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Everything You Need to Know to Play Susano

15 0 126,159
by Chorisonoma updated August 6, 2016

Smite God: Susano

Build Guide Discussion 5 More Guides
Choose a Build: Classic Jungle
Classic Jungle Aggressive Build (Very Risky)
Tap Mouse over an item or ability icon for detailed info

Susano Build

Starting Items

Build Item Bumba's Mask Bumba's Mask
Build Item Boots Boots
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
2
Build Item Purification Beads Purification Beads

First back

Build Item Warrior Tabi Warrior Tabi
Build Item Healing Potion Healing Potion
2
Build Item Sentry Ward Sentry Ward

Core Items

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath

Extra Damage

Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Transcendence Transcendence

Defensive Options

Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope
Build Item Void Shield Void Shield
Build Item Mantle of Discord Mantle of Discord

Example Final Build (Ahead)

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Mantle of Discord Mantle of Discord
Build Item Bloodforge Bloodforge
Build Item Titan's Bane Titan's Bane

Example Final Build (Behind)

Build Item Mantle of Discord Mantle of Discord
Build Item Warrior Tabi Warrior Tabi
Build Item Void Shield Void Shield
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Bulwark of Hope Bulwark of Hope
Build Item Brawler's Beat Stick Brawler's Beat Stick

Relic Choices

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Cursed Ankh Cursed Ankh
Build Item Heavenly Wings Heavenly Wings
Build Item Blink Rune Blink Rune

Susano's Skill Order

Storm Kata

1 X Y
Storm Kata
1 4 6 7 9

Wind Siphon

2 A B
Wind Siphon
3 15 16 18 19

Jet Stream

3 B A
Jet Stream
2 8 10 11 12

Typhoon

4 Y X
Typhoon
5 13 14 17 20
Storm Kata
1 4 6 7 9

Storm Kata

1 X
Susano moves three times in quick succession; after each attack he has up to 3s to fire the next one.

First Attack: 100% Damage to all Enemies in a cone.

Second Attack: 100% Damage to all Enemies in a circle.

Third Attack: 50% Damage while Dashing forward.

Ability Type: Dash Special
Damage per Hit: 40 / 65 / 90 / 115 / 140 (+50% of your Physical Power)
Damage (Max): 100 / 163 / 225 / 288 / 350 (+138% of your Physical Power)
Range: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Wind Siphon
3 15 16 18 19

Wind Siphon

2 A
Susano commands the winds to blow, dealing damage in a cone in front of him.

Enemies in the center of the attack are pulled toward him.

Ability Type: Cone
Damage: 90 / 120 / 150 / 180 / 210 (+70% of your Physical Power)
Radius: 35
Cost: 80 / 75 / 70 / 65 / 60
Cooldown: 16s
Jet Stream
2 8 10 11 12

Jet Stream

3 B
Susano throws forward a gust of air which creates a whirlwind, dealing damage every 0.75s for 3s. He may activate this ability again to teleport to the whirlwind.

If the initial gust hits an Enemy, the whirlwind surrounds and travels with them, and teleporting to the Enemy reduces this cooldown to 10s.

Ability Type: Projectile Special
Damage Per Tick: 25 / 35 / 45 / 55 / 65 (+25% of your Physical Power)
Damage (Max): 100 / 140 / 180 / 220 / 260 (+100% of your Physical Power)
Range: 45
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 16s
Typhoon
5 13 14 17 20

Typhoon

4 Y
Susano summons a hurricane at his location, creating a Vortex that drags enemies towards the center while growing to up to twice its size, increasing the damage as it grows. Upon reaching full size, the storm is launched in the direction he is facing, knocking up opponents in its path. Susano may re-activate this ability early to fire the storm at its current size for reduced damage. If fired at less than half of its maximum size, he also foregoes the knock-up.

Ability Type: Line
Max Damage: 235 / 300 / 365 / 430 / 495 (+115% of your Physical Power)
Range: 70
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Introduction

Welcome to The Ultimate Susano Guide


This guide's objective is to teach you everything you need to play Susano at his full potential. I'll be going over builds, matchups, strategies, mechanics and a lot more in the following chapters but if you see anything I've missed make sure to let me know in the discussion.

