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Erlang Shen - The Warrior's Assassin

3 1 119,297
by LONExWOLF updated September 16, 2016

Smite God: Erlang Shen

Build Guide Discussion 12 More Guides
Choose a Build: Squish Killer
Squish Killer Anti - Tank
Tap Mouse over an item or ability icon for detailed info

Erlang Shen Build

Physical Enemies

Build Item Warrior Tabi Warrior Tabi
Build Item Ichaival Ichaival
Build Item Asi Asi
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item The Executioner The Executioner
Build Item Bloodforge Bloodforge

Magical Foes

Build Item Warrior Tabi Warrior Tabi
Build Item Asi Asi
Build Item Odysseus' Bow Odysseus' Bow
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item The Executioner The Executioner
Build Item Bloodforge Bloodforge

1st Item

Build Item Warrior Tabi Warrior Tabi
Build Item Ninja Tabi Ninja Tabi
Build Item Hastened Fatalis Hastened Fatalis

2nd & 3rd Item (Attack Speed/Power)

Build Item Ichaival Ichaival
Build Item Asi Asi
Build Item Odysseus' Bow Odysseus' Bow
Build Item Frostbound Hammer Frostbound Hammer

4th Item (Power/Penetration)

Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Brawler's Beat Stick Brawler's Beat Stick

5th Item (Pen)

Build Item The Executioner The Executioner
Build Item Void Shield Void Shield

Last Item

Build Item Bloodforge Bloodforge
Build Item Shifter's Shield Shifter's Shield
Build Item Deathbringer Deathbringer
Build Item Malice Malice

Starters

Build Item Death's Toll Death's Toll

Relic

Build Item Frenzy Frenzy
Build Item Cursed Ankh Cursed Ankh

Erlang Shen's Skill Order

Spot Weakness

1 X Y
Spot Weakness
2 4 7 8 11

Pin

2 A B
Pin
3 14 16 18 19

72 Transformations ES

3 B A
72 Transformations ES
1 6 10 12 15

9 Turns Blessing

4 Y X
9 Turns Blessing
5 9 13 17 20
Spot Weakness
2 4 7 8 11

Spot Weakness

1 X
Erlang Shen opens his third eye and analyzes the enemy's strengths and weaknesses. When activated, Erlang Shen gains additional Physical Damage and Lifesteal on each strike. He also applies a stacking debuff to enemy gods, reducing their damage dealt to all sources. Stacks last 3s.

If the buff effect has ended and the ability is on Cooldown, successful Basic Attacks reduce the Cooldown of this ability by 1s.

Ability Type: Buff, Damage
Physical Damage: 12 / 22 / 32 / 42 / 52 (+5% of your Physical Power)
Lifesteal: 4.5 / 9 / 13.5 / 18 / 22.5%
Damage Reduction: 5 / 5.5 / 6 / 6.6 / 7%
Max Stacks: 3
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Pin
3 14 16 18 19

Pin

2 A
Erlang Shen launches a spear that damages enemies on impact. Enemies in the dead center of the effect when it lands are Rooted in place.

Ability Type: Circle, Root, Damage
Damage: 85 / 130 / 175 / 220 / 265 (+55% of your Physical Power)
Root Duration: 1.5s
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
72 Transformations ES
1 6 10 12 15

72 Transformations ES

3 B
Erlang Shen transforms into an Mink or Turtle and charges forward, becoming immune to knockups and slows.

Mink: Damages all enemies, stopping on first god hit and increasing Attack Speed and Movement Speed for 4s.
Turtle: Gains a health shield that is boosted by 75% of your protections from items for 12s.

Ability Type: Line, Buff, Damage
Turtle Damage: 55 / 100 / 145 / 190 / 235 (+40% of your Physical Power)
Shield Health: 50 / 100 / 150 / 200 / 250
Mink Damage: 70 / 130 / 190 / 250 / 310 (+70% of your Physical Power)
Mink Attack Speed: 15 / 20 / 25 / 30 / 35%
Mink Movement Speed: 15%
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 18 / 17.5 / 17 / 16.5 / 16s
9 Turns Blessing
5 9 13 17 20

9 Turns Blessing

4 Y
Erlang Shen Taunts nearby Enemy gods, gaining Damage Mitigation for the next 4s. Afterwards, if Erlang Shen is still alive he is Healed for a flat amount plus 12% of his Maximum Health.

