunity to pop my ultimate and grab the enemy god.
If I don't have 5 runes I come in from behind and get as close to the enemy god as possible before I ult. I try not to use my 1 when attacking from behind, because I like to keep it as a quick getaway route if I need it.
After my ultimate ends I usually use my 3 to do as much damage as I can in the fewest seconds. Once your 3 ends you have to be quick on your feet. If the enemy god still has over 50% health I recommend retreating. If you have very little mana I recommend retreating as well, because if you don't you'll be sitting ducks.
If the enemy is still able to be killed (if they haven't died already), I usually pop my 2 and let me basic attacks finish them off (this is where hastened fatalis is vital to success).
You should never really gank an enemy in there tower unless you know you can kill them or you can ult them out of their tower for a possible kill. If you are diving their tower I recommend to not use your one, save it as an escape route, because your gonna need it.
ALWAYS GRAB HOG!!!!!!
The jungler always go the side of solo lane. If solo lane is left you and your solo laner should grab the speed buff for the jungler (That's you) then grab the mana buff for the solo laner. After getting the mana buff do not start farming in the jungle, help your solo laner push their lane.
If solo lane is right then you have two options, you can rush damage buff for yourself or you can help get mid camps.
If you decide to rush into the damage buff, help your solo laner get mana buff immediately right after you finish off the damage buff.
if you decide to help with mid camps you can either start damage buff for yourself or you can help your soloer get their mana buff. Either way you do it just be as quick as possible.
If you are still in solo lane after 2 minutes your in trouble. You need to leave and begin to farm, because no only are you losing camps and buffs but your stealing experience from your solo laner, plus your missing possible ganks and saves.
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You're guide is very knowledgeable just strongly lacks the presentation. I spent hours cleaning mine up. Try not to go crazy with colors and use them for key words. I used pictures to make my guide work for people that hate reading walls of text. Made videos for people that like watching and learning. Appeal to the masses then to just the few.
I went on you're youtube channel and checked the Fenrir gameplay video the second one. Not sure how far back the video was taken. Though I recommend you wait till you hit level 30 so you face the good players. I can go 60/0 with Fenrir on my smurf that is level 23. I made that account to avoid losing elo when I play with my friends. I don't troll smash new players. Just wanted to clarify that.
Wow such harsh comments... Didn't really see that coming. First of all this is my first ever build so obviously it's not perfect.
Being your first guide isn't an excuse.
Here are some guides to help you:
Guideception: A Guide to Guidecrafting
Code Blue: BBCoding for Beginners
Stupid question but how do I take a screenshot and then upload it to my guide?
There are several different ways, although I usually go to Photobucket.com (it's free), upload my pictures, and then copy the IMG code and paste it wherever I want to post my picture.
3. TheZodiacWolf I saw your Fenrir build before I even started making this one and obviously your build is extremely good. I made this build, because this was best build for me when playing as Fenrir. I struggled with Fenrir till I came up with a build like this one. Yes it's different from the usual builds, but it works for me. Also I was wondering if you could help me out with some BB coding. Like how you have a picture of each of Fenrir's abilities next to your description. And I would also love to know how you show your Fenrir's stats and the in-game loading picture as well. If you could show me that would be sweet.
The skills section is awful, you don't tell us why, when, how, or where to use skills. You just tell us what the skills do, not only that, but you copy/pasted the descriptions. If we wanted to know that, we would just go in-game and look.
Downvote.