Susano is an extremely strong ability based assassin with a lot of AoE damage and crowd control that makes him a force to be reckoned with in teamfights. His main strength however is his mobility, Susano is without a doubt one of the most mobile gods in the game. With a dash, a teleport and two very strong forms of CC it's very hard to catch a good Susano and it's even harder to run from one.

Susano does, however have one major flaw. He falls off extremely hard in the late game. Early game it is very easy for any player do completely dominate with Susano but it's when the match stretches out into the 20 and 30 minute marks that separates the good Susanos from the Susanos who haven't read this guide. If you find yourself doing well in the early game but doing progressively worse as the game drags on, this is the guide for you.


And if you are doing poorly at all stages of the game don't worry, this guide is going to touch on early game stuff as well.

Video Guide

Coming Soon...

Pros/Cons

Pros
+High Mobility
+High AoE Busrt
+Strong CC and Lockdown
+Strong Early Gamne
+Great Boxing Potential
+Amazing Teamfight Presence

Cons
-Destroyed by Cripple & Silence
-Easy to Read
-Falls off Late Game

Abilities




For every ability that Susano has on cooldown he gains 4% movement speed up to a maximum of 16%. This isn't a passive you're going to have to pay attention to or think about but it's a little something extra that helps with Susano's mobility.





This is Susano's main ability and the one you're going to be maxing first no matter how you play him. This ability does anywhere from 55-195 base damage per hit with 80% scaling, meaning that if you hit both ticks of damage you'll be dealing 110-390 damage with an additional 180% of your base physical power tacked on. This ability is the sole reason you want to be getting damage and penetration on Susano and is at the forefront of all of his combos.





This is incredibly useful in setting up combos and assuring you can hit multiple enemies with your Storm Katas. Sadly leveling this provides no benefit other than a minuscule damage increase and a slightly lower mana cost so you'll be maxing this one last, but learning it at a fairly early level. Early game this ability can be devastating if used in lane to pull an enemy into a group of aggressive minions, and if that enemy doesn't have a way to escape it's almost a guaranteed first blood extremely early in the game when used correctly. This ability should only ever be used for the pull as the damage it deals is negligable.





This ability can be used as a gap closer or for some extra damage but it's main use in my eyes is to chase down highly mobile targets. If you hit an enemy with this raincloud it will follow them no matter what. They can go through a janus portal, they can jump, they can dash, they can even teleport and the raincloud will follow them. Landing this ability means you can beat down whatever enemy it lands on for a full 3 seconds before they are able to escape you. Most of the time if the enemy knows what this ability will do they will try to avoid using their gap closer until the raincloud dissipates so against these targets it can essentially act as a cripple. You'll want to start leveling this ability 2nd or 3rd depending on how much you value the extra damage on your ultimate.





A very simple ability that's going to help you set up combos for you an other members of your team as well as lock down scary targets on the enemy team. You should be looking to land this on someone who doesn't have a gap closer, purification or sanctuary at the ready but it can be used to simply burn purification on your enemies if that's your goal. A lot of the time if they do use purification you will have enough damage with tornado to kill them outright anyways.

Stats

Itemization




This is 100% the correct choice in starter items if you plan on playing Susano in the jungle. While he does get a lot of extra damage from Bluestone Pendant it isn't enough to warrant giving up the extra gold and sustain that Bumba's has to offer.





The typical starting item for laning as Susano. It gives you damage, mana and an extra passive that makes you abilities hurt a lot more in the early game. Bluestone Pendant is the only reason Susano can work as a solo laner or even a mid laner.





No explanation needed here, Susano benefits a lot more from the extra power than he would with the attack speed from Ninja Tabi.





I definitely consider this to be a core item on Susano. Jotuun's Wrath works so well with all ability assassins that there is never a situation in which you don't want to buy this at some point. This should be the 2nd or 3rd item you buy depending on whether or not you decide to buy Transcendence.





A lot of people say that you shouldn't buy Transcendence on Susano but from what I've seen it can work wonders if you get an early lead. I believe this item should be picked up if you know the matchup well and know that you are going to get ahead in the early game as this item can be an excellent tool for snowballing.