Ability Type: Cone, Taunt
Heal: 100 / 150 / 200 / 250 / 300 (+12% of your Maximum Health)
Damage Mitigation: 35%
Taunt Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 85s

Introduction

Hello people of the smite community. I am the LONExWOLF and this is my first guide. I hope you find this useful. Please do not hesitate to give me some feedback. I'm open to changes in the build.

I have highlighted the important parts of each section so if you are in the middle of a game just read the highlights.

I only have erlang at rank 4. His stats are 523 kills 736 assists 33 wins and have 2 penta kills at this time. I do not claim to be an expert on him, but I've tried several builds and this is what works for me after testing quite a few items.

This is a glass cannon build little to no defense is used, as such I do not recommend using it in support. It is most effective as jungle, and in arena, assault or in some cases joust.

Now without further ado, let's get to it. starting with...

Pros / Cons


Pros
- good damage
- decent survivability with lifesteal
- crazy attack speed
- good chase/escape
- awesome ultimate
- cool passive



Cons
- dies quickly when CC'd
- lots of bad match ups

Match ups - who to look out for, who to target

If you get stunned by a ranged damage build God and they are to far away for a quick counter after you get out of it I suggest a tactical retreat. Most mages are the bane of erlang's existence.

Look our for ranged gods who have slows such as Kukulkan, anubis, or izanami. They can slow you and stay out of youre range while they kill you, if you have youre ult this is the time to use it. If you do not have the ultimate wait for theme to use the cc ability then go in as quickly as possible. Some advise, if there is a Freya run away she will melt you.

Then gods who have little to no escapes, such as Ra. If there is none, target gods without stuns. And finally if there aren't any of those target the closest godo already in a fight.

The best gods to pick a fight with are:
Ah puach
Vulcan
Xbelanque(usually not a threat but be careful)
Loki
Sun wukong
Odin(when jump is offline)
Zues (while shield is offline)
Defensive terra
And other gods along those lines


Try to surprise burst gods like zues and ao kuang.

Stuns and roots from close range fighters - assassin's like nemesis, and most of the Warriors - are not as much of a threat as the ranged, because if you survive the cc they will be close enough for a ferocious counterattack.

Get the first two hits of youre combo, which I will explain later in this guide, and you should have no problem in a 1v1 fight or even a 1v2 against most of the gods late game

Items - squishy killer

I'm gonna keep this one short.

All Situational Items, Pick what suits your play style amd how the match is going.

Frenzy
Nice damage boost
Curse
big slow

Death's Toll
This item procs on the dogs basic. 12 health 4 mana each hit. OP


1st Item


Ninja Tabi - Attack Speed is required but you can have to much build if you will have little attack speed

Warrior Tabi - Use this if you are going to build Attack Speed

Hastened Fatalis - You can use this instead of Ninja Tabi (not recommended because his buff already gives you the fatalis passive.


2nd and 3rd Item


Ichaival - good early item against physical gods. and magical but I would use something else. Sell for Qinn's Sais late game.

Odysseus Bow - Great Item. The dog can proc the passive meaning you only need two hits instead of four. If the dog activates it, the daamage of the first hit is multiplied by .15 but every subsequent hit is normal damage.

Asi - Required. Way to many benefits not to get.

Frostbound Hammer - Nice utility with a little power.


4th Item


Stone Cutting Sword - Great power, good Penetration, and gives you protection. Good against physical gods

Jotunns Wrath - Cooldown is nice, pen and power is better.

Brawlers Beat Stick - Use this if there are healers


5th Item


Executioner - Really good Penetration and Attack Speed, passive affected by dog hits.

Voidshield - If you need some physical defense use this


Last Item


Bloodforge - good passive, nice life steal, huge power

Shifter's Shield - use this if you are getting killed to quickly

deathbringer, malice - I prefer malice, but either way good items for crit


Basic Attack activated items are affected by your dogs hits. Stone Cutting Sword is an exception, could be a glitch.

Items - tank killer

You'll notice I have less penetration items on this one. You may be wondering why with tanks having more protections. The reason is this: with low defense gods executioner will have less of an effect since it is a percentage and on that build it is probably the least important item. Against tanks however that is usually a big enough drop in their protections that you can get away with less pen items, switching them out for more power or utility.


1st Item


Same as other build. Ninja Tabi, Warrior Tabi, Hastened Fatalis


2nd Item


Quin Sais - good damage to gods with high health
Executioner - Good damage against high defense
Take your pick, the other one you will need to get for 5th item

3rd Item


Magis Blessing - get for defense against stuns
Winged Blade - Get for defense agains slows
Pick for whichever they have more of


4th Item


Devourer's Gauntlet - Good power with good life steal
Asi - Great passive
Choice is between power or attack speed. Pick one for your play style


5th Item


Whichever item you did not get for the 2nd item get now.


