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Fenrir critical

0 0 3,741
by scupie updated August 4, 2015

Smite God: Fenrir

Build Guide Discussion 0 More Guides
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Fenrir Build

Early Game ---> Late Game

Build Item Ninja Tabi Ninja Tabi
Build Item Deathbringer Deathbringer
Build Item Armored Cloak Armored Cloak
Build Item Bulwark of Hope Bulwark of Hope
Build Item Bloodforge Bloodforge
Build Item Rage Rage
Build Item Healing Potion Healing Potion
3
Build Item Cloak of Meditation Cloak of Meditation

Fenrir's Skill Order

Unchained

1 X Y
Unchained
1 3 7 12 13

Seething Howl

2 A B
Seething Howl
4 8 11 17 18

Brutalize

3 B A
Brutalize
2 6 10 14 16

Ragnarok

4 Y X
Ragnarok
5 9 15 19 20
Unchained
1 3 7 12 13

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
4 8 11 17 18

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
2 6 10 14 16

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 60% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Ragnarok
5 9 15 19 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 100s

Summary

Basically this build is all about using his abilities at the right time. If you use his ability that gives you 50% more damage and life-steal while having your final build, you can easily take half health with just one move. Be sure to get defense early in the game because his leaps and dashes don't get you very far.


This is my first build and when using this build I can rack up 10+ assists with 6+ kills AT LEAST.

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League of Legends Build Guide Author scupie
Fenrir critical
Table of Contents

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