Because this item gives penetration based off of a percent of your opponent's armor you should wait until a good portion of their team has gained a high amount of physical protection before buying this item. Normally I wait until it's time to sell Bumba's or Bluestone to pick up Titan's Bane but I generally always pick it up.





This is a very niche item and requires you to be efficiently communicating with your team for it to be useful. Normally you'll buy this item to fill your 5th or 6th slot if you buy it at all but you should never pick it up unless your team is very far ahead. Bloodforge lets you dive into their backline and dump your kit into the team without worrying as much because as long as your team lets you pick up a kill or two you should make it out safely. The movement speed from the passive can also assist you in chasing down targets if needed.





This item works as an amazing counter to healers as well as gods with copious amounts of self-healing or lifesteal and should definitely picked up if the enemy team has someone like Guan Yu or Sylvanus. Your abilities have very large AoE to them so you'll be able to reduce their entire team's healing in a teamfight if you use your abilities effectively. It also gives you a nice amount of extra penetration and damage.





This item can be very tempting to pick up as a 3rd or 4th item to cement your 40% cooldown early on into the match but there are very few situations where this item is actually viable. If the enemy team has a lot of physical damage and very minimal magical damage then this item is acceptable but it would still get outclassed by Void Shield. If the enemy team has the normal spread of magical and physical gods Mantle of Discord is always going to be better.





Void Shield is still relatively new to the meta but is being picked up by almost every ability assassin right now. As Susano you should only really build this item if you die early on or otherwise get behind on experience as it can help you survive fights with the enemy jungler and offers a nice amount of armor reduction to help out your ADC.





Mantle of Discord is the only defensive item you'll need to buy if you are ahead and it can still work wonders if you build it from behind but it is fairly expensive compared to other options like Void Shield. This item gives you incredible amounts of both physical and magical protections as well as a very niche passive that can be a life saver in certain situations. You should be building this item right after Jotunn's in most scenarios as the cooldown reduction will bump you up to 35% which is a fine number to take into the late game.






Another very situational item. If the enemy team has a high number of magical gods this can be useful for surviving their burst but there are much better items out there.

Potential Matchups

Legend
Red = Extremely dangerous, do not go near these gods unless you are really far ahead.
Orange = Dangerous, exercise caution around these gods.
Yellow = Evenly matched, most encounters will come down to who is the better player
Blue = If you play these matchups correctly you should be winning them all.
Green = Child's play, enjoy getting fed if these gods are on the enemy team.

Agni: If he can catch you with one of his stuns he has the potential to dish out a lot of damage onto you. A fairly even matchup in the early game if you can get within range but he will most likely be under a tower.

Ah Muzen Cab: Low mobility, squishy and has low damage numbers in the early game. Get your teammates to freeze the lane and gank him as much as possible. Just watch out for his cripple.

Ah Puch: Another god with very low mobility, your pull will hurt him a lot but if you get cocky and he traps you in his ult it's going to hurt.

Amaterasu: She will kill you easily if you try to fight her alone, but she doesn't have many tools for dealing with you in team fights.

Anhur: As long as you avoid the stun you should be able to fight him in the early game, late game you shouldn't stay close to him for too long.

Anubis: Same deal with Anhur, as long as you don't get stunned you should be fine. Just make sure to remember that you can't pull him while he is using Plague of Locusts.

Ao Kuang: If you land your 3 on him he can't go invisible, he's going to be very squishy and probably won't be targeting you with his burst so you should do fine against him.

Aphrodite: The knockback, heals and invulnerability are very tough to deal with. Aphrodite beats you in long engagements so you should be looking to burst her down when she doesn't have her ultimate.

Apollo: If his Serenade is down you should be able to fight him but make sure you always have an escape planned if things turn south.

Arachne: If you get to close to her she can really put the hurt on you but Susano has a lot of tools that help his positioning and Arachne has next to none so you should be fine.

Ares: He's too tanky to be burst down, his cripple destroys you, he can't be pulled if he is using his searing flesh, and in most situations he will actually beat you in a 1v1. Don't get near this guy without allies backing you up.

Artemis: Her CC is very easy to read and she has no escape method, if an Artemis lets you get close to her and you have Purification on standby it's a free kill.