Last Item


Bloodforge - Lots of power
Deathbringer, Malice - Nice crit items
Masamune - Have not used this just thought of it. Sounds good against tanks with up to 100 power and 10% extra movement speed. If anyone has used it please tell me if it works.
Take your pick, all situational.

Skills - the combo

The combo is rather simple.

To start a fight against tank or squish, use the transform first, turn into the mink. Try to hit the target, but it's not completely necessary. If you miss just cancel out of it as close to the God as possible and immediately activate your buff, which will give extra damage on basics and give you the hastened fatalis passive for the duration.

Now start your basic attacks. If you do not get the kill by the time your buff disappears, use pin (your root) to keep them close. Then continue to pummel them until they are dead. Remember pin is a root not a stun be careful they can still attack.

Your buff's cooldown reduces for each successful basic while on cooldown. If you have enough health after a kill, you can usually go straight into another fight after that with your abilities ready to go.

Now for the ultimate, Nine Turns Blessings, is good but unless you build tank, it can be the death of you using it as support. It taunts the target and with low defenses can actually make them kill you faster. NEVER use this on a target to start a fight or mid fight.

Early game use your ultimate either to taunt a low health fleeing target that you can't catch up to or for the rather impressive heal to keep from being forced to retreat to the fountain.

Late game use this just before starting a fight, then start it quickly. If timed correctly mid fight the heal will active giving you more time to keep fighting.

Team Work

Teamwork is simple as well. Best way to win a team fight is to play as an assassin. Pick your target before hand, either the easiest to kill or the Healer if there is one. When the fight starts wait for everyone to get distracted then hit your target hard. Kill them as quick as possible then switch targets and continue until you cant anymore.

Changes

September 15 - Added instructions to sell Ichaival late game for Qins Sais. Thanks to Zerostrike for the suggestion.
September 16 - Reworked the build. Same items just a different(hopefully better) way to explain the build.

Conclusion

That's the guide. Again I am the LONExWOLF and I welcome all feedback. The most important thing to remember is to have fun playing. Good luck :)

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Collapse All Comments

1
Vekna | December 3, 2016 12:52am
its a well thought out build but i would suggest going attack speed and crit on erlang. Attack speed and crit is what makes erlang shen so nasty. As far as qin sais i would trade ichavail in for qin sais late game to help kill health build players[tanks moreless].
1
Ben24 | September 16, 2016 6:16pm
Feel like there isn't enough focus on Crits and Qin sis is almost necessary with erlang imo
1
LONExWOLF (1) | September 18, 2016 1:05pm
Like i said in the other comments. while qin sais is better on him than with other people because his dog procs it, the damage from the dog is only 15% what it is normally. Against low health enemies it does somewhere around an extra 5 damage. Thats not worth it early game over an item like asi or ichavail. Like zerostrike said sell something for quin sais later in the game when it actually matters. Against tanks its good early game but no tanks no qin sais. As for crit items theyre good but i dont like using them, however they are optoinal in the build.
1
xZeroStrike (46) | September 15, 2016 7:23am
Should mention that it's better to sell Ichaival and buy Qin's Sais lategame.

Qin's still gives attack speed, and power. Ichaival's passive falls off really hard lategame, so it's usually not worth keeping. Just a suggestion.
1
LONExWOLF (1) | September 15, 2016 7:25am
Good idea thanks
2
dickwraith101 (1) | September 15, 2016 4:57am
How is Qin's not on both builds? the celestial hound makes it way to strong not to get it by item 3. Also wukong is chinese.
1
LONExWOLF (1) | September 15, 2016 7:30am
If quins procs on the dogs hit then I agree. I havent noticed. If not ichaival and asi are a better combination. But like zerostrike said it should be subbed in for ichaival late game.
1
LONExWOLF (1) | September 15, 2016 9:21am
I just looked it up. Quins sais does proc on dog hits but it only does 15% of the normal damage. Instead of 4% of targets health it will do .6%. Early game against people with low health ichaival does more damage, gives more attack speed, more pen, and a lot cheaper.
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1
UlisesFRN (1) | September 15, 2016 2:10am
The guide is ok but...erlang the chinese wukong?both are chinese XD
1
LONExWOLF (1) | September 15, 2016 9:22am
XD oops! Could've sworn wukong was something else lol
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