Athena: Her taunt can be annoying but for the most part you should have an easy time against her. You can interrupt her dash with your pull when you hear it charging.

Awilix: If you wait until after she uses Featherstep to hit her with your Storm Katas you might be able to win an encounter or two but you probably shouldn't be looking to fight her specifically. Awilix is also one of the only gods who can outrun Susano if used correctly.

Bacchus: He has a lot of CC and damage reduction but if you get a gank on him when his ultimate and Belch are down you should do just fine.

Bakasura: AoE cripple, insane damage output and CC immunity. It's going to be almost impossible to fight a Bakasura if you wind up in the middle of his ult but if he somehow misses you can poke him down from afar.

Bastet: Lategame your Storm Katas are going to kill off the kitty cats immediately and her jump is extremely easy to read. Not only that but you just do more damage than her at most stages of the game, your damage is easier to confirm as well.

Bellona: Use your Wind Siphon to pull her out of Bludgeon and you should be able to fight her, especially if her bludgeon hit you and caused the minions to become aggressive. However you won't be able to fight her in the late game so be sure to make her life a living hell in the early game.

Cabrakan: He has insane amounts of burst and is actually quite tanky even when he builds full damage. You can only really fight him if you manage to trap him in your Ultimate first.

Chaac: His axes are going to be very easy for you to dodge and Rain Dance does almost nothing to do you this matchup should be no problem.

Chang'e: She's got more poke and sustain than you by a long shot and she has the ability to just walk right on out of your ultimate. If her invulnerability is down you can try to fight her but you still might lose.

Chiron: His dash is easy to read so you should be able to hit your Jet Stream on him without fail. You can dodge most of his damage with ease and burst him down quite quickly.


More coming soon...

Closing Notes

This guide is a work in progress currently and will be updated whenever I have time. However as this guide stands now it has enough bare-bones information to allow you to play Susano at a relatively high level. I will be increasing the content of this guide over the coming weeks as well as making sure to keep it up to date with patch changes that potentially effect Susano.

Future Updates

Matchups: I plan to list every god in the game. Since Susano is normally played as a jungler you'll need to know what gods you should be looking to gank at what stages of the game.

Combos: A new page that will take a while to work on as Susano has a lot of potential for combos.

Jungle Route: 3 Maps that indicate a starting jungle route depending on which lane you plan on ganking the most.

Synergies: Similarly to learning your matchups it's important to learn who Susano works well with on his team. At first this will only contain gods seen commonly in the middle lane but eventually I will broaden it to every god in the game.

When to pick Susano: Detailed information on what kind of ally/enemy team compositions that should make you think "Hmm, I should pick Susano this game"

Stats Page: Information on his stats and comparisons with other top-tier junglers.

Video Guide: This one is coming last, after I have all the information condensed into this one guide I plan on turning it into a YouTube video, this will probably take months from the original publication date so don't hold your breath.


If something wasn't on this list that you believe would be helpful let me know in the discussion and I'll do my best to accommodate.

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Collapse All Comments

1
nikvundle (3) | August 25, 2016 7:50pm
It's a really nice guide, i love it !!
1
OpkNC | August 14, 2016 1:07pm
Nice guide mate, going to test it asap :)
1
Daelinn (25) | August 9, 2016 4:19pm
Judging by the current progress I can tell that the guide will be a very helpful reference when it's completed, and I really look forward to seeing it.

To be honest, Susano was absolutely broken on release, but a few tweaks brought him to such level where some knowledge with his mechanics is required to be effective- because of that I'd suggest including some tips regarding his abilities which reset the auto attack animation/timer- I'm 100% sure that teleporting to his Jet Stream gives such opportunity, but I think it might also be possible to do in between his Storm Kata ticks, although it'd be harder to achieve purely due to mechanical difficulities.

Anyways, that's an upvote in advance.
1
Chorisonoma | August 13, 2016 1:59am
Autoattack resets are a big part of Susano's combos, have uploaded a video demonstrating basic autoattack resetting and am working on the combo portion of the guide now. Thanks for the feedback!
1
Branmuffin17 (394) | August 10, 2016 2:13pm
Agreed...good job in supporting the need for more guides, and I like that you're already planning ahead for further information. Please keep it up! +